You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
226 lines
11 KiB
226 lines
11 KiB
hlsl.array.multidim.frag
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
|
|
0:10 Function Parameters:
|
|
0:? Sequence
|
|
0:14 move second child to first child ( temp 4-component vector of float)
|
|
0:14 direct index ( temp 4-component vector of float)
|
|
0:14 direct index ( temp 3-element array of 4-component vector of float)
|
|
0:14 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float)
|
|
0:14 Constant:
|
|
0:14 1 (const int)
|
|
0:14 Constant:
|
|
0:14 2 (const int)
|
|
0:14 Construct vec4 ( temp 4-component vector of float)
|
|
0:14 direct index ( temp float)
|
|
0:14 direct index ( temp 3-element array of float)
|
|
0:14 direct index ( temp 4-element array of 3-element array of float)
|
|
0:14 float_array: direct index for structure ( uniform 5-element array of 4-element array of 3-element array of float)
|
|
0:14 'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array})
|
|
0:14 Constant:
|
|
0:14 0 (const uint)
|
|
0:14 Constant:
|
|
0:14 2 (const int)
|
|
0:14 Constant:
|
|
0:14 3 (const int)
|
|
0:14 Constant:
|
|
0:14 1 (const int)
|
|
0:15 move second child to first child ( temp 3-element array of 4-component vector of float)
|
|
0:15 direct index ( temp 3-element array of 4-component vector of float)
|
|
0:15 'float4_array_2' ( temp 5-element array of 3-element array of 4-component vector of float)
|
|
0:15 Constant:
|
|
0:15 1 (const int)
|
|
0:15 direct index ( temp 3-element array of 4-component vector of float)
|
|
0:15 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float)
|
|
0:15 Constant:
|
|
0:15 0 (const int)
|
|
0:18 move second child to first child ( temp 4-component vector of float)
|
|
0:18 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:18 'psout' ( temp structure{ temp 4-component vector of float Color})
|
|
0:18 Constant:
|
|
0:18 0 (const int)
|
|
0:18 direct index ( temp 4-component vector of float)
|
|
0:18 direct index ( temp 3-element array of 4-component vector of float)
|
|
0:18 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float)
|
|
0:18 Constant:
|
|
0:18 1 (const int)
|
|
0:18 Constant:
|
|
0:18 2 (const int)
|
|
0:19 Branch: Return with expression
|
|
0:19 'psout' ( temp structure{ temp 4-component vector of float Color})
|
|
0:10 Function Definition: main( ( temp void)
|
|
0:10 Function Parameters:
|
|
0:? Sequence
|
|
0:10 Sequence
|
|
0:10 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:10 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
|
|
0:10 Constant:
|
|
0:10 0 (const int)
|
|
0:? Linker Objects
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array})
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:10 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
|
|
0:10 Function Parameters:
|
|
0:? Sequence
|
|
0:14 move second child to first child ( temp 4-component vector of float)
|
|
0:14 direct index ( temp 4-component vector of float)
|
|
0:14 direct index ( temp 3-element array of 4-component vector of float)
|
|
0:14 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float)
|
|
0:14 Constant:
|
|
0:14 1 (const int)
|
|
0:14 Constant:
|
|
0:14 2 (const int)
|
|
0:14 Construct vec4 ( temp 4-component vector of float)
|
|
0:14 direct index ( temp float)
|
|
0:14 direct index ( temp 3-element array of float)
|
|
0:14 direct index ( temp 4-element array of 3-element array of float)
|
|
0:14 float_array: direct index for structure ( uniform 5-element array of 4-element array of 3-element array of float)
|
|
0:14 'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array})
|
|
0:14 Constant:
|
|
0:14 0 (const uint)
|
|
0:14 Constant:
|
|
0:14 2 (const int)
|
|
0:14 Constant:
|
|
0:14 3 (const int)
|
|
0:14 Constant:
|
|
0:14 1 (const int)
|
|
0:15 move second child to first child ( temp 3-element array of 4-component vector of float)
|
|
0:15 direct index ( temp 3-element array of 4-component vector of float)
|
|
