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glsl.460.subgroup.mesh
ERROR: 0:6: 'gl_SubgroupSize' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:7: 'gl_SubgroupInvocationID' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:8: 'subgroupBarrier' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:9: 'subgroupMemoryBarrier' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:10: 'subgroupMemoryBarrierBuffer' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:11: 'subgroupMemoryBarrierImage' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:12: 'subgroupElect' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:13: 'gl_NumSubgroups' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:14: 'gl_SubgroupID' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:15: 'subgroupMemoryBarrierShared' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:17: 'subgroupAll' : required extension not requested: GL_KHR_shader_subgroup_vote
ERROR: 0:18: 'subgroupAny' : required extension not requested: GL_KHR_shader_subgroup_vote
ERROR: 0:19: 'subgroupAllEqual' : required extension not requested: GL_KHR_shader_subgroup_vote
ERROR: 0:21: 'gl_SubgroupEqMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:22: 'gl_SubgroupGeMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:23: 'gl_SubgroupGtMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:24: 'gl_SubgroupLeMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:25: 'gl_SubgroupLtMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:26: 'subgroupBroadcast' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:27: 'subgroupBroadcastFirst' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:28: 'subgroupBallot' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:29: 'subgroupInverseBallot' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:30: 'subgroupBallotBitExtract' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:31: 'subgroupBallotBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:32: 'subgroupBallotInclusiveBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:33: 'subgroupBallotExclusiveBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:34: 'subgroupBallotFindLSB' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:35: 'subgroupBallotFindMSB' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:37: 'subgroupShuffle' : required extension not requested: GL_KHR_shader_subgroup_shuffle
ERROR: 0:38: 'subgroupShuffleXor' : required extension not requested: GL_KHR_shader_subgroup_shuffle
ERROR: 0:39: 'subgroupShuffleUp' : required extension not requested: GL_KHR_shader_subgroup_shuffle_relative
ERROR: 0:40: 'subgroupShuffleDown' : required extension not requested: GL_KHR_shader_subgroup_shuffle_relative
ERROR: 0:42: 'subgroupAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:43: 'subgroupMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:44: 'subgroupMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:45: 'subgroupMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:46: 'subgroupAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:47: 'subgroupOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:48: 'subgroupXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:49: 'subgroupInclusiveAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:50: 'subgroupInclusiveMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:51: 'subgroupInclusiveMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:52: 'subgroupInclusiveMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:53: 'subgroupInclusiveAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:54: 'subgroupInclusiveOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:55: 'subgroupInclusiveXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:56: 'subgroupExclusiveAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:57: 'subgroupExclusiveMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:58: 'subgroupExclusiveMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:59: 'subgroupExclusiveMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:60: 'subgroupExclusiveAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:61: 'subgroupExclusiveOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:62: 'subgroupExclusiveXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:64: 'subgroupClusteredAdd' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:65: 'subgroupClusteredMul' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:66: 'subgroupClusteredMin' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:67: 'subgroupClusteredMax' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:68: 'subgroupClusteredAnd' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:69: 'subgroupClusteredOr' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:70: 'subgroupClusteredXor' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:72: 'subgroupQuadBroadcast' : required extension not requested: GL_KHR_shader_subgroup_quad
ERROR: 0:73: 'subgroupQuadSwapHorizontal' : required extension not requested: GL_KHR_shader_subgroup_quad
ERROR: 0:74: 'subgroupQuadSwapVertical' : required extension not requested: GL_KHR_shader_subgroup_quad
ERROR: 0:75: 'subgroupQuadSwapDiagonal' : required extension not requested: GL_KHR_shader_subgroup_quad
ERROR: 0:77: 'subgroupPartitionNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:78: 'subgroupPartitionedAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:79: 'subgroupPartitionedMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:80: 'subgroupPartitionedMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:81: 'subgroupPartitionedMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:82: 'subgroupPartitionedAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:83: 'subgroupPartitionedOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:84: 'subgroupPartitionedXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:85: 'subgroupPartitionedInclusiveAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:86: 'subgroupPartitionedInclusiveMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:87: 'subgroupPartitionedInclusiveMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:88: 'subgroupPartitionedInclusiveMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:89: 'subgroupPartitionedInclusiveAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:90: 'subgroupPartitionedInclusiveOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:91: 'subgroupPartitionedInclusiveXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:92: 'subgroupPartitionedExclusiveAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:93: 'subgroupPartitionedExclusiveMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:94: 'subgroupPartitionedExclusiveMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:95: 'subgroupPartitionedExclusiveMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:96: 'subgroupPartitionedExclusiveAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:97: 'subgroupPartitionedExclusiveOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:98: 'subgroupPartitionedExclusiveXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:298: 'gl_WarpsPerSMNV' : required extension not requested: GL_NV_shader_sm_builtins
ERROR: 0:299: 'gl_SMCountNV' : required extension not requested: GL_NV_shader_sm_builtins
ERROR: 0:300: 'gl_WarpIDNV' : required extension not requested: GL_NV_shader_sm_builtins
ERROR: 0:301: 'gl_SMIDNV' : required extension not requested: GL_NV_shader_sm_builtins
ERROR: 90 compilation errors. No code generated.
Shader version: 460
Requested GL_KHR_shader_subgroup_arithmetic
Requested GL_KHR_shader_subgroup_ballot
Requested GL_KHR_shader_subgroup_basic
Requested GL_KHR_shader_subgroup_clustered
Requested GL_KHR_shader_subgroup_quad
Requested GL_KHR_shader_subgroup_shuffle
Requested GL_KHR_shader_subgroup_shuffle_relative
Requested GL_KHR_shader_subgroup_vote
Requested GL_NV_mesh_shader
Requested GL_NV_shader_sm_builtins
Requested GL_NV_shader_subgroup_partitioned
max_vertices = 81
max_primitives = 32
output primitive = triangles
local_size = (32, 1, 1)
ERROR: node is still EOpNull!
