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hlsl.array.implicit-size.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Sequence
0:3 move second child to first child ( temp 5-element array of float)
0:3 'g_array' ( global 5-element array of float)
0:3 Constant:
0:3 1.000000
0:3 2.000000
0:3 3.000000
0:3 4.000000
0:3 5.000000
0:6 Sequence
0:6 move second child to first child ( temp 7-element array of float)
0:6 'g_array_unused' ( global 7-element array of float)
0:6 Constant:
0:6 1.000000
0:6 2.000000
0:6 3.000000
0:6 4.000000
0:6 5.000000
0:6 6.000000
0:6 7.000000
0:12 Sequence
0:12 move second child to first child ( temp 2-element array of structure{ temp int i, temp float f})
0:12 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f})
0:12 Constant:
0:12 1 (const int)
0:12 2.000000
0:12 3 (const int)
0:12 4.000000
0:26 Function Definition: main(struct-PS_OUTPUT-vf41; ( temp void)
0:26 Function Parameters:
0:26 'ps_output' ( out structure{ temp 4-component vector of float color})
0:? Sequence
0:28 Sequence
0:28 move second child to first child ( temp 3-element array of float)
0:28 'l_array' ( temp 3-element array of float)
0:28 Constant:
0:28 1.000000
0:28 2.000000
0:28 3.000000
0:31 move second child to first child ( temp 4-component vector of float)
0:31 color: direct index for structure ( temp 4-component vector of float)
0:31 'ps_output' ( out structure{ temp 4-component vector of float color})
0:31 Constant:
0:31 0 (const int)
0:31 Construct vec4 ( temp 4-component vector of float)
0:31 add ( temp float)
0:31 add ( temp float)
0:31 add ( temp float)
0:31 add ( temp float)
0:31 direct index ( temp float)
0:31 'g_array' ( global 5-element array of float)
0:31 Constant:
0:31 0 (const int)
0:31 direct index ( temp float)
0:31 'g_array' ( global 5-element array of float)
0:31 Constant:
0:31 4 (const int)
0:31 direct index ( temp float)
0:31 'l_array' ( temp 3-element array of float)
0:31 Constant:
0:31 1 (const int)
0:31 f: direct index for structure ( temp float)
0:31 direct index ( temp structure{ temp int i, temp float f})
0:31 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f})
0:31 Constant:
0:31 0 (const int)
0:31 Constant:
0:31 1 (const int)
0:31 indirect index ( temp float)
0:31 'g_array' ( global 5-element array of float)
0:31 'idx' ( temp int)
0:? Linker Objects
0:? 'g_array' ( global 5-element array of float)
0:? 'g_array_unused' ( global 7-element array of float)
0:? 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f})
Linked fragment stage:
WARNING: Linking fragment stage: Entry point not found
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Sequence
0:3 move second child to first child ( temp 5-element array of float)
0:3 'g_array' ( global 5-element array of float)
0:3 Constant:
0:3 1.000000
0:3 2.000000
0:3 3.000000
0:3 4.000000
0:3 5.000000
0:6 Sequence
0:6 move second child to first child ( temp 7-element array of float)
0:6 'g_array_unused' ( global 7-element array of float)
0:6 Constant:
0:6 1.000000
0:6 2.000000
0:6 3.000000
0:6 4.000000
0:6 5.000000
0:6 6.000000
0:6 7.000000
0:12 Sequence
0:12 move second child to first child ( temp 2-element array of structure{ temp int i, temp float f})
0:12 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f})
0:12 Constant:
0:12 1 (const int)
0:12 2.000000
0:12 3 (const int)
0:12 4.000000
0:26 Function Definition: main(struct-PS_OUTPUT-vf41; ( temp void)
0:26 Function Parameters:
0:26 'ps_output' ( out structure{ temp 4-component vector of float color})
0:? Sequence
0:28 Sequence
0:28 move second child to first child ( temp 3-element array of float)
0:28 'l_array' ( temp 3-element array of float)
0:28 Constant:
0:28 1.000000
0:28 2.000000
0:28 3.000000
0:31 move second child to first child ( temp 4-component vector of float)
