You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
334 lines
13 KiB
334 lines
13 KiB
hlsl.boolConv.vert
|
|
Shader version: 500
|
|
0:? Sequence
|
|
0:1 Sequence
|
|
0:1 move second child to first child ( temp bool)
|
|
0:1 'b' ( global bool)
|
|
0:1 Constant:
|
|
0:1 true (const bool)
|
|
0:3 Function Definition: @main( ( temp 4-component vector of float)
|
|
0:3 Function Parameters:
|
|
0:? Sequence
|
|
0:4 Sequence
|
|
0:4 move second child to first child ( temp int)
|
|
0:4 'r' ( temp int)
|
|
0:4 Constant:
|
|
0:4 0 (const int)
|
|
0:6 add second child into first child ( temp int)
|
|
0:6 'r' ( temp int)
|
|
0:6 add ( temp int)
|
|
0:6 Convert bool to int ( temp int)
|
|
0:6 'a' ( global bool)
|
|
0:6 Convert bool to int ( temp int)
|
|
0:6 'b' ( global bool)
|
|
0:7 add second child into first child ( temp int)
|
|
0:7 'r' ( temp int)
|
|
0:7 subtract ( temp int)
|
|
0:7 Convert bool to int ( temp int)
|
|
0:7 'a' ( global bool)
|
|
0:7 Convert bool to int ( temp int)
|
|
0:7 'b' ( global bool)
|
|
0:8 add second child into first child ( temp int)
|
|
0:8 'r' ( temp int)
|
|
0:8 component-wise multiply ( temp int)
|
|
0:8 Convert bool to int ( temp int)
|
|
0:8 'a' ( global bool)
|
|
0:8 Convert bool to int ( temp int)
|
|
0:8 'b' ( global bool)
|
|
0:9 add second child into first child ( temp int)
|
|
0:9 'r' ( temp int)
|
|
0:9 divide ( temp int)
|
|
0:9 Convert bool to int ( temp int)
|
|
0:9 'a' ( global bool)
|
|
0:9 Convert bool to int ( temp int)
|
|
0:9 'b' ( global bool)
|
|
0:10 add second child into first child ( temp int)
|
|
0:10 'r' ( temp int)
|
|
0:10 mod ( temp int)
|
|
0:10 Convert bool to int ( temp int)
|
|
0:10 'a' ( global bool)
|
|
0:10 Convert bool to int ( temp int)
|
|
0:10 'b' ( global bool)
|
|
0:12 add second child into first child ( temp int)
|
|
0:12 'r' ( temp int)
|
|
0:12 bitwise and ( temp int)
|
|
0:12 Convert bool to int ( temp int)
|
|
0:12 'a' ( global bool)
|
|
0:12 Convert bool to int ( temp int)
|
|
0:12 'b' ( global bool)
|
|
0:13 add second child into first child ( temp int)
|
|
0:13 'r' ( temp int)
|
|
0:13 inclusive-or ( temp int)
|
|
0:13 Convert bool to int ( temp int)
|
|
0:13 'a' ( global bool)
|
|
0:13 Convert bool to int ( temp int)
|
|
0:13 'b' ( global bool)
|
|
0:14 add second child into first child ( temp int)
|
|
0:14 'r' ( temp int)
|
|
0:14 exclusive-or ( temp int)
|
|
0:14 Convert bool to int ( temp int)
|
|
0:14 'a' ( global bool)
|
|
0:14 Convert bool to int ( temp int)
|
|
0:14 'b' ( global bool)
|
|
0:16 add second child into first child ( temp int)
|
|
0:16 'r' ( temp int)
|
|
0:16 left-shift ( temp int)
|
|
0:16 Convert bool to int ( temp int)
|
|
0:16 'a' ( global bool)
|
|
0:16 Convert bool to int ( temp int)
|
|
0:16 'b' ( global bool)
|
|
0:17 add second child into first child ( temp int)
|
|
0:17 'r' ( temp int)
|
|
0:17 right-shift ( temp int)
|
|
0:17 Convert bool to int ( temp int)
|
|
0:17 'a' ( global bool)
|
|
0:17 Convert bool to int ( temp int)
|
|
0:17 'b' ( global bool)
|
|
0:19 Branch: Return with expression
|
|
0:19 Construct vec4 ( temp 4-component vector of float)
|
|
0:19 Convert int to float ( temp float)
|
|
0:19 'r' ( temp int)
|
|
0:3 Function Definition: main( ( temp void)
|
|
0:3 Function Parameters:
|
|
0:? Sequence
|
|
0:3 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
|
0:3 Function Call: @main( ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'a' ( global bool)
|
|
0:? 'b' ( global bool)
