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hlsl.clipdistance-6.vert
Shader version: 500
0:? Sequence
0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Function Parameters:
0:? Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:10 Position: direct index for structure ( temp 4-component vector of float)
0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 clip0: direct index for structure ( temp 4-component vector of float)
0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 0.000000
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 clip0: direct index for structure ( temp 4-component vector of float)
0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 1.000000
0:14 move second child to first child ( temp float)
0:14 direct index ( temp float)
0:14 clip0: direct index for structure ( temp 4-component vector of float)
0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
0:14 2 (const int)
0:14 Constant:
0:14 2.000000
0:15 move second child to first child ( temp float)
0:15 direct index ( temp float)
0:15 clip0: direct index for structure ( temp 4-component vector of float)
0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:15 Constant:
0:15 1 (const int)
0:15 Constant:
0:15 3 (const int)
0:15 Constant:
0:15 3.000000
0:17 move second child to first child ( temp float)
0:17 direct index ( temp float)
0:17 clip1: direct index for structure ( temp 4-component vector of float)
0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:17 Constant:
0:17 2 (const int)
0:17 Constant:
0:17 0 (const int)
0:17 Constant:
0:17 4.000000
0:18 move second child to first child ( temp float)
0:18 direct index ( temp float)
0:18 clip1: direct index for structure ( temp 4-component vector of float)
0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:18 Constant:
0:18 2 (const int)
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 5.000000
0:19 move second child to first child ( temp float)
0:19 direct index ( temp float)
0:19 clip1: direct index for structure ( temp 4-component vector of float)
0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:19 Constant:
0:19 2 (const int)
0:19 Constant:
0:19 2 (const int)
0:19 Constant:
0:19 6.000000
0:20 move second child to first child ( temp float)
0:20 direct index ( temp float)
0:20 clip1: direct index for structure ( temp 4-component vector of float)
0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:20 Constant:
0:20 2 (const int)
0:20 Constant:
0:20 3 (const int)
0:20 Constant:
0:20 7.000000
0:22 Branch: Return with expression
0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Function Definition: main( ( temp void)
0:8 Function Parameters:
0:? Sequence
0:8 Sequence
0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:8 Position: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 0 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 0 (const int)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 1 (const int)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 2 (const int)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 2 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 3 (const int)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 3 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 4 (const int)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 5 (const int)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 6 (const int)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 2 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 7 (const int)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 3 (const int)
0:? Linker Objects
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Function Parameters:
0:? Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:10 Position: direct index for structure ( temp 4-component vector of float)
0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 clip0: direct index for structure ( temp 4-component vector of float)
0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 0.000000
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 clip0: direct index for structure ( temp 4-component vector of float)
0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 1.000000
0:14 move second child to first child ( temp float)
0:14 direct index ( temp float)
0:14 clip0: direct index for structure ( temp 4-component vector of float)
0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
0:14 2 (const int)
0:14 Constant:
0:14 2.000000
0:15 move second child to first child ( temp float)
0:15 direct index ( temp float)
0:15 clip0: direct index for structure ( temp 4-component vector of float)
0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:15 Constant:
0:15 1 (const int)
0:15 Constant:
0:15 3 (const int)
0:15 Constant:
0:15 3.000000
0:17 move second child to first child ( temp float)
0:17 direct index ( temp float)
0:17 clip1: direct index for structure ( temp 4-component vector of float)
0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:17 Constant:
0:17 2 (const int)
0:17 Constant:
0:17 0 (const int)
0:17 Constant:
0:17 4.000000
0:18 move second child to first child ( temp float)
0:18 direct index ( temp float)
0:18 clip1: direct index for structure ( temp 4-component vector of float)
0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:18 Constant:
0:18 2 (const int)
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 5.000000
