You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
56 lines
2.9 KiB
56 lines
2.9 KiB
glsl.es320.subgroup.vert
|
|
Shader version: 320
|
|
Requested GL_KHR_shader_subgroup_basic
|
|
0:? Sequence
|
|
0:8 Function Definition: main( ( global void)
|
|
0:8 Function Parameters:
|
|
0:10 Sequence
|
|
0:10 move second child to first child ( temp highp 4-component vector of uint)
|
|
0:10 indirect index (layout( column_major std430 offset=0) temp highp 4-component vector of uint)
|
|
0:10 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint)
|
|
0:10 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
|
|
0:10 Constant:
|
|
0:10 0 (const uint)
|
|
0:10 'gl_VertexID' ( gl_VertexId highp int VertexId)
|
|
0:10 Construct uvec4 ( temp highp 4-component vector of uint)
|
|
0:10 'gl_SubgroupSize' ( in mediump uint SubgroupSize)
|
|
0:10 'gl_SubgroupInvocationID' ( in mediump uint SubgroupInvocationID)
|
|
0:10 Constant:
|
|
0:10 0 (const uint)
|
|
0:10 Constant:
|
|
0:10 0 (const uint)
|
|
0:? Linker Objects
|
|
0:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
|
|
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
|
|
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
|
|
|
|
|
|
Linked vertex stage:
|
|
|
|
|
|
Shader version: 320
|
|
Requested GL_KHR_shader_subgroup_basic
|
|
0:? Sequence
|
|
0:8 Function Definition: main( ( global void)
|
|
0:8 Function Parameters:
|
|
0:10 Sequence
|
|
0:10 move second child to first child ( temp highp 4-component vector of uint)
|
|
0:10 indirect index (layout( column_major std430 offset=0) temp highp 4-component vector of uint)
|
|
0:10 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint)
|
|
0:10 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
|
|
0:10 Constant:
|
|
0:10 0 (const uint)
|
|
0:10 'gl_VertexID' ( gl_VertexId highp int VertexId)
|
|
0:10 Construct uvec4 ( temp highp 4-component vector of uint)
|
|
0:10 'gl_SubgroupSize' ( in mediump uint SubgroupSize)
|
|
0:10 'gl_SubgroupInvocationID' ( in mediump uint SubgroupInvocationID)
|
|
0:10 Constant:
|
|
0:10 0 (const uint)
|
|
0:10 Constant:
|
|
0:10 0 (const uint)
|
|
0:? Linker Objects
|
|
0:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
|
|
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
|
|
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
|
|
|