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770 lines
43 KiB
770 lines
43 KiB
glsl.460.subgroup.rint
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ERROR: 0:8: 'gl_SubgroupSize' : required extension not requested: GL_KHR_shader_subgroup_basic
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ERROR: 0:9: 'gl_SubgroupInvocationID' : required extension not requested: GL_KHR_shader_subgroup_basic
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ERROR: 0:10: 'subgroupBarrier' : required extension not requested: GL_KHR_shader_subgroup_basic
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ERROR: 0:11: 'subgroupMemoryBarrier' : required extension not requested: GL_KHR_shader_subgroup_basic
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ERROR: 0:12: 'subgroupMemoryBarrierBuffer' : required extension not requested: GL_KHR_shader_subgroup_basic
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ERROR: 0:13: 'subgroupMemoryBarrierImage' : required extension not requested: GL_KHR_shader_subgroup_basic
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ERROR: 0:14: 'subgroupElect' : required extension not requested: GL_KHR_shader_subgroup_basic
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ERROR: 0:15: 'gl_NumSubgroups' : undeclared identifier
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ERROR: 0:16: 'gl_SubgroupID' : undeclared identifier
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ERROR: 0:17: 'subgroupMemoryBarrierShared' : no matching overloaded function found
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ERROR: 0:19: 'subgroupAll' : required extension not requested: GL_KHR_shader_subgroup_vote
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ERROR: 0:20: 'subgroupAny' : required extension not requested: GL_KHR_shader_subgroup_vote
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ERROR: 0:21: 'subgroupAllEqual' : required extension not requested: GL_KHR_shader_subgroup_vote
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ERROR: 0:23: 'gl_SubgroupEqMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
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ERROR: 0:24: 'gl_SubgroupGeMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
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ERROR: 0:25: 'gl_SubgroupGtMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
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ERROR: 0:26: 'gl_SubgroupLeMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
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ERROR: 0:27: 'gl_SubgroupLtMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
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ERROR: 0:28: 'subgroupBroadcast' : required extension not requested: GL_KHR_shader_subgroup_ballot
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ERROR: 0:29: 'subgroupBroadcastFirst' : required extension not requested: GL_KHR_shader_subgroup_ballot
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ERROR: 0:30: 'subgroupBallot' : required extension not requested: GL_KHR_shader_subgroup_ballot
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ERROR: 0:31: 'subgroupInverseBallot' : required extension not requested: GL_KHR_shader_subgroup_ballot
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ERROR: 0:32: 'subgroupBallotBitExtract' : required extension not requested: GL_KHR_shader_subgroup_ballot
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ERROR: 0:33: 'subgroupBallotBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot
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ERROR: 0:34: 'subgroupBallotInclusiveBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot
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ERROR: 0:35: 'subgroupBallotExclusiveBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot
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ERROR: 0:36: 'subgroupBallotFindLSB' : required extension not requested: GL_KHR_shader_subgroup_ballot
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ERROR: 0:37: 'subgroupBallotFindMSB' : required extension not requested: GL_KHR_shader_subgroup_ballot
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ERROR: 0:39: 'subgroupShuffle' : required extension not requested: GL_KHR_shader_subgroup_shuffle
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ERROR: 0:40: 'subgroupShuffleXor' : required extension not requested: GL_KHR_shader_subgroup_shuffle
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ERROR: 0:41: 'subgroupShuffleUp' : required extension not requested: GL_KHR_shader_subgroup_shuffle_relative
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ERROR: 0:42: 'subgroupShuffleDown' : required extension not requested: GL_KHR_shader_subgroup_shuffle_relative
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ERROR: 0:44: 'subgroupAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
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ERROR: 0:45: 'subgroupMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
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ERROR: 0:46: 'subgroupMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
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ERROR: 0:47: 'subgroupMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
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ERROR: 0:48: 'subgroupAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
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ERROR: 0:49: 'subgroupOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
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ERROR: 0:50: 'subgroupXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
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ERROR: 0:51: 'subgroupInclusiveAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
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ERROR: 0:52: 'subgroupInclusiveMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
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ERROR: 0:53: 'subgroupInclusiveMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
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ERROR: 0:54: 'subgroupInclusiveMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
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ERROR: 0:55: 'subgroupInclusiveAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
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ERROR: 0:56: 'subgroupInclusiveOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
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ERROR: 0:57: 'subgroupInclusiveXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
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ERROR: 0:58: 'subgroupExclusiveAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
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ERROR: 0:59: 'subgroupExclusiveMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
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ERROR: 0:60: 'subgroupExclusiveMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
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ERROR: 0:61: 'subgroupExclusiveMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
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ERROR: 0:62: 'subgroupExclusiveAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
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ERROR: 0:63: 'subgroupExclusiveOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
