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hlsl.calculatelod.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:28 Sequence
0:28 move second child to first child ( temp float)
0:28 'txval10' ( temp float)
0:28 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:28 Construct combined texture-sampler ( temp sampler1DArray)
0:28 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
0:28 Constant:
0:28 0.100000
0:28 Constant:
0:28 0 (const int)
0:29 Sequence
0:29 move second child to first child ( temp float)
0:29 'txval11' ( temp float)
0:29 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:29 Construct combined texture-sampler ( temp isampler1DArray)
0:29 'g_tTex1di4a' ( uniform itexture1DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:29 Constant:
0:29 0.200000
0:29 Constant:
0:29 0 (const int)
0:30 Sequence
0:30 move second child to first child ( temp float)
0:30 'txval12' ( temp float)
0:30 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:30 Construct combined texture-sampler ( temp usampler1DArray)
0:30 'g_tTex1du4a' ( uniform utexture1DArray)
0:30 'g_sSamp' (layout( binding=0) uniform sampler)
0:30 Constant:
0:30 0.300000
0:30 Constant:
0:30 0 (const int)
0:32 Sequence
0:32 move second child to first child ( temp float)
0:32 'txval20' ( temp float)
0:32 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:32 Construct combined texture-sampler ( temp sampler2DArray)
0:32 'g_tTex2df4a' ( uniform texture2DArray)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:32 Constant:
0:32 0 (const int)
0:33 Sequence
0:33 move second child to first child ( temp float)
0:33 'txval21' ( temp float)
0:33 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:33 Construct combined texture-sampler ( temp isampler2DArray)
0:33 'g_tTex2di4a' ( uniform itexture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:33 Constant:
0:33 0 (const int)
0:34 Sequence
0:34 move second child to first child ( temp float)
0:34 'txval22' ( temp float)
0:34 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:34 Construct combined texture-sampler ( temp usampler2DArray)
0:34 'g_tTex2du4a' ( uniform utexture2DArray)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:34 Constant:
0:34 0 (const int)
0:36 Sequence
0:36 move second child to first child ( temp float)
0:36 'txval40' ( temp float)
0:36 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:36 Construct combined texture-sampler ( temp samplerCubeArray)
0:36 'g_tTexcdf4a' ( uniform textureCubeArray)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:36 Constant:
0:36 0 (const int)
0:37 Sequence
0:37 move second child to first child ( temp float)
0:37 'txval41' ( temp float)
0:37 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:37 Construct combined texture-sampler ( temp isamplerCubeArray)
0:37 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:37 Constant:
0:37 0 (const int)
0:38 Sequence
0:38 move second child to first child ( temp float)
0:38 'txval42' ( temp float)
0:38 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:38 Construct combined texture-sampler ( temp usamplerCubeArray)
0:38 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:38 Constant:
0:38 0 (const int)
0:40 move second child to first child ( temp 4-component vector of float)
0:40 Color: direct index for structure ( temp 4-component vector of float)
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:40 Constant:
0:40 0 (const int)
0:40 Constant:
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:41 move second child to first child ( temp float)
0:41 Depth: direct index for structure ( temp float)
0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:41 Constant:
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