0:3 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float)
0:3 Function Parameters:
0:3 'f4' ( in 4-component vector of float)
0:? Sequence
0:6 'gl_SubgroupSize' ( in uint SubgroupSize)
0:7 'gl_SubgroupInvocationID' ( in uint SubgroupInvocationID)
0:8 subgroupBarrier ( global void)
0:9 subgroupMemoryBarrier ( global void)
0:10 subgroupMemoryBarrierBuffer ( global void)
0:11 subgroupMemoryBarrierImage ( global void)
0:12 subgroupElect ( global bool)
0:13 'gl_NumSubgroups' ( in uint NumSubgroups)
0:14 'gl_SubgroupID' ( in uint SubgroupID)
0:15 subgroupMemoryBarrierShared ( global void)
0:17 subgroupAll ( global bool)
0:17 Constant:
0:17 true (const bool)
0:18 subgroupAny ( global bool)
0:18 Constant:
0:18 false (const bool)
0:19 subgroupAllEqual ( global bool)
0:19 'f4' ( in 4-component vector of float)
0:21 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask)
0:22 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask)
0:23 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask)
0:24 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask)
0:25 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask)
0:26 subgroupBroadcast ( global 4-component vector of float)
0:26 'f4' ( in 4-component vector of float)
0:26 Constant:
0:26 0 (const uint)
0:27 subgroupBroadcastFirst ( global 4-component vector of float)
0:27 'f4' ( in 4-component vector of float)
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of uint)
0:28 'ballot' ( temp 4-component vector of uint)
0:28 subgroupBallot ( global 4-component vector of uint)
0:28 Constant:
0:28 false (const bool)
0:29 subgroupInverseBallot ( global bool)
0:29 Constant:
0:29 1 (const uint)
0:29 1 (const uint)
0:29 1 (const uint)
0:29 1 (const uint)
0:30 subgroupBallotBitExtract ( global bool)
0:30 'ballot' ( temp 4-component vector of uint)
0:30 Constant:
0:30 0 (const uint)
0:31 subgroupBallotBitCount ( global uint)
0:31 'ballot' ( temp 4-component vector of uint)
0:32 subgroupBallotInclusiveBitCount ( global uint)
0:32 'ballot' ( temp 4-component vector of uint)
0:33 subgroupBallotExclusiveBitCount ( global uint)
0:33 'ballot' ( temp 4-component vector of uint)
0:34 subgroupBallotFindLSB ( global uint)
0:34 'ballot' ( temp 4-component vector of uint)
0:35 subgroupBallotFindMSB ( global uint)
0:35 'ballot' ( temp 4-component vector of uint)
0:37 subgroupShuffle ( global 4-component vector of float)
0:37 'f4' ( in 4-component vector of float)
0:37 Constant:
0:37 0 (const uint)
0:38 subgroupShuffleXor ( global 4-component vector of float)
0:38 'f4' ( in 4-component vector of float)
0:38 Constant:
0:38 1 (const uint)
0:39 subgroupShuffleUp ( global 4-component vector of float)
0:39 'f4' ( in 4-component vector of float)
0:39 Constant:
0:39 1 (const uint)
0:40 subgroupShuffleDown ( global 4-component vector of float)
0:40 'f4' ( in 4-component vector of float)
0:40 Constant:
0:40 1 (const uint)
0:42 move second child to first child ( temp 4-component vector of float)
0:42 'result' ( temp 4-component vector of float)
0:42 subgroupAdd ( global 4-component vector of float)
0:42 'f4' ( in 4-component vector of float)
0:43 subgroupMul ( global 4-component vector of float)
0:43 'f4' ( in 4-component vector of float)
0:44 subgroupMin ( global 4-component vector of float)
0:44 'f4' ( in 4-component vector of float)
0:45 subgroupMax ( global 4-component vector of float)
0:45 'f4' ( in 4-component vector of float)
0:46 subgroupAnd ( global 4-component vector of uint)
0:46 'ballot' ( temp 4-component vector of uint)
0:47 subgroupOr ( global 4-component vector of uint)
0:47 'ballot' ( temp 4-component vector of uint)
0:48 subgroupXor ( global 4-component vector of uint)
0:48 'ballot' ( temp 4-component vector of uint)
0:49 subgroupInclusiveAdd ( global 4-component vector of float)
0:49 'f4' ( in 4-component vector of float)
0:50 subgroupInclusiveMul ( global 4-component vector of float)
0:50 'f4' ( in 4-component vector of float)
0:51 subgroupInclusiveMin ( global 4-component vector of float)
0:51 'f4' ( in 4-component vector of float)
0:52 subgroupInclusiveMax ( global 4-component vector of float)
0:52 'f4' ( in 4-component vector of float)
0:53 subgroupInclusiveAnd ( global 4-component vector of uint)
0:53 'ballot' ( temp 4-component vector of uint)
0:54 subgroupInclusiveOr ( global 4-component vector of uint)
0:54 'ballot' ( temp 4-component vector of uint)
0:55 subgroupInclusiveXor ( global 4-component vector of uint)
0:55 'ballot' ( temp 4-component vector of uint)
0:56 subgroupExclusiveAdd ( global 4-component vector of float)
0:56 'f4' ( in 4-component vector of float)
0:57 subgroupExclusiveMul ( global 4-component vector of float)
0:57 'f4' ( in 4-component vector of float)
0:58 subgroupExclusiveMin ( global 4-component vector of float)
0:58 'f4' ( in 4-component vector of float)
0:59 subgroupExclusiveMax ( global 4-component vector of float)
0:59 'f4' ( in 4-component vector of float)
0:60 subgroupExclusiveAnd ( global 4-component vector of uint)
0:60 'ballot' ( temp 4-component vector of uint)
0:61 subgroupExclusiveOr ( global 4-component vector of uint)
0:61 'ballot' ( temp 4-component vector of uint)
0:62 subgroupExclusiveXor ( global 4-component vector of uint)
0:62 'ballot' ( temp 4-component vector of uint)
0:64 subgroupClusteredAdd ( global 4-component vector of float)
0:64 'f4' ( in 4-component vector of float)
0:64 Constant:
0:64 2 (const uint)
0:65 subgroupClusteredMul ( global 4-component vector of float)
0:65 'f4' ( in 4-component vector of float)
0:65 Constant:
0:65 2 (const uint)
0:66 subgroupClusteredMin ( global 4-component vector of float)
0:66 'f4' ( in 4-component vector of float)
0:66 Constant:
0:66 2 (const uint)
0:67 subgroupClusteredMax ( global 4-component vector of float)
0:67 'f4' ( in 4-component vector of float)
0:67 Constant:
0:67 2 (const uint)
0:68 subgroupClusteredAnd ( global 4-component vector of uint)
0:68 'ballot' ( temp 4-component vector of uint)
0:68 Constant:
0:68 2 (const uint)
0:69 subgroupClusteredOr ( global 4-component vector of uint)
0:69 'ballot' ( temp 4-component vector of uint)
0:69 Constant:
0:69 2 (const uint)
0:70 subgroupClusteredXor ( global 4-component vector of uint)
0:70 'ballot' ( temp 4-component vector of uint)
0:70 Constant:
0:70 2 (const uint)
0:72 subgroupQuadBroadcast ( global 4-component vector of float)
0:72 'f4' ( in 4-component vector of float)
0:72 Constant:
0:72 0 (const uint)
0:73 subgroupQuadSwapHorizontal ( global 4-component vector of float)
0:73 'f4' ( in 4-component vector of float)
0:74 subgroupQuadSwapVertical ( global 4-component vector of float)
0:74 'f4' ( in 4-component vector of float)
0:75 subgroupQuadSwapDiagonal ( global 4-component vector of float)
0:75 'f4' ( in 4-component vector of float)
0:77 Sequence
0:77 move second child to first child ( temp 4-component vector of uint)
0:77 'parti' ( temp 4-component vector of uint)
0:77 subgroupPartitionNV ( global 4-component vector of uint)
0:77 'f4' ( in 4-component vector of float)
0:78 subgroupPartitionedAddNV ( global 4-component vector of float)
0:78 'f4' ( in 4-component vector of float)
0:78 'parti' ( temp 4-component vector of uint)
0:79 subgroupPartitionedMulNV ( global 4-component vector of float)
0:79 'f4' ( in 4-component vector of float)
0:79 'parti' ( temp 4-component vector of uint)
0:80 subgroupPartitionedMinNV ( global 4-component vector of float)
0:80 'f4' ( in 4-component vector of float)
0:80 'parti' ( temp 4-component vector of uint)
0:81 subgroupPartitionedMaxNV ( global 4-component vector of float)
0:81 'f4' ( in 4-component vector of float)
0:81 'parti' ( temp 4-component vector of uint)
0:82 subgroupPartitionedAndNV ( global 4-component vector of uint)
0:82 'ballot' ( temp 4-component vector of uint)
0:82 'parti' ( temp 4-component vector of uint)
0:83 subgroupPartitionedOrNV ( global 4-component vector of uint)
0:83 'ballot' ( temp 4-component vector of uint)
0:83 'parti' ( temp 4-component vector of uint)
0:84 subgroupPartitionedXorNV ( global 4-component vector of uint)
0:84 'ballot' ( temp 4-component vector of uint)
0:84 'parti' ( temp 4-component vector of uint)
0:85 subgroupPartitionedInclusiveAddNV ( global 4-component vector of float)
0:85 'f4' ( in 4-component vector of float)
0:85 'parti' ( temp 4-component vector of uint)
0:86 subgroupPartitionedInclusiveMulNV ( global 4-component vector of float)
0:86 'f4' ( in 4-component vector of float)
0:86 'parti' ( temp 4-component vector of uint)
0:87 subgroupPartitionedInclusiveMinNV ( global 4-component vector of float)
0:87 'f4' ( in 4-component vector of float)
0:87 'parti' ( temp 4-component vector of uint)
0:88 subgroupPartitionedInclusiveMaxNV ( global 4-component vector of float)
0:88 'f4' ( in 4-component vector of float)
0:88 'parti' ( temp 4-component vector of uint)
0:89 subgroupPartitionedInclusiveAndNV ( global 4-component vector of uint)
0:89 'ballot' ( temp 4-component vector of uint)
0:89 'parti' ( temp 4-component vector of uint)
0:90 subgroupPartitionedInclusiveOrNV ( global 4-component vector of uint)
0:90 'ballot' ( temp 4-component vector of uint)
0:90 'parti' ( temp 4-component vector of uint)
0:91 subgroupPartitionedInclusiveXorNV ( global 4-component vector of uint)
0:91 'ballot' ( temp 4-component vector of uint)
0:91 'parti' ( temp 4-component vector of uint)