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ERROR: 0:64: 'subgroupExclusiveXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
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ERROR: 0:66: 'subgroupClusteredAdd' : required extension not requested: GL_KHR_shader_subgroup_clustered
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ERROR: 0:67: 'subgroupClusteredMul' : required extension not requested: GL_KHR_shader_subgroup_clustered
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ERROR: 0:68: 'subgroupClusteredMin' : required extension not requested: GL_KHR_shader_subgroup_clustered
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ERROR: 0:69: 'subgroupClusteredMax' : required extension not requested: GL_KHR_shader_subgroup_clustered
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ERROR: 0:70: 'subgroupClusteredAnd' : required extension not requested: GL_KHR_shader_subgroup_clustered
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ERROR: 0:71: 'subgroupClusteredOr' : required extension not requested: GL_KHR_shader_subgroup_clustered
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ERROR: 0:72: 'subgroupClusteredXor' : required extension not requested: GL_KHR_shader_subgroup_clustered
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ERROR: 0:74: 'subgroupQuadBroadcast' : required extension not requested: GL_KHR_shader_subgroup_quad
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ERROR: 0:75: 'subgroupQuadSwapHorizontal' : required extension not requested: GL_KHR_shader_subgroup_quad
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ERROR: 0:76: 'subgroupQuadSwapVertical' : required extension not requested: GL_KHR_shader_subgroup_quad
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ERROR: 0:77: 'subgroupQuadSwapDiagonal' : required extension not requested: GL_KHR_shader_subgroup_quad
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ERROR: 0:79: 'subgroupPartitionNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
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ERROR: 0:80: 'subgroupPartitionedAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
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ERROR: 0:81: 'subgroupPartitionedMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
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ERROR: 0:82: 'subgroupPartitionedMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
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ERROR: 0:83: 'subgroupPartitionedMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
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ERROR: 0:84: 'subgroupPartitionedAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
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ERROR: 0:85: 'subgroupPartitionedOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
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ERROR: 0:86: 'subgroupPartitionedXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
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ERROR: 0:87: 'subgroupPartitionedInclusiveAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
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ERROR: 0:88: 'subgroupPartitionedInclusiveMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
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ERROR: 0:89: 'subgroupPartitionedInclusiveMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
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ERROR: 0:90: 'subgroupPartitionedInclusiveMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
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ERROR: 0:91: 'subgroupPartitionedInclusiveAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
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ERROR: 0:92: 'subgroupPartitionedInclusiveOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
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ERROR: 0:93: 'subgroupPartitionedInclusiveXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
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ERROR: 0:94: 'subgroupPartitionedExclusiveAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
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ERROR: 0:95: 'subgroupPartitionedExclusiveMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
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ERROR: 0:96: 'subgroupPartitionedExclusiveMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
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ERROR: 0:97: 'subgroupPartitionedExclusiveMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
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ERROR: 0:98: 'subgroupPartitionedExclusiveAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
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ERROR: 0:99: 'subgroupPartitionedExclusiveOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
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ERROR: 0:100: 'subgroupPartitionedExclusiveXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
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ERROR: 0:257: 'gl_WarpsPerSMNV' : required extension not requested: GL_NV_shader_sm_builtins
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ERROR: 0:258: 'gl_SMCountNV' : required extension not requested: GL_NV_shader_sm_builtins
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ERROR: 0:259: 'gl_WarpIDNV' : required extension not requested: GL_NV_shader_sm_builtins
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ERROR: 0:260: 'gl_SMIDNV' : required extension not requested: GL_NV_shader_sm_builtins
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ERROR: 90 compilation errors. No code generated.
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Shader version: 460
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Requested GL_KHR_shader_subgroup_arithmetic
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Requested GL_KHR_shader_subgroup_ballot
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Requested GL_KHR_shader_subgroup_basic
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Requested GL_KHR_shader_subgroup_clustered
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Requested GL_KHR_shader_subgroup_quad
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Requested GL_KHR_shader_subgroup_shuffle
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Requested GL_KHR_shader_subgroup_shuffle_relative
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Requested GL_KHR_shader_subgroup_vote
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Requested GL_NV_ray_tracing
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Requested GL_NV_shader_sm_builtins
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Requested GL_NV_shader_subgroup_partitioned
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ERROR: node is still EOpNull!
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0:5 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float)
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0:5 Function Parameters:
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0:5 'f4' ( in 4-component vector of float)
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0:? Sequence
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0:8 'gl_SubgroupSize' ( volatile in uint SubgroupSize)
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0:9 'gl_SubgroupInvocationID' ( volatile in uint SubgroupInvocationID)
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0:10 subgroupBarrier ( global void)
