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hlsl.array.flatten.frag
WARNING: AST will form illegal SPIR-V; need to transform to legalize
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:17 Function Definition: TestFn1( ( temp 4-component vector of float)
0:17 Function Parameters:
0:? Sequence
0:18 Branch: Return with expression
0:18 texture ( temp 4-component vector of float)
0:18 Construct combined texture-sampler ( temp sampler1D)
0:? 'g_tex[1]' ( uniform texture1D)
0:? 'g_samp[1]' ( uniform sampler)
0:18 Constant:
0:18 0.200000
0:22 Function Definition: TestFn2(t11[3];p1[3]; ( temp 4-component vector of float)
0:22 Function Parameters:
0:22 'l_tex' ( in 3-element array of texture1D)
0:22 'l_samp' ( in 3-element array of sampler)
0:? Sequence
0:23 Branch: Return with expression
0:23 texture ( temp 4-component vector of float)
0:23 Construct combined texture-sampler ( temp sampler1D)
0:23 direct index ( temp texture1D)
0:23 'l_tex' ( in 3-element array of texture1D)
0:23 Constant:
0:23 2 (const int)
0:23 direct index ( temp sampler)
0:23 'l_samp' ( in 3-element array of sampler)
0:23 Constant:
0:23 2 (const int)
0:23 Constant:
0:23 0.200000
0:26 Sequence
0:26 move second child to first child ( temp 5-element array of int)
0:26 'not_flattened_a' ( global 5-element array of int)
0:26 Constant:
0:26 1 (const int)
0:26 2 (const int)
0:26 3 (const int)
0:26 4 (const int)
0:26 5 (const int)
0:31 Function Definition: @main(struct-PS_OUTPUT-vf41; ( temp void)
0:31 Function Parameters:
0:31 'ps_output' ( out structure{ temp 4-component vector of float color})
0:? Sequence
0:33 Sequence
0:33 Sequence
0:33 move second child to first child ( temp sampler)
0:33 direct index ( temp sampler)
0:33 'local_sampler_array' ( temp 3-element array of sampler)
0:33 Constant:
0:33 0 (const int)
0:? 'g_samp[0]' ( uniform sampler)
0:33 move second child to first child ( temp sampler)
0:33 direct index ( temp sampler)
0:33 'local_sampler_array' ( temp 3-element array of sampler)
0:33 Constant:
0:33 1 (const int)
0:? 'g_samp[1]' ( uniform sampler)
0:33 move second child to first child ( temp sampler)
0:33 direct index ( temp sampler)
0:33 'local_sampler_array' ( temp 3-element array of sampler)
0:33 Constant:
0:33 2 (const int)
0:? 'g_samp[2]' ( uniform sampler)
0:34 Sequence
0:34 Sequence
0:34 move second child to first child ( temp texture1D)
0:34 direct index ( temp texture1D)
0:34 'local_texture_array' ( temp 3-element array of texture1D)
0:34 Constant:
0:34 0 (const int)
0:? 'g_tex[0]' ( uniform texture1D)
0:34 move second child to first child ( temp texture1D)
0:34 direct index ( temp texture1D)
0:34 'local_texture_array' ( temp 3-element array of texture1D)
0:34 Constant:
0:34 1 (const int)
0:? 'g_tex[1]' ( uniform texture1D)
0:34 move second child to first child ( temp texture1D)
0:34 direct index ( temp texture1D)
0:34 'local_texture_array' ( temp 3-element array of texture1D)
0:34 Constant:
0:34 2 (const int)
0:? 'g_tex[2]' ( uniform texture1D)
0:35 Sequence
0:35 move second child to first child ( temp 4-element array of float)
0:35 'local_float_array' ( temp 4-element array of float)
0:35 g_floats: direct index for structure ( uniform 4-element array of float)
0:35 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 3X3 matrix of float g_mats, layout( binding=10) uniform 4-element array of 3X3 matrix of float g_mats_explicit, uniform 4-element array of float g_floats})
0:35 Constant:
0:35 2 (const uint)