0:92 subgroupPartitionedExclusiveAddNV ( global 4-component vector of float)
0:92 'f4' ( in 4-component vector of float)
0:92 'parti' ( temp 4-component vector of uint)
0:93 subgroupPartitionedExclusiveMulNV ( global 4-component vector of float)
0:93 'f4' ( in 4-component vector of float)
0:93 'parti' ( temp 4-component vector of uint)
0:94 subgroupPartitionedExclusiveMinNV ( global 4-component vector of float)
0:94 'f4' ( in 4-component vector of float)
0:94 'parti' ( temp 4-component vector of uint)
0:95 subgroupPartitionedExclusiveMaxNV ( global 4-component vector of float)
0:95 'f4' ( in 4-component vector of float)
0:95 'parti' ( temp 4-component vector of uint)
0:96 subgroupPartitionedExclusiveAndNV ( global 4-component vector of uint)
0:96 'ballot' ( temp 4-component vector of uint)
0:96 'parti' ( temp 4-component vector of uint)
0:97 subgroupPartitionedExclusiveOrNV ( global 4-component vector of uint)
0:97 'ballot' ( temp 4-component vector of uint)
0:97 'parti' ( temp 4-component vector of uint)
0:98 subgroupPartitionedExclusiveXorNV ( global 4-component vector of uint)
0:98 'ballot' ( temp 4-component vector of uint)
0:98 'parti' ( temp 4-component vector of uint)
0:100 Branch: Return with expression
0:100 'result' ( temp 4-component vector of float)
0:120 Function Definition: main( ( global void)
0:120 Function Parameters:
0:122 Sequence
0:122 Sequence
0:122 move second child to first child ( temp uint)
0:122 'iid' ( temp uint)
0:122 direct index ( temp uint)
0:122 'gl_LocalInvocationID' ( in 3-component vector of uint LocalInvocationID)
0:122 Constant:
0:122 0 (const int)
0:123 Sequence
0:123 move second child to first child ( temp uint)
0:123 'gid' ( temp uint)
0:123 direct index ( temp uint)
0:123 'gl_WorkGroupID' ( in 3-component vector of uint WorkGroupID)
0:123 Constant:
0:123 0 (const int)
0:125 move second child to first child ( temp 4-component vector of float)
0:125 gl_Position: direct index for structure ( out 4-component vector of float Position)
0:125 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 4-element array of float ClipDistance gl_ClipDistance, out unsized 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of unsized-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of unsized-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:125 'gl_MeshVerticesNV' ( out 81-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 4-element array of float ClipDistance gl_ClipDistance, out unsized 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of unsized-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of unsized-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:125 'iid' ( temp uint)
0:125 Constant:
0:125 0 (const int)
0:125 Constant:
0:125 1.000000
0:125 1.000000
0:125 1.000000
0:125 1.000000
0:126 move second child to first child ( temp float)
0:126 gl_PointSize: direct index for structure ( out float PointSize)
0:126 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 4-element array of float ClipDistance gl_ClipDistance, out unsized 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of unsized-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of unsized-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:126 'gl_MeshVerticesNV' ( out 81-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 4-element array of float ClipDistance gl_ClipDistance, out unsized 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of unsized-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of unsized-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:126 'iid' ( temp uint)
0:126 Constant:
0:126 1 (const int)
0:126 Constant:
0:126 2.000000
0:127 move second child to first child ( temp float)
0:127 direct index ( temp float ClipDistance)
0:127 gl_ClipDistance: direct index for structure ( out unsized 4-element array of float ClipDistance)
0:127 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 4-element array of float ClipDistance gl_ClipDistance, out unsized 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of unsized-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of unsized-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:127 'gl_MeshVerticesNV' ( out 81-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 4-element array of float ClipDistance gl_ClipDistance, out unsized 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of unsized-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of unsized-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:127 'iid' ( temp uint)
0:127 Constant:
0:127 2 (const int)
0:127 Constant:
0:127 3 (const int)
0:127 Constant:
0:127 3.000000
0:128 move second child to first child ( temp float)
0:128 direct index ( temp float CullDistance)
0:128 gl_CullDistance: direct index for structure ( out unsized 3-element array of float CullDistance)
0:128 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 4-element array of float ClipDistance gl_ClipDistance, out unsized 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of unsized-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of unsized-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:128 'gl_MeshVerticesNV' ( out 81-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 4-element array of float ClipDistance gl_ClipDistance, out unsized 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of unsized-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of unsized-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:128 'iid' ( temp uint)
0:128 Constant:
0:128 3 (const int)
0:128 Constant:
0:128 2 (const int)
0:128 Constant:
0:128 4.000000
0:130 MemoryBarrierShared ( global void)
0:130 Barrier ( global void)
0:132 move second child to first child ( temp 4-component vector of float)
0:132 gl_Position: direct index for structure ( out 4-component vector of float Position)
0:132 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 4-element array of float ClipDistance gl_ClipDistance, out unsized 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of unsized-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of unsized-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:132 'gl_MeshVerticesNV' ( out 81-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 4-element array of float ClipDistance gl_ClipDistance, out unsized 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of unsized-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of unsized-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:132 add ( temp uint)
0:132 'iid' ( temp uint)
0:132 Constant:
0:132 1 (const uint)
0:132 Constant:
0:132 0 (const int)
0:132 gl_Position: direct index for structure ( out 4-component vector of float Position)
0:132 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 4-element array of float ClipDistance gl_ClipDistance, out unsized 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of unsized-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of unsized-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:132 'gl_MeshVerticesNV' ( out 81-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 4-element array of float ClipDistance gl_ClipDistance, out unsized 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of unsized-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of unsized-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:132 'iid' ( temp uint)
0:132 Constant:
0:132 0 (const int)
0:133 move second child to first child ( temp float)
0:133 gl_PointSize: direct index for structure ( out float PointSize)
0:133 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 4-element array of float ClipDistance gl_ClipDistance, out unsized 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of unsized-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of unsized-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:133 'gl_MeshVerticesNV' ( out 81-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 4-element array of float ClipDistance gl_ClipDistance, out unsized 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of unsized-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of unsized-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:133 add ( temp uint)
0:133 'iid' ( temp uint)
0:133 Constant:
0:133 1 (const uint)
0:133 Constant:
0:133 1 (const int)
0:133 gl_PointSize: direct index for structure ( out float PointSize)
0:133 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 4-element array of float ClipDistance gl_ClipDistance, out unsized 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of unsized-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of unsized-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:133 'gl_MeshVerticesNV' ( out 81-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 4-element array of float ClipDistance gl_ClipDistance, out unsized 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of unsized-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of unsized-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:133 'iid' ( temp uint)
0:133 Constant:
0:133 1 (const int)
0:134 move second child to first child ( temp float)
0:134 direct index ( temp float ClipDistance)
0:134 gl_ClipDistance: direct index for structure ( out unsized 4-element array of float ClipDistance)