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0:11 subgroupMemoryBarrier ( global void)
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0:12 subgroupMemoryBarrierBuffer ( global void)
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0:13 subgroupMemoryBarrierImage ( global void)
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0:14 subgroupElect ( global bool)
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0:15 'gl_NumSubgroups' ( temp float)
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0:16 'gl_SubgroupID' ( temp float)
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0:17 Constant:
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0:17 0.000000
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0:19 subgroupAll ( global bool)
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0:19 Constant:
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0:19 true (const bool)
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0:20 subgroupAny ( global bool)
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0:20 Constant:
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0:20 false (const bool)
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0:21 subgroupAllEqual ( global bool)
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0:21 'f4' ( in 4-component vector of float)
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0:23 'gl_SubgroupEqMask' ( volatile in 4-component vector of uint SubgroupEqMask)
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0:24 'gl_SubgroupGeMask' ( volatile in 4-component vector of uint SubgroupGeMask)
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0:25 'gl_SubgroupGtMask' ( volatile in 4-component vector of uint SubgroupGtMask)
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0:26 'gl_SubgroupLeMask' ( volatile in 4-component vector of uint SubgroupLeMask)
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0:27 'gl_SubgroupLtMask' ( volatile in 4-component vector of uint SubgroupLtMask)
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0:28 subgroupBroadcast ( global 4-component vector of float)
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0:28 'f4' ( in 4-component vector of float)
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0:28 Constant:
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0:28 0 (const uint)
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0:29 subgroupBroadcastFirst ( global 4-component vector of float)
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0:29 'f4' ( in 4-component vector of float)
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0:30 Sequence
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0:30 move second child to first child ( temp 4-component vector of uint)
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0:30 'ballot' ( temp 4-component vector of uint)
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0:30 subgroupBallot ( global 4-component vector of uint)
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0:30 Constant:
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0:30 false (const bool)
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0:31 subgroupInverseBallot ( global bool)
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0:31 Constant:
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0:31 1 (const uint)
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0:31 1 (const uint)
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0:31 1 (const uint)
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0:31 1 (const uint)
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0:32 subgroupBallotBitExtract ( global bool)
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0:32 'ballot' ( temp 4-component vector of uint)
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0:32 Constant:
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0:32 0 (const uint)
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0:33 subgroupBallotBitCount ( global uint)
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0:33 'ballot' ( temp 4-component vector of uint)
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0:34 subgroupBallotInclusiveBitCount ( global uint)
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0:34 'ballot' ( temp 4-component vector of uint)
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0:35 subgroupBallotExclusiveBitCount ( global uint)
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0:35 'ballot' ( temp 4-component vector of uint)
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0:36 subgroupBallotFindLSB ( global uint)
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0:36 'ballot' ( temp 4-component vector of uint)
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0:37 subgroupBallotFindMSB ( global uint)
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0:37 'ballot' ( temp 4-component vector of uint)
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0:39 subgroupShuffle ( global 4-component vector of float)
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0:39 'f4' ( in 4-component vector of float)
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0:39 Constant:
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0:39 0 (const uint)
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0:40 subgroupShuffleXor ( global 4-component vector of float)
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0:40 'f4' ( in 4-component vector of float)
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0:40 Constant:
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0:40 1 (const uint)
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0:41 subgroupShuffleUp ( global 4-component vector of float)
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0:41 'f4' ( in 4-component vector of float)
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0:41 Constant:
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0:41 1 (const uint)
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0:42 subgroupShuffleDown ( global 4-component vector of float)
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0:42 'f4' ( in 4-component vector of float)
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0:42 Constant:
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0:42 1 (const uint)
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0:44 move second child to first child ( temp 4-component vector of float)
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0:44 'result' ( temp 4-component vector of float)
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0:44 subgroupAdd ( global 4-component vector of float)
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0:44 'f4' ( in 4-component vector of float)
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0:45 subgroupMul ( global 4-component vector of float)
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0:45 'f4' ( in 4-component vector of float)
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0:46 subgroupMin ( global 4-component vector of float)
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0:46 'f4' ( in 4-component vector of float)
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0:47 subgroupMax ( global 4-component vector of float)
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0:47 'f4' ( in 4-component vector of float)
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0:48 subgroupAnd ( global 4-component vector of uint)
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0:48 'ballot' ( temp 4-component vector of uint)