0:37 move second child to first child ( temp 4-component vector of float)
0:37 color: direct index for structure ( temp 4-component vector of float)
0:37 'ps_output' ( out structure{ temp 4-component vector of float color})
0:37 Constant:
0:37 0 (const int)
0:37 add ( temp 4-component vector of float)
0:37 Function Call: TestFn1( ( temp 4-component vector of float)
0:37 Function Call: TestFn2(t11[3];p1[3]; ( temp 4-component vector of float)
0:37 Comma ( temp 3-element array of texture1D)
0:37 Sequence
0:37 move second child to first child ( temp texture1D)
0:37 direct index ( temp texture1D)
0:37 'aggShadow' ( temp 3-element array of texture1D)
0:37 Constant:
0:37 0 (const int)
0:? 'g_tex[0]' ( uniform texture1D)
0:37 move second child to first child ( temp texture1D)
0:37 direct index ( temp texture1D)
0:37 'aggShadow' ( temp 3-element array of texture1D)
0:37 Constant:
0:37 1 (const int)
0:? 'g_tex[1]' ( uniform texture1D)
0:37 move second child to first child ( temp texture1D)
0:37 direct index ( temp texture1D)
0:37 'aggShadow' ( temp 3-element array of texture1D)
0:37 Constant:
0:37 2 (const int)
0:? 'g_tex[2]' ( uniform texture1D)
0:37 'aggShadow' ( temp 3-element array of texture1D)
0:37 Comma ( temp 3-element array of sampler)
0:37 Sequence
0:37 move second child to first child ( temp sampler)
0:37 direct index ( temp sampler)
0:37 'aggShadow' ( temp 3-element array of sampler)
0:37 Constant:
0:37 0 (const int)
0:? 'g_samp[0]' ( uniform sampler)
0:37 move second child to first child ( temp sampler)
0:37 direct index ( temp sampler)
0:37 'aggShadow' ( temp 3-element array of sampler)
0:37 Constant:
0:37 1 (const int)
0:? 'g_samp[1]' ( uniform sampler)
0:37 move second child to first child ( temp sampler)
0:37 direct index ( temp sampler)
0:37 'aggShadow' ( temp 3-element array of sampler)
0:37 Constant:
0:37 2 (const int)
0:? 'g_samp[2]' ( uniform sampler)
0:37 'aggShadow' ( temp 3-element array of sampler)
0:31 Function Definition: main( ( temp void)
0:31 Function Parameters:
0:? Sequence
0:31 Function Call: @main(struct-PS_OUTPUT-vf41; ( temp void)
0:? 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of float)
0:? 'ps_output.color' (layout( location=0) out 4-component vector of float)
0:31 color: direct index for structure ( temp 4-component vector of float)
0:? 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:31 Constant:
0:31 0 (const int)
0:? Linker Objects
0:? 'g_tex[0]' ( uniform texture1D)
0:? 'g_tex[1]' ( uniform texture1D)
0:? 'g_tex[2]' ( uniform texture1D)
0:? 'g_tex_explicit[0]' (layout( binding=1) uniform texture1D)
0:? 'g_tex_explicit[1]' (layout( binding=2) uniform texture1D)
0:? 'g_tex_explicit[2]' (layout( binding=3) uniform texture1D)
0:? 'g_samp[0]' ( uniform sampler)
0:? 'g_samp[1]' ( uniform sampler)
0:? 'g_samp[2]' ( uniform sampler)
0:? 'g_samp_explicit[0]' (layout( binding=5) uniform sampler)
0:? 'g_samp_explicit[1]' (layout( binding=6) uniform sampler)
0:? 'g_samp_explicit[2]' (layout( binding=7) uniform sampler)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 3X3 matrix of float g_mats, layout( binding=10) uniform 4-element array of 3X3 matrix of float g_mats_explicit, uniform 4-element array of float g_floats})
0:? 'not_flattened_a' ( global 5-element array of int)
0:? 'ps_output.color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:17 Function Definition: TestFn1( ( temp 4-component vector of float)
0:17 Function Parameters:
0:? Sequence
0:18 Branch: Return with expression
0:18 texture ( temp 4-component vector of float)
