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hlsl.clipdistance-2.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:4 Function Definition: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float)
0:4 Function Parameters:
0:4 'pos' ( in 4-component vector of float)
0:4 'clip' ( in 2-element array of 2-component vector of float)
0:4 'cull' ( in 2-element array of 2-component vector of float)
0:? Sequence
0:6 Branch: Return with expression
0:6 add ( temp 4-component vector of float)
0:6 add ( temp 4-component vector of float)
0:6 'pos' ( in 4-component vector of float)
0:6 direct index ( temp float)
0:6 direct index ( temp 2-component vector of float)
0:6 'clip' ( in 2-element array of 2-component vector of float)
0:6 Constant:
0:6 0 (const int)
0:6 Constant:
0:6 0 (const int)
0:6 direct index ( temp float)
0:6 direct index ( temp 2-component vector of float)
0:6 'cull' ( in 2-element array of 2-component vector of float)
0:6 Constant:
0:6 0 (const int)
0:6 Constant:
0:6 0 (const int)
0:4 Function Definition: main( ( temp void)
0:4 Function Parameters:
0:? Sequence
0:4 move second child to first child ( temp 4-component vector of float)
0:? 'pos' ( temp 4-component vector of float)
0:? 'pos' ( in 4-component vector of float FragCoord)
0:? Sequence
0:4 move second child to first child ( temp float)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'clip' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 0 (const int)
0:4 Constant:
0:4 0 (const int)
0:4 direct index ( in float ClipDistance)
0:? 'clip' ( in 4-element array of float ClipDistance)
0:4 Constant:
0:4 0 (const int)
0:4 move second child to first child ( temp float)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'clip' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 0 (const int)
0:4 Constant:
0:4 1 (const int)
0:4 direct index ( in float ClipDistance)
0:? 'clip' ( in 4-element array of float ClipDistance)
0:4 Constant:
0:4 1 (const int)
0:4 move second child to first child ( temp float)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'clip' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 1 (const int)
0:4 Constant:
0:4 0 (const int)
0:4 direct index ( in float ClipDistance)
0:? 'clip' ( in 4-element array of float ClipDistance)
0:4 Constant:
0:4 2 (const int)
0:4 move second child to first child ( temp float)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'clip' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 1 (const int)
0:4 Constant:
0:4 1 (const int)
0:4 direct index ( in float ClipDistance)
0:? 'clip' ( in 4-element array of float ClipDistance)
0:4 Constant:
0:4 3 (const int)
0:? Sequence
0:4 move second child to first child ( temp float)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'cull' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 0 (const int)
0:4 Constant:
0:4 0 (const int)
0:4 direct index ( in float CullDistance)
0:? 'cull' ( in 4-element array of float CullDistance)
0:4 Constant:
0:4 0 (const int)
0:4 move second child to first child ( temp float)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'cull' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 0 (const int)
0:4 Constant:
0:4 1 (const int)
0:4 direct index ( in float CullDistance)
0:? 'cull' ( in 4-element array of float CullDistance)
0:4 Constant:
0:4 1 (const int)
0:4 move second child to first child ( temp float)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'cull' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 1 (const int)
0:4 Constant:
0:4 0 (const int)
0:4 direct index ( in float CullDistance)
0:? 'cull' ( in 4-element array of float CullDistance)
0:4 Constant:
0:4 2 (const int)
0:4 move second child to first child ( temp float)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'cull' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 1 (const int)
0:4 Constant:
0:4 1 (const int)
0:4 direct index ( in float CullDistance)
0:? 'cull' ( in 4-element array of float CullDistance)
0:4 Constant:
0:4 3 (const int)