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0:49 subgroupOr ( global 4-component vector of uint)
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0:49 'ballot' ( temp 4-component vector of uint)
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0:50 subgroupXor ( global 4-component vector of uint)
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0:50 'ballot' ( temp 4-component vector of uint)
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0:51 subgroupInclusiveAdd ( global 4-component vector of float)
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0:51 'f4' ( in 4-component vector of float)
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0:52 subgroupInclusiveMul ( global 4-component vector of float)
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0:52 'f4' ( in 4-component vector of float)
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0:53 subgroupInclusiveMin ( global 4-component vector of float)
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0:53 'f4' ( in 4-component vector of float)
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0:54 subgroupInclusiveMax ( global 4-component vector of float)
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0:54 'f4' ( in 4-component vector of float)
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0:55 subgroupInclusiveAnd ( global 4-component vector of uint)
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0:55 'ballot' ( temp 4-component vector of uint)
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0:56 subgroupInclusiveOr ( global 4-component vector of uint)
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0:56 'ballot' ( temp 4-component vector of uint)
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0:57 subgroupInclusiveXor ( global 4-component vector of uint)
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0:57 'ballot' ( temp 4-component vector of uint)
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0:58 subgroupExclusiveAdd ( global 4-component vector of float)
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0:58 'f4' ( in 4-component vector of float)
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0:59 subgroupExclusiveMul ( global 4-component vector of float)
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0:59 'f4' ( in 4-component vector of float)
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0:60 subgroupExclusiveMin ( global 4-component vector of float)
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0:60 'f4' ( in 4-component vector of float)
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0:61 subgroupExclusiveMax ( global 4-component vector of float)
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0:61 'f4' ( in 4-component vector of float)
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0:62 subgroupExclusiveAnd ( global 4-component vector of uint)
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0:62 'ballot' ( temp 4-component vector of uint)
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0:63 subgroupExclusiveOr ( global 4-component vector of uint)
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0:63 'ballot' ( temp 4-component vector of uint)
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0:64 subgroupExclusiveXor ( global 4-component vector of uint)
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0:64 'ballot' ( temp 4-component vector of uint)
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0:66 subgroupClusteredAdd ( global 4-component vector of float)
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0:66 'f4' ( in 4-component vector of float)
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0:66 Constant:
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0:66 2 (const uint)
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0:67 subgroupClusteredMul ( global 4-component vector of float)
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0:67 'f4' ( in 4-component vector of float)
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0:67 Constant:
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0:67 2 (const uint)
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0:68 subgroupClusteredMin ( global 4-component vector of float)
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0:68 'f4' ( in 4-component vector of float)
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0:68 Constant:
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0:68 2 (const uint)
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0:69 subgroupClusteredMax ( global 4-component vector of float)
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0:69 'f4' ( in 4-component vector of float)
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0:69 Constant:
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0:69 2 (const uint)
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0:70 subgroupClusteredAnd ( global 4-component vector of uint)
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0:70 'ballot' ( temp 4-component vector of uint)
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0:70 Constant:
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0:70 2 (const uint)
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0:71 subgroupClusteredOr ( global 4-component vector of uint)
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0:71 'ballot' ( temp 4-component vector of uint)
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0:71 Constant:
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0:71 2 (const uint)
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0:72 subgroupClusteredXor ( global 4-component vector of uint)
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0:72 'ballot' ( temp 4-component vector of uint)
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0:72 Constant:
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0:72 2 (const uint)
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0:74 subgroupQuadBroadcast ( global 4-component vector of float)
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0:74 'f4' ( in 4-component vector of float)
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0:74 Constant:
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0:74 0 (const uint)
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0:75 subgroupQuadSwapHorizontal ( global 4-component vector of float)
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0:75 'f4' ( in 4-component vector of float)
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0:76 subgroupQuadSwapVertical ( global 4-component vector of float)
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0:76 'f4' ( in 4-component vector of float)
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0:77 subgroupQuadSwapDiagonal ( global 4-component vector of float)
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0:77 'f4' ( in 4-component vector of float)
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0:79 Sequence
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0:79 move second child to first child ( temp 4-component vector of uint)
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0:79 'parti' ( temp 4-component vector of uint)
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0:79 subgroupPartitionNV ( global 4-component vector of uint)
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0:79 'f4' ( in 4-component vector of float)
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0:80 subgroupPartitionedAddNV ( global 4-component vector of float)
