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hlsl.clipdistance-9.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:6 Function Definition: @main(vf4;vf3;f1; ( temp 4-component vector of float)
0:6 Function Parameters:
0:6 'Position' ( in 4-component vector of float)
0:6 'clip0' ( in 3-component vector of float)
0:6 'clip1' ( in float)
0:? Sequence
0:7 Branch: Return with expression
0:7 add ( temp 4-component vector of float)
0:7 add ( temp 4-component vector of float)
0:7 'Position' ( in 4-component vector of float)
0:7 direct index ( temp float)
0:7 'clip0' ( in 3-component vector of float)
0:7 Constant:
0:7 0 (const int)
0:7 'clip1' ( in float)
0:6 Function Definition: main( ( temp void)
0:6 Function Parameters:
0:? Sequence
0:6 move second child to first child ( temp 4-component vector of float)
0:? 'Position' ( temp 4-component vector of float)
0:? 'Position' ( in 4-component vector of float FragCoord)
0:? Sequence
0:6 move second child to first child ( temp float)
0:6 direct index ( temp float)
0:? 'clip0' ( temp 3-component vector of float)
0:6 Constant:
0:6 0 (const int)
0:6 direct index ( in float ClipDistance)
0:? 'clip0' ( in 4-element array of float ClipDistance)
0:6 Constant:
0:6 0 (const int)
0:6 move second child to first child ( temp float)
0:6 direct index ( temp float)
0:? 'clip0' ( temp 3-component vector of float)
0:6 Constant:
0:6 1 (const int)
0:6 direct index ( in float ClipDistance)
0:? 'clip0' ( in 4-element array of float ClipDistance)
0:6 Constant:
0:6 1 (const int)
0:6 move second child to first child ( temp float)
0:6 direct index ( temp float)
0:? 'clip0' ( temp 3-component vector of float)
0:6 Constant:
0:6 2 (const int)
0:6 direct index ( in float ClipDistance)
0:? 'clip0' ( in 4-element array of float ClipDistance)
0:6 Constant:
0:6 2 (const int)
0:? Sequence
0:6 move second child to first child ( temp float)
0:? 'clip1' ( temp float)
0:6 direct index ( in float ClipDistance)
0:? 'clip0' ( in 4-element array of float ClipDistance)
0:6 Constant:
0:6 3 (const int)
0:6 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:6 Function Call: @main(vf4;vf3;f1; ( temp 4-component vector of float)
0:? 'Position' ( temp 4-component vector of float)
0:? 'clip0' ( temp 3-component vector of float)
0:? 'clip1' ( temp float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'Position' ( in 4-component vector of float FragCoord)
0:? 'clip0' ( in 4-element array of float ClipDistance)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:6 Function Definition: @main(vf4;vf3;f1; ( temp 4-component vector of float)
0:6 Function Parameters:
0:6 'Position' ( in 4-component vector of float)
0:6 'clip0' ( in 3-component vector of float)
0:6 'clip1' ( in float)
0:? Sequence
0:7 Branch: Return with expression
0:7 add ( temp 4-component vector of float)
0:7 add ( temp 4-component vector of float)
0:7 'Position' ( in 4-component vector of float)
0:7 direct index ( temp float)
0:7 'clip0' ( in 3-component vector of float)
0:7 Constant:
0:7 0 (const int)
0:7 'clip1' ( in float)
0:6 Function Definition: main( ( temp void)
0:6 Function Parameters:
0:? Sequence
0:6 move second child to first child ( temp 4-component vector of float)
0:? 'Position' ( temp 4-component vector of float)
0:? 'Position' ( in 4-component vector of float FragCoord)
0:? Sequence
0:6 move second child to first child ( temp float)
0:6 direct index ( temp float)
0:? 'clip0' ( temp 3-component vector of float)
0:6 Constant:
0:6 0 (const int)
0:6 direct index ( in float ClipDistance)
0:? 'clip0' ( in 4-element array of float ClipDistance)
0:6 Constant:
0:6 0 (const int)
0:6 move second child to first child ( temp float)
0:6 direct index ( temp float)
