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hlsl.clipdistance-4.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float)
0:7 Function Parameters:
0:7 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:? Sequence
0:8 Branch: Return with expression
0:8 add ( temp 4-component vector of float)
0:8 Position: direct index for structure ( temp 4-component vector of float)
0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:8 Constant:
0:8 0 (const int)
0:8 ClipRect: direct index for structure ( temp 4-component vector of float)
0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:8 Constant:
0:8 1 (const int)
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 Sequence
0:7 move second child to first child ( temp 4-component vector of float)
0:7 Position: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:7 Constant:
0:7 0 (const int)
0:? 'v.Position' ( in 4-component vector of float FragCoord)
0:? Sequence
0:7 move second child to first child ( temp float)
0:7 direct index ( temp float)
0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 0 (const int)
0:7 move second child to first child ( temp float)
0:7 direct index ( temp float)
0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 1 (const int)
0:7 move second child to first child ( temp float)
0:7 direct index ( temp float)
0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 2 (const int)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 2 (const int)
0:7 move second child to first child ( temp float)
0:7 direct index ( temp float)
0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 3 (const int)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 3 (const int)
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'v.Position' ( in 4-component vector of float FragCoord)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float)
0:7 Function Parameters:
0:7 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:? Sequence
0:8 Branch: Return with expression
0:8 add ( temp 4-component vector of float)
0:8 Position: direct index for structure ( temp 4-component vector of float)
0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:8 Constant:
0:8 0 (const int)
0:8 ClipRect: direct index for structure ( temp 4-component vector of float)
0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:8 Constant:
0:8 1 (const int)
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 Sequence
0:7 move second child to first child ( temp 4-component vector of float)
0:7 Position: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:7 Constant:
0:7 0 (const int)
0:? 'v.Position' ( in 4-component vector of float FragCoord)
0:? Sequence
0:7 move second child to first child ( temp float)
0:7 direct index ( temp float)
0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 0 (const int)
0:7 move second child to first child ( temp float)
0:7 direct index ( temp float)
0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 1 (const int)
0:7 move second child to first child ( temp float)
0:7 direct index ( temp float)
0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 2 (const int)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 2 (const int)
0:7 move second child to first child ( temp float)
0:7 direct index ( temp float)
0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 3 (const int)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 3 (const int)
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main(struct-VS_OUTPUT-vf4-vf41; ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'v.Position' ( in 4-component vector of float FragCoord)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 57
Capability Shader
Capability ClipDistance
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 24 32 54
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "VS_OUTPUT"
MemberName 8(VS_OUTPUT) 0 "Position"
MemberName 8(VS_OUTPUT) 1 "ClipRect"
Name 11 "@main(struct-VS_OUTPUT-vf4-vf41;"
Name 10 "v"
Name 22 "v"
Name 24 "v.Position"
Name 32 "v.ClipRect"
Name 54 "@entryPointOutput"
Decorate 24(v.Position) BuiltIn FragCoord
Decorate 32(v.ClipRect) BuiltIn ClipDistance
Decorate 54(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(VS_OUTPUT): TypeStruct 7(fvec4) 7(fvec4)
9: TypeFunction 7(fvec4) 8(VS_OUTPUT)
13: TypeInt 32 1
14: 13(int) Constant 0
16: 13(int) Constant 1
21: TypePointer Function 8(VS_OUTPUT)
23: TypePointer Input 7(fvec4)
24(v.Position): 23(ptr) Variable Input
26: TypePointer Function 7(fvec4)
28: TypeInt 32 0
29: 28(int) Constant 4
30: TypeArray 6(float) 29
31: TypePointer Input 30
32(v.ClipRect): 31(ptr) Variable Input
33: TypePointer Input 6(float)
36: 28(int) Constant 0
37: TypePointer Function 6(float)
41: 28(int) Constant 1
43: 13(int) Constant 2
46: 28(int) Constant 2
48: 13(int) Constant 3
51: 28(int) Constant 3
53: TypePointer Output 7(fvec4)
54(@entryPointOutput): 53(ptr) Variable Output
4(main): 2 Function None 3
5: Label
22(v): 21(ptr) Variable Function
25: 7(fvec4) Load 24(v.Position)
27: 26(ptr) AccessChain 22(v) 14
Store 27 25
34: 33(ptr) AccessChain 32(v.ClipRect) 14
35: 6(float) Load 34
38: 37(ptr) AccessChain 22(v) 16 36
Store 38 35
39: 33(ptr) AccessChain 32(v.ClipRect) 16
40: 6(float) Load 39
42: 37(ptr) AccessChain 22(v) 16 41
Store 42 40
44: 33(ptr) AccessChain 32(v.ClipRect) 43
45: 6(float) Load 44
47: 37(ptr) AccessChain 22(v) 16 46
Store 47 45
49: 33(ptr) AccessChain 32(v.ClipRect) 48
50: 6(float) Load 49
52: 37(ptr) AccessChain 22(v) 16 51
Store 52 50
55:8(VS_OUTPUT) Load 22(v)
56: 7(fvec4) FunctionCall 11(@main(struct-VS_OUTPUT-vf4-vf41;) 55
Store 54(@entryPointOutput) 56
Return
FunctionEnd
11(@main(struct-VS_OUTPUT-vf4-vf41;): 7(fvec4) Function None 9
10(v):8(VS_OUTPUT) FunctionParameter
12: Label
15: 7(fvec4) CompositeExtract 10(v) 0
17: 7(fvec4) CompositeExtract 10(v) 1
18: 7(fvec4) FAdd 15 17
ReturnValue 18
FunctionEnd