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0:80 'f4' ( in 4-component vector of float)
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0:80 'parti' ( temp 4-component vector of uint)
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0:81 subgroupPartitionedMulNV ( global 4-component vector of float)
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0:81 'f4' ( in 4-component vector of float)
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0:81 'parti' ( temp 4-component vector of uint)
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0:82 subgroupPartitionedMinNV ( global 4-component vector of float)
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0:82 'f4' ( in 4-component vector of float)
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0:82 'parti' ( temp 4-component vector of uint)
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0:83 subgroupPartitionedMaxNV ( global 4-component vector of float)
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0:83 'f4' ( in 4-component vector of float)
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0:83 'parti' ( temp 4-component vector of uint)
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0:84 subgroupPartitionedAndNV ( global 4-component vector of uint)
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0:84 'ballot' ( temp 4-component vector of uint)
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0:84 'parti' ( temp 4-component vector of uint)
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0:85 subgroupPartitionedOrNV ( global 4-component vector of uint)
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0:85 'ballot' ( temp 4-component vector of uint)
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0:85 'parti' ( temp 4-component vector of uint)
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0:86 subgroupPartitionedXorNV ( global 4-component vector of uint)
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0:86 'ballot' ( temp 4-component vector of uint)
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0:86 'parti' ( temp 4-component vector of uint)
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0:87 subgroupPartitionedInclusiveAddNV ( global 4-component vector of float)
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0:87 'f4' ( in 4-component vector of float)
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0:87 'parti' ( temp 4-component vector of uint)
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0:88 subgroupPartitionedInclusiveMulNV ( global 4-component vector of float)
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0:88 'f4' ( in 4-component vector of float)
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0:88 'parti' ( temp 4-component vector of uint)
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0:89 subgroupPartitionedInclusiveMinNV ( global 4-component vector of float)
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0:89 'f4' ( in 4-component vector of float)
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0:89 'parti' ( temp 4-component vector of uint)
|
|
0:90 subgroupPartitionedInclusiveMaxNV ( global 4-component vector of float)
|
|
0:90 'f4' ( in 4-component vector of float)
|
|
0:90 'parti' ( temp 4-component vector of uint)
|
|
0:91 subgroupPartitionedInclusiveAndNV ( global 4-component vector of uint)
|
|
0:91 'ballot' ( temp 4-component vector of uint)
|
|
0:91 'parti' ( temp 4-component vector of uint)
|
|
0:92 subgroupPartitionedInclusiveOrNV ( global 4-component vector of uint)
|
|
0:92 'ballot' ( temp 4-component vector of uint)
|
|
0:92 'parti' ( temp 4-component vector of uint)
|
|
0:93 subgroupPartitionedInclusiveXorNV ( global 4-component vector of uint)
|
|
0:93 'ballot' ( temp 4-component vector of uint)
|
|
0:93 'parti' ( temp 4-component vector of uint)
|
|
0:94 subgroupPartitionedExclusiveAddNV ( global 4-component vector of float)
|
|
0:94 'f4' ( in 4-component vector of float)
|
|
0:94 'parti' ( temp 4-component vector of uint)
|
|
0:95 subgroupPartitionedExclusiveMulNV ( global 4-component vector of float)
|
|
0:95 'f4' ( in 4-component vector of float)
|
|
0:95 'parti' ( temp 4-component vector of uint)
|
|
0:96 subgroupPartitionedExclusiveMinNV ( global 4-component vector of float)
|
|
0:96 'f4' ( in 4-component vector of float)
|
|
0:96 'parti' ( temp 4-component vector of uint)
|
|
0:97 subgroupPartitionedExclusiveMaxNV ( global 4-component vector of float)
|
|
0:97 'f4' ( in 4-component vector of float)
|
|
0:97 'parti' ( temp 4-component vector of uint)
|
|
0:98 subgroupPartitionedExclusiveAndNV ( global 4-component vector of uint)
|
|
0:98 'ballot' ( temp 4-component vector of uint)
|
|
0:98 'parti' ( temp 4-component vector of uint)
|
|
0:99 subgroupPartitionedExclusiveOrNV ( global 4-component vector of uint)
|
|
0:99 'ballot' ( temp 4-component vector of uint)
|
|
0:99 'parti' ( temp 4-component vector of uint)
|
|
0:100 subgroupPartitionedExclusiveXorNV ( global 4-component vector of uint)
|
|
0:100 'ballot' ( temp 4-component vector of uint)
|
|
0:100 'parti' ( temp 4-component vector of uint)
|
|
0:102 Branch: Return with expression
|
|
0:102 'result' ( temp 4-component vector of float)
|
|
0:108 Function Definition: main( ( global void)
|
|
0:108 Function Parameters:
|
|
0:110 Sequence
|
|
0:110 Sequence
|
|
0:110 move second child to first child ( temp 3-component vector of uint)
|
|
0:110 'v0' ( temp 3-component vector of uint)
|
|
0:110 'gl_LaunchIDNV' ( in 3-component vector of uint LaunchIdNV)
|
|
0:111 Sequence
|
|
0:111 move second child to first child ( temp 3-component vector of uint)
|
|
0:111 'v1' ( temp 3-component vector of uint)
|
|
0:111 'gl_LaunchSizeNV' ( in 3-component vector of uint LaunchSizeNV)
|
|
0:112 Sequence
|
|
0:112 move second child to first child ( temp int)
|
|
0:112 'v2' ( temp int)
|
|
0:112 'gl_PrimitiveID' ( in int PrimitiveID)
|
|
0:113 Sequence
|
|
0:113 move second child to first child ( temp int)
|
|
0:113 'v3' ( temp int)
|
|
0:113 'gl_InstanceID' ( in int InstanceId)
|
|
0:114 Sequence
|
|
0:114 move second child to first child ( temp int)
|
|
0:114 'v4' ( temp int)
|
|
0:114 'gl_InstanceCustomIndexNV' ( in int InstanceCustomIndexNV)
|
|
0:115 Sequence
|
|
0:115 move second child to first child ( temp 3-component vector of float)
|
|
0:115 'v5' ( temp 3-component vector of float)
|
|
0:115 'gl_WorldRayOriginNV' ( in 3-component vector of float WorldRayOriginNV)
|
|
0:116 Sequence
|
|
0:116 move second child to first child ( temp 3-component vector of float)
|
|
0:116 'v6' ( temp 3-component vector of float)
|
|
0:116 'gl_WorldRayDirectionNV' ( in 3-component vector of float WorldRayDirectionNV)
|
|
0:117 Sequence
|
|
0:117 move second child to first child ( temp 3-component vector of float)
|
|
0:117 'v7' ( temp 3-component vector of float)
|
|
0:117 'gl_ObjectRayOriginNV' ( in 3-component vector of float ObjectRayOriginNV)
|
|
0:118 Sequence
|
|
0:118 move second child to first child ( temp 3-component vector of float)
|
|
0:118 'v8' ( temp 3-component vector of float)
|
|
0:118 'gl_ObjectRayDirectionNV' ( in 3-component vector of float ObjectRayDirectionNV)
|
|
0:119 Sequence
|
|
0:119 move second child to first child ( temp float)
|
|
0:119 'v9' ( temp float)
|
|
0:119 'gl_RayTminNV' ( in float ObjectRayTminNV)
|
|
0:120 Sequence
|
|
0:120 move second child to first child ( temp float)
|
|
0:120 'v10' ( temp float)
|
|
0:120 'gl_RayTmaxNV' ( in float ObjectRayTmaxNV)
|
|
0:121 Sequence
|
|