0:? 'clip0' ( temp 3-component vector of float)
0:6 Constant:
0:6 1 (const int)
0:6 direct index ( in float ClipDistance)
0:? 'clip0' ( in 4-element array of float ClipDistance)
0:6 Constant:
0:6 1 (const int)
0:6 move second child to first child ( temp float)
0:6 direct index ( temp float)
0:? 'clip0' ( temp 3-component vector of float)
0:6 Constant:
0:6 2 (const int)
0:6 direct index ( in float ClipDistance)
0:? 'clip0' ( in 4-element array of float ClipDistance)
0:6 Constant:
0:6 2 (const int)
0:? Sequence
0:6 move second child to first child ( temp float)
0:? 'clip1' ( temp float)
0:6 direct index ( in float ClipDistance)
0:? 'clip0' ( in 4-element array of float ClipDistance)
0:6 Constant:
0:6 3 (const int)
0:6 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:6 Function Call: @main(vf4;vf3;f1; ( temp 4-component vector of float)
0:? 'Position' ( temp 4-component vector of float)
0:? 'clip0' ( temp 3-component vector of float)
0:? 'clip1' ( temp float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'Position' ( in 4-component vector of float FragCoord)
0:? 'clip0' ( in 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 68
Capability Shader
Capability ClipDistance
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 32 38 60
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 16 "@main(vf4;vf3;f1;"
Name 13 "Position"
Name 14 "clip0"
Name 15 "clip1"
Name 30 "Position"
Name 32 "Position"
Name 34 "clip0"
Name 38 "clip0"
Name 55 "clip1"
Name 60 "@entryPointOutput"
Name 61 "param"
Name 63 "param"
Name 65 "param"
Decorate 32(Position) BuiltIn FragCoord
Decorate 38(clip0) BuiltIn ClipDistance
Decorate 60(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeVector 6(float) 3
10: TypePointer Function 9(fvec3)
11: TypePointer Function 6(float)
12: TypeFunction 7(fvec4) 8(ptr) 10(ptr) 11(ptr)
19: TypeInt 32 0
20: 19(int) Constant 0
31: TypePointer Input 7(fvec4)
32(Position): 31(ptr) Variable Input
35: 19(int) Constant 4
36: TypeArray 6(float) 35
37: TypePointer Input 36
38(clip0): 37(ptr) Variable Input
39: TypeInt 32 1
40: 39(int) Constant 0
41: TypePointer Input 6(float)
45: 39(int) Constant 1
48: 19(int) Constant 1
50: 39(int) Constant 2
53: 19(int) Constant 2
56: 39(int) Constant 3
59: TypePointer Output 7(fvec4)
60(@entryPointOutput): 59(ptr) Variable Output
4(main): 2 Function None 3
5: Label
30(Position): 8(ptr) Variable Function
34(clip0): 10(ptr) Variable Function
55(clip1): 11(ptr) Variable Function
61(param): 8(ptr) Variable Function
63(param): 10(ptr) Variable Function
65(param): 11(ptr) Variable Function
33: 7(fvec4) Load 32(Position)
Store 30(Position) 33
42: 41(ptr) AccessChain 38(clip0) 40
43: 6(float) Load 42
44: 11(ptr) AccessChain 34(clip0) 20
Store 44 43
46: 41(ptr) AccessChain 38(clip0) 45
47: 6(float) Load 46
49: 11(ptr) AccessChain 34(clip0) 48
Store 49 47
51: 41(ptr) AccessChain 38(clip0) 50
52: 6(float) Load 51
54: 11(ptr) AccessChain 34(clip0) 53
Store 54 52
57: 41(ptr) AccessChain 38(clip0) 56
58: 6(float) Load 57
Store 55(clip1) 58
62: 7(fvec4) Load 30(Position)
Store 61(param) 62
64: 9(fvec3) Load 34(clip0)
Store 63(param) 64
66: 6(float) Load 55(clip1)
Store 65(param) 66
67: 7(fvec4) FunctionCall 16(@main(vf4;vf3;f1;) 61(param) 63(param) 65(param)
Store 60(@entryPointOutput) 67
Return
FunctionEnd
16(@main(vf4;vf3;f1;): 7(fvec4) Function None 12
13(Position): 8(ptr) FunctionParameter
14(clip0): 10(ptr) FunctionParameter
15(clip1): 11(ptr) FunctionParameter
17: Label
18: 7(fvec4) Load 13(Position)
21: 11(ptr) AccessChain 14(clip0) 20
22: 6(float) Load 21
23: 7(fvec4) CompositeConstruct 22 22 22 22
24: 7(fvec4) FAdd 18 23
25: 6(float) Load 15(clip1)
26: 7(fvec4) CompositeConstruct 25 25 25 25
27: 7(fvec4) FAdd 24 26
ReturnValue 27
FunctionEnd