0:18 Construct combined texture-sampler ( temp sampler1D)
0:? 'g_tex[1]' ( uniform texture1D)
0:? 'g_samp[1]' ( uniform sampler)
0:18 Constant:
0:18 0.200000
0:22 Function Definition: TestFn2(t11[3];p1[3]; ( temp 4-component vector of float)
0:22 Function Parameters:
0:22 'l_tex' ( in 3-element array of texture1D)
0:22 'l_samp' ( in 3-element array of sampler)
0:? Sequence
0:23 Branch: Return with expression
0:23 texture ( temp 4-component vector of float)
0:23 Construct combined texture-sampler ( temp sampler1D)
0:23 direct index ( temp texture1D)
0:23 'l_tex' ( in 3-element array of texture1D)
0:23 Constant:
0:23 2 (const int)
0:23 direct index ( temp sampler)
0:23 'l_samp' ( in 3-element array of sampler)
0:23 Constant:
0:23 2 (const int)
0:23 Constant:
0:23 0.200000
0:26 Sequence
0:26 move second child to first child ( temp 5-element array of int)
0:26 'not_flattened_a' ( global 5-element array of int)
0:26 Constant:
0:26 1 (const int)
0:26 2 (const int)
0:26 3 (const int)
0:26 4 (const int)
0:26 5 (const int)
0:31 Function Definition: @main(struct-PS_OUTPUT-vf41; ( temp void)
0:31 Function Parameters:
0:31 'ps_output' ( out structure{ temp 4-component vector of float color})
0:? Sequence
0:33 Sequence
0:33 Sequence
0:33 move second child to first child ( temp sampler)
0:33 direct index ( temp sampler)
0:33 'local_sampler_array' ( temp 3-element array of sampler)
0:33 Constant:
0:33 0 (const int)
0:? 'g_samp[0]' ( uniform sampler)
0:33 move second child to first child ( temp sampler)
0:33 direct index ( temp sampler)
0:33 'local_sampler_array' ( temp 3-element array of sampler)
0:33 Constant:
0:33 1 (const int)
0:? 'g_samp[1]' ( uniform sampler)
0:33 move second child to first child ( temp sampler)
0:33 direct index ( temp sampler)
0:33 'local_sampler_array' ( temp 3-element array of sampler)
0:33 Constant:
0:33 2 (const int)
0:? 'g_samp[2]' ( uniform sampler)
0:34 Sequence
0:34 Sequence
0:34 move second child to first child ( temp texture1D)
0:34 direct index ( temp texture1D)
0:34 'local_texture_array' ( temp 3-element array of texture1D)
0:34 Constant:
0:34 0 (const int)
0:? 'g_tex[0]' ( uniform texture1D)
0:34 move second child to first child ( temp texture1D)
0:34 direct index ( temp texture1D)
0:34 'local_texture_array' ( temp 3-element array of texture1D)
0:34 Constant:
0:34 1 (const int)
0:? 'g_tex[1]' ( uniform texture1D)
0:34 move second child to first child ( temp texture1D)
0:34 direct index ( temp texture1D)
0:34 'local_texture_array' ( temp 3-element array of texture1D)
0:34 Constant:
0:34 2 (const int)
0:? 'g_tex[2]' ( uniform texture1D)
0:35 Sequence
0:35 move second child to first child ( temp 4-element array of float)
0:35 'local_float_array' ( temp 4-element array of float)
0:35 g_floats: direct index for structure ( uniform 4-element array of float)
0:35 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 3X3 matrix of float g_mats, layout( binding=10) uniform 4-element array of 3X3 matrix of float g_mats_explicit, uniform 4-element array of float g_floats})
0:35 Constant:
0:35 2 (const uint)
0:37 move second child to first child ( temp 4-component vector of float)
0:37 color: direct index for structure ( temp 4-component vector of float)
0:37 'ps_output' ( out structure{ temp 4-component vector of float color})
0:37 Constant:
0:37 0 (const int)
0:37 add ( temp 4-component vector of float)
0:37 Function Call: TestFn1( ( temp 4-component vector of float)
0:37 Function Call: TestFn2(t11[3];p1[3]; ( temp 4-component vector of float)