0:121 move second child to first child ( temp 4X3 matrix of float)
|
|
0:121 'v11' ( temp 4X3 matrix of float)
|
|
0:121 'gl_ObjectToWorldNV' ( in 4X3 matrix of float ObjectToWorldNV)
|
|
0:122 Sequence
|
|
0:122 move second child to first child ( temp 4X3 matrix of float)
|
|
0:122 'v12' ( temp 4X3 matrix of float)
|
|
0:122 'gl_WorldToObjectNV' ( in 4X3 matrix of float WorldToObjectNV)
|
|
0:123 move second child to first child ( temp 4-component vector of float)
|
|
0:123 'iAttr' ( hitAttributeNV 4-component vector of float)
|
|
0:123 Constant:
|
|
0:123 0.500000
|
|
0:123 0.500000
|
|
0:123 0.000000
|
|
0:123 1.000000
|
|
0:124 reportIntersectionNV ( global bool)
|
|
0:124 Constant:
|
|
0:124 0.500000
|
|
0:124 Constant:
|
|
0:124 1 (const uint)
|
|
0:129 Function Definition: basic_works( ( global void)
|
|
0:129 Function Parameters:
|
|
0:131 Sequence
|
|
0:131 'gl_SubgroupSize' ( volatile in uint SubgroupSize)
|
|
0:132 'gl_SubgroupInvocationID' ( volatile in uint SubgroupInvocationID)
|
|
0:133 subgroupBarrier ( global void)
|
|
0:134 subgroupMemoryBarrier ( global void)
|
|
0:135 subgroupMemoryBarrierBuffer ( global void)
|
|
0:136 subgroupMemoryBarrierImage ( global void)
|
|
0:137 subgroupElect ( global bool)
|
|
0:141 Function Definition: ballot_works(vf4; ( global void)
|
|
0:141 Function Parameters:
|
|
0:141 'f4' ( in 4-component vector of float)
|
|
0:142 Sequence
|
|
0:142 'gl_SubgroupEqMask' ( volatile in 4-component vector of uint SubgroupEqMask)
|
|
0:143 'gl_SubgroupGeMask' ( volatile in 4-component vector of uint SubgroupGeMask)
|
|
0:144 'gl_SubgroupGtMask' ( volatile in 4-component vector of uint SubgroupGtMask)
|
|
0:145 'gl_SubgroupLeMask' ( volatile in 4-component vector of uint SubgroupLeMask)
|
|
0:146 'gl_SubgroupLtMask' ( volatile in 4-component vector of uint SubgroupLtMask)
|
|
0:147 subgroupBroadcast ( global 4-component vector of float)
|
|
0:147 'f4' ( in 4-component vector of float)
|
|
0:147 Constant:
|
|
0:147 0 (const uint)
|
|
0:148 subgroupBroadcastFirst ( global 4-component vector of float)
|
|
0:148 'f4' ( in 4-component vector of float)
|
|
0:149 Sequence
|
|
0:149 move second child to first child ( temp 4-component vector of uint)
|
|
0:149 'ballot' ( temp 4-component vector of uint)
|
|
0:149 subgroupBallot ( global 4-component vector of uint)
|
|
0:149 Constant:
|
|
0:149 false (const bool)
|
|
0:150 subgroupInverseBallot ( global bool)
|
|
0:150 Constant:
|
|
0:150 1 (const uint)
|
|
0:150 1 (const uint)
|
|
0:150 1 (const uint)
|
|
0:150 1 (const uint)
|
|
0:151 subgroupBallotBitExtract ( global bool)
|
|
0:151 'ballot' ( temp 4-component vector of uint)
|
|
0:151 Constant:
|
|
0:151 0 (const uint)
|
|
0:152 subgroupBallotBitCount ( global uint)
|
|
0:152 'ballot' ( temp 4-component vector of uint)
|
|
0:153 subgroupBallotInclusiveBitCount ( global uint)
|
|
0:153 'ballot' ( temp 4-component vector of uint)
|
|
0:154 subgroupBallotExclusiveBitCount ( global uint)
|
|
0:154 'ballot' ( temp 4-component vector of uint)
|
|
0:155 subgroupBallotFindLSB ( global uint)
|
|
0:155 'ballot' ( temp 4-component vector of uint)
|
|
0:156 subgroupBallotFindMSB ( global uint)
|
|
0:156 'ballot' ( temp 4-component vector of uint)
|
|
0:160 Function Definition: vote_works(vf4; ( global void)
|
|
0:160 Function Parameters:
|
|
0:160 'f4' ( in 4-component vector of float)
|
|
0:162 Sequence
|
|
0:162 subgroupAll ( global bool)
|
|
0:162 Constant:
|
|
0:162 true (const bool)
|
|
0:163 subgroupAny ( global bool)
|
|
0:163 Constant:
|
|
0:163 false (const bool)
|
|
0:164 subgroupAllEqual ( global bool)
|
|
0:164 'f4' ( in 4-component vector of float)
|
|
0:169 Function Definition: shuffle_works(vf4; ( global void)
|
|
0:169 Function Parameters:
|
|
0:169 'f4' ( in 4-component vector of float)
|
|
0:171 Sequence
|
|
0:171 subgroupShuffle ( global 4-component vector of float)
|
|
0:171 'f4' ( in 4-component vector of float)
|
|
0:171 Constant:
|
|
0:171 0 (const uint)
|
|
0:172 subgroupShuffleXor ( global 4-component vector of float)
|
|
0:172 'f4' ( in 4-component vector of float)
|
|
0:172 Constant:
|
|
0:172 1 (const uint)
|
|
0:173 subgroupShuffleUp ( global 4-component vector of float)
|
|
0:173 'f4' ( in 4-component vector of float)
|
|
0:173 Constant:
|
|
0:173 1 (const uint)
|
|
0:174 subgroupShuffleDown ( global 4-component vector of float)
|
|
0:174 'f4' ( in 4-component vector of float)
|
|
0:174 Constant:
|
|
0:174 1 (const uint)
|
|
0:178 Function Definition: arith_works(vf4; ( global void)
|
|
0:178 Function Parameters:
|
|
0:178 'f4' ( in 4-component vector of float)
|
|
0:? Sequence
|
|
0:181 subgroupAdd ( global 4-component vector of float)
|
|
0:181 'f4' ( in 4-component vector of float)
|
|
0:182 subgroupMul ( global 4-component vector of float)
|
|
0:182 'f4' ( in 4-component vector of float)
|
|
0:183 subgroupMin ( global 4-component vector of float)
|
|
0:183 'f4' ( in 4-component vector of float)
|
|
0:184 subgroupMax ( global 4-component vector of float)
|
|
0:184 'f4' ( in 4-component vector of float)
|
|
0:185 subgroupAnd ( global 4-component vector of uint)
|
|
0:185 'ballot' ( temp 4-component vector of uint)
|
|
0:186 subgroupOr ( global 4-component vector of uint)
|
|
0:186 'ballot' ( temp 4-component vector of uint)
|
|
0:187 subgroupXor ( global 4-component vector of uint)
|
|
0:187 'ballot' ( temp 4-component vector of uint)
|
|
0:188 subgroupInclusiveAdd ( global 4-component vector of float)
|
|
0:188 'f4' ( in 4-component vector of float)
|
|
0:189 subgroupInclusiveMul ( global 4-component vector of float)
|
|
0:189 'f4' ( in 4-component vector of float)
|
|
0:190 subgroupInclusiveMin ( global 4-component vector of float)
|
|
0:190 'f4' ( in 4-component vector of float)
|
|
0:191 subgroupInclusiveMax ( global 4-component vector of float)
|
|
0:191 'f4' ( in 4-component vector of float)
|
|
0:192 subgroupInclusiveAnd ( global 4-component vector of uint)
|
|
0:192 'ballot' ( temp 4-component vector of uint)
|
|
0:193 subgroupInclusiveOr ( global 4-component vector of uint)
|
|
0:193 'ballot' ( temp 4-component vector of uint)
|
|
0:194 subgroupInclusiveXor ( global 4-component vector of uint)
|
|
0:194 'ballot' ( temp 4-component vector of uint)
|
|
0:195 subgroupExclusiveAdd ( global 4-component vector of float)
|
|
0:195 'f4' ( in 4-component vector of float)
|
|
0:196 subgroupExclusiveMul ( global 4-component vector of float)
|
|
0:196 'f4' ( in 4-component vector of float)
|
|
0:197 subgroupExclusiveMin ( global 4-component vector of float)
|
|
0:197 'f4' ( in 4-component vector of float)
|
|
0:198 subgroupExclusiveMax ( global 4-component vector of float)
|
|
0:198 'f4' ( in 4-component vector of float)
|
|
0:199 subgroupExclusiveAnd ( global 4-component vector of uint)
|
|
0:199 'ballot' ( temp 4-component vector of uint)
|
|
0:200 subgroupExclusiveOr ( global 4-component vector of uint)
|
|
0:200 'ballot' ( temp 4-component vector of uint)
|
|
0:201 subgroupExclusiveXor ( global 4-component vector of uint)
|
|
0:201 'ballot' ( temp 4-component vector of uint)
|
|
0:205 Function Definition: clustered_works(vf4; ( global void)
|
|
0:205 Function Parameters:
|
|
0:205 'f4' ( in 4-component vector of float)
|
|
0:207 Sequence
|
|
0:207 Sequence
|
|
0:207 move second child to first child ( temp 4-component vector of uint)
|
|
0:207 'ballot' ( temp 4-component vector of uint)
|
|
0:207 Constant:
|
|
0:207 85 (const uint)
|
|
0:207 0 (const uint)
|
|
0:207 0 (const uint)
|
|
0:207 0 (const uint)
|
|
0:208 subgroupClusteredAdd ( global 4-component vector of float)
|
|