0:31 color: direct index for structure ( temp 4-component vector of float)
0:31 'ps_output' ( out structure{ temp 4-component vector of float color})
0:31 Constant:
0:31 0 (const int)
0:31 Construct vec4 ( temp 4-component vector of float)
0:31 add ( temp float)
0:31 add ( temp float)
0:31 add ( temp float)
0:31 add ( temp float)
0:31 direct index ( temp float)
0:31 'g_array' ( global 5-element array of float)
0:31 Constant:
0:31 0 (const int)
0:31 direct index ( temp float)
0:31 'g_array' ( global 5-element array of float)
0:31 Constant:
0:31 4 (const int)
0:31 direct index ( temp float)
0:31 'l_array' ( temp 3-element array of float)
0:31 Constant:
0:31 1 (const int)
0:31 f: direct index for structure ( temp float)
0:31 direct index ( temp structure{ temp int i, temp float f})
0:31 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f})
0:31 Constant:
0:31 0 (const int)
0:31 Constant:
0:31 1 (const int)
0:31 indirect index ( temp float)
0:31 'g_array' ( global 5-element array of float)
0:31 'idx' ( temp int)
0:? Linker Objects
0:? 'g_array' ( global 5-element array of float)
0:? 'g_array_unused' ( global 7-element array of float)
0:? 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f})
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 72
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction"
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "color"
Name 12 "main(struct-PS_OUTPUT-vf41;"
Name 11 "ps_output"
Name 18 "g_array"
Name 28 "g_array_unused"
Name 33 "mystruct"
MemberName 33(mystruct) 0 "i"
MemberName 33(mystruct) 1 "f"
Name 37 "g_mystruct"
Name 46 "l_array"
Name 64 "idx"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4)
9: TypePointer Function 8(PS_OUTPUT)
10: TypeFunction 2 9(ptr)
14: TypeInt 32 0
15: 14(int) Constant 5
16: TypeArray 6(float) 15
17: TypePointer Private 16
18(g_array): 17(ptr) Variable Private
19: 6(float) Constant 1065353216
20: 6(float) Constant 1073741824
21: 6(float) Constant 1077936128
22: 6(float) Constant 1082130432
23: 6(float) Constant 1084227584
24: 16 ConstantComposite 19 20 21 22 23
25: 14(int) Constant 7
26: TypeArray 6(float) 25
27: TypePointer Private 26
28(g_array_unused): 27(ptr) Variable Private
29: 6(float) Constant 1086324736
30: 6(float) Constant 1088421888
31: 26 ConstantComposite 19 20 21 22 23 29 30
32: TypeInt 32 1
33(mystruct): TypeStruct 32(int) 6(float)
34: 14(int) Constant 2
35: TypeArray 33(mystruct) 34
36: TypePointer Private 35
37(g_mystruct): 36(ptr) Variable Private
38: 32(int) Constant 1
39:33(mystruct) ConstantComposite 38 20
40: 32(int) Constant 3
41:33(mystruct) ConstantComposite 40 22
42: 35 ConstantComposite 39 41
43: 14(int) Constant 3
44: TypeArray 6(float) 43
45: TypePointer Function 44
47: 44 ConstantComposite 19 20 21
48: 32(int) Constant 0
49: TypePointer Private 6(float)
52: 32(int) Constant 4
56: TypePointer Function 6(float)
63: TypePointer Function 32(int)
70: TypePointer Function 7(fvec4)
4(PixelShaderFunction): 2 Function None 3
5: Label
Store 18(g_array) 24
Store 28(g_array_unused) 31
Store 37(g_mystruct) 42
Return
FunctionEnd
12(main(struct-PS_OUTPUT-vf41;): 2 Function None 10
11(ps_output): 9(ptr) FunctionParameter
13: Label
46(l_array): 45(ptr) Variable Function
64(idx): 63(ptr) Variable Function
Store 46(l_array) 47
50: 49(ptr) AccessChain 18(g_array) 48
51: 6(float) Load 50
53: 49(ptr) AccessChain 18(g_array) 52
54: 6(float) Load 53
55: 6(float) FAdd 51 54
57: 56(ptr) AccessChain 46(l_array) 38
58: 6(float) Load 57
59: 6(float) FAdd 55 58
60: 49(ptr) AccessChain 37(g_mystruct) 48 38
61: 6(float) Load 60
62: 6(float) FAdd 59 61
65: 32(int) Load 64(idx)
66: 49(ptr) AccessChain 18(g_array) 65
67: 6(float) Load 66
68: 6(float) FAdd 62 67
69: 7(fvec4) CompositeConstruct 68 68 68 68
71: 70(ptr) AccessChain 11(ps_output) 48
Store 71 69
Return
FunctionEnd