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400 lines
21 KiB
400 lines
21 KiB
hlsl.clipdistance-6.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float)
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0:8 Function Parameters:
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0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:? Sequence
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0:9 Branch: Return with expression
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0:9 add ( temp 4-component vector of float)
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0:9 add ( temp 4-component vector of float)
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0:9 Position: direct index for structure ( temp 4-component vector of float)
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0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:9 Constant:
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0:9 0 (const int)
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0:9 clip0: direct index for structure ( temp 4-component vector of float)
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0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:9 Constant:
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0:9 1 (const int)
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0:9 clip1: direct index for structure ( temp 4-component vector of float)
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0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:9 Constant:
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0:9 2 (const int)
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0:8 Function Definition: main( ( temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 Position: direct index for structure ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 0 (const int)
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0:? 'v.Position' ( in 4-component vector of float FragCoord)
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0:? Sequence
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 direct index ( in float ClipDistance)
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0:? 'v.clip1' ( in 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 0 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:8 direct index ( in float ClipDistance)
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0:? 'v.clip1' ( in 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 1 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 2 (const int)
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0:8 direct index ( in float ClipDistance)
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0:? 'v.clip1' ( in 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 2 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 3 (const int)
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0:8 direct index ( in float ClipDistance)
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0:? 'v.clip1' ( in 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 3 (const int)
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0:? Sequence
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 direct index ( in float ClipDistance)
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0:? 'v.clip1' ( in 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 4 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:8 direct index ( in float ClipDistance)
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0:? 'v.clip1' ( in 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 5 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 2 (const int)
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0:8 direct index ( in float ClipDistance)
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0:? 'v.clip1' ( in 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 6 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 3 (const int)
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0:8 direct index ( in float ClipDistance)
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0:? 'v.clip1' ( in 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 7 (const int)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'v.Position' ( in 4-component vector of float FragCoord)
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0:? 'v.clip1' ( in 8-element array of float ClipDistance)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float)
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0:8 Function Parameters:
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0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:? Sequence
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0:9 Branch: Return with expression
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0:9 add ( temp 4-component vector of float)
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0:9 add ( temp 4-component vector of float)
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0:9 Position: direct index for structure ( temp 4-component vector of float)
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0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:9 Constant:
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0:9 0 (const int)
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0:9 clip0: direct index for structure ( temp 4-component vector of float)
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0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:9 Constant:
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0:9 1 (const int)
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0:9 clip1: direct index for structure ( temp 4-component vector of float)
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0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:9 Constant:
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0:9 2 (const int)
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0:8 Function Definition: main( ( temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 Position: direct index for structure ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 0 (const int)
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0:? 'v.Position' ( in 4-component vector of float FragCoord)
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0:? Sequence
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 direct index ( in float ClipDistance)
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0:? 'v.clip1' ( in 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 0 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:8 direct index ( in float ClipDistance)
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0:? 'v.clip1' ( in 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 1 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 2 (const int)
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0:8 direct index ( in float ClipDistance)
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0:? 'v.clip1' ( in 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 2 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 3 (const int)
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0:8 direct index ( in float ClipDistance)
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0:? 'v.clip1' ( in 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 3 (const int)
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0:? Sequence
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 direct index ( in float ClipDistance)
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0:? 'v.clip1' ( in 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 4 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:8 direct index ( in float ClipDistance)
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0:? 'v.clip1' ( in 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 5 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 2 (const int)
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0:8 direct index ( in float ClipDistance)
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0:? 'v.clip1' ( in 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 6 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 3 (const int)
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0:8 direct index ( in float ClipDistance)