0:134 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 4-element array of float ClipDistance gl_ClipDistance, out unsized 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of unsized-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of unsized-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:134 'gl_MeshVerticesNV' ( out 81-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 4-element array of float ClipDistance gl_ClipDistance, out unsized 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of unsized-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of unsized-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:134 add ( temp uint)
0:134 'iid' ( temp uint)
0:134 Constant:
0:134 1 (const uint)
0:134 Constant:
0:134 2 (const int)
0:134 Constant:
0:134 3 (const int)
0:134 direct index ( temp float ClipDistance)
0:134 gl_ClipDistance: direct index for structure ( out unsized 4-element array of float ClipDistance)
0:134 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 4-element array of float ClipDistance gl_ClipDistance, out unsized 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of unsized-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of unsized-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:134 'gl_MeshVerticesNV' ( out 81-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 4-element array of float ClipDistance gl_ClipDistance, out unsized 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of unsized-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of unsized-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:134 'iid' ( temp uint)
0:134 Constant:
0:134 2 (const int)
0:134 Constant:
0:134 3 (const int)
0:135 move second child to first child ( temp float)
0:135 direct index ( temp float CullDistance)
0:135 gl_CullDistance: direct index for structure ( out unsized 3-element array of float CullDistance)
0:135 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 4-element array of float ClipDistance gl_ClipDistance, out unsized 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of unsized-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of unsized-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:135 'gl_MeshVerticesNV' ( out 81-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 4-element array of float ClipDistance gl_ClipDistance, out unsized 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of unsized-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of unsized-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:135 add ( temp uint)
0:135 'iid' ( temp uint)
0:135 Constant:
0:135 1 (const uint)
0:135 Constant:
0:135 3 (const int)
0:135 Constant:
0:135 2 (const int)
0:135 direct index ( temp float CullDistance)
0:135 gl_CullDistance: direct index for structure ( out unsized 3-element array of float CullDistance)
0:135 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 4-element array of float ClipDistance gl_ClipDistance, out unsized 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of unsized-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of unsized-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:135 'gl_MeshVerticesNV' ( out 81-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 4-element array of float ClipDistance gl_ClipDistance, out unsized 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of unsized-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of unsized-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:135 'iid' ( temp uint)
0:135 Constant:
0:135 3 (const int)
0:135 Constant:
0:135 2 (const int)
0:137 MemoryBarrierShared ( global void)
0:137 Barrier ( global void)
0:139 move second child to first child ( temp int)
0:139 gl_PrimitiveID: direct index for structure ( perprimitiveNV out int PrimitiveID)
0:139 indirect index ( perprimitiveNV temp block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out unsized 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of unsized-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:139 'gl_MeshPrimitivesNV' ( perprimitiveNV out 32-element array of block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out unsized 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of unsized-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:139 'iid' ( temp uint)
0:139 Constant:
0:139 0 (const int)
0:139 Constant:
0:139 6 (const int)
0:140 move second child to first child ( temp int)
0:140 gl_Layer: direct index for structure ( perprimitiveNV out int Layer)
0:140 indirect index ( perprimitiveNV temp block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out unsized 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of unsized-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:140 'gl_MeshPrimitivesNV' ( perprimitiveNV out 32-element array of block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out unsized 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of unsized-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:140 'iid' ( temp uint)
0:140 Constant:
0:140 1 (const int)
0:140 Constant:
0:140 7 (const int)
0:141 move second child to first child ( temp int)
0:141 gl_ViewportIndex: direct index for structure ( perprimitiveNV out int ViewportIndex)
0:141 indirect index ( perprimitiveNV temp block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out unsized 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of unsized-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:141 'gl_MeshPrimitivesNV' ( perprimitiveNV out 32-element array of block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out unsized 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of unsized-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:141 'iid' ( temp uint)
0:141 Constant:
0:141 2 (const int)
0:141 Constant:
0:141 8 (const int)
0:142 move second child to first child ( temp int)
0:142 direct index ( perprimitiveNV temp int ViewportMaskNV)
0:142 gl_ViewportMask: direct index for structure ( perprimitiveNV out unsized 1-element array of int ViewportMaskNV)
0:142 indirect index ( perprimitiveNV temp block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out unsized 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of unsized-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:142 'gl_MeshPrimitivesNV' ( perprimitiveNV out 32-element array of block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out unsized 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of unsized-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:142 'iid' ( temp uint)
0:142 Constant:
0:142 3 (const int)
0:142 Constant:
0:142 0 (const int)
0:142 Constant:
0:142 9 (const int)
0:144 MemoryBarrierShared ( global void)
0:144 Barrier ( global void)
0:146 move second child to first child ( temp int)
0:146 gl_PrimitiveID: direct index for structure ( perprimitiveNV out int PrimitiveID)
0:146 indirect index ( perprimitiveNV temp block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out unsized 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of unsized-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:146 'gl_MeshPrimitivesNV' ( perprimitiveNV out 32-element array of block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out unsized 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of unsized-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:146 add ( temp uint)
0:146 'iid' ( temp uint)
0:146 Constant:
0:146 1 (const uint)
0:146 Constant:
0:146 0 (const int)
0:146 gl_PrimitiveID: direct index for structure ( perprimitiveNV out int PrimitiveID)
0:146 indirect index ( perprimitiveNV temp block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out unsized 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of unsized-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:146 'gl_MeshPrimitivesNV' ( perprimitiveNV out 32-element array of block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out unsized 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of unsized-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:146 'iid' ( temp uint)
0:146 Constant:
0:146 0 (const int)
0:147 move second child to first child ( temp int)
0:147 gl_Layer: direct index for structure ( perprimitiveNV out int Layer)
0:147 indirect index ( perprimitiveNV temp block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out unsized 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of unsized-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:147 'gl_MeshPrimitivesNV' ( perprimitiveNV out 32-element array of block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out unsized 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of unsized-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:147 add ( temp uint)
0:147 'iid' ( temp uint)
0:147 Constant:
0:147 1 (const uint)
0:147 Constant:
0:147 1 (const int)
0:147 gl_Layer: direct index for structure ( perprimitiveNV out int Layer)
0:147 indirect index ( perprimitiveNV temp block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out unsized 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of unsized-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:147 'gl_MeshPrimitivesNV' ( perprimitiveNV out 32-element array of block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out unsized 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of unsized-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:147 'iid' ( temp uint)
