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5.8 KiB

hlsl.cast.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' ( in 4-component vector of float)
0:? Sequence
0:3 Branch: Return with expression
0:3 add ( temp 4-component vector of float)
0:3 add ( temp 4-component vector of float)
0:3 'input' ( in 4-component vector of float)
0:3 Convert int to float ( temp 4-component vector of float)
0:3 Convert float to int ( temp 4-component vector of int)
0:3 'input' ( in 4-component vector of float)
0:3 Constant:
0:3 1.198000
0:3 1.198000
0:3 1.198000
0:3 1.198000
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' ( in 4-component vector of float)
0:? Sequence
0:3 Branch: Return with expression
0:3 add ( temp 4-component vector of float)
0:3 add ( temp 4-component vector of float)
0:3 'input' ( in 4-component vector of float)
0:3 Convert int to float ( temp 4-component vector of float)
0:3 Convert float to int ( temp 4-component vector of int)
0:3 'input' ( in 4-component vector of float)
0:3 Constant:
0:3 1.198000
0:3 1.198000
0:3 1.198000
0:3 1.198000
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 34
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 27 30
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 11 "@PixelShaderFunction(vf4;"
Name 10 "input"
Name 25 "input"
Name 27 "input"
Name 30 "@entryPointOutput"
Name 31 "param"
Decorate 27(input) Location 0
Decorate 30(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 7(fvec4) 8(ptr)
15: TypeInt 32 1
16: TypeVector 15(int) 4
20: 6(float) Constant 1067014160
21: 7(fvec4) ConstantComposite 20 20 20 20
26: TypePointer Input 7(fvec4)
27(input): 26(ptr) Variable Input
29: TypePointer Output 7(fvec4)
30(@entryPointOutput): 29(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
25(input): 8(ptr) Variable Function
31(param): 8(ptr) Variable Function
28: 7(fvec4) Load 27(input)
Store 25(input) 28
32: 7(fvec4) Load 25(input)
Store 31(param) 32
33: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 31(param)
Store 30(@entryPointOutput) 33
Return
FunctionEnd
11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9
10(input): 8(ptr) FunctionParameter
12: Label
13: 7(fvec4) Load 10(input)
14: 7(fvec4) Load 10(input)
17: 16(ivec4) ConvertFToS 14
18: 7(fvec4) ConvertSToF 17
19: 7(fvec4) FAdd 13 18
22: 7(fvec4) FAdd 19 21
ReturnValue 22
FunctionEnd