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0:? 'v.clip1' ( in 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 7 (const int)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'v.Position' ( in 4-component vector of float FragCoord)
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0:? 'v.clip1' ( in 8-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 79
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Capability Shader
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Capability ClipDistance
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 31 38 75
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 8 "VS_OUTPUT"
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MemberName 8(VS_OUTPUT) 0 "Position"
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MemberName 8(VS_OUTPUT) 1 "clip0"
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MemberName 8(VS_OUTPUT) 2 "clip1"
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Name 12 "@main(struct-VS_OUTPUT-vf4-vf4-vf41;"
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Name 11 "v"
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Name 29 "v"
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Name 31 "v.Position"
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Name 38 "v.clip1"
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Name 75 "@entryPointOutput"
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Name 76 "param"
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Decorate 31(v.Position) BuiltIn FragCoord
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Decorate 38(v.clip1) BuiltIn ClipDistance
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Decorate 75(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(VS_OUTPUT): TypeStruct 7(fvec4) 7(fvec4) 7(fvec4)
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9: TypePointer Function 8(VS_OUTPUT)
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10: TypeFunction 7(fvec4) 9(ptr)
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14: TypeInt 32 1
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15: 14(int) Constant 0
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16: TypePointer Function 7(fvec4)
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19: 14(int) Constant 1
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23: 14(int) Constant 2
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30: TypePointer Input 7(fvec4)
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31(v.Position): 30(ptr) Variable Input
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34: TypeInt 32 0
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35: 34(int) Constant 8
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36: TypeArray 6(float) 35
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37: TypePointer Input 36
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38(v.clip1): 37(ptr) Variable Input
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39: TypePointer Input 6(float)
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42: 34(int) Constant 0
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43: TypePointer Function 6(float)
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47: 34(int) Constant 1
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51: 34(int) Constant 2
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53: 14(int) Constant 3
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56: 34(int) Constant 3
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58: 14(int) Constant 4
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62: 14(int) Constant 5
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66: 14(int) Constant 6
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70: 14(int) Constant 7
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74: TypePointer Output 7(fvec4)
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75(@entryPointOutput): 74(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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29(v): 9(ptr) Variable Function
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76(param): 9(ptr) Variable Function
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32: 7(fvec4) Load 31(v.Position)
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33: 16(ptr) AccessChain 29(v) 15
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Store 33 32
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40: 39(ptr) AccessChain 38(v.clip1) 15
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41: 6(float) Load 40
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44: 43(ptr) AccessChain 29(v) 19 42
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Store 44 41
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45: 39(ptr) AccessChain 38(v.clip1) 19
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46: 6(float) Load 45
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48: 43(ptr) AccessChain 29(v) 19 47
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Store 48 46
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49: 39(ptr) AccessChain 38(v.clip1) 23
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50: 6(float) Load 49
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52: 43(ptr) AccessChain 29(v) 19 51
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Store 52 50
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54: 39(ptr) AccessChain 38(v.clip1) 53
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55: 6(float) Load 54
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57: 43(ptr) AccessChain 29(v) 19 56
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Store 57 55
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59: 39(ptr) AccessChain 38(v.clip1) 58
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60: 6(float) Load 59
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61: 43(ptr) AccessChain 29(v) 23 42
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Store 61 60
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63: 39(ptr) AccessChain 38(v.clip1) 62
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64: 6(float) Load 63
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65: 43(ptr) AccessChain 29(v) 23 47
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Store 65 64
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67: 39(ptr) AccessChain 38(v.clip1) 66
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68: 6(float) Load 67
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69: 43(ptr) AccessChain 29(v) 23 51
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Store 69 68
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71: 39(ptr) AccessChain 38(v.clip1) 70
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72: 6(float) Load 71
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73: 43(ptr) AccessChain 29(v) 23 56
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Store 73 72
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77:8(VS_OUTPUT) Load 29(v)
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Store 76(param) 77
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78: 7(fvec4) FunctionCall 12(@main(struct-VS_OUTPUT-vf4-vf4-vf41;) 76(param)
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Store 75(@entryPointOutput) 78
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Return
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FunctionEnd
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12(@main(struct-VS_OUTPUT-vf4-vf4-vf41;): 7(fvec4) Function None 10
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11(v): 9(ptr) FunctionParameter
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13: Label
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17: 16(ptr) AccessChain 11(v) 15
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18: 7(fvec4) Load 17
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20: 16(ptr) AccessChain 11(v) 19
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21: 7(fvec4) Load 20
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22: 7(fvec4) FAdd 18 21
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24: 16(ptr) AccessChain 11(v) 23
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25: 7(fvec4) Load 24
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26: 7(fvec4) FAdd 22 25
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ReturnValue 26
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FunctionEnd
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