0:37 Comma ( temp 3-element array of texture1D)
0:37 Sequence
0:37 move second child to first child ( temp texture1D)
0:37 direct index ( temp texture1D)
0:37 'aggShadow' ( temp 3-element array of texture1D)
0:37 Constant:
0:37 0 (const int)
0:? 'g_tex[0]' ( uniform texture1D)
0:37 move second child to first child ( temp texture1D)
0:37 direct index ( temp texture1D)
0:37 'aggShadow' ( temp 3-element array of texture1D)
0:37 Constant:
0:37 1 (const int)
0:? 'g_tex[1]' ( uniform texture1D)
0:37 move second child to first child ( temp texture1D)
0:37 direct index ( temp texture1D)
0:37 'aggShadow' ( temp 3-element array of texture1D)
0:37 Constant:
0:37 2 (const int)
0:? 'g_tex[2]' ( uniform texture1D)
0:37 'aggShadow' ( temp 3-element array of texture1D)
0:37 Comma ( temp 3-element array of sampler)
0:37 Sequence
0:37 move second child to first child ( temp sampler)
0:37 direct index ( temp sampler)
0:37 'aggShadow' ( temp 3-element array of sampler)
0:37 Constant:
0:37 0 (const int)
0:? 'g_samp[0]' ( uniform sampler)
0:37 move second child to first child ( temp sampler)
0:37 direct index ( temp sampler)
0:37 'aggShadow' ( temp 3-element array of sampler)
0:37 Constant:
0:37 1 (const int)
0:? 'g_samp[1]' ( uniform sampler)
0:37 move second child to first child ( temp sampler)
0:37 direct index ( temp sampler)
0:37 'aggShadow' ( temp 3-element array of sampler)
0:37 Constant:
0:37 2 (const int)
0:? 'g_samp[2]' ( uniform sampler)
0:37 'aggShadow' ( temp 3-element array of sampler)
0:31 Function Definition: main( ( temp void)
0:31 Function Parameters:
0:? Sequence
0:31 Function Call: @main(struct-PS_OUTPUT-vf41; ( temp void)
0:? 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of float)
0:? 'ps_output.color' (layout( location=0) out 4-component vector of float)
0:31 color: direct index for structure ( temp 4-component vector of float)
0:? 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:31 Constant:
0:31 0 (const int)
0:? Linker Objects
0:? 'g_tex[0]' ( uniform texture1D)
0:? 'g_tex[1]' ( uniform texture1D)
0:? 'g_tex[2]' ( uniform texture1D)
0:? 'g_tex_explicit[0]' (layout( binding=1) uniform texture1D)
0:? 'g_tex_explicit[1]' (layout( binding=2) uniform texture1D)
0:? 'g_tex_explicit[2]' (layout( binding=3) uniform texture1D)
0:? 'g_samp[0]' ( uniform sampler)
0:? 'g_samp[1]' ( uniform sampler)
0:? 'g_samp[2]' ( uniform sampler)
0:? 'g_samp_explicit[0]' (layout( binding=5) uniform sampler)
0:? 'g_samp_explicit[1]' (layout( binding=6) uniform sampler)
0:? 'g_samp_explicit[2]' (layout( binding=7) uniform sampler)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 3X3 matrix of float g_mats, layout( binding=10) uniform 4-element array of 3X3 matrix of float g_mats_explicit, uniform 4-element array of float g_floats})
0:? 'not_flattened_a' ( global 5-element array of int)
0:? 'ps_output.color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 143
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 134
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "TestFn1("
Name 22 "TestFn2(t11[3];p1[3];"
Name 20 "l_tex"
Name 21 "l_samp"
Name 24 "PS_OUTPUT"
MemberName 24(PS_OUTPUT) 0 "color"
Name 28 "@main(struct-PS_OUTPUT-vf41;"
Name 27 "ps_output"
Name 34 "not_flattened_a"
Name 42 "g_tex[1]"
Name 45 "g_samp[1]"
Name 63 "local_sampler_array"
Name 65 "g_samp[0]"
Name 70 "g_samp[2]"
Name 73 "local_texture_array"
Name 74 "g_tex[0]"
Name 79 "g_tex[2]"
Name 85 "local_float_array"
Name 91 "$Global"