0:15 'float4_array_2' ( temp 5-element array of 3-element array of 4-component vector of float)
|
|
0:15 Constant:
|
|
0:15 1 (const int)
|
|
0:15 direct index ( temp 3-element array of 4-component vector of float)
|
|
0:15 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float)
|
|
0:15 Constant:
|
|
0:15 0 (const int)
|
|
0:18 move second child to first child ( temp 4-component vector of float)
|
|
0:18 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:18 'psout' ( temp structure{ temp 4-component vector of float Color})
|
|
0:18 Constant:
|
|
0:18 0 (const int)
|
|
0:18 direct index ( temp 4-component vector of float)
|
|
0:18 direct index ( temp 3-element array of 4-component vector of float)
|
|
0:18 'float4_array_1' ( temp 2-element array of 3-element array of 4-component vector of float)
|
|
0:18 Constant:
|
|
0:18 1 (const int)
|
|
0:18 Constant:
|
|
0:18 2 (const int)
|
|
0:19 Branch: Return with expression
|
|
0:19 'psout' ( temp structure{ temp 4-component vector of float Color})
|
|
0:10 Function Definition: main( ( temp void)
|
|
0:10 Function Parameters:
|
|
0:? Sequence
|
|
0:10 Sequence
|
|
0:10 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:10 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:10 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
|
|
0:10 Constant:
|
|
0:10 0 (const int)
|
|
0:? Linker Objects
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 5-element array of 4-element array of 3-element array of float float_array})
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000a
|
|
// Id's are bound by 57
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 54
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 8 "PS_OUTPUT"
|
|
MemberName 8(PS_OUTPUT) 0 "Color"
|
|
Name 10 "@main("
|
|
Name 18 "float4_array_1"
|
|
Name 27 "$Global"
|
|
MemberName 27($Global) 0 "float_array"
|
|
Name 29 ""
|
|
Name 40 "float4_array_2"
|
|
Name 46 "psout"
|
|
Name 54 "@entryPointOutput.Color"
|
|
Decorate 22 ArrayStride 16
|
|
Decorate 24 ArrayStride 48
|
|
Decorate 26 ArrayStride 192
|
|
MemberDecorate 27($Global) 0 Offset 0
|
|
Decorate 27($Global) Block
|
|
Decorate 29 DescriptorSet 0
|
|
Decorate 29 Binding 0
|
|
Decorate 54(@entryPointOutput.Color) Location 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4)
|
|
9: TypeFunction 8(PS_OUTPUT)
|
|
12: TypeInt 32 0
|
|
13: 12(int) Constant 3
|
|
14: TypeArray 7(fvec4) 13
|
|
15: 12(int) Constant 2
|
|
16: TypeArray 14 15
|
|
17: TypePointer Function 16
|
|
19: TypeInt 32 1
|
|
20: 19(int) Constant 1
|
|
21: 19(int) Constant 2
|
|
22: TypeArray 6(float) 13
|
|
23: 12(int) Constant 4
|
|
24: TypeArray 22 23
|
|
25: 12(int) Constant 5
|
|
26: TypeArray 24 25
|
|
27($Global): TypeStruct 26
|
|
28: TypePointer Uniform 27($Global)
|
|
29: 28(ptr) Variable Uniform
|
|
30: 19(int) Constant 0
|
|
31: 19(int) Constant 3
|
|
32: TypePointer Uniform 6(float)
|
|
36: TypePointer Function 7(fvec4)
|
|
38: TypeArray 14 25
|
|
39: TypePointer Function 38
|
|
41: TypePointer Function 14
|
|
45: TypePointer Function 8(PS_OUTPUT)
|
|
53: TypePointer Output 7(fvec4)
|
|
54(@entryPointOutput.Color): 53(ptr) Variable Output
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
55:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
56: 7(fvec4) CompositeExtract 55 0
|
|
Store 54(@entryPointOutput.Color) 56
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
18(float4_array_1): 17(ptr) Variable Function
|
|
40(float4_array_2): 39(ptr) Variable Function
|
|
46(psout): 45(ptr) Variable Function
|
|
33: 32(ptr) AccessChain 29 30 21 31 20
|
|
34: 6(float) Load 33
|
|
35: 7(fvec4) CompositeConstruct 34 34 34 34
|
|
37: 36(ptr) AccessChain 18(float4_array_1) 20 21
|
|
Store 37 35
|
|
42: 41(ptr) AccessChain 18(float4_array_1) 30
|
|
43: 14 Load 42
|
|
44: 41(ptr) AccessChain 40(float4_array_2) 20
|
|
Store 44 43
|
|
47: 36(ptr) AccessChain 18(float4_array_1) 20 21
|
|
48: 7(fvec4) Load 47
|
|
49: 36(ptr) AccessChain 46(psout) 30
|
|
Store 49 48
|
|
50:8(PS_OUTPUT) Load 46(psout)
|
|
ReturnValue 50
|
|
FunctionEnd
|