0:147 Constant:
0:147 1 (const int)
0:148 move second child to first child ( temp int)
0:148 gl_ViewportIndex: direct index for structure ( perprimitiveNV out int ViewportIndex)
0:148 indirect index ( perprimitiveNV temp block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out unsized 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of unsized-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:148 'gl_MeshPrimitivesNV' ( perprimitiveNV out 32-element array of block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out unsized 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of unsized-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:148 add ( temp uint)
0:148 'iid' ( temp uint)
0:148 Constant:
0:148 1 (const uint)
0:148 Constant:
0:148 2 (const int)
0:148 gl_ViewportIndex: direct index for structure ( perprimitiveNV out int ViewportIndex)
0:148 indirect index ( perprimitiveNV temp block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out unsized 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of unsized-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:148 'gl_MeshPrimitivesNV' ( perprimitiveNV out 32-element array of block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out unsized 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of unsized-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:148 'iid' ( temp uint)
0:148 Constant:
0:148 2 (const int)
0:149 move second child to first child ( temp int)
0:149 direct index ( perprimitiveNV temp int ViewportMaskNV)
0:149 gl_ViewportMask: direct index for structure ( perprimitiveNV out unsized 1-element array of int ViewportMaskNV)
0:149 indirect index ( perprimitiveNV temp block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out unsized 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of unsized-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:149 'gl_MeshPrimitivesNV' ( perprimitiveNV out 32-element array of block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out unsized 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of unsized-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:149 add ( temp uint)
0:149 'iid' ( temp uint)
0:149 Constant:
0:149 1 (const uint)
0:149 Constant:
0:149 3 (const int)
0:149 Constant:
0:149 0 (const int)
0:149 direct index ( perprimitiveNV temp int ViewportMaskNV)
0:149 gl_ViewportMask: direct index for structure ( perprimitiveNV out unsized 1-element array of int ViewportMaskNV)
0:149 indirect index ( perprimitiveNV temp block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out unsized 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of unsized-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:149 'gl_MeshPrimitivesNV' ( perprimitiveNV out 32-element array of block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out unsized 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of unsized-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:149 'iid' ( temp uint)
0:149 Constant:
0:149 3 (const int)
0:149 Constant:
0:149 0 (const int)
0:151 MemoryBarrierShared ( global void)
0:151 Barrier ( global void)
0:154 move second child to first child ( temp uint)
0:154 direct index ( temp uint PrimitiveIndicesNV)
0:154 'gl_PrimitiveIndicesNV' ( out 96-element array of uint PrimitiveIndicesNV)
0:154 Constant:
0:154 0 (const int)
0:154 Constant:
0:154 257 (const uint)
0:155 move second child to first child ( temp uint)
0:155 direct index ( temp uint PrimitiveIndicesNV)
0:155 'gl_PrimitiveIndicesNV' ( out 96-element array of uint PrimitiveIndicesNV)
0:155 Constant:
0:155 95 (const int)
0:155 Constant:
0:155 2 (const uint)
0:156 move second child to first child ( temp uint)
0:156 indirect index ( temp uint PrimitiveIndicesNV)
0:156 'gl_PrimitiveIndicesNV' ( out 96-element array of uint PrimitiveIndicesNV)
0:156 'gid' ( temp uint)
0:156 indirect index ( temp uint PrimitiveIndicesNV)
0:156 'gl_PrimitiveIndicesNV' ( out 96-element array of uint PrimitiveIndicesNV)
0:156 subtract ( temp uint)
0:156 'gid' ( temp uint)
0:156 Constant:
0:156 1 (const uint)
0:159 writePackedPrimitiveIndices4x8NV ( global void)
0:159 Convert int to uint ( temp uint)
0:159 'gl_DrawID' ( in int DrawId)
0:159 Constant:
0:159 16909060 (const uint)
0:161 move second child to first child ( temp uint)
0:161 'gl_PrimitiveCountNV' ( out uint PrimitiveCountNV)
0:161 Constant:
0:161 96 (const uint)
0:163 MemoryBarrierShared ( global void)
0:163 Barrier ( global void)
0:167 Function Definition: basic_works( ( global void)
0:167 Function Parameters:
0:169 Sequence
0:169 'gl_SubgroupSize' ( in uint SubgroupSize)
0:170 'gl_SubgroupInvocationID' ( in uint SubgroupInvocationID)
0:171 subgroupBarrier ( global void)
0:172 subgroupMemoryBarrier ( global void)
0:173 subgroupMemoryBarrierBuffer ( global void)
0:174 subgroupMemoryBarrierImage ( global void)
0:175 subgroupElect ( global bool)
0:176 'gl_NumSubgroups' ( in uint NumSubgroups)
0:177 'gl_SubgroupID' ( in uint SubgroupID)
0:178 subgroupMemoryBarrierShared ( global void)
0:182 Function Definition: ballot_works(vf4; ( global void)
0:182 Function Parameters:
0:182 'f4' ( in 4-component vector of float)
0:183 Sequence
0:183 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask)
0:184 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask)
0:185 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask)
0:186 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask)
0:187 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask)
0:188 subgroupBroadcast ( global 4-component vector of float)
0:188 'f4' ( in 4-component vector of float)
0:188 Constant:
0:188 0 (const uint)
0:189 subgroupBroadcastFirst ( global 4-component vector of float)
0:189 'f4' ( in 4-component vector of float)
0:190 Sequence
0:190 move second child to first child ( temp 4-component vector of uint)
0:190 'ballot' ( temp 4-component vector of uint)
0:190 subgroupBallot ( global 4-component vector of uint)
0:190 Constant:
0:190 false (const bool)
0:191 subgroupInverseBallot ( global bool)
0:191 Constant:
0:191 1 (const uint)
0:191 1 (const uint)
0:191 1 (const uint)
0:191 1 (const uint)
0:192 subgroupBallotBitExtract ( global bool)
0:192 'ballot' ( temp 4-component vector of uint)
0:192 Constant:
0:192 0 (const uint)
0:193 subgroupBallotBitCount ( global uint)
0:193 'ballot' ( temp 4-component vector of uint)
0:194 subgroupBallotInclusiveBitCount ( global uint)
0:194 'ballot' ( temp 4-component vector of uint)
0:195 subgroupBallotExclusiveBitCount ( global uint)
0:195 'ballot' ( temp 4-component vector of uint)
0:196 subgroupBallotFindLSB ( global uint)
0:196 'ballot' ( temp 4-component vector of uint)
0:197 subgroupBallotFindMSB ( global uint)
0:197 'ballot' ( temp 4-component vector of uint)
0:201 Function Definition: vote_works(vf4; ( global void)
0:201 Function Parameters:
0:201 'f4' ( in 4-component vector of float)
0:203 Sequence
0:203 subgroupAll ( global bool)
0:203 Constant:
0:203 true (const bool)
0:204 subgroupAny ( global bool)
0:204 Constant:
0:204 false (const bool)
0:205 subgroupAllEqual ( global bool)
0:205 'f4' ( in 4-component vector of float)
0:210 Function Definition: shuffle_works(vf4; ( global void)
0:210 Function Parameters:
0:210 'f4' ( in 4-component vector of float)
0:212 Sequence
0:212 subgroupShuffle ( global 4-component vector of float)
0:212 'f4' ( in 4-component vector of float)
0:212 Constant:
0:212 0 (const uint)
0:213 subgroupShuffleXor ( global 4-component vector of float)
0:213 'f4' ( in 4-component vector of float)
0:213 Constant:
0:213 1 (const uint)
0:214 subgroupShuffleUp ( global 4-component vector of float)
0:214 'f4' ( in 4-component vector of float)
0:214 Constant:
0:214 1 (const uint)
0:215 subgroupShuffleDown ( global 4-component vector of float)
0:215 'f4' ( in 4-component vector of float)
0:215 Constant:
0:215 1 (const uint)
0:219 Function Definition: arith_works(vf4; ( global void)
0:219 Function Parameters:
0:219 'f4' ( in 4-component vector of float)
0:? Sequence
0:222 subgroupAdd ( global 4-component vector of float)
0:222 'f4' ( in 4-component vector of float)
0:223 subgroupMul ( global 4-component vector of float)
0:223 'f4' ( in 4-component vector of float)
0:224 subgroupMin ( global 4-component vector of float)
0:224 'f4' ( in 4-component vector of float)
0:225 subgroupMax ( global 4-component vector of float)
0:225 'f4' ( in 4-component vector of float)
0:226 subgroupAnd ( global 4-component vector of uint)
0:226 'ballot' ( temp 4-component vector of uint)
0:227 subgroupOr ( global 4-component vector of uint)
0:227 'ballot' ( temp 4-component vector of uint)
0:228 subgroupXor ( global 4-component vector of uint)
0:228 'ballot' ( temp 4-component vector of uint)
0:229 subgroupInclusiveAdd ( global 4-component vector of float)
0:229 'f4' ( in 4-component vector of float)
0:230 subgroupInclusiveMul ( global 4-component vector of float)
0:230 'f4' ( in 4-component vector of float)
0:231 subgroupInclusiveMin ( global 4-component vector of float)
0:231 'f4' ( in 4-component vector of float)
0:232 subgroupInclusiveMax ( global 4-component vector of float)
0:232 'f4' ( in 4-component vector of float)
0:233 subgroupInclusiveAnd ( global 4-component vector of uint)
