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56 lines
2.1 KiB

glsl.-D-U.frag
Shader version: 450
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:10 Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:10 'color' (layout( location=0) out 4-component vector of float)
0:10 Constant:
0:10 1.000000
0:10 1.000000
0:10 1.000000
0:10 1.000000
0:16 Post-Increment ( temp 4-component vector of float)
0:16 'color' (layout( location=0) out 4-component vector of float)
0:24 vector scale second child into first child ( temp 4-component vector of float)
0:24 'color' (layout( location=0) out 4-component vector of float)
0:24 Constant:
0:24 3.000000
0:28 vector scale second child into first child ( temp 4-component vector of float)
0:28 'color' (layout( location=0) out 4-component vector of float)
0:28 Constant:
0:28 400.000000
0:? Linker Objects
0:? 'color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 450
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:10 Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:10 'color' (layout( location=0) out 4-component vector of float)
0:10 Constant:
0:10 1.000000
0:10 1.000000
0:10 1.000000
0:10 1.000000
0:16 Post-Increment ( temp 4-component vector of float)
0:16 'color' (layout( location=0) out 4-component vector of float)
0:24 vector scale second child into first child ( temp 4-component vector of float)
0:24 'color' (layout( location=0) out 4-component vector of float)
0:24 Constant:
0:24 3.000000
0:28 vector scale second child into first child ( temp 4-component vector of float)
0:28 'color' (layout( location=0) out 4-component vector of float)
0:28 Constant:
0:28 400.000000
0:? Linker Objects
0:? 'color' (layout( location=0) out 4-component vector of float)