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506 lines
27 KiB
506 lines
27 KiB
hlsl.clipdistance-7.vert
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Shader version: 500
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0:? Sequence
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0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Function Parameters:
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0:? Sequence
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0:10 move second child to first child ( temp 4-component vector of float)
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0:10 Position: direct index for structure ( temp 4-component vector of float)
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0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:10 Constant:
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0:10 0 (const int)
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0:10 Constant:
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0:10 0.000000
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0:10 0.000000
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0:10 0.000000
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0:10 0.000000
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0:12 move second child to first child ( temp float)
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0:12 direct index ( temp float)
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0:12 clip0: direct index for structure ( temp 3-component vector of float)
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0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:12 Constant:
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0:12 1 (const int)
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0:12 Constant:
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0:12 0 (const int)
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0:12 Constant:
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0:12 0.000000
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0:13 move second child to first child ( temp float)
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0:13 direct index ( temp float)
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0:13 clip0: direct index for structure ( temp 3-component vector of float)
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0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 1.000000
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0:14 move second child to first child ( temp float)
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0:14 direct index ( temp float)
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0:14 clip0: direct index for structure ( temp 3-component vector of float)
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0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:14 Constant:
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0:14 1 (const int)
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0:14 Constant:
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0:14 2 (const int)
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0:14 Constant:
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0:14 2.000000
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0:17 move second child to first child ( temp float)
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0:17 direct index ( temp float)
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0:17 clip1: direct index for structure ( temp 4-component vector of float)
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0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:17 Constant:
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0:17 2 (const int)
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0:17 Constant:
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0:17 0 (const int)
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0:17 Constant:
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0:17 4.000000
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0:18 move second child to first child ( temp float)
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0:18 direct index ( temp float)
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0:18 clip1: direct index for structure ( temp 4-component vector of float)
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0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:18 Constant:
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0:18 2 (const int)
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 5.000000
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0:19 move second child to first child ( temp float)
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0:19 direct index ( temp float)
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0:19 clip1: direct index for structure ( temp 4-component vector of float)
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0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:19 Constant:
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0:19 2 (const int)
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0:19 Constant:
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0:19 2 (const int)
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0:19 Constant:
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0:19 6.000000
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0:20 move second child to first child ( temp float)
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0:20 direct index ( temp float)
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0:20 clip1: direct index for structure ( temp 4-component vector of float)
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0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:20 Constant:
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0:20 2 (const int)
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0:20 Constant:
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0:20 3 (const int)
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0:20 Constant:
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0:20 7.000000
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0:22 Branch: Return with expression
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0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Function Definition: main( ( temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:8 Position: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 0 (const int)
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0:? Sequence
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 0 (const int)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 3-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 1 (const int)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 3-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 2 (const int)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 3-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 2 (const int)
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0:? Sequence
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 4 (const int)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 5 (const int)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 6 (const int)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 2 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 7 (const int)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 3 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Function Parameters:
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0:? Sequence
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0:10 move second child to first child ( temp 4-component vector of float)
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0:10 Position: direct index for structure ( temp 4-component vector of float)
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0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:10 Constant:
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0:10 0 (const int)
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0:10 Constant:
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0:10 0.000000
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0:10 0.000000
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0:10 0.000000
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0:10 0.000000
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0:12 move second child to first child ( temp float)
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0:12 direct index ( temp float)
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0:12 clip0: direct index for structure ( temp 3-component vector of float)
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0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:12 Constant:
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0:12 1 (const int)
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0:12 Constant:
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0:12 0 (const int)
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0:12 Constant:
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0:12 0.000000
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0:13 move second child to first child ( temp float)
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0:13 direct index ( temp float)