0:233 'ballot' ( temp 4-component vector of uint)
0:234 subgroupInclusiveOr ( global 4-component vector of uint)
0:234 'ballot' ( temp 4-component vector of uint)
0:235 subgroupInclusiveXor ( global 4-component vector of uint)
0:235 'ballot' ( temp 4-component vector of uint)
0:236 subgroupExclusiveAdd ( global 4-component vector of float)
0:236 'f4' ( in 4-component vector of float)
0:237 subgroupExclusiveMul ( global 4-component vector of float)
0:237 'f4' ( in 4-component vector of float)
0:238 subgroupExclusiveMin ( global 4-component vector of float)
0:238 'f4' ( in 4-component vector of float)
0:239 subgroupExclusiveMax ( global 4-component vector of float)
0:239 'f4' ( in 4-component vector of float)
0:240 subgroupExclusiveAnd ( global 4-component vector of uint)
0:240 'ballot' ( temp 4-component vector of uint)
0:241 subgroupExclusiveOr ( global 4-component vector of uint)
0:241 'ballot' ( temp 4-component vector of uint)
0:242 subgroupExclusiveXor ( global 4-component vector of uint)
0:242 'ballot' ( temp 4-component vector of uint)
0:246 Function Definition: clustered_works(vf4; ( global void)
0:246 Function Parameters:
0:246 'f4' ( in 4-component vector of float)
0:248 Sequence
0:248 Sequence
0:248 move second child to first child ( temp 4-component vector of uint)
0:248 'ballot' ( temp 4-component vector of uint)
0:248 Constant:
0:248 85 (const uint)
0:248 0 (const uint)
0:248 0 (const uint)
0:248 0 (const uint)
0:249 subgroupClusteredAdd ( global 4-component vector of float)
0:249 'f4' ( in 4-component vector of float)
0:249 Constant:
0:249 2 (const uint)
0:250 subgroupClusteredMul ( global 4-component vector of float)
0:250 'f4' ( in 4-component vector of float)
0:250 Constant:
0:250 2 (const uint)
0:251 subgroupClusteredMin ( global 4-component vector of float)
0:251 'f4' ( in 4-component vector of float)
0:251 Constant:
0:251 2 (const uint)
0:252 subgroupClusteredMax ( global 4-component vector of float)
0:252 'f4' ( in 4-component vector of float)
0:252 Constant:
0:252 2 (const uint)
0:253 subgroupClusteredAnd ( global 4-component vector of uint)
0:253 'ballot' ( temp 4-component vector of uint)
0:253 Constant:
0:253 2 (const uint)
0:254 subgroupClusteredOr ( global 4-component vector of uint)
0:254 'ballot' ( temp 4-component vector of uint)
0:254 Constant:
0:254 2 (const uint)
0:255 subgroupClusteredXor ( global 4-component vector of uint)
0:255 'ballot' ( temp 4-component vector of uint)
0:255 Constant:
0:255 2 (const uint)
0:259 Function Definition: quad_works(vf4; ( global void)
0:259 Function Parameters:
0:259 'f4' ( in 4-component vector of float)
0:261 Sequence
0:261 subgroupQuadBroadcast ( global 4-component vector of float)
0:261 'f4' ( in 4-component vector of float)
0:261 Constant:
0:261 0 (const uint)
0:262 subgroupQuadSwapHorizontal ( global 4-component vector of float)
0:262 'f4' ( in 4-component vector of float)
0:263 subgroupQuadSwapVertical ( global 4-component vector of float)
0:263 'f4' ( in 4-component vector of float)
0:264 subgroupQuadSwapDiagonal ( global 4-component vector of float)
0:264 'f4' ( in 4-component vector of float)
0:268 Function Definition: partitioned_works(vf4; ( global void)
0:268 Function Parameters:
0:268 'f4' ( in 4-component vector of float)
0:270 Sequence
0:270 Sequence
0:270 move second child to first child ( temp 4-component vector of uint)
0:270 'parti' ( temp 4-component vector of uint)
0:270 subgroupPartitionNV ( global 4-component vector of uint)
0:270 'f4' ( in 4-component vector of float)
0:271 Sequence
0:271 move second child to first child ( temp 4-component vector of uint)
0:271 'ballot' ( temp 4-component vector of uint)
0:271 Constant:
0:271 85 (const uint)
0:271 0 (const uint)
0:271 0 (const uint)
0:271 0 (const uint)
0:272 subgroupPartitionedAddNV ( global 4-component vector of float)
0:272 'f4' ( in 4-component vector of float)
0:272 'parti' ( temp 4-component vector of uint)
0:273 subgroupPartitionedMulNV ( global 4-component vector of float)
0:273 'f4' ( in 4-component vector of float)
0:273 'parti' ( temp 4-component vector of uint)
0:274 subgroupPartitionedMinNV ( global 4-component vector of float)
0:274 'f4' ( in 4-component vector of float)
0:274 'parti' ( temp 4-component vector of uint)
0:275 subgroupPartitionedMaxNV ( global 4-component vector of float)
0:275 'f4' ( in 4-component vector of float)
0:275 'parti' ( temp 4-component vector of uint)
0:276 subgroupPartitionedAndNV ( global 4-component vector of uint)
0:276 'ballot' ( temp 4-component vector of uint)
0:276 'parti' ( temp 4-component vector of uint)
0:277 subgroupPartitionedOrNV ( global 4-component vector of uint)
0:277 'ballot' ( temp 4-component vector of uint)
0:277 'parti' ( temp 4-component vector of uint)
0:278 subgroupPartitionedXorNV ( global 4-component vector of uint)
0:278 'ballot' ( temp 4-component vector of uint)
0:278 'parti' ( temp 4-component vector of uint)
0:279 subgroupPartitionedInclusiveAddNV ( global 4-component vector of float)
0:279 'f4' ( in 4-component vector of float)
0:279 'parti' ( temp 4-component vector of uint)
0:280 subgroupPartitionedInclusiveMulNV ( global 4-component vector of float)
0:280 'f4' ( in 4-component vector of float)
0:280 'parti' ( temp 4-component vector of uint)
0:281 subgroupPartitionedInclusiveMinNV ( global 4-component vector of float)
0:281 'f4' ( in 4-component vector of float)
0:281 'parti' ( temp 4-component vector of uint)
0:282 subgroupPartitionedInclusiveMaxNV ( global 4-component vector of float)
0:282 'f4' ( in 4-component vector of float)
0:282 'parti' ( temp 4-component vector of uint)
0:283 subgroupPartitionedInclusiveAndNV ( global 4-component vector of uint)
0:283 'ballot' ( temp 4-component vector of uint)
0:283 'parti' ( temp 4-component vector of uint)
0:284 subgroupPartitionedInclusiveOrNV ( global 4-component vector of uint)
0:284 'ballot' ( temp 4-component vector of uint)
0:284 'parti' ( temp 4-component vector of uint)
0:285 subgroupPartitionedInclusiveXorNV ( global 4-component vector of uint)
0:285 'ballot' ( temp 4-component vector of uint)
0:285 'parti' ( temp 4-component vector of uint)
0:286 subgroupPartitionedExclusiveAddNV ( global 4-component vector of float)
0:286 'f4' ( in 4-component vector of float)
0:286 'parti' ( temp 4-component vector of uint)
0:287 subgroupPartitionedExclusiveMulNV ( global 4-component vector of float)
0:287 'f4' ( in 4-component vector of float)
0:287 'parti' ( temp 4-component vector of uint)
0:288 subgroupPartitionedExclusiveMinNV ( global 4-component vector of float)
0:288 'f4' ( in 4-component vector of float)
0:288 'parti' ( temp 4-component vector of uint)
0:289 subgroupPartitionedExclusiveMaxNV ( global 4-component vector of float)
0:289 'f4' ( in 4-component vector of float)
0:289 'parti' ( temp 4-component vector of uint)
0:290 subgroupPartitionedExclusiveAndNV ( global 4-component vector of uint)
0:290 'ballot' ( temp 4-component vector of uint)
0:290 'parti' ( temp 4-component vector of uint)
0:291 subgroupPartitionedExclusiveOrNV ( global 4-component vector of uint)
0:291 'ballot' ( temp 4-component vector of uint)
0:291 'parti' ( temp 4-component vector of uint)
0:292 subgroupPartitionedExclusiveXorNV ( global 4-component vector of uint)
0:292 'ballot' ( temp 4-component vector of uint)
0:292 'parti' ( temp 4-component vector of uint)
0:296 Function Definition: sm_builtins_err( ( global void)
0:296 Function Parameters:
0:298 Sequence
0:298 'gl_WarpsPerSMNV' ( in uint WarpsPerSMNV)
0:299 'gl_SMCountNV' ( in uint SMCountNV)
0:300 'gl_WarpIDNV' ( in uint WarpIDNV)
0:301 'gl_SMIDNV' ( in uint SMIDNV)
0:308 Function Definition: sm_builtins( ( global void)
0:308 Function Parameters:
0:310 Sequence
0:310 'gl_WarpsPerSMNV' ( in uint WarpsPerSMNV)
0:311 'gl_SMCountNV' ( in uint SMCountNV)
0:312 'gl_WarpIDNV' ( in uint WarpIDNV)
0:313 'gl_SMIDNV' ( in uint SMIDNV)
0:? Linker Objects
0:? 'gl_WorkGroupSize' ( const 3-component vector of uint WorkGroupSize)
0:? 32 (const uint)
0:? 1 (const uint)
0:? 1 (const uint)
0:? 'gl_MeshVerticesNV' ( out 81-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 4-element array of float ClipDistance gl_ClipDistance, out unsized 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of unsized-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of unsized-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:? 'gl_MeshPrimitivesNV' ( perprimitiveNV out 32-element array of block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out unsized 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of unsized-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:? 'gl_PrimitiveIndicesNV' ( out 96-element array of uint PrimitiveIndicesNV)
Linked mesh stage:
Shader version: 460
Requested GL_KHR_shader_subgroup_arithmetic
Requested GL_KHR_shader_subgroup_ballot
Requested GL_KHR_shader_subgroup_basic
Requested GL_KHR_shader_subgroup_clustered
Requested GL_KHR_shader_subgroup_quad
Requested GL_KHR_shader_subgroup_shuffle
Requested GL_KHR_shader_subgroup_shuffle_relative
Requested GL_KHR_shader_subgroup_vote
Requested GL_NV_mesh_shader
Requested GL_NV_shader_sm_builtins
Requested GL_NV_shader_subgroup_partitioned
max_vertices = 81
max_primitives = 32
output primitive = triangles
local_size = (32, 1, 1)
ERROR: node is still EOpNull!
