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60 lines
2.9 KiB

glsl.es320.subgroup.geom
Shader version: 320
Requested GL_KHR_shader_subgroup_basic
invocations = -1
max_vertices = 1
input primitive = points
output primitive = points
0:? Sequence
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 move second child to first child ( temp highp 4-component vector of uint)
0:12 indirect index (layout( column_major std430 offset=0) temp highp 4-component vector of uint)
0:12 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint)
0:12 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
0:12 Constant:
0:12 0 (const uint)
0:12 'gl_PrimitiveIDIn' ( in highp int PrimitiveID)
0:12 Construct uvec4 ( temp highp 4-component vector of uint)
0:12 'gl_SubgroupSize' ( in mediump uint SubgroupSize)
0:12 'gl_SubgroupInvocationID' ( in mediump uint SubgroupInvocationID)
0:12 Constant:
0:12 0 (const uint)
0:12 Constant:
0:12 0 (const uint)
0:? Linker Objects
0:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
Linked geometry stage:
Shader version: 320
Requested GL_KHR_shader_subgroup_basic
invocations = 1
max_vertices = 1
input primitive = points
output primitive = points
0:? Sequence
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 move second child to first child ( temp highp 4-component vector of uint)
0:12 indirect index (layout( column_major std430 offset=0) temp highp 4-component vector of uint)
0:12 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint)
0:12 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
0:12 Constant:
0:12 0 (const uint)
0:12 'gl_PrimitiveIDIn' ( in highp int PrimitiveID)
0:12 Construct uvec4 ( temp highp 4-component vector of uint)
0:12 'gl_SubgroupSize' ( in mediump uint SubgroupSize)
0:12 'gl_SubgroupInvocationID' ( in mediump uint SubgroupInvocationID)
0:12 Constant:
0:12 0 (const uint)
0:12 Constant:
0:12 0 (const uint)
0:? Linker Objects
0:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})