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hlsl.clipdistance-7.vert
Shader version: 500
0:? Sequence
0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Function Parameters:
0:? Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:10 Position: direct index for structure ( temp 4-component vector of float)
0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 clip0: direct index for structure ( temp 3-component vector of float)
0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 0.000000
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 clip0: direct index for structure ( temp 3-component vector of float)
0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 1.000000
0:14 move second child to first child ( temp float)
0:14 direct index ( temp float)
0:14 clip0: direct index for structure ( temp 3-component vector of float)
0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
0:14 2 (const int)
0:14 Constant:
0:14 2.000000
0:17 move second child to first child ( temp float)
0:17 direct index ( temp float)
0:17 clip1: direct index for structure ( temp 4-component vector of float)
0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:17 Constant:
0:17 2 (const int)
0:17 Constant:
0:17 0 (const int)
0:17 Constant:
0:17 4.000000
0:18 move second child to first child ( temp float)
0:18 direct index ( temp float)
0:18 clip1: direct index for structure ( temp 4-component vector of float)
0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:18 Constant:
0:18 2 (const int)
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 5.000000
0:19 move second child to first child ( temp float)
0:19 direct index ( temp float)
0:19 clip1: direct index for structure ( temp 4-component vector of float)
0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:19 Constant:
0:19 2 (const int)
0:19 Constant:
0:19 2 (const int)
0:19 Constant:
0:19 6.000000
0:20 move second child to first child ( temp float)
0:20 direct index ( temp float)
0:20 clip1: direct index for structure ( temp 4-component vector of float)
0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:20 Constant:
0:20 2 (const int)
0:20 Constant:
0:20 3 (const int)
0:20 Constant:
0:20 7.000000
0:22 Branch: Return with expression
0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Function Definition: main( ( temp void)
0:8 Function Parameters:
0:? Sequence
0:8 Sequence
0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:8 Position: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 0 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 0 (const int)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 3-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 1 (const int)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 3-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 2 (const int)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 3-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 2 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 4 (const int)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 5 (const int)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 6 (const int)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 2 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 7 (const int)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 3 (const int)
0:? Linker Objects
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Function Parameters:
0:? Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:10 Position: direct index for structure ( temp 4-component vector of float)
0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 clip0: direct index for structure ( temp 3-component vector of float)
0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 0.000000
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 clip0: direct index for structure ( temp 3-component vector of float)
0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 1.000000
0:14 move second child to first child ( temp float)
0:14 direct index ( temp float)
0:14 clip0: direct index for structure ( temp 3-component vector of float)
0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
0:14 2 (const int)
0:14 Constant:
0:14 2.000000
0:17 move second child to first child ( temp float)
0:17 direct index ( temp float)
0:17 clip1: direct index for structure ( temp 4-component vector of float)
0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:17 Constant:
0:17 2 (const int)
0:17 Constant:
0:17 0 (const int)
0:17 Constant:
0:17 4.000000
0:18 move second child to first child ( temp float)
0:18 direct index ( temp float)
0:18 clip1: direct index for structure ( temp 4-component vector of float)
0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:18 Constant:
0:18 2 (const int)
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 5.000000
0:19 move second child to first child ( temp float)
0:19 direct index ( temp float)
0:19 clip1: direct index for structure ( temp 4-component vector of float)
0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:19 Constant:
0:19 2 (const int)
0:19 Constant:
0:19 2 (const int)
0:19 Constant:
0:19 6.000000
0:20 move second child to first child ( temp float)
0:20 direct index ( temp float)
0:20 clip1: direct index for structure ( temp 4-component vector of float)
0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:20 Constant:
0:20 2 (const int)
0:20 Constant:
0:20 3 (const int)
0:20 Constant:
0:20 7.000000
0:22 Branch: Return with expression
0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Function Definition: main( ( temp void)
0:8 Function Parameters:
0:? Sequence
0:8 Sequence
0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:8 Position: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 0 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 0 (const int)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 3-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 1 (const int)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 3-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 2 (const int)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 3-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 2 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 4 (const int)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 5 (const int)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 6 (const int)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 2 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
0:8 Constant:
0:8 7 (const int)
0:8 direct index ( temp float)
0:8 clip1: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 3 (const int)
0:? Linker Objects
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 81
Capability Shader
Capability ClipDistance
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 48 54
Source HLSL 500
Name 4 "main"
Name 9 "VS_OUTPUT"
MemberName 9(VS_OUTPUT) 0 "Position"
MemberName 9(VS_OUTPUT) 1 "clip0"
MemberName 9(VS_OUTPUT) 2 "clip1"
Name 11 "@main("
Name 14 "Output"
Name 45 "flattenTemp"
Name 48 "@entryPointOutput.Position"
Name 54 "@entryPointOutput.clip1"
Decorate 48(@entryPointOutput.Position) BuiltIn Position
Decorate 54(@entryPointOutput.clip1) BuiltIn ClipDistance
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeVector 6(float) 3
9(VS_OUTPUT): TypeStruct 7(fvec4) 8(fvec3) 7(fvec4)
10: TypeFunction 9(VS_OUTPUT)
13: TypePointer Function 9(VS_OUTPUT)
15: TypeInt 32 1
16: 15(int) Constant 0
17: 6(float) Constant 0
18: 7(fvec4) ConstantComposite 17 17 17 17
19: TypePointer Function 7(fvec4)
21: 15(int) Constant 1
22: TypeInt 32 0
23: 22(int) Constant 0
24: TypePointer Function 6(float)
26: 6(float) Constant 1065353216
27: 22(int) Constant 1
29: 6(float) Constant 1073741824
30: 22(int) Constant 2
32: 15(int) Constant 2
33: 6(float) Constant 1082130432
35: 6(float) Constant 1084227584
37: 6(float) Constant 1086324736
39: 6(float) Constant 1088421888
40: 22(int) Constant 3
47: TypePointer Output 7(fvec4)
48(@entryPointOutput.Position): 47(ptr) Variable Output
51: 22(int) Constant 8
52: TypeArray 6(float) 51
53: TypePointer Output 52
54(@entryPointOutput.clip1): 53(ptr) Variable Output
57: TypePointer Output 6(float)
65: 15(int) Constant 4
69: 15(int) Constant 5
73: 15(int) Constant 6
77: 15(int) Constant 7
4(main): 2 Function None 3
5: Label
45(flattenTemp): 13(ptr) Variable Function
46:9(VS_OUTPUT) FunctionCall 11(@main()
Store 45(flattenTemp) 46
49: 19(ptr) AccessChain 45(flattenTemp) 16
50: 7(fvec4) Load 49
Store 48(@entryPointOutput.Position) 50
55: 24(ptr) AccessChain 45(flattenTemp) 21 23
56: 6(float) Load 55
58: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 16
Store 58 56
59: 24(ptr) AccessChain 45(flattenTemp) 21 27
60: 6(float) Load 59
61: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 21
Store 61 60
62: 24(ptr) AccessChain 45(flattenTemp) 21 30
63: 6(float) Load 62
64: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 32
Store 64 63
66: 24(ptr) AccessChain 45(flattenTemp) 32 23
67: 6(float) Load 66
68: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 65
Store 68 67
70: 24(ptr) AccessChain 45(flattenTemp) 32 27
71: 6(float) Load 70
72: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 69
Store 72 71
74: 24(ptr) AccessChain 45(flattenTemp) 32 30
75: 6(float) Load 74
76: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 73
Store 76 75
78: 24(ptr) AccessChain 45(flattenTemp) 32 40
79: 6(float) Load 78
80: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 77
Store 80 79
Return
FunctionEnd
11(@main():9(VS_OUTPUT) Function None 10
12: Label
14(Output): 13(ptr) Variable Function
20: 19(ptr) AccessChain 14(Output) 16
Store 20 18
25: 24(ptr) AccessChain 14(Output) 21 23
Store 25 17
28: 24(ptr) AccessChain 14(Output) 21 27
Store 28 26
31: 24(ptr) AccessChain 14(Output) 21 30
Store 31 29
34: 24(ptr) AccessChain 14(Output) 32 23
Store 34 33
36: 24(ptr) AccessChain 14(Output) 32 27
Store 36 35
38: 24(ptr) AccessChain 14(Output) 32 30
Store 38 37
41: 24(ptr) AccessChain 14(Output) 32 40
Store 41 39
42:9(VS_OUTPUT) Load 14(Output)
ReturnValue 42
FunctionEnd