0:120 Function Definition: main( ( global void)
0:120 Function Parameters:
0:122 Sequence
0:122 Sequence
0:122 move second child to first child ( temp uint)
0:122 'iid' ( temp uint)
0:122 direct index ( temp uint)
0:122 'gl_LocalInvocationID' ( in 3-component vector of uint LocalInvocationID)
0:122 Constant:
0:122 0 (const int)
0:123 Sequence
0:123 move second child to first child ( temp uint)
0:123 'gid' ( temp uint)
0:123 direct index ( temp uint)
0:123 'gl_WorkGroupID' ( in 3-component vector of uint WorkGroupID)
0:123 Constant:
0:123 0 (const int)
0:125 move second child to first child ( temp 4-component vector of float)
0:125 gl_Position: direct index for structure ( out 4-component vector of float Position)
0:125 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of 1-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of 1-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:125 'gl_MeshVerticesNV' ( out 81-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of 1-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of 1-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:125 'iid' ( temp uint)
0:125 Constant:
0:125 0 (const int)
0:125 Constant:
0:125 1.000000
0:125 1.000000
0:125 1.000000
0:125 1.000000
0:126 move second child to first child ( temp float)
0:126 gl_PointSize: direct index for structure ( out float PointSize)
0:126 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of 1-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of 1-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:126 'gl_MeshVerticesNV' ( out 81-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of 1-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of 1-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:126 'iid' ( temp uint)
0:126 Constant:
0:126 1 (const int)
0:126 Constant:
0:126 2.000000
0:127 move second child to first child ( temp float)
0:127 direct index ( temp float ClipDistance)
0:127 gl_ClipDistance: direct index for structure ( out 4-element array of float ClipDistance)
0:127 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of 1-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of 1-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:127 'gl_MeshVerticesNV' ( out 81-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of 1-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of 1-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:127 'iid' ( temp uint)
0:127 Constant:
0:127 2 (const int)
0:127 Constant:
0:127 3 (const int)
0:127 Constant:
0:127 3.000000
0:128 move second child to first child ( temp float)
0:128 direct index ( temp float CullDistance)
0:128 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
0:128 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of 1-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of 1-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:128 'gl_MeshVerticesNV' ( out 81-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of 1-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of 1-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:128 'iid' ( temp uint)
0:128 Constant:
0:128 3 (const int)
0:128 Constant:
0:128 2 (const int)
0:128 Constant:
0:128 4.000000
0:130 MemoryBarrierShared ( global void)
0:130 Barrier ( global void)
0:132 move second child to first child ( temp 4-component vector of float)
0:132 gl_Position: direct index for structure ( out 4-component vector of float Position)
0:132 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of 1-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of 1-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:132 'gl_MeshVerticesNV' ( out 81-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of 1-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of 1-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:132 add ( temp uint)
0:132 'iid' ( temp uint)
0:132 Constant:
0:132 1 (const uint)
0:132 Constant:
0:132 0 (const int)
0:132 gl_Position: direct index for structure ( out 4-component vector of float Position)
0:132 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of 1-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of 1-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:132 'gl_MeshVerticesNV' ( out 81-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of 1-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of 1-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:132 'iid' ( temp uint)
0:132 Constant:
0:132 0 (const int)
0:133 move second child to first child ( temp float)
0:133 gl_PointSize: direct index for structure ( out float PointSize)
0:133 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of 1-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of 1-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:133 'gl_MeshVerticesNV' ( out 81-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of 1-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of 1-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:133 add ( temp uint)
0:133 'iid' ( temp uint)
0:133 Constant:
0:133 1 (const uint)
0:133 Constant:
0:133 1 (const int)
0:133 gl_PointSize: direct index for structure ( out float PointSize)
0:133 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of 1-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of 1-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:133 'gl_MeshVerticesNV' ( out 81-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of 1-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of 1-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:133 'iid' ( temp uint)
0:133 Constant:
0:133 1 (const int)
0:134 move second child to first child ( temp float)
0:134 direct index ( temp float ClipDistance)
0:134 gl_ClipDistance: direct index for structure ( out 4-element array of float ClipDistance)
0:134 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of 1-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of 1-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:134 'gl_MeshVerticesNV' ( out 81-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of 1-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of 1-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:134 add ( temp uint)
0:134 'iid' ( temp uint)
0:134 Constant:
0:134 1 (const uint)
0:134 Constant:
0:134 2 (const int)
0:134 Constant:
0:134 3 (const int)
0:134 direct index ( temp float ClipDistance)
0:134 gl_ClipDistance: direct index for structure ( out 4-element array of float ClipDistance)
0:134 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of 1-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of 1-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:134 'gl_MeshVerticesNV' ( out 81-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of 1-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of 1-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:134 'iid' ( temp uint)
0:134 Constant:
0:134 2 (const int)
0:134 Constant:
0:134 3 (const int)
0:135 move second child to first child ( temp float)
0:135 direct index ( temp float CullDistance)
0:135 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
0:135 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of 1-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of 1-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:135 'gl_MeshVerticesNV' ( out 81-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of 1-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of 1-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:135 add ( temp uint)
0:135 'iid' ( temp uint)
0:135 Constant:
0:135 1 (const uint)
0:135 Constant:
0:135 3 (const int)
0:135 Constant:
0:135 2 (const int)
0:135 direct index ( temp float CullDistance)
0:135 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
0:135 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of 1-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of 1-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:135 'gl_MeshVerticesNV' ( out 81-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of 1-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of 1-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:135 'iid' ( temp uint)
0:135 Constant:
0:135 3 (const int)
0:135 Constant:
0:135 2 (const int)
0:137 MemoryBarrierShared ( global void)
0:137 Barrier ( global void)
0:139 move second child to first child ( temp int)
0:139 gl_PrimitiveID: direct index for structure ( perprimitiveNV out int PrimitiveID)
0:139 indirect index ( perprimitiveNV temp block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of 1-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:139 'gl_MeshPrimitivesNV' ( perprimitiveNV out 32-element array of block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of 1-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:139 'iid' ( temp uint)
0:139 Constant:
0:139 0 (const int)
0:139 Constant:
0:139 6 (const int)
0:140 move second child to first child ( temp int)