0:4 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:4 Function Call: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float)
0:? 'pos' ( temp 4-component vector of float)
0:? 'clip' ( temp 2-element array of 2-component vector of float)
0:? 'cull' ( temp 2-element array of 2-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' ( in 4-component vector of float FragCoord)
0:? 'clip' ( in 4-element array of float ClipDistance)
0:? 'cull' ( in 4-element array of float CullDistance)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:4 Function Definition: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float)
0:4 Function Parameters:
0:4 'pos' ( in 4-component vector of float)
0:4 'clip' ( in 2-element array of 2-component vector of float)
0:4 'cull' ( in 2-element array of 2-component vector of float)
0:? Sequence
0:6 Branch: Return with expression
0:6 add ( temp 4-component vector of float)
0:6 add ( temp 4-component vector of float)
0:6 'pos' ( in 4-component vector of float)
0:6 direct index ( temp float)
0:6 direct index ( temp 2-component vector of float)
0:6 'clip' ( in 2-element array of 2-component vector of float)
0:6 Constant:
0:6 0 (const int)
0:6 Constant:
0:6 0 (const int)
0:6 direct index ( temp float)
0:6 direct index ( temp 2-component vector of float)
0:6 'cull' ( in 2-element array of 2-component vector of float)
0:6 Constant:
0:6 0 (const int)
0:6 Constant:
0:6 0 (const int)
0:4 Function Definition: main( ( temp void)
0:4 Function Parameters:
0:? Sequence
0:4 move second child to first child ( temp 4-component vector of float)
0:? 'pos' ( temp 4-component vector of float)
0:? 'pos' ( in 4-component vector of float FragCoord)
0:? Sequence
0:4 move second child to first child ( temp float)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'clip' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 0 (const int)
0:4 Constant:
0:4 0 (const int)
0:4 direct index ( in float ClipDistance)
0:? 'clip' ( in 4-element array of float ClipDistance)
0:4 Constant:
0:4 0 (const int)
0:4 move second child to first child ( temp float)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'clip' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 0 (const int)
0:4 Constant:
0:4 1 (const int)
0:4 direct index ( in float ClipDistance)
0:? 'clip' ( in 4-element array of float ClipDistance)
0:4 Constant:
0:4 1 (const int)
0:4 move second child to first child ( temp float)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'clip' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 1 (const int)
0:4 Constant:
0:4 0 (const int)
0:4 direct index ( in float ClipDistance)
0:? 'clip' ( in 4-element array of float ClipDistance)
0:4 Constant:
0:4 2 (const int)
0:4 move second child to first child ( temp float)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'clip' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 1 (const int)
0:4 Constant:
0:4 1 (const int)
0:4 direct index ( in float ClipDistance)
0:? 'clip' ( in 4-element array of float ClipDistance)
0:4 Constant:
0:4 3 (const int)
0:? Sequence
0:4 move second child to first child ( temp float)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'cull' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 0 (const int)
0:4 Constant:
0:4 0 (const int)
0:4 direct index ( in float CullDistance)
0:? 'cull' ( in 4-element array of float CullDistance)
0:4 Constant:
0:4 0 (const int)
0:4 move second child to first child ( temp float)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'cull' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 0 (const int)
0:4 Constant:
0:4 1 (const int)
0:4 direct index ( in float CullDistance)
0:? 'cull' ( in 4-element array of float CullDistance)
0:4 Constant:
0:4 1 (const int)
0:4 move second child to first child ( temp float)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'cull' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 1 (const int)
0:4 Constant:
0:4 0 (const int)
0:4 direct index ( in float CullDistance)
0:? 'cull' ( in 4-element array of float CullDistance)
0:4 Constant:
0:4 2 (const int)
0:4 move second child to first child ( temp float)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'cull' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 1 (const int)
0:4 Constant:
0:4 1 (const int)
0:4 direct index ( in float CullDistance)
0:? 'cull' ( in 4-element array of float CullDistance)
0:4 Constant:
0:4 3 (const int)
0:4 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:4 Function Call: @main(vf4;vf2[2];vf2[2]; ( temp 4-component vector of float)
0:? 'pos' ( temp 4-component vector of float)
0:? 'clip' ( temp 2-element array of 2-component vector of float)
0:? 'cull' ( temp 2-element array of 2-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' ( in 4-component vector of float FragCoord)
0:? 'clip' ( in 4-element array of float ClipDistance)
0:? 'cull' ( in 4-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 84
Capability Shader
Capability ClipDistance
Capability CullDistance
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 37 43 62 76
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 18 "@main(vf4;vf2[2];vf2[2];"
Name 15 "pos"
Name 16 "clip"
Name 17 "cull"
Name 35 "pos"
Name 37 "pos"
Name 39 "clip"
Name 43 "clip"
Name 61 "cull"
Name 62 "cull"
Name 76 "@entryPointOutput"
Name 77 "param"
Name 79 "param"
Name 81 "param"
Decorate 37(pos) BuiltIn FragCoord
Decorate 43(clip) BuiltIn ClipDistance
Decorate 62(cull) BuiltIn CullDistance
Decorate 76(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeVector 6(float) 2
10: TypeInt 32 0
11: 10(int) Constant 2
12: TypeArray 9(fvec2) 11
13: TypePointer Function 12
14: TypeFunction 7(fvec4) 8(ptr) 13(ptr) 13(ptr)
21: TypeInt 32 1
22: 21(int) Constant 0
23: 10(int) Constant 0
24: TypePointer Function 6(float)
36: TypePointer Input 7(fvec4)
37(pos): 36(ptr) Variable Input
40: 10(int) Constant 4
41: TypeArray 6(float) 40
42: TypePointer Input 41
43(clip): 42(ptr) Variable Input
44: TypePointer Input 6(float)
48: 21(int) Constant 1
51: 10(int) Constant 1
53: 21(int) Constant 2
57: 21(int) Constant 3
62(cull): 42(ptr) Variable Input
75: TypePointer Output 7(fvec4)
76(@entryPointOutput): 75(ptr) Variable Output
4(main): 2 Function None 3
5: Label
35(pos): 8(ptr) Variable Function
39(clip): 13(ptr) Variable Function
61(cull): 13(ptr) Variable Function
77(param): 8(ptr) Variable Function
79(param): 13(ptr) Variable Function
81(param): 13(ptr) Variable Function
38: 7(fvec4) Load 37(pos)
Store 35(pos) 38
45: 44(ptr) AccessChain 43(clip) 22
46: 6(float) Load 45
47: 24(ptr) AccessChain 39(clip) 22 23
Store 47 46
49: 44(ptr) AccessChain 43(clip) 48
50: 6(float) Load 49
52: 24(ptr) AccessChain 39(clip) 22 51
Store 52 50
54: 44(ptr) AccessChain 43(clip) 53
55: 6(float) Load 54
56: 24(ptr) AccessChain 39(clip) 48 23
Store 56 55
58: 44(ptr) AccessChain 43(clip) 57
59: 6(float) Load 58
60: 24(ptr) AccessChain 39(clip) 48 51
Store 60 59
63: 44(ptr) AccessChain 62(cull) 22
64: 6(float) Load 63
65: 24(ptr) AccessChain 61(cull) 22 23
Store 65 64
66: 44(ptr) AccessChain 62(cull) 48
67: 6(float) Load 66
68: 24(ptr) AccessChain 61(cull) 22 51
Store 68 67
69: 44(ptr) AccessChain 62(cull) 53
70: 6(float) Load 69
71: 24(ptr) AccessChain 61(cull) 48 23
Store 71 70
72: 44(ptr) AccessChain 62(cull) 57
73: 6(float) Load 72
74: 24(ptr) AccessChain 61(cull) 48 51
Store 74 73
78: 7(fvec4) Load 35(pos)
Store 77(param) 78
80: 12 Load 39(clip)
Store 79(param) 80
82: 12 Load 61(cull)
Store 81(param) 82
83: 7(fvec4) FunctionCall 18(@main(vf4;vf2[2];vf2[2];) 77(param) 79(param) 81(param)
Store 76(@entryPointOutput) 83
Return
FunctionEnd
18(@main(vf4;vf2[2];vf2[2];): 7(fvec4) Function None 14
15(pos): 8(ptr) FunctionParameter
16(clip): 13(ptr) FunctionParameter
17(cull): 13(ptr) FunctionParameter
19: Label
20: 7(fvec4) Load 15(pos)
25: 24(ptr) AccessChain 16(clip) 22 23
26: 6(float) Load 25
27: 7(fvec4) CompositeConstruct 26 26 26 26
28: 7(fvec4) FAdd 20 27
29: 24(ptr) AccessChain 17(cull) 22 23
30: 6(float) Load 29
31: 7(fvec4) CompositeConstruct 30 30 30 30
32: 7(fvec4) FAdd 28 31
ReturnValue 32
FunctionEnd