0:208 'f4' ( in 4-component vector of float)
|
|
0:208 Constant:
|
|
0:208 2 (const uint)
|
|
0:209 subgroupClusteredMul ( global 4-component vector of float)
|
|
0:209 'f4' ( in 4-component vector of float)
|
|
0:209 Constant:
|
|
0:209 2 (const uint)
|
|
0:210 subgroupClusteredMin ( global 4-component vector of float)
|
|
0:210 'f4' ( in 4-component vector of float)
|
|
0:210 Constant:
|
|
0:210 2 (const uint)
|
|
0:211 subgroupClusteredMax ( global 4-component vector of float)
|
|
0:211 'f4' ( in 4-component vector of float)
|
|
0:211 Constant:
|
|
0:211 2 (const uint)
|
|
0:212 subgroupClusteredAnd ( global 4-component vector of uint)
|
|
0:212 'ballot' ( temp 4-component vector of uint)
|
|
0:212 Constant:
|
|
0:212 2 (const uint)
|
|
0:213 subgroupClusteredOr ( global 4-component vector of uint)
|
|
0:213 'ballot' ( temp 4-component vector of uint)
|
|
0:213 Constant:
|
|
0:213 2 (const uint)
|
|
0:214 subgroupClusteredXor ( global 4-component vector of uint)
|
|
0:214 'ballot' ( temp 4-component vector of uint)
|
|
0:214 Constant:
|
|
0:214 2 (const uint)
|
|
0:218 Function Definition: quad_works(vf4; ( global void)
|
|
0:218 Function Parameters:
|
|
0:218 'f4' ( in 4-component vector of float)
|
|
0:220 Sequence
|
|
0:220 subgroupQuadBroadcast ( global 4-component vector of float)
|
|
0:220 'f4' ( in 4-component vector of float)
|
|
0:220 Constant:
|
|
0:220 0 (const uint)
|
|
0:221 subgroupQuadSwapHorizontal ( global 4-component vector of float)
|
|
0:221 'f4' ( in 4-component vector of float)
|
|
0:222 subgroupQuadSwapVertical ( global 4-component vector of float)
|
|
0:222 'f4' ( in 4-component vector of float)
|
|
0:223 subgroupQuadSwapDiagonal ( global 4-component vector of float)
|
|
0:223 'f4' ( in 4-component vector of float)
|
|
0:227 Function Definition: partitioned_works(vf4; ( global void)
|
|
0:227 Function Parameters:
|
|
0:227 'f4' ( in 4-component vector of float)
|
|
0:229 Sequence
|
|
0:229 Sequence
|
|
0:229 move second child to first child ( temp 4-component vector of uint)
|
|
0:229 'parti' ( temp 4-component vector of uint)
|
|
0:229 subgroupPartitionNV ( global 4-component vector of uint)
|
|
0:229 'f4' ( in 4-component vector of float)
|
|
0:230 Sequence
|
|
0:230 move second child to first child ( temp 4-component vector of uint)
|
|
0:230 'ballot' ( temp 4-component vector of uint)
|
|
0:230 Constant:
|
|
0:230 85 (const uint)
|
|
0:230 0 (const uint)
|
|
0:230 0 (const uint)
|
|
0:230 0 (const uint)
|
|
0:231 subgroupPartitionedAddNV ( global 4-component vector of float)
|
|
0:231 'f4' ( in 4-component vector of float)
|
|
0:231 'parti' ( temp 4-component vector of uint)
|
|
0:232 subgroupPartitionedMulNV ( global 4-component vector of float)
|
|
0:232 'f4' ( in 4-component vector of float)
|
|
0:232 'parti' ( temp 4-component vector of uint)
|
|
0:233 subgroupPartitionedMinNV ( global 4-component vector of float)
|
|
0:233 'f4' ( in 4-component vector of float)
|
|
0:233 'parti' ( temp 4-component vector of uint)
|
|
0:234 subgroupPartitionedMaxNV ( global 4-component vector of float)
|
|
0:234 'f4' ( in 4-component vector of float)
|
|
0:234 'parti' ( temp 4-component vector of uint)
|
|
0:235 subgroupPartitionedAndNV ( global 4-component vector of uint)
|
|
0:235 'ballot' ( temp 4-component vector of uint)
|
|
0:235 'parti' ( temp 4-component vector of uint)
|
|
0:236 subgroupPartitionedOrNV ( global 4-component vector of uint)
|
|
0:236 'ballot' ( temp 4-component vector of uint)
|
|
0:236 'parti' ( temp 4-component vector of uint)
|
|
0:237 subgroupPartitionedXorNV ( global 4-component vector of uint)
|
|
0:237 'ballot' ( temp 4-component vector of uint)
|
|
0:237 'parti' ( temp 4-component vector of uint)
|
|
0:238 subgroupPartitionedInclusiveAddNV ( global 4-component vector of float)
|
|
0:238 'f4' ( in 4-component vector of float)
|
|
0:238 'parti' ( temp 4-component vector of uint)
|
|
0:239 subgroupPartitionedInclusiveMulNV ( global 4-component vector of float)
|
|
0:239 'f4' ( in 4-component vector of float)
|
|
0:239 'parti' ( temp 4-component vector of uint)
|
|
0:240 subgroupPartitionedInclusiveMinNV ( global 4-component vector of float)
|
|
0:240 'f4' ( in 4-component vector of float)
|
|
0:240 'parti' ( temp 4-component vector of uint)
|
|
0:241 subgroupPartitionedInclusiveMaxNV ( global 4-component vector of float)
|
|
0:241 'f4' ( in 4-component vector of float)
|
|
0:241 'parti' ( temp 4-component vector of uint)
|
|
0:242 subgroupPartitionedInclusiveAndNV ( global 4-component vector of uint)
|
|
0:242 'ballot' ( temp 4-component vector of uint)
|
|
0:242 'parti' ( temp 4-component vector of uint)
|
|
0:243 subgroupPartitionedInclusiveOrNV ( global 4-component vector of uint)
|
|
0:243 'ballot' ( temp 4-component vector of uint)
|
|
0:243 'parti' ( temp 4-component vector of uint)
|
|
0:244 subgroupPartitionedInclusiveXorNV ( global 4-component vector of uint)
|
|
0:244 'ballot' ( temp 4-component vector of uint)
|
|
0:244 'parti' ( temp 4-component vector of uint)
|
|
0:245 subgroupPartitionedExclusiveAddNV ( global 4-component vector of float)
|
|
0:245 'f4' ( in 4-component vector of float)
|
|
0:245 'parti' ( temp 4-component vector of uint)
|
|
0:246 subgroupPartitionedExclusiveMulNV ( global 4-component vector of float)
|
|
0:246 'f4' ( in 4-component vector of float)
|
|
0:246 'parti' ( temp 4-component vector of uint)
|
|
0:247 subgroupPartitionedExclusiveMinNV ( global 4-component vector of float)
|
|
0:247 'f4' ( in 4-component vector of float)
|
|
0:247 'parti' ( temp 4-component vector of uint)
|
|
0:248 subgroupPartitionedExclusiveMaxNV ( global 4-component vector of float)
|
|
0:248 'f4' ( in 4-component vector of float)
|
|
0:248 'parti' ( temp 4-component vector of uint)
|
|
0:249 subgroupPartitionedExclusiveAndNV ( global 4-component vector of uint)
|
|
0:249 'ballot' ( temp 4-component vector of uint)
|
|
0:249 'parti' ( temp 4-component vector of uint)
|
|
0:250 subgroupPartitionedExclusiveOrNV ( global 4-component vector of uint)
|
|
0:250 'ballot' ( temp 4-component vector of uint)
|
|
0:250 'parti' ( temp 4-component vector of uint)
|
|
0:251 subgroupPartitionedExclusiveXorNV ( global 4-component vector of uint)
|
|
0:251 'ballot' ( temp 4-component vector of uint)
|
|
0:251 'parti' ( temp 4-component vector of uint)
|
|
0:255 Function Definition: sm_builtins_err( ( global void)
|
|
0:255 Function Parameters:
|
|
0:257 Sequence
|
|
0:257 'gl_WarpsPerSMNV' ( in uint WarpsPerSMNV)
|
|
0:258 'gl_SMCountNV' ( in uint SMCountNV)
|
|
0:259 'gl_WarpIDNV' ( volatile in uint WarpIDNV)
|
|
0:260 'gl_SMIDNV' ( volatile in uint SMIDNV)
|
|
0:267 Function Definition: sm_builtins( ( global void)
|
|
0:267 Function Parameters:
|
|
0:269 Sequence
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0:269 'gl_WarpsPerSMNV' ( in uint WarpsPerSMNV)
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0:270 'gl_SMCountNV' ( in uint SMCountNV)
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0:271 'gl_WarpIDNV' ( volatile in uint WarpIDNV)
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0:272 'gl_SMIDNV' ( volatile in uint SMIDNV)
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0:? Linker Objects
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0:? 'iAttr' ( hitAttributeNV 4-component vector of float)
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Linked intersection stage:
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Shader version: 460
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Requested GL_KHR_shader_subgroup_arithmetic