|
|
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
|
|
|
|
|
Linked vertex stage:
|
|
|
|
|
|
Shader version: 500
|
|
0:? Sequence
|
|
0:1 Sequence
|
|
0:1 move second child to first child ( temp bool)
|
|
0:1 'b' ( global bool)
|
|
0:1 Constant:
|
|
0:1 true (const bool)
|
|
0:3 Function Definition: @main( ( temp 4-component vector of float)
|
|
0:3 Function Parameters:
|
|
0:? Sequence
|
|
0:4 Sequence
|
|
0:4 move second child to first child ( temp int)
|
|
0:4 'r' ( temp int)
|
|
0:4 Constant:
|
|
0:4 0 (const int)
|
|
0:6 add second child into first child ( temp int)
|
|
0:6 'r' ( temp int)
|
|
0:6 add ( temp int)
|
|
0:6 Convert bool to int ( temp int)
|
|
0:6 'a' ( global bool)
|
|
0:6 Convert bool to int ( temp int)
|
|
0:6 'b' ( global bool)
|
|
0:7 add second child into first child ( temp int)
|
|
0:7 'r' ( temp int)
|
|
0:7 subtract ( temp int)
|
|
0:7 Convert bool to int ( temp int)
|
|
0:7 'a' ( global bool)
|
|
0:7 Convert bool to int ( temp int)
|
|
0:7 'b' ( global bool)
|
|
0:8 add second child into first child ( temp int)
|
|
0:8 'r' ( temp int)
|
|
0:8 component-wise multiply ( temp int)
|
|
0:8 Convert bool to int ( temp int)
|
|
0:8 'a' ( global bool)
|
|
0:8 Convert bool to int ( temp int)
|
|
0:8 'b' ( global bool)
|
|
0:9 add second child into first child ( temp int)
|
|
0:9 'r' ( temp int)
|
|
0:9 divide ( temp int)
|
|
0:9 Convert bool to int ( temp int)
|
|
0:9 'a' ( global bool)
|
|
0:9 Convert bool to int ( temp int)
|
|
0:9 'b' ( global bool)
|
|
0:10 add second child into first child ( temp int)
|
|
0:10 'r' ( temp int)
|
|
0:10 mod ( temp int)
|
|
0:10 Convert bool to int ( temp int)
|
|
0:10 'a' ( global bool)
|
|
0:10 Convert bool to int ( temp int)
|
|
0:10 'b' ( global bool)
|
|
0:12 add second child into first child ( temp int)
|
|
0:12 'r' ( temp int)
|
|
0:12 bitwise and ( temp int)
|
|
0:12 Convert bool to int ( temp int)
|
|
0:12 'a' ( global bool)
|
|
0:12 Convert bool to int ( temp int)
|
|
0:12 'b' ( global bool)
|
|
0:13 add second child into first child ( temp int)
|
|
0:13 'r' ( temp int)
|
|
0:13 inclusive-or ( temp int)
|
|
0:13 Convert bool to int ( temp int)
|
|
0:13 'a' ( global bool)
|
|
0:13 Convert bool to int ( temp int)
|
|
0:13 'b' ( global bool)
|
|
0:14 add second child into first child ( temp int)
|
|
0:14 'r' ( temp int)
|
|
0:14 exclusive-or ( temp int)
|
|
0:14 Convert bool to int ( temp int)
|
|
0:14 'a' ( global bool)
|
|
0:14 Convert bool to int ( temp int)
|
|
0:14 'b' ( global bool)
|
|
0:16 add second child into first child ( temp int)
|
|
0:16 'r' ( temp int)
|
|
0:16 left-shift ( temp int)
|
|
0:16 Convert bool to int ( temp int)
|
|
0:16 'a' ( global bool)
|
|
0:16 Convert bool to int ( temp int)
|
|
0:16 'b' ( global bool)
|
|
0:17 add second child into first child ( temp int)
|
|
0:17 'r' ( temp int)
|
|
0:17 right-shift ( temp int)
|
|
0:17 Convert bool to int ( temp int)
|
|
0:17 'a' ( global bool)
|
|
0:17 Convert bool to int ( temp int)
|
|
0:17 'b' ( global bool)
|
|
0:19 Branch: Return with expression
|
|
0:19 Construct vec4 ( temp 4-component vector of float)
|
|
0:19 Convert int to float ( temp float)
|
|
0:19 'r' ( temp int)
|
|
0:3 Function Definition: main( ( temp void)
|
|
0:3 Function Parameters:
|
|
0:? Sequence
|
|
0:3 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
|
0:3 Function Call: @main( ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'a' ( global bool)
|
|
0:? 'b' ( global bool)
