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hlsl.aliasOpaque.frag
WARNING: AST will form illegal SPIR-V; need to transform to legalize
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
0:12 Function Parameters:
0:12 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
0:? Sequence
0:13 Branch: Return with expression
0:13 vector-scale ( temp 4-component vector of float)
0:13 a: direct index for structure ( temp float)
0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
0:13 Constant:
0:13 1 (const int)
0:13 texture ( temp 4-component vector of float)
0:13 Construct combined texture-sampler ( temp sampler2D)
0:13 tex: direct index for structure ( temp texture2D)
0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
0:13 Constant:
0:13 2 (const int)
0:13 ss: direct index for structure ( temp sampler)
0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
0:13 Constant:
0:13 0 (const int)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:17 Function Definition: @main( ( temp 4-component vector of float)
0:17 Function Parameters:
0:? Sequence
0:19 move second child to first child ( temp sampler)
0:19 ss: direct index for structure ( temp sampler)
0:19 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
0:19 Constant:
0:19 0 (const int)
0:19 'gss2' ( uniform sampler)
0:20 move second child to first child ( temp sampler)
0:20 ss: direct index for structure ( temp sampler)
0:20 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
0:20 Constant:
0:20 0 (const int)
0:20 'gss' ( uniform sampler)
0:21 move second child to first child ( temp texture2D)
0:21 tex: direct index for structure ( temp texture2D)
0:21 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
0:21 Constant:
0:21 2 (const int)
0:21 'gtex' ( uniform texture2D)
0:22 move second child to first child ( temp float)
0:22 a: direct index for structure ( temp float)
0:22 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
0:22 Constant:
0:22 1 (const int)
0:22 Constant:
0:22 3.000000
0:28 Branch: Return with expression
0:28 Function Call: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
0:28 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
0:17 Function Definition: main( ( temp void)
0:17 Function Parameters:
0:? Sequence
0:17 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:17 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'gss' ( uniform sampler)
0:? 'gss2' ( uniform sampler)
0:? 'gtex' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:12 Function Definition: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
0:12 Function Parameters:
0:12 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
0:? Sequence
0:13 Branch: Return with expression
0:13 vector-scale ( temp 4-component vector of float)
0:13 a: direct index for structure ( temp float)
0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
0:13 Constant:
0:13 1 (const int)
0:13 texture ( temp 4-component vector of float)
0:13 Construct combined texture-sampler ( temp sampler2D)
0:13 tex: direct index for structure ( temp texture2D)
0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
0:13 Constant:
0:13 2 (const int)
0:13 ss: direct index for structure ( temp sampler)
0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
0:13 Constant:
0:13 0 (const int)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:17 Function Definition: @main( ( temp 4-component vector of float)
0:17 Function Parameters:
0:? Sequence
0:19 move second child to first child ( temp sampler)
0:19 ss: direct index for structure ( temp sampler)
0:19 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
0:19 Constant:
0:19 0 (const int)
0:19 'gss2' ( uniform sampler)
0:20 move second child to first child ( temp sampler)
0:20 ss: direct index for structure ( temp sampler)
0:20 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
0:20 Constant:
0:20 0 (const int)
0:20 'gss' ( uniform sampler)
0:21 move second child to first child ( temp texture2D)
0:21 tex: direct index for structure ( temp texture2D)
0:21 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
0:21 Constant:
0:21 2 (const int)
0:21 'gtex' ( uniform texture2D)
0:22 move second child to first child ( temp float)
0:22 a: direct index for structure ( temp float)
0:22 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
0:22 Constant:
0:22 1 (const int)
0:22 Constant:
0:22 3.000000
0:28 Branch: Return with expression
0:28 Function Call: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
0:28 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
0:17 Function Definition: main( ( temp void)
0:17 Function Parameters:
0:? Sequence
0:17 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:17 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'gss' ( uniform sampler)
0:? 'gss2' ( uniform sampler)
0:? 'gtex' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 64
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 62
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "OS"
MemberName 9(OS) 0 "ss"
MemberName 9(OS) 1 "a"
MemberName 9(OS) 2 "tex"
Name 14 "osCall(struct-OS-p1-f1-t211;"
Name 13 "s"
Name 17 "@main("
Name 42 "os"
Name 44 "gss2"
Name 47 "gss"
Name 51 "gtex"
Name 56 "param"
Name 62 "@entryPointOutput"
Decorate 44(gss2) DescriptorSet 0
Decorate 44(gss2) Binding 1
Decorate 47(gss) DescriptorSet 0
Decorate 47(gss) Binding 0
Decorate 51(gtex) DescriptorSet 0
Decorate 51(gtex) Binding 2
Decorate 62(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeSampler
7: TypeFloat 32
8: TypeImage 7(float) 2D sampled format:Unknown
9(OS): TypeStruct 6 7(float) 8
10: TypePointer Function 9(OS)
11: TypeVector 7(float) 4
12: TypeFunction 11(fvec4) 10(ptr)
16: TypeFunction 11(fvec4)
19: TypeInt 32 1
20: 19(int) Constant 1
21: TypePointer Function 7(float)
24: 19(int) Constant 2
25: TypePointer Function 8
28: 19(int) Constant 0
29: TypePointer Function 6
32: TypeSampledImage 8
34: TypeVector 7(float) 2
35: 7(float) Constant 1045220557
36: 7(float) Constant 1050253722
37: 34(fvec2) ConstantComposite 35 36
43: TypePointer UniformConstant 6
44(gss2): 43(ptr) Variable UniformConstant
47(gss): 43(ptr) Variable UniformConstant
50: TypePointer UniformConstant 8
51(gtex): 50(ptr) Variable UniformConstant
54: 7(float) Constant 1077936128
61: TypePointer Output 11(fvec4)
62(@entryPointOutput): 61(ptr) Variable Output
4(main): 2 Function None 3
5: Label
63: 11(fvec4) FunctionCall 17(@main()
Store 62(@entryPointOutput) 63
Return
FunctionEnd
14(osCall(struct-OS-p1-f1-t211;): 11(fvec4) Function None 12
13(s): 10(ptr) FunctionParameter
15: Label
22: 21(ptr) AccessChain 13(s) 20
23: 7(float) Load 22
26: 25(ptr) AccessChain 13(s) 24
27: 8 Load 26
30: 29(ptr) AccessChain 13(s) 28
31: 6 Load 30
33: 32 SampledImage 27 31
38: 11(fvec4) ImageSampleImplicitLod 33 37
39: 11(fvec4) VectorTimesScalar 38 23
ReturnValue 39
FunctionEnd
17(@main(): 11(fvec4) Function None 16
18: Label
42(os): 10(ptr) Variable Function
56(param): 10(ptr) Variable Function
45: 6 Load 44(gss2)
46: 29(ptr) AccessChain 42(os) 28
Store 46 45
48: 6 Load 47(gss)
49: 29(ptr) AccessChain 42(os) 28
Store 49 48
52: 8 Load 51(gtex)
53: 25(ptr) AccessChain 42(os) 24
Store 53 52
55: 21(ptr) AccessChain 42(os) 20
Store 55 54
57: 9(OS) Load 42(os)
Store 56(param) 57
58: 11(fvec4) FunctionCall 14(osCall(struct-OS-p1-f1-t211;) 56(param)
ReturnValue 58
FunctionEnd