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Requested GL_KHR_shader_subgroup_ballot
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Requested GL_KHR_shader_subgroup_basic
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Requested GL_KHR_shader_subgroup_clustered
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Requested GL_KHR_shader_subgroup_quad
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Requested GL_KHR_shader_subgroup_shuffle
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Requested GL_KHR_shader_subgroup_shuffle_relative
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Requested GL_KHR_shader_subgroup_vote
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Requested GL_NV_ray_tracing
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Requested GL_NV_shader_sm_builtins
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Requested GL_NV_shader_subgroup_partitioned
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ERROR: node is still EOpNull!
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0:108 Function Definition: main( ( global void)
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0:108 Function Parameters:
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0:110 Sequence
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0:110 Sequence
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0:110 move second child to first child ( temp 3-component vector of uint)
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0:110 'v0' ( temp 3-component vector of uint)
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0:110 'gl_LaunchIDNV' ( in 3-component vector of uint LaunchIdNV)
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0:111 Sequence
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0:111 move second child to first child ( temp 3-component vector of uint)
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0:111 'v1' ( temp 3-component vector of uint)
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0:111 'gl_LaunchSizeNV' ( in 3-component vector of uint LaunchSizeNV)
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0:112 Sequence
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0:112 move second child to first child ( temp int)
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0:112 'v2' ( temp int)
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0:112 'gl_PrimitiveID' ( in int PrimitiveID)
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0:113 Sequence
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0:113 move second child to first child ( temp int)
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0:113 'v3' ( temp int)
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0:113 'gl_InstanceID' ( in int InstanceId)
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0:114 Sequence
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0:114 move second child to first child ( temp int)
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0:114 'v4' ( temp int)
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0:114 'gl_InstanceCustomIndexNV' ( in int InstanceCustomIndexNV)
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0:115 Sequence
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0:115 move second child to first child ( temp 3-component vector of float)
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0:115 'v5' ( temp 3-component vector of float)
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0:115 'gl_WorldRayOriginNV' ( in 3-component vector of float WorldRayOriginNV)
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0:116 Sequence
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0:116 move second child to first child ( temp 3-component vector of float)
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0:116 'v6' ( temp 3-component vector of float)
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0:116 'gl_WorldRayDirectionNV' ( in 3-component vector of float WorldRayDirectionNV)
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0:117 Sequence
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0:117 move second child to first child ( temp 3-component vector of float)
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0:117 'v7' ( temp 3-component vector of float)
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0:117 'gl_ObjectRayOriginNV' ( in 3-component vector of float ObjectRayOriginNV)
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0:118 Sequence
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0:118 move second child to first child ( temp 3-component vector of float)
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0:118 'v8' ( temp 3-component vector of float)
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0:118 'gl_ObjectRayDirectionNV' ( in 3-component vector of float ObjectRayDirectionNV)
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0:119 Sequence
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0:119 move second child to first child ( temp float)
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0:119 'v9' ( temp float)
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0:119 'gl_RayTminNV' ( in float ObjectRayTminNV)
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0:120 Sequence
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0:120 move second child to first child ( temp float)
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0:120 'v10' ( temp float)
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0:120 'gl_RayTmaxNV' ( in float ObjectRayTmaxNV)
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0:121 Sequence
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0:121 move second child to first child ( temp 4X3 matrix of float)
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0:121 'v11' ( temp 4X3 matrix of float)
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0:121 'gl_ObjectToWorldNV' ( in 4X3 matrix of float ObjectToWorldNV)
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0:122 Sequence
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0:122 move second child to first child ( temp 4X3 matrix of float)
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0:122 'v12' ( temp 4X3 matrix of float)
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0:122 'gl_WorldToObjectNV' ( in 4X3 matrix of float WorldToObjectNV)
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0:123 move second child to first child ( temp 4-component vector of float)
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0:123 'iAttr' ( hitAttributeNV 4-component vector of float)
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0:123 Constant:
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0:123 0.500000
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0:123 0.500000
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0:123 0.000000
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0:123 1.000000
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0:124 reportIntersectionNV ( global bool)
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0:124 Constant:
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0:124 0.500000
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0:124 Constant:
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0:124 1 (const uint)
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0:? Linker Objects
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0:? 'iAttr' ( hitAttributeNV 4-component vector of float)
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