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hlsl.clipdistance-5.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main(struct-VS_OUTPUT-vf4-vf2[2]1; ( temp 4-component vector of float)
0:7 Function Parameters:
0:7 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:? Sequence
0:8 Branch: Return with expression
0:8 add ( temp 4-component vector of float)
0:8 add ( temp 4-component vector of float)
0:8 Position: direct index for structure ( temp 4-component vector of float)
0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:8 Constant:
0:8 0 (const int)
0:8 direct index ( temp float)
0:8 direct index ( temp 2-component vector of float)
0:8 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 0 (const int)
0:8 direct index ( temp float)
0:8 direct index ( temp 2-component vector of float)
0:8 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 0 (const int)
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 Sequence
0:7 move second child to first child ( temp 4-component vector of float)
0:7 Position: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:7 Constant:
0:7 0 (const int)
0:? 'v.Position' ( in 4-component vector of float FragCoord)
0:? Sequence
0:7 move second child to first child ( temp float)
0:7 direct index ( temp float)
0:7 direct index ( temp 2-component vector of float)
0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 0 (const int)
0:7 move second child to first child ( temp float)
0:7 direct index ( temp float)
0:7 direct index ( temp 2-component vector of float)
0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 1 (const int)
0:7 move second child to first child ( temp float)
0:7 direct index ( temp float)
0:7 direct index ( temp 2-component vector of float)
0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 2 (const int)
0:7 move second child to first child ( temp float)
0:7 direct index ( temp float)
0:7 direct index ( temp 2-component vector of float)
0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 3 (const int)
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main(struct-VS_OUTPUT-vf4-vf2[2]1; ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'v.Position' ( in 4-component vector of float FragCoord)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main(struct-VS_OUTPUT-vf4-vf2[2]1; ( temp 4-component vector of float)
0:7 Function Parameters:
0:7 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:? Sequence
0:8 Branch: Return with expression
0:8 add ( temp 4-component vector of float)
0:8 add ( temp 4-component vector of float)
0:8 Position: direct index for structure ( temp 4-component vector of float)
0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:8 Constant:
0:8 0 (const int)
0:8 direct index ( temp float)
0:8 direct index ( temp 2-component vector of float)
0:8 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 0 (const int)
0:8 direct index ( temp float)
0:8 direct index ( temp 2-component vector of float)
0:8 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
0:8 'v' ( const (read only) structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 0 (const int)
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 Sequence
0:7 move second child to first child ( temp 4-component vector of float)
0:7 Position: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:7 Constant:
0:7 0 (const int)
0:? 'v.Position' ( in 4-component vector of float FragCoord)
0:? Sequence
0:7 move second child to first child ( temp float)
0:7 direct index ( temp float)
0:7 direct index ( temp 2-component vector of float)
0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 0 (const int)
0:7 move second child to first child ( temp float)
0:7 direct index ( temp float)
0:7 direct index ( temp 2-component vector of float)
0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 1 (const int)
0:7 move second child to first child ( temp float)
0:7 direct index ( temp float)
0:7 direct index ( temp 2-component vector of float)
0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 2 (const int)
0:7 move second child to first child ( temp float)
0:7 direct index ( temp float)
0:7 direct index ( temp 2-component vector of float)
0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( in float ClipDistance)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
0:7 Constant:
0:7 3 (const int)
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main(struct-VS_OUTPUT-vf4-vf2[2]1; ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'v.Position' ( in 4-component vector of float FragCoord)
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 62
Capability Shader
Capability ClipDistance
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 33 40 59
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 12 "VS_OUTPUT"
MemberName 12(VS_OUTPUT) 0 "Position"
MemberName 12(VS_OUTPUT) 1 "ClipRect"
Name 15 "@main(struct-VS_OUTPUT-vf4-vf2[2]1;"
Name 14 "v"
Name 31 "v"
Name 33 "v.Position"
Name 40 "v.ClipRect"
Name 59 "@entryPointOutput"
Decorate 33(v.Position) BuiltIn FragCoord
Decorate 40(v.ClipRect) BuiltIn ClipDistance
Decorate 59(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeVector 6(float) 2
9: TypeInt 32 0
10: 9(int) Constant 2
11: TypeArray 8(fvec2) 10
12(VS_OUTPUT): TypeStruct 7(fvec4) 11
13: TypeFunction 7(fvec4) 12(VS_OUTPUT)
17: TypeInt 32 1
18: 17(int) Constant 0
20: 17(int) Constant 1
21: 9(int) Constant 0
30: TypePointer Function 12(VS_OUTPUT)
32: TypePointer Input 7(fvec4)
33(v.Position): 32(ptr) Variable Input
35: TypePointer Function 7(fvec4)
37: 9(int) Constant 4
38: TypeArray 6(float) 37
39: TypePointer Input 38
40(v.ClipRect): 39(ptr) Variable Input
41: TypePointer Input 6(float)
44: TypePointer Function 6(float)
48: 9(int) Constant 1
50: 17(int) Constant 2
54: 17(int) Constant 3
58: TypePointer Output 7(fvec4)
59(@entryPointOutput): 58(ptr) Variable Output
4(main): 2 Function None 3
5: Label
31(v): 30(ptr) Variable Function
34: 7(fvec4) Load 33(v.Position)
36: 35(ptr) AccessChain 31(v) 18
Store 36 34
42: 41(ptr) AccessChain 40(v.ClipRect) 18
43: 6(float) Load 42
45: 44(ptr) AccessChain 31(v) 20 18 21
Store 45 43
46: 41(ptr) AccessChain 40(v.ClipRect) 20
47: 6(float) Load 46
49: 44(ptr) AccessChain 31(v) 20 18 48
Store 49 47
51: 41(ptr) AccessChain 40(v.ClipRect) 50
52: 6(float) Load 51
53: 44(ptr) AccessChain 31(v) 20 20 21
Store 53 52
55: 41(ptr) AccessChain 40(v.ClipRect) 54
56: 6(float) Load 55
57: 44(ptr) AccessChain 31(v) 20 20 48
Store 57 56
60:12(VS_OUTPUT) Load 31(v)
61: 7(fvec4) FunctionCall 15(@main(struct-VS_OUTPUT-vf4-vf2[2]1;) 60
Store 59(@entryPointOutput) 61
Return
FunctionEnd
15(@main(struct-VS_OUTPUT-vf4-vf2[2]1;): 7(fvec4) Function None 13
14(v):12(VS_OUTPUT) FunctionParameter
16: Label
19: 7(fvec4) CompositeExtract 14(v) 0
22: 6(float) CompositeExtract 14(v) 1 0 0
23: 7(fvec4) CompositeConstruct 22 22 22 22
24: 7(fvec4) FAdd 19 23
25: 6(float) CompositeExtract 14(v) 1 1 0
26: 7(fvec4) CompositeConstruct 25 25 25 25
27: 7(fvec4) FAdd 24 26
ReturnValue 27
FunctionEnd