0:140 gl_Layer: direct index for structure ( perprimitiveNV out int Layer)
0:140 indirect index ( perprimitiveNV temp block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of 1-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:140 'gl_MeshPrimitivesNV' ( perprimitiveNV out 32-element array of block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of 1-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:140 'iid' ( temp uint)
0:140 Constant:
0:140 1 (const int)
0:140 Constant:
0:140 7 (const int)
0:141 move second child to first child ( temp int)
0:141 gl_ViewportIndex: direct index for structure ( perprimitiveNV out int ViewportIndex)
0:141 indirect index ( perprimitiveNV temp block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of 1-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:141 'gl_MeshPrimitivesNV' ( perprimitiveNV out 32-element array of block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of 1-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:141 'iid' ( temp uint)
0:141 Constant:
0:141 2 (const int)
0:141 Constant:
0:141 8 (const int)
0:142 move second child to first child ( temp int)
0:142 direct index ( perprimitiveNV temp int ViewportMaskNV)
0:142 gl_ViewportMask: direct index for structure ( perprimitiveNV out 1-element array of int ViewportMaskNV)
0:142 indirect index ( perprimitiveNV temp block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of 1-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:142 'gl_MeshPrimitivesNV' ( perprimitiveNV out 32-element array of block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of 1-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:142 'iid' ( temp uint)
0:142 Constant:
0:142 3 (const int)
0:142 Constant:
0:142 0 (const int)
0:142 Constant:
0:142 9 (const int)
0:144 MemoryBarrierShared ( global void)
0:144 Barrier ( global void)
0:146 move second child to first child ( temp int)
0:146 gl_PrimitiveID: direct index for structure ( perprimitiveNV out int PrimitiveID)
0:146 indirect index ( perprimitiveNV temp block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of 1-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:146 'gl_MeshPrimitivesNV' ( perprimitiveNV out 32-element array of block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of 1-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:146 add ( temp uint)
0:146 'iid' ( temp uint)
0:146 Constant:
0:146 1 (const uint)
0:146 Constant:
0:146 0 (const int)
0:146 gl_PrimitiveID: direct index for structure ( perprimitiveNV out int PrimitiveID)
0:146 indirect index ( perprimitiveNV temp block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of 1-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:146 'gl_MeshPrimitivesNV' ( perprimitiveNV out 32-element array of block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of 1-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:146 'iid' ( temp uint)
0:146 Constant:
0:146 0 (const int)
0:147 move second child to first child ( temp int)
0:147 gl_Layer: direct index for structure ( perprimitiveNV out int Layer)
0:147 indirect index ( perprimitiveNV temp block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of 1-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:147 'gl_MeshPrimitivesNV' ( perprimitiveNV out 32-element array of block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of 1-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:147 add ( temp uint)
0:147 'iid' ( temp uint)
0:147 Constant:
0:147 1 (const uint)
0:147 Constant:
0:147 1 (const int)
0:147 gl_Layer: direct index for structure ( perprimitiveNV out int Layer)
0:147 indirect index ( perprimitiveNV temp block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of 1-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:147 'gl_MeshPrimitivesNV' ( perprimitiveNV out 32-element array of block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of 1-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:147 'iid' ( temp uint)
0:147 Constant:
0:147 1 (const int)
0:148 move second child to first child ( temp int)
0:148 gl_ViewportIndex: direct index for structure ( perprimitiveNV out int ViewportIndex)
0:148 indirect index ( perprimitiveNV temp block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of 1-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:148 'gl_MeshPrimitivesNV' ( perprimitiveNV out 32-element array of block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of 1-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:148 add ( temp uint)
0:148 'iid' ( temp uint)
0:148 Constant:
0:148 1 (const uint)
0:148 Constant:
0:148 2 (const int)
0:148 gl_ViewportIndex: direct index for structure ( perprimitiveNV out int ViewportIndex)
0:148 indirect index ( perprimitiveNV temp block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of 1-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:148 'gl_MeshPrimitivesNV' ( perprimitiveNV out 32-element array of block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of 1-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:148 'iid' ( temp uint)
0:148 Constant:
0:148 2 (const int)
0:149 move second child to first child ( temp int)
0:149 direct index ( perprimitiveNV temp int ViewportMaskNV)
0:149 gl_ViewportMask: direct index for structure ( perprimitiveNV out 1-element array of int ViewportMaskNV)
0:149 indirect index ( perprimitiveNV temp block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of 1-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:149 'gl_MeshPrimitivesNV' ( perprimitiveNV out 32-element array of block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of 1-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:149 add ( temp uint)
0:149 'iid' ( temp uint)
0:149 Constant:
0:149 1 (const uint)
0:149 Constant:
0:149 3 (const int)
0:149 Constant:
0:149 0 (const int)
0:149 direct index ( perprimitiveNV temp int ViewportMaskNV)
0:149 gl_ViewportMask: direct index for structure ( perprimitiveNV out 1-element array of int ViewportMaskNV)
0:149 indirect index ( perprimitiveNV temp block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of 1-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:149 'gl_MeshPrimitivesNV' ( perprimitiveNV out 32-element array of block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of 1-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:149 'iid' ( temp uint)
0:149 Constant:
0:149 3 (const int)
0:149 Constant:
0:149 0 (const int)
0:151 MemoryBarrierShared ( global void)
0:151 Barrier ( global void)
0:154 move second child to first child ( temp uint)
0:154 direct index ( temp uint PrimitiveIndicesNV)
0:154 'gl_PrimitiveIndicesNV' ( out 96-element array of uint PrimitiveIndicesNV)
0:154 Constant:
0:154 0 (const int)
0:154 Constant:
0:154 257 (const uint)
0:155 move second child to first child ( temp uint)
0:155 direct index ( temp uint PrimitiveIndicesNV)
0:155 'gl_PrimitiveIndicesNV' ( out 96-element array of uint PrimitiveIndicesNV)
0:155 Constant:
0:155 95 (const int)
0:155 Constant:
0:155 2 (const uint)
0:156 move second child to first child ( temp uint)
0:156 indirect index ( temp uint PrimitiveIndicesNV)
0:156 'gl_PrimitiveIndicesNV' ( out 96-element array of uint PrimitiveIndicesNV)
0:156 'gid' ( temp uint)
0:156 indirect index ( temp uint PrimitiveIndicesNV)
0:156 'gl_PrimitiveIndicesNV' ( out 96-element array of uint PrimitiveIndicesNV)
0:156 subtract ( temp uint)
0:156 'gid' ( temp uint)
0:156 Constant:
0:156 1 (const uint)
0:159 writePackedPrimitiveIndices4x8NV ( global void)
0:159 Convert int to uint ( temp uint)
0:159 'gl_DrawID' ( in int DrawId)
0:159 Constant:
0:159 16909060 (const uint)
0:161 move second child to first child ( temp uint)
0:161 'gl_PrimitiveCountNV' ( out uint PrimitiveCountNV)
0:161 Constant:
0:161 96 (const uint)
0:163 MemoryBarrierShared ( global void)
0:163 Barrier ( global void)
0:? Linker Objects
0:? 'gl_WorkGroupSize' ( const 3-component vector of uint WorkGroupSize)
0:? 32 (const uint)
0:? 1 (const uint)
0:? 1 (const uint)
0:? 'gl_MeshVerticesNV' ( out 81-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance, perviewNV out 4-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV, perviewNV out 4-element array of 1-element array of float ClipDistancePerViewNV gl_ClipDistancePerViewNV, perviewNV out 4-element array of 1-element array of float CullDistancePerViewNV gl_CullDistancePerViewNV})
0:? 'gl_MeshPrimitivesNV' ( perprimitiveNV out 32-element array of block{ perprimitiveNV out int PrimitiveID gl_PrimitiveID, perprimitiveNV out int Layer gl_Layer, perprimitiveNV out int ViewportIndex gl_ViewportIndex, perprimitiveNV out 1-element array of int ViewportMaskNV gl_ViewportMask, perprimitiveNV perviewNV out 4-element array of int LayerPerViewNV gl_LayerPerViewNV, perprimitiveNV perviewNV out 4-element array of 1-element array of int ViewportMaskPerViewNV gl_ViewportMaskPerViewNV})
0:? 'gl_PrimitiveIndicesNV' ( out 96-element array of uint PrimitiveIndicesNV)