MemberName 91($Global) 0 "g_mats"
MemberName 91($Global) 1 "g_mats_explicit"
MemberName 91($Global) 2 "g_floats"
Name 93 ""
Name 107 "aggShadow"
Name 114 "aggShadow"
Name 121 "param"
Name 123 "param"
Name 129 "ps_output"
Name 130 "param"
Name 134 "ps_output.color"
Name 137 "g_tex_explicit[0]"
Name 138 "g_tex_explicit[1]"
Name 139 "g_tex_explicit[2]"
Name 140 "g_samp_explicit[0]"
Name 141 "g_samp_explicit[1]"
Name 142 "g_samp_explicit[2]"
Decorate 42(g_tex[1]) DescriptorSet 0
Decorate 42(g_tex[1]) Binding 4
Decorate 45(g_samp[1]) DescriptorSet 0
Decorate 45(g_samp[1]) Binding 10
Decorate 65(g_samp[0]) DescriptorSet 0
Decorate 65(g_samp[0]) Binding 9
Decorate 70(g_samp[2]) DescriptorSet 0
Decorate 70(g_samp[2]) Binding 11
Decorate 74(g_tex[0]) DescriptorSet 0
Decorate 74(g_tex[0]) Binding 0
Decorate 79(g_tex[2]) DescriptorSet 0
Decorate 79(g_tex[2]) Binding 8
Decorate 88 ArrayStride 48
Decorate 89 ArrayStride 48
Decorate 90 ArrayStride 16
MemberDecorate 91($Global) 0 RowMajor
MemberDecorate 91($Global) 0 Offset 0
MemberDecorate 91($Global) 0 MatrixStride 16
MemberDecorate 91($Global) 1 RowMajor
MemberDecorate 91($Global) 1 Offset 192
MemberDecorate 91($Global) 1 MatrixStride 16
MemberDecorate 91($Global) 2 Offset 384
Decorate 91($Global) Block
Decorate 93 DescriptorSet 0
Decorate 93 Binding 12
Decorate 134(ps_output.color) Location 0
Decorate 137(g_tex_explicit[0]) DescriptorSet 0
Decorate 137(g_tex_explicit[0]) Binding 1
Decorate 138(g_tex_explicit[1]) DescriptorSet 0
Decorate 138(g_tex_explicit[1]) Binding 2
Decorate 139(g_tex_explicit[2]) DescriptorSet 0
Decorate 139(g_tex_explicit[2]) Binding 3
Decorate 140(g_samp_explicit[0]) DescriptorSet 0
Decorate 140(g_samp_explicit[0]) Binding 5
Decorate 141(g_samp_explicit[1]) DescriptorSet 0
Decorate 141(g_samp_explicit[1]) Binding 6
Decorate 142(g_samp_explicit[2]) DescriptorSet 0
Decorate 142(g_samp_explicit[2]) Binding 7
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypeImage 6(float) 1D sampled format:Unknown
12: TypeInt 32 0
13: 12(int) Constant 3
14: TypeArray 11 13
15: TypePointer Function 14
16: TypeSampler
17: TypeArray 16 13
18: TypePointer Function 17
19: TypeFunction 7(fvec4) 15(ptr) 18(ptr)
24(PS_OUTPUT): TypeStruct 7(fvec4)
25: TypePointer Function 24(PS_OUTPUT)
26: TypeFunction 2 25(ptr)
30: TypeInt 32 1
31: 12(int) Constant 5
32: TypeArray 30(int) 31
33: TypePointer Private 32
34(not_flattened_a): 33(ptr) Variable Private
35: 30(int) Constant 1
36: 30(int) Constant 2
37: 30(int) Constant 3
38: 30(int) Constant 4
39: 30(int) Constant 5
40: 32 ConstantComposite 35 36 37 38 39
41: TypePointer UniformConstant 11
42(g_tex[1]): 41(ptr) Variable UniformConstant
44: TypePointer UniformConstant 16
45(g_samp[1]): 44(ptr) Variable UniformConstant
47: TypeSampledImage 11
49: 6(float) Constant 1045220557
53: TypePointer Function 11
56: TypePointer Function 16
64: 30(int) Constant 0
65(g_samp[0]): 44(ptr) Variable UniformConstant
70(g_samp[2]): 44(ptr) Variable UniformConstant
74(g_tex[0]): 41(ptr) Variable UniformConstant
79(g_tex[2]): 41(ptr) Variable UniformConstant
82: 12(int) Constant 4
83: TypeArray 6(float) 82
84: TypePointer Function 83
86: TypeVector 6(float) 3
87: TypeMatrix 86(fvec3) 3
88: TypeArray 87 82
89: TypeArray 87 82
90: TypeArray 6(float) 82
91($Global): TypeStruct 88 89 90
92: TypePointer Uniform 91($Global)
93: 92(ptr) Variable Uniform
94: TypePointer Uniform 90
98: TypePointer Function 6(float)
127: TypePointer Function 7(fvec4)
133: TypePointer Output 7(fvec4)