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0:13 clip0: direct index for structure ( temp 3-component vector of float)
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0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 1.000000
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0:14 move second child to first child ( temp float)
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0:14 direct index ( temp float)
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0:14 clip0: direct index for structure ( temp 3-component vector of float)
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0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:14 Constant:
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0:14 1 (const int)
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0:14 Constant:
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0:14 2 (const int)
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0:14 Constant:
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0:14 2.000000
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0:17 move second child to first child ( temp float)
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0:17 direct index ( temp float)
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0:17 clip1: direct index for structure ( temp 4-component vector of float)
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0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:17 Constant:
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0:17 2 (const int)
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0:17 Constant:
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0:17 0 (const int)
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0:17 Constant:
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0:17 4.000000
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0:18 move second child to first child ( temp float)
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0:18 direct index ( temp float)
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0:18 clip1: direct index for structure ( temp 4-component vector of float)
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0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:18 Constant:
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0:18 2 (const int)
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 5.000000
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0:19 move second child to first child ( temp float)
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0:19 direct index ( temp float)
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0:19 clip1: direct index for structure ( temp 4-component vector of float)
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0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:19 Constant:
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0:19 2 (const int)
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0:19 Constant:
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0:19 2 (const int)
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0:19 Constant:
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0:19 6.000000
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0:20 move second child to first child ( temp float)
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0:20 direct index ( temp float)
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0:20 clip1: direct index for structure ( temp 4-component vector of float)
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0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:20 Constant:
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0:20 2 (const int)
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0:20 Constant:
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0:20 3 (const int)
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0:20 Constant:
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0:20 7.000000
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0:22 Branch: Return with expression
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0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Function Definition: main( ( temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:8 Position: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 0 (const int)
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0:? Sequence
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 0 (const int)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 3-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 1 (const int)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 3-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 2 (const int)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 3-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 2 (const int)
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0:? Sequence
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 4 (const int)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 5 (const int)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 6 (const int)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 2 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 7 (const int)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 3 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 81
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Capability Shader
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Capability ClipDistance
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 48 54
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Source HLSL 500
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Name 4 "main"
|
|
Name 9 "VS_OUTPUT"
|
|
MemberName 9(VS_OUTPUT) 0 "Position"
|
|
MemberName 9(VS_OUTPUT) 1 "clip0"
|
|
MemberName 9(VS_OUTPUT) 2 "clip1"
|
|
Name 11 "@main("
|
|
Name 14 "Output"
|
|
Name 45 "flattenTemp"
|
|
Name 48 "@entryPointOutput.Position"
|
|
Name 54 "@entryPointOutput.clip1"
|
|
Decorate 48(@entryPointOutput.Position) BuiltIn Position
|
|
Decorate 54(@entryPointOutput.clip1) BuiltIn ClipDistance
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypeVector 6(float) 3
|
|
9(VS_OUTPUT): TypeStruct 7(fvec4) 8(fvec3) 7(fvec4)
|
|
10: TypeFunction 9(VS_OUTPUT)
|
|
13: TypePointer Function 9(VS_OUTPUT)
|
|
15: TypeInt 32 1
|
|
16: 15(int) Constant 0
|
|
17: 6(float) Constant 0
|
|
18: 7(fvec4) ConstantComposite 17 17 17 17
|
|
19: TypePointer Function 7(fvec4)
|
|
21: 15(int) Constant 1
|
|
22: TypeInt 32 0
|
|
23: 22(int) Constant 0
|
|
24: TypePointer Function 6(float)
|
|
26: 6(float) Constant 1065353216
|
|
27: 22(int) Constant 1
|
|
29: 6(float) Constant 1073741824
|
|
30: 22(int) Constant 2
|
|
32: 15(int) Constant 2
|
|
33: 6(float) Constant 1082130432
|
|
35: 6(float) Constant 1084227584
|
|
37: 6(float) Constant 1086324736
|
|
39: 6(float) Constant 1088421888
|
|
40: 22(int) Constant 3
|
|
47: TypePointer Output 7(fvec4)
|
|
48(@entryPointOutput.Position): 47(ptr) Variable Output
|
|
51: 22(int) Constant 8
|
|
52: TypeArray 6(float) 51
|
|
53: TypePointer Output 52
|
|
54(@entryPointOutput.clip1): 53(ptr) Variable Output
|
|
57: TypePointer Output 6(float)
|
|
65: 15(int) Constant 4
|
|
69: 15(int) Constant 5
|
|
73: 15(int) Constant 6
|
|
77: 15(int) Constant 7
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
45(flattenTemp): 13(ptr) Variable Function
|
|
46:9(VS_OUTPUT) FunctionCall 11(@main()
|
|
Store 45(flattenTemp) 46
|
|
49: 19(ptr) AccessChain 45(flattenTemp) 16
|
|
50: 7(fvec4) Load 49
|
|
Store 48(@entryPointOutput.Position) 50
|
|
55: 24(ptr) AccessChain 45(flattenTemp) 21 23
|
|
56: 6(float) Load 55
|
|
58: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 16
|
|
Store 58 56
|
|
59: 24(ptr) AccessChain 45(flattenTemp) 21 27
|
|
60: 6(float) Load 59
|
|
61: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 21
|
|
Store 61 60
|
|
62: 24(ptr) AccessChain 45(flattenTemp) 21 30
|
|
63: 6(float) Load 62
|
|
64: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 32
|
|
Store 64 63
|
|
66: 24(ptr) AccessChain 45(flattenTemp) 32 23
|
|
67: 6(float) Load 66
|
|
68: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 65
|
|
Store 68 67
|
|
70: 24(ptr) AccessChain 45(flattenTemp) 32 27
|
|
71: 6(float) Load 70
|
|
72: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 69
|
|
Store 72 71
|
|
74: 24(ptr) AccessChain 45(flattenTemp) 32 30
|
|
75: 6(float) Load 74
|
|
76: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 73
|
|
Store 76 75
|
|
78: 24(ptr) AccessChain 45(flattenTemp) 32 40
|
|
79: 6(float) Load 78
|
|
80: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 77
|
|
Store 80 79
|
|
Return
|
|
FunctionEnd
|
|
11(@main():9(VS_OUTPUT) Function None 10
|
|
12: Label
|
|
14(Output): 13(ptr) Variable Function
|
|
20: 19(ptr) AccessChain 14(Output) 16
|
|
Store 20 18
|
|
25: 24(ptr) AccessChain 14(Output) 21 23
|
|
Store 25 17
|
|
28: 24(ptr) AccessChain 14(Output) 21 27
|
|
Store 28 26
|
|
31: 24(ptr) AccessChain 14(Output) 21 30
|
|
Store 31 29
|
|
34: 24(ptr) AccessChain 14(Output) 32 23
|
|
Store 34 33
|
|
36: 24(ptr) AccessChain 14(Output) 32 27
|
|
Store 36 35
|
|
38: 24(ptr) AccessChain 14(Output) 32 30
|
|
Store 38 37
|
|
41: 24(ptr) AccessChain 14(Output) 32 40
|
|
Store 41 39
|
|
42:9(VS_OUTPUT) Load 14(Output)
|
|
ReturnValue 42
|
|
FunctionEnd
|