0:19 move second child to first child ( temp float)
0:19 direct index ( temp float)
0:19 clip1: direct index for structure ( temp 4-component vector of float)
0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:19 Constant:
0:19 2 (const int)
0:19 Constant:
0:19 2 (const int)
0:19 Constant:
0:19 6.000000
0:20 move second child to first child ( temp float)
0:20 direct index ( temp float)
0:20 clip1: direct index for structure ( temp 4-component vector of float)
0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:20 Constant:
0:20 2 (const int)
0:20 Constant:
0:20 3 (const int)
0:20 Constant:
0:20 7.000000
0:22 Branch: Return with expression
0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Function Definition: main( ( temp void)
0:8 Function Parameters:
0:? Sequence
0:8 Sequence
0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:8 Position: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 0 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 0 (const int)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 1 (const int)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 2 (const int)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 2 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 3 (const int)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 3 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 4 (const int)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 5 (const int)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 6 (const int)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 2 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 7 (const int)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 3 (const int)
0:? Linker Objects
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 86
Capability Shader
Capability ClipDistance
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 49 55
Source HLSL 500
Name 4 "main"
Name 8 "VS_OUTPUT"
MemberName 8(VS_OUTPUT) 0 "Position"
MemberName 8(VS_OUTPUT) 1 "clip0"
MemberName 8(VS_OUTPUT) 2 "clip1"
Name 10 "@main("
Name 13 "Output"
Name 46 "flattenTemp"
Name 49 "@entryPointOutput.Position"
Name 55 "@entryPointOutput.clip1"
Decorate 49(@entryPointOutput.Position) BuiltIn Position
Decorate 55(@entryPointOutput.clip1) BuiltIn ClipDistance
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(VS_OUTPUT): TypeStruct 7(fvec4) 7(fvec4) 7(fvec4)
9: TypeFunction 8(VS_OUTPUT)
12: TypePointer Function 8(VS_OUTPUT)
14: TypeInt 32 1
15: 14(int) Constant 0
16: 6(float) Constant 0
17: 7(fvec4) ConstantComposite 16 16 16 16
18: TypePointer Function 7(fvec4)
20: 14(int) Constant 1
21: TypeInt 32 0
22: 21(int) Constant 0
23: TypePointer Function 6(float)
25: 6(float) Constant 1065353216
26: 21(int) Constant 1
28: 6(float) Constant 1073741824
29: 21(int) Constant 2
31: 6(float) Constant 1077936128
32: 21(int) Constant 3
34: 14(int) Constant 2
35: 6(float) Constant 1082130432
37: 6(float) Constant 1084227584
39: 6(float) Constant 1086324736
41: 6(float) Constant 1088421888
48: TypePointer Output 7(fvec4)
49(@entryPointOutput.Position): 48(ptr) Variable Output
52: 21(int) Constant 8
53: TypeArray 6(float) 52
54: TypePointer Output 53
55(@entryPointOutput.clip1): 54(ptr) Variable Output
58: TypePointer Output 6(float)
66: 14(int) Constant 3
70: 14(int) Constant 4
74: 14(int) Constant 5
78: 14(int) Constant 6
82: 14(int) Constant 7
4(main): 2 Function None 3
5: Label
46(flattenTemp): 12(ptr) Variable Function
47:8(VS_OUTPUT) FunctionCall 10(@main()
Store 46(flattenTemp) 47
50: 18(ptr) AccessChain 46(flattenTemp) 15
51: 7(fvec4) Load 50
Store 49(@entryPointOutput.Position) 51
56: 23(ptr) AccessChain 46(flattenTemp) 20 22
57: 6(float) Load 56
59: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 15
Store 59 57
60: 23(ptr) AccessChain 46(flattenTemp) 20 26
61: 6(float) Load 60
62: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 20
Store 62 61
63: 23(ptr) AccessChain 46(flattenTemp) 20 29
64: 6(float) Load 63
65: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 34
Store 65 64
67: 23(ptr) AccessChain 46(flattenTemp) 20 32
68: 6(float) Load 67
69: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 66
Store 69 68
71: 23(ptr) AccessChain 46(flattenTemp) 34 22
72: 6(float) Load 71
73: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 70
Store 73 72
75: 23(ptr) AccessChain 46(flattenTemp) 34 26
76: 6(float) Load 75
77: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 74
Store 77 76
79: 23(ptr) AccessChain 46(flattenTemp) 34 29
80: 6(float) Load 79
81: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 78
Store 81 80
83: 23(ptr) AccessChain 46(flattenTemp) 34 32
84: 6(float) Load 83
85: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 82
Store 85 84
Return
FunctionEnd
10(@main():8(VS_OUTPUT) Function None 9
11: Label
13(Output): 12(ptr) Variable Function
19: 18(ptr) AccessChain 13(Output) 15
Store 19 17
24: 23(ptr) AccessChain 13(Output) 20 22
Store 24 16
27: 23(ptr) AccessChain 13(Output) 20 26
Store 27 25
30: 23(ptr) AccessChain 13(Output) 20 29
Store 30 28
33: 23(ptr) AccessChain 13(Output) 20 32
Store 33 31
36: 23(ptr) AccessChain 13(Output) 34 22
Store 36 35
38: 23(ptr) AccessChain 13(Output) 34 26
Store 38 37
40: 23(ptr) AccessChain 13(Output) 34 29
Store 40 39
42: 23(ptr) AccessChain 13(Output) 34 32
Store 42 41
43:8(VS_OUTPUT) Load 13(Output)
ReturnValue 43
FunctionEnd