0:43 Branch: Return with expression
0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Definition: main( ( temp void)
0:24 Function Parameters:
0:? Sequence
0:24 Sequence
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:24 Color: direct index for structure ( temp 4-component vector of float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:24 Depth: direct index for structure ( temp float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:28 Sequence
0:28 move second child to first child ( temp float)
0:28 'txval10' ( temp float)
0:28 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:28 Construct combined texture-sampler ( temp sampler1DArray)
0:28 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
0:28 Constant:
0:28 0.100000
0:28 Constant:
0:28 0 (const int)
0:29 Sequence
0:29 move second child to first child ( temp float)
0:29 'txval11' ( temp float)
0:29 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:29 Construct combined texture-sampler ( temp isampler1DArray)
0:29 'g_tTex1di4a' ( uniform itexture1DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:29 Constant:
0:29 0.200000
0:29 Constant:
0:29 0 (const int)
0:30 Sequence
0:30 move second child to first child ( temp float)
0:30 'txval12' ( temp float)
0:30 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:30 Construct combined texture-sampler ( temp usampler1DArray)
0:30 'g_tTex1du4a' ( uniform utexture1DArray)
0:30 'g_sSamp' (layout( binding=0) uniform sampler)
0:30 Constant:
0:30 0.300000
0:30 Constant:
0:30 0 (const int)
0:32 Sequence
0:32 move second child to first child ( temp float)
0:32 'txval20' ( temp float)
0:32 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:32 Construct combined texture-sampler ( temp sampler2DArray)
0:32 'g_tTex2df4a' ( uniform texture2DArray)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:32 Constant:
0:32 0 (const int)
0:33 Sequence
0:33 move second child to first child ( temp float)
0:33 'txval21' ( temp float)
0:33 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:33 Construct combined texture-sampler ( temp isampler2DArray)
0:33 'g_tTex2di4a' ( uniform itexture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:33 Constant:
0:33 0 (const int)
0:34 Sequence
0:34 move second child to first child ( temp float)
0:34 'txval22' ( temp float)
0:34 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:34 Construct combined texture-sampler ( temp usampler2DArray)
0:34 'g_tTex2du4a' ( uniform utexture2DArray)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:34 Constant:
0:34 0 (const int)
0:36 Sequence
0:36 move second child to first child ( temp float)
0:36 'txval40' ( temp float)
0:36 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:36 Construct combined texture-sampler ( temp samplerCubeArray)
0:36 'g_tTexcdf4a' ( uniform textureCubeArray)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:36 Constant:
0:36 0 (const int)
0:37 Sequence
0:37 move second child to first child ( temp float)
0:37 'txval41' ( temp float)
0:37 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:37 Construct combined texture-sampler ( temp isamplerCubeArray)
0:37 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:37 Constant:
0:37 0 (const int)
0:38 Sequence
0:38 move second child to first child ( temp float)
0:38 'txval42' ( temp float)
0:38 direct index ( temp float)
0:? textureQueryLod ( temp float)
0:38 Construct combined texture-sampler ( temp usamplerCubeArray)
0:38 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:38 Constant:
0:38 0 (const int)
0:40 move second child to first child ( temp 4-component vector of float)
0:40 Color: direct index for structure ( temp 4-component vector of float)
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:40 Constant:
0:40 0 (const int)
0:40 Constant:
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:41 move second child to first child ( temp float)
0:41 Depth: direct index for structure ( temp float)
0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:41 Constant:
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
0:43 Branch: Return with expression
0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Definition: main( ( temp void)
0:24 Function Parameters:
0:? Sequence
0:24 Sequence
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:24 Color: direct index for structure ( temp 4-component vector of float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:24 Depth: direct index for structure ( temp float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 148
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
Capability ImageQuery
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 140 144
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "txval10"
Name 16 "g_tTex1df4a"
Name 20 "g_sSamp"
Name 30 "txval11"
Name 33 "g_tTex1di4a"
Name 41 "txval12"
Name 45 "g_tTex1du4a"
Name 53 "txval20"
Name 56 "g_tTex2df4a"
Name 64 "txval21"
Name 67 "g_tTex2di4a"
Name 76 "txval22"
Name 79 "g_tTex2du4a"
Name 89 "txval40"
Name 92 "g_tTexcdf4a"
Name 101 "txval41"
Name 104 "g_tTexcdi4a"
Name 112 "txval42"
Name 115 "g_tTexcdu4a"
Name 127 "psout"
Name 137 "flattenTemp"
Name 140 "@entryPointOutput.Color"
Name 144 "@entryPointOutput.Depth"
Name 147 "g_tTex1df4"
Decorate 16(g_tTex1df4a) DescriptorSet 0
Decorate 16(g_tTex1df4a) Binding 1
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 33(g_tTex1di4a) DescriptorSet 0
Decorate 33(g_tTex1di4a) Binding 2
Decorate 45(g_tTex1du4a) DescriptorSet 0
Decorate 45(g_tTex1du4a) Binding 3
Decorate 56(g_tTex2df4a) DescriptorSet 0
Decorate 56(g_tTex2df4a) Binding 4
Decorate 67(g_tTex2di4a) DescriptorSet 0
Decorate 67(g_tTex2di4a) Binding 5
Decorate 79(g_tTex2du4a) DescriptorSet 0
Decorate 79(g_tTex2du4a) Binding 6
Decorate 92(g_tTexcdf4a) DescriptorSet 0
Decorate 92(g_tTexcdf4a) Binding 7
Decorate 104(g_tTexcdi4a) DescriptorSet 0
Decorate 104(g_tTexcdi4a) Binding 8
Decorate 115(g_tTexcdu4a) DescriptorSet 0
Decorate 115(g_tTexcdu4a) Binding 9
Decorate 140(@entryPointOutput.Color) Location 0
Decorate 144(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 147(g_tTex1df4) DescriptorSet 0
Decorate 147(g_tTex1df4) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 6(float)
14: TypeImage 6(float) 1D array sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4a): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: 6(float) Constant 1036831949
25: TypeVector 6(float) 2
27: TypeInt 32 1
28: 27(int) Constant 0
31: TypeImage 27(int) 1D array sampled format:Unknown
32: TypePointer UniformConstant 31
33(g_tTex1di4a): 32(ptr) Variable UniformConstant
36: TypeSampledImage 31
38: 6(float) Constant 1045220557
42: TypeInt 32 0
43: TypeImage 42(int) 1D array sampled format:Unknown
44: TypePointer UniformConstant 43
45(g_tTex1du4a): 44(ptr) Variable UniformConstant
48: TypeSampledImage 43
50: 6(float) Constant 1050253722
54: TypeImage 6(float) 2D array sampled format:Unknown
55: TypePointer UniformConstant 54
56(g_tTex2df4a): 55(ptr) Variable UniformConstant
59: TypeSampledImage 54
61: 25(fvec2) ConstantComposite 24 38
65: TypeImage 27(int) 2D array sampled format:Unknown
66: TypePointer UniformConstant 65
67(g_tTex2di4a): 66(ptr) Variable UniformConstant
70: TypeSampledImage 65
72: 6(float) Constant 1053609165
73: 25(fvec2) ConstantComposite 50 72
77: TypeImage 42(int) 2D array sampled format:Unknown
78: TypePointer UniformConstant 77
79(g_tTex2du4a): 78(ptr) Variable UniformConstant
82: TypeSampledImage 77
84: 6(float) Constant 1056964608