134(ps_output.color): 133(ptr) Variable Output
137(g_tex_explicit[0]): 41(ptr) Variable UniformConstant
138(g_tex_explicit[1]): 41(ptr) Variable UniformConstant
139(g_tex_explicit[2]): 41(ptr) Variable UniformConstant
140(g_samp_explicit[0]): 44(ptr) Variable UniformConstant
141(g_samp_explicit[1]): 44(ptr) Variable UniformConstant
142(g_samp_explicit[2]): 44(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
129(ps_output): 25(ptr) Variable Function
130(param): 25(ptr) Variable Function
Store 34(not_flattened_a) 40
131: 2 FunctionCall 28(@main(struct-PS_OUTPUT-vf41;) 130(param)
132:24(PS_OUTPUT) Load 130(param)
Store 129(ps_output) 132
135: 127(ptr) AccessChain 129(ps_output) 64
136: 7(fvec4) Load 135
Store 134(ps_output.color) 136
Return
FunctionEnd
9(TestFn1(): 7(fvec4) Function None 8
10: Label
43: 11 Load 42(g_tex[1])
46: 16 Load 45(g_samp[1])
48: 47 SampledImage 43 46
50: 7(fvec4) ImageSampleImplicitLod 48 49
ReturnValue 50
FunctionEnd
22(TestFn2(t11[3];p1[3];): 7(fvec4) Function None 19
20(l_tex): 15(ptr) FunctionParameter
21(l_samp): 18(ptr) FunctionParameter
23: Label
54: 53(ptr) AccessChain 20(l_tex) 36
55: 11 Load 54
57: 56(ptr) AccessChain 21(l_samp) 36
58: 16 Load 57
59: 47 SampledImage 55 58
60: 7(fvec4) ImageSampleImplicitLod 59 49
ReturnValue 60
FunctionEnd
28(@main(struct-PS_OUTPUT-vf41;): 2 Function None 26
27(ps_output): 25(ptr) FunctionParameter
29: Label
63(local_sampler_array): 18(ptr) Variable Function
73(local_texture_array): 15(ptr) Variable Function
85(local_float_array): 84(ptr) Variable Function
107(aggShadow): 15(ptr) Variable Function
114(aggShadow): 18(ptr) Variable Function
121(param): 15(ptr) Variable Function
123(param): 18(ptr) Variable Function
66: 16 Load 65(g_samp[0])
67: 56(ptr) AccessChain 63(local_sampler_array) 64
Store 67 66
68: 16 Load 45(g_samp[1])
69: 56(ptr) AccessChain 63(local_sampler_array) 35
Store 69 68
71: 16 Load 70(g_samp[2])
72: 56(ptr) AccessChain 63(local_sampler_array) 36
Store 72 71
75: 11 Load 74(g_tex[0])
76: 53(ptr) AccessChain 73(local_texture_array) 64
Store 76 75
77: 11 Load 42(g_tex[1])
78: 53(ptr) AccessChain 73(local_texture_array) 35
Store 78 77
80: 11 Load 79(g_tex[2])
81: 53(ptr) AccessChain 73(local_texture_array) 36
Store 81 80
95: 94(ptr) AccessChain 93 36
96: 90 Load 95
97: 6(float) CompositeExtract 96 0
99: 98(ptr) AccessChain 85(local_float_array) 64
Store 99 97
100: 6(float) CompositeExtract 96 1
101: 98(ptr) AccessChain 85(local_float_array) 35
Store 101 100
102: 6(float) CompositeExtract 96 2
103: 98(ptr) AccessChain 85(local_float_array) 36
Store 103 102
104: 6(float) CompositeExtract 96 3
105: 98(ptr) AccessChain 85(local_float_array) 37
Store 105 104
106: 7(fvec4) FunctionCall 9(TestFn1()
108: 11 Load 74(g_tex[0])
109: 53(ptr) AccessChain 107(aggShadow) 64
Store 109 108
110: 11 Load 42(g_tex[1])
111: 53(ptr) AccessChain 107(aggShadow) 35
Store 111 110
112: 11 Load 79(g_tex[2])
113: 53(ptr) AccessChain 107(aggShadow) 36
Store 113 112
115: 16 Load 65(g_samp[0])
116: 56(ptr) AccessChain 114(aggShadow) 64
Store 116 115
117: 16 Load 45(g_samp[1])
118: 56(ptr) AccessChain 114(aggShadow) 35
Store 118 117
119: 16 Load 70(g_samp[2])
120: 56(ptr) AccessChain 114(aggShadow) 36
Store 120 119
122: 14 Load 107(aggShadow)
Store 121(param) 122
124: 17 Load 114(aggShadow)
Store 123(param) 124
125: 7(fvec4) FunctionCall 22(TestFn2(t11[3];p1[3];) 121(param) 123(param)
126: 7(fvec4) FAdd 106 125
128: 127(ptr) AccessChain 27(ps_output) 64
Store 128 126
Return
FunctionEnd