|
|
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000a
|
|
// Id's are bound by 99
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Vertex 4 "main" 97
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 9 "@main("
|
|
Name 13 "b"
|
|
Name 17 "r"
|
|
Name 19 "a"
|
|
Name 97 "@entryPointOutput"
|
|
Decorate 97(@entryPointOutput) BuiltIn Position
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypeFunction 7(fvec4)
|
|
11: TypeBool
|
|
12: TypePointer Private 11(bool)
|
|
13(b): 12(ptr) Variable Private
|
|
14: 11(bool) ConstantTrue
|
|
15: TypeInt 32 1
|
|
16: TypePointer Function 15(int)
|
|
18: 15(int) Constant 0
|
|
19(a): 12(ptr) Variable Private
|
|
21: 15(int) Constant 1
|
|
96: TypePointer Output 7(fvec4)
|
|
97(@entryPointOutput): 96(ptr) Variable Output
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
Store 13(b) 14
|
|
98: 7(fvec4) FunctionCall 9(@main()
|
|
Store 97(@entryPointOutput) 98
|
|
Return
|
|
FunctionEnd
|
|
9(@main(): 7(fvec4) Function None 8
|
|
10: Label
|
|
17(r): 16(ptr) Variable Function
|
|
Store 17(r) 18
|
|
20: 11(bool) Load 19(a)
|
|
22: 15(int) Select 20 21 18
|
|
23: 11(bool) Load 13(b)
|
|
24: 15(int) Select 23 21 18
|
|
25: 15(int) IAdd 22 24
|
|
26: 15(int) Load 17(r)
|
|
27: 15(int) IAdd 26 25
|
|
Store 17(r) 27
|
|
28: 11(bool) Load 19(a)
|
|
29: 15(int) Select 28 21 18
|
|
30: 11(bool) Load 13(b)
|
|
31: 15(int) Select 30 21 18
|
|
32: 15(int) ISub 29 31
|
|
33: 15(int) Load 17(r)
|
|
34: 15(int) IAdd 33 32
|
|
Store 17(r) 34
|
|
35: 11(bool) Load 19(a)
|
|
36: 15(int) Select 35 21 18
|
|
37: 11(bool) Load 13(b)
|
|
38: 15(int) Select 37 21 18
|
|
39: 15(int) IMul 36 38
|
|
40: 15(int) Load 17(r)
|
|
41: 15(int) IAdd 40 39
|
|
Store 17(r) 41
|
|
42: 11(bool) Load 19(a)
|
|
43: 15(int) Select 42 21 18
|
|
44: 11(bool) Load 13(b)
|
|
45: 15(int) Select 44 21 18
|
|
46: 15(int) SDiv 43 45
|
|
47: 15(int) Load 17(r)
|
|
48: 15(int) IAdd 47 46
|
|
Store 17(r) 48
|
|
49: 11(bool) Load 19(a)
|
|
50: 15(int) Select 49 21 18
|
|
51: 11(bool) Load 13(b)
|
|
52: 15(int) Select 51 21 18
|
|
53: 15(int) SMod 50 52
|
|
54: 15(int) Load 17(r)
|
|
55: 15(int) IAdd 54 53
|
|
Store 17(r) 55
|
|
56: 11(bool) Load 19(a)
|
|
57: 15(int) Select 56 21 18
|
|
58: 11(bool) Load 13(b)
|
|
59: 15(int) Select 58 21 18
|
|
60: 15(int) BitwiseAnd 57 59
|
|
61: 15(int) Load 17(r)
|
|
62: 15(int) IAdd 61 60
|
|
Store 17(r) 62
|
|
63: 11(bool) Load 19(a)
|
|
64: 15(int) Select 63 21 18
|
|
65: 11(bool) Load 13(b)
|
|
66: 15(int) Select 65 21 18
|
|
67: 15(int) BitwiseOr 64 66
|
|
68: 15(int) Load 17(r)
|
|
69: 15(int) IAdd 68 67
|
|
Store 17(r) 69
|
|
70: 11(bool) Load 19(a)
|
|
71: 15(int) Select 70 21 18
|
|
72: 11(bool) Load 13(b)
|
|
73: 15(int) Select 72 21 18
|
|
74: 15(int) BitwiseXor 71 73
|
|
75: 15(int) Load 17(r)
|
|
76: 15(int) IAdd 75 74
|
|
Store 17(r) 76
|
|
77: 11(bool) Load 19(a)
|
|
78: 15(int) Select 77 21 18
|
|
79: 11(bool) Load 13(b)
|
|
80: 15(int) Select 79 21 18
|
|
81: 15(int) ShiftLeftLogical 78 80
|
|
82: 15(int) Load 17(r)
|
|
83: 15(int) IAdd 82 81
|
|
Store 17(r) 83
|
|
84: 11(bool) Load 19(a)
|
|
85: 15(int) Select 84 21 18
|
|
86: 11(bool) Load 13(b)
|
|
87: 15(int) Select 86 21 18
|
|
88: 15(int) ShiftRightArithmetic 85 87
|
|
89: 15(int) Load 17(r)
|
|
90: 15(int) IAdd 89 88
|
|
Store 17(r) 90
|
|
91: 15(int) Load 17(r)
|
|
92: 6(float) ConvertSToF 91
|
|
93: 7(fvec4) CompositeConstruct 92 92 92 92
|
|
ReturnValue 93
|
|
FunctionEnd
|