85: 6(float) Constant 1058642330
86: 25(fvec2) ConstantComposite 84 85
90: TypeImage 6(float) Cube array sampled format:Unknown
91: TypePointer UniformConstant 90
92(g_tTexcdf4a): 91(ptr) Variable UniformConstant
95: TypeSampledImage 90
97: TypeVector 6(float) 3
98: 97(fvec3) ConstantComposite 24 38 50
102: TypeImage 27(int) Cube array sampled format:Unknown
103: TypePointer UniformConstant 102
104(g_tTexcdi4a): 103(ptr) Variable UniformConstant
107: TypeSampledImage 102
109: 97(fvec3) ConstantComposite 72 84 85
113: TypeImage 42(int) Cube array sampled format:Unknown
114: TypePointer UniformConstant 113
115(g_tTexcdu4a): 114(ptr) Variable UniformConstant
118: TypeSampledImage 113
120: 6(float) Constant 1060320051
121: 6(float) Constant 1061997773
122: 6(float) Constant 1063675494
123: 97(fvec3) ConstantComposite 120 121 122
126: TypePointer Function 8(PS_OUTPUT)
128: 6(float) Constant 1065353216
129: 7(fvec4) ConstantComposite 128 128 128 128
130: TypePointer Function 7(fvec4)
132: 27(int) Constant 1
139: TypePointer Output 7(fvec4)
140(@entryPointOutput.Color): 139(ptr) Variable Output
143: TypePointer Output 6(float)
144(@entryPointOutput.Depth): 143(ptr) Variable Output
147(g_tTex1df4): 15(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
137(flattenTemp): 126(ptr) Variable Function
138:8(PS_OUTPUT) FunctionCall 10(@main()
Store 137(flattenTemp) 138
141: 130(ptr) AccessChain 137(flattenTemp) 28
142: 7(fvec4) Load 141
Store 140(@entryPointOutput.Color) 142
145: 12(ptr) AccessChain 137(flattenTemp) 132
146: 6(float) Load 145
Store 144(@entryPointOutput.Depth) 146
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(txval10): 12(ptr) Variable Function
30(txval11): 12(ptr) Variable Function
41(txval12): 12(ptr) Variable Function
53(txval20): 12(ptr) Variable Function
64(txval21): 12(ptr) Variable Function
76(txval22): 12(ptr) Variable Function
89(txval40): 12(ptr) Variable Function
101(txval41): 12(ptr) Variable Function
112(txval42): 12(ptr) Variable Function
127(psout): 126(ptr) Variable Function
17: 14 Load 16(g_tTex1df4a)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
26: 25(fvec2) ImageQueryLod 23 24
29: 6(float) CompositeExtract 26 0
Store 13(txval10) 29
34: 31 Load 33(g_tTex1di4a)
35: 18 Load 20(g_sSamp)
37: 36 SampledImage 34 35
39: 25(fvec2) ImageQueryLod 37 38
40: 6(float) CompositeExtract 39 0
Store 30(txval11) 40
46: 43 Load 45(g_tTex1du4a)
47: 18 Load 20(g_sSamp)
49: 48 SampledImage 46 47
51: 25(fvec2) ImageQueryLod 49 50
52: 6(float) CompositeExtract 51 0
Store 41(txval12) 52
57: 54 Load 56(g_tTex2df4a)
58: 18 Load 20(g_sSamp)
60: 59 SampledImage 57 58
62: 25(fvec2) ImageQueryLod 60 61
63: 6(float) CompositeExtract 62 0
Store 53(txval20) 63
68: 65 Load 67(g_tTex2di4a)
69: 18 Load 20(g_sSamp)
71: 70 SampledImage 68 69
74: 25(fvec2) ImageQueryLod 71 73
75: 6(float) CompositeExtract 74 0
Store 64(txval21) 75
80: 77 Load 79(g_tTex2du4a)
81: 18 Load 20(g_sSamp)
83: 82 SampledImage 80 81
87: 25(fvec2) ImageQueryLod 83 86
88: 6(float) CompositeExtract 87 0
Store 76(txval22) 88
93: 90 Load 92(g_tTexcdf4a)
94: 18 Load 20(g_sSamp)
96: 95 SampledImage 93 94
99: 25(fvec2) ImageQueryLod 96 98
100: 6(float) CompositeExtract 99 0
Store 89(txval40) 100
105: 102 Load 104(g_tTexcdi4a)
106: 18 Load 20(g_sSamp)
108: 107 SampledImage 105 106
110: 25(fvec2) ImageQueryLod 108 109
111: 6(float) CompositeExtract 110 0
Store 101(txval41) 111
116: 113 Load 115(g_tTexcdu4a)
117: 18 Load 20(g_sSamp)
119: 118 SampledImage 116 117
124: 25(fvec2) ImageQueryLod 119 123
125: 6(float) CompositeExtract 124 0
Store 112(txval42) 125
131: 130(ptr) AccessChain 127(psout) 28
Store 131 129
133: 12(ptr) AccessChain 127(psout) 132
Store 133 128
134:8(PS_OUTPUT) Load 127(psout)
ReturnValue 134
FunctionEnd