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hlsl.clipdistance-6.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float)
0:8 Function Parameters:
0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:? Sequence
0:9 Branch: Return with expression
0:9 add ( temp 4-component vector of float)
0:9 add ( temp 4-component vector of float)
0:9 Position: direct index for structure ( temp 4-component vector of float)
0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:9 Constant:
0:9 0 (const int)
0:9 clip0: direct index for structure ( temp 4-component vector of float)
0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:9 Constant:
0:9 1 (const int)
0:9 clip1: direct index for structure ( temp 4-component vector of float)
0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:9 Constant:
0:9 2 (const int)
0:8 Function Definition: main( ( temp void)
0:8 Function Parameters:
0:? Sequence
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 Position: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 0 (const int)
0:? 'v.Position' ( in 4-component vector of float FragCoord)
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 0 (const int)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 1 (const int)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 2 (const int)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 2 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 3 (const int)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 3 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 0 (const int)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 4 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 1 (const int)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 5 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 2 (const int)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 6 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 3 (const int)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 7 (const int)
0:8 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'v.Position' ( in 4-component vector of float FragCoord)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float)
0:8 Function Parameters:
0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:? Sequence
0:9 Branch: Return with expression
0:9 add ( temp 4-component vector of float)
0:9 add ( temp 4-component vector of float)
0:9 Position: direct index for structure ( temp 4-component vector of float)
0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:9 Constant:
0:9 0 (const int)
0:9 clip0: direct index for structure ( temp 4-component vector of float)
0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:9 Constant:
0:9 1 (const int)
0:9 clip1: direct index for structure ( temp 4-component vector of float)
0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:9 Constant:
0:9 2 (const int)
0:8 Function Definition: main( ( temp void)
0:8 Function Parameters:
0:? Sequence
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 Position: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 0 (const int)
0:? 'v.Position' ( in 4-component vector of float FragCoord)
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 0 (const int)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 1 (const int)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 2 (const int)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 2 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 3 (const int)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 3 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 0 (const int)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 4 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 1 (const int)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 5 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 2 (const int)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 6 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 3 (const int)
0:8 direct index ( in float ClipDistance)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
0:8 Constant:
0:8 7 (const int)
0:8 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf4-vf41; ( temp 4-component vector of float)
0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'v.Position' ( in 4-component vector of float FragCoord)
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 79
Capability Shader
Capability ClipDistance
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 31 38 75
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "VS_OUTPUT"
MemberName 8(VS_OUTPUT) 0 "Position"
MemberName 8(VS_OUTPUT) 1 "clip0"
MemberName 8(VS_OUTPUT) 2 "clip1"
Name 12 "@main(struct-VS_OUTPUT-vf4-vf4-vf41;"
Name 11 "v"
Name 29 "v"
Name 31 "v.Position"
Name 38 "v.clip1"
Name 75 "@entryPointOutput"
Name 76 "param"
Decorate 31(v.Position) BuiltIn FragCoord
Decorate 38(v.clip1) BuiltIn ClipDistance
Decorate 75(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(VS_OUTPUT): TypeStruct 7(fvec4) 7(fvec4) 7(fvec4)
9: TypePointer Function 8(VS_OUTPUT)
10: TypeFunction 7(fvec4) 9(ptr)
14: TypeInt 32 1
15: 14(int) Constant 0
16: TypePointer Function 7(fvec4)
19: 14(int) Constant 1
23: 14(int) Constant 2
30: TypePointer Input 7(fvec4)
31(v.Position): 30(ptr) Variable Input
34: TypeInt 32 0
35: 34(int) Constant 8
36: TypeArray 6(float) 35
37: TypePointer Input 36
38(v.clip1): 37(ptr) Variable Input
39: TypePointer Input 6(float)
42: 34(int) Constant 0
43: TypePointer Function 6(float)
47: 34(int) Constant 1
51: 34(int) Constant 2
53: 14(int) Constant 3
56: 34(int) Constant 3
58: 14(int) Constant 4
62: 14(int) Constant 5
66: 14(int) Constant 6
70: 14(int) Constant 7
74: TypePointer Output 7(fvec4)
75(@entryPointOutput): 74(ptr) Variable Output
4(main): 2 Function None 3
5: Label
29(v): 9(ptr) Variable Function
76(param): 9(ptr) Variable Function
32: 7(fvec4) Load 31(v.Position)
33: 16(ptr) AccessChain 29(v) 15
Store 33 32
40: 39(ptr) AccessChain 38(v.clip1) 15
41: 6(float) Load 40
44: 43(ptr) AccessChain 29(v) 19 42
Store 44 41
45: 39(ptr) AccessChain 38(v.clip1) 19
46: 6(float) Load 45
48: 43(ptr) AccessChain 29(v) 19 47
Store 48 46
49: 39(ptr) AccessChain 38(v.clip1) 23
50: 6(float) Load 49
52: 43(ptr) AccessChain 29(v) 19 51
Store 52 50
54: 39(ptr) AccessChain 38(v.clip1) 53
55: 6(float) Load 54
57: 43(ptr) AccessChain 29(v) 19 56
Store 57 55
59: 39(ptr) AccessChain 38(v.clip1) 58
60: 6(float) Load 59
61: 43(ptr) AccessChain 29(v) 23 42
Store 61 60
63: 39(ptr) AccessChain 38(v.clip1) 62
64: 6(float) Load 63
65: 43(ptr) AccessChain 29(v) 23 47
Store 65 64
67: 39(ptr) AccessChain 38(v.clip1) 66
68: 6(float) Load 67
69: 43(ptr) AccessChain 29(v) 23 51
Store 69 68
71: 39(ptr) AccessChain 38(v.clip1) 70
72: 6(float) Load 71
73: 43(ptr) AccessChain 29(v) 23 56
Store 73 72
77:8(VS_OUTPUT) Load 29(v)
Store 76(param) 77
78: 7(fvec4) FunctionCall 12(@main(struct-VS_OUTPUT-vf4-vf4-vf41;) 76(param)
Store 75(@entryPointOutput) 78
Return
FunctionEnd
12(@main(struct-VS_OUTPUT-vf4-vf4-vf41;): 7(fvec4) Function None 10
11(v): 9(ptr) FunctionParameter
13: Label
17: 16(ptr) AccessChain 11(v) 15
18: 7(fvec4) Load 17
20: 16(ptr) AccessChain 11(v) 19
21: 7(fvec4) Load 20
22: 7(fvec4) FAdd 18 21
24: 16(ptr) AccessChain 11(v) 23
25: 7(fvec4) Load 24
26: 7(fvec4) FAdd 22 25
ReturnValue 26
FunctionEnd