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hlsl.clipdistance-1.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:4 Function Definition: @main(vf4;f1;f1; ( temp 4-component vector of float)
0:4 Function Parameters:
0:4 'pos' ( in 4-component vector of float)
0:4 'clip' ( in float)
0:4 'cull' ( in float)
0:? Sequence
0:5 Branch: Return with expression
0:5 add ( temp 4-component vector of float)
0:5 add ( temp 4-component vector of float)
0:5 'pos' ( in 4-component vector of float)
0:5 'clip' ( in float)
0:5 'cull' ( in float)
0:4 Function Definition: main( ( temp void)
0:4 Function Parameters:
0:? Sequence
0:4 move second child to first child ( temp 4-component vector of float)
0:? 'pos' ( temp 4-component vector of float)
0:? 'pos' ( in 4-component vector of float FragCoord)
0:? Sequence
0:4 move second child to first child ( temp float)
0:? 'clip' ( temp float)
0:4 direct index ( in float ClipDistance)
0:? 'clip' ( in 1-element array of float ClipDistance)
0:4 Constant:
0:4 0 (const int)
0:? Sequence
0:4 move second child to first child ( temp float)
0:? 'cull' ( temp float)
0:4 direct index ( in float CullDistance)
0:? 'cull' ( in 1-element array of float CullDistance)
0:4 Constant:
0:4 0 (const int)
0:4 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:4 Function Call: @main(vf4;f1;f1; ( temp 4-component vector of float)
0:? 'pos' ( temp 4-component vector of float)
0:? 'clip' ( temp float)
0:? 'cull' ( temp float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' ( in 4-component vector of float FragCoord)
0:? 'clip' ( in 1-element array of float ClipDistance)
0:? 'cull' ( in 1-element array of float CullDistance)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:4 Function Definition: @main(vf4;f1;f1; ( temp 4-component vector of float)
0:4 Function Parameters:
0:4 'pos' ( in 4-component vector of float)
0:4 'clip' ( in float)
0:4 'cull' ( in float)
0:? Sequence
0:5 Branch: Return with expression
0:5 add ( temp 4-component vector of float)
0:5 add ( temp 4-component vector of float)
0:5 'pos' ( in 4-component vector of float)
0:5 'clip' ( in float)
0:5 'cull' ( in float)
0:4 Function Definition: main( ( temp void)
0:4 Function Parameters:
0:? Sequence
0:4 move second child to first child ( temp 4-component vector of float)
0:? 'pos' ( temp 4-component vector of float)
0:? 'pos' ( in 4-component vector of float FragCoord)
0:? Sequence
0:4 move second child to first child ( temp float)
0:? 'clip' ( temp float)
0:4 direct index ( in float ClipDistance)
0:? 'clip' ( in 1-element array of float ClipDistance)
0:4 Constant:
0:4 0 (const int)
0:? Sequence
0:4 move second child to first child ( temp float)
0:? 'cull' ( temp float)
0:4 direct index ( in float CullDistance)
0:? 'cull' ( in 1-element array of float CullDistance)
0:4 Constant:
0:4 0 (const int)
0:4 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:4 Function Call: @main(vf4;f1;f1; ( temp 4-component vector of float)
0:? 'pos' ( temp 4-component vector of float)
0:? 'clip' ( temp float)
0:? 'cull' ( temp float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' ( in 4-component vector of float FragCoord)
0:? 'clip' ( in 1-element array of float ClipDistance)
0:? 'cull' ( in 1-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 53
Capability Shader
Capability ClipDistance
Capability CullDistance
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 27 34 41 45
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 14 "@main(vf4;f1;f1;"
Name 11 "pos"
Name 12 "clip"
Name 13 "cull"
Name 25 "pos"
Name 27 "pos"
Name 29 "clip"
Name 34 "clip"
Name 40 "cull"
Name 41 "cull"
Name 45 "@entryPointOutput"
Name 46 "param"
Name 48 "param"
Name 50 "param"
Decorate 27(pos) BuiltIn FragCoord
Decorate 34(clip) BuiltIn ClipDistance
Decorate 41(cull) BuiltIn CullDistance
Decorate 45(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypePointer Function 6(float)
10: TypeFunction 7(fvec4) 8(ptr) 9(ptr) 9(ptr)
26: TypePointer Input 7(fvec4)
27(pos): 26(ptr) Variable Input
30: TypeInt 32 0
31: 30(int) Constant 1
32: TypeArray 6(float) 31
33: TypePointer Input 32
34(clip): 33(ptr) Variable Input
35: TypeInt 32 1
36: 35(int) Constant 0
37: TypePointer Input 6(float)
41(cull): 33(ptr) Variable Input
44: TypePointer Output 7(fvec4)
45(@entryPointOutput): 44(ptr) Variable Output
4(main): 2 Function None 3
5: Label
25(pos): 8(ptr) Variable Function
29(clip): 9(ptr) Variable Function
40(cull): 9(ptr) Variable Function
46(param): 8(ptr) Variable Function
48(param): 9(ptr) Variable Function
50(param): 9(ptr) Variable Function
28: 7(fvec4) Load 27(pos)
Store 25(pos) 28
38: 37(ptr) AccessChain 34(clip) 36
39: 6(float) Load 38
Store 29(clip) 39
42: 37(ptr) AccessChain 41(cull) 36
43: 6(float) Load 42
Store 40(cull) 43
47: 7(fvec4) Load 25(pos)
Store 46(param) 47
49: 6(float) Load 29(clip)
Store 48(param) 49
51: 6(float) Load 40(cull)
Store 50(param) 51
52: 7(fvec4) FunctionCall 14(@main(vf4;f1;f1;) 46(param) 48(param) 50(param)
Store 45(@entryPointOutput) 52
Return
FunctionEnd
14(@main(vf4;f1;f1;): 7(fvec4) Function None 10
11(pos): 8(ptr) FunctionParameter
12(clip): 9(ptr) FunctionParameter
13(cull): 9(ptr) FunctionParameter
15: Label
16: 7(fvec4) Load 11(pos)
17: 6(float) Load 12(clip)
18: 7(fvec4) CompositeConstruct 17 17 17 17
19: 7(fvec4) FAdd 16 18
20: 6(float) Load 13(cull)
21: 7(fvec4) CompositeConstruct 20 20 20 20
22: 7(fvec4) FAdd 19 21
ReturnValue 22
FunctionEnd