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42 lines
1.5 KiB
42 lines
1.5 KiB
glsl.es320.subgroup.frag
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Shader version: 320
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Requested GL_KHR_shader_subgroup_basic
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0:? Sequence
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0:4 Function Definition: main( ( global void)
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0:4 Function Parameters:
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0:6 Sequence
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0:6 move second child to first child ( temp mediump 4-component vector of uint)
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0:6 'data' (layout( location=0) out mediump 4-component vector of uint)
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0:6 Construct uvec4 ( temp mediump 4-component vector of uint)
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0:6 'gl_SubgroupSize' ( flat in mediump uint SubgroupSize)
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0:6 'gl_SubgroupInvocationID' ( flat in mediump uint SubgroupInvocationID)
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0:6 Constant:
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0:6 0 (const uint)
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0:6 Constant:
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0:6 0 (const uint)
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0:? Linker Objects
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0:? 'data' (layout( location=0) out mediump 4-component vector of uint)
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Linked fragment stage:
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Shader version: 320
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Requested GL_KHR_shader_subgroup_basic
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0:? Sequence
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0:4 Function Definition: main( ( global void)
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0:4 Function Parameters:
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0:6 Sequence
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0:6 move second child to first child ( temp mediump 4-component vector of uint)
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0:6 'data' (layout( location=0) out mediump 4-component vector of uint)
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0:6 Construct uvec4 ( temp mediump 4-component vector of uint)
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0:6 'gl_SubgroupSize' ( flat in mediump uint SubgroupSize)
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0:6 'gl_SubgroupInvocationID' ( flat in mediump uint SubgroupInvocationID)
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0:6 Constant:
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0:6 0 (const uint)
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0:6 Constant:
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0:6 0 (const uint)
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0:? Linker Objects
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0:? 'data' (layout( location=0) out mediump 4-component vector of uint)
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