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58 lines
2.8 KiB
58 lines
2.8 KiB
glsl.es320.subgroup.tese
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Shader version: 320
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Requested GL_KHR_shader_subgroup_basic
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input primitive = isolines
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vertex spacing = none
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triangle order = none
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0:? Sequence
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0:9 Function Definition: main( ( global void)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 move second child to first child ( temp highp 4-component vector of uint)
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0:11 indirect index (layout( column_major std430 offset=0) temp highp 4-component vector of uint)
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0:11 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint)
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0:11 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
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0:11 Constant:
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0:11 0 (const uint)
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0:11 'gl_PrimitiveID' ( in highp int PrimitiveID)
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0:11 Construct uvec4 ( temp highp 4-component vector of uint)
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0:11 'gl_SubgroupSize' ( in mediump uint SubgroupSize)
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0:11 'gl_SubgroupInvocationID' ( in mediump uint SubgroupInvocationID)
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0:11 Constant:
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0:11 0 (const uint)
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0:11 Constant:
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0:11 0 (const uint)
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0:? Linker Objects
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0:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
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Linked tessellation evaluation stage:
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Shader version: 320
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Requested GL_KHR_shader_subgroup_basic
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input primitive = isolines
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vertex spacing = equal_spacing
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triangle order = ccw
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0:? Sequence
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0:9 Function Definition: main( ( global void)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 move second child to first child ( temp highp 4-component vector of uint)
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0:11 indirect index (layout( column_major std430 offset=0) temp highp 4-component vector of uint)
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0:11 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint)
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0:11 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
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0:11 Constant:
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0:11 0 (const uint)
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0:11 'gl_PrimitiveID' ( in highp int PrimitiveID)
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0:11 Construct uvec4 ( temp highp 4-component vector of uint)
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0:11 'gl_SubgroupSize' ( in mediump uint SubgroupSize)
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0:11 'gl_SubgroupInvocationID' ( in mediump uint SubgroupInvocationID)
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0:11 Constant:
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0:11 0 (const uint)
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0:11 Constant:
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0:11 0 (const uint)
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0:? Linker Objects
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0:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
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