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300 lines
13 KiB
300 lines
13 KiB
hlsl.clipdistance-9.vert
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Shader version: 500
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0:? Sequence
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0:7 Function Definition: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Position})
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0:7 Function Parameters:
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0:7 'clip0' ( out 3-component vector of float)
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0:7 'clip1' ( out float)
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0:? Sequence
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0:9 move second child to first child ( temp 4-component vector of float)
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0:9 Position: direct index for structure ( temp 4-component vector of float)
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0:9 'Output' ( temp structure{ temp 4-component vector of float Position})
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0:9 Constant:
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0:9 0 (const int)
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0:9 Constant:
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0:9 0.000000
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0:9 0.000000
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0:9 0.000000
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0:9 0.000000
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:11 'clip0' ( out 3-component vector of float)
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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0:11 0.000000
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0:12 move second child to first child ( temp float)
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0:12 direct index ( temp float)
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0:12 'clip0' ( out 3-component vector of float)
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0:12 Constant:
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0:12 1 (const int)
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0:12 Constant:
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0:12 1.000000
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0:13 move second child to first child ( temp float)
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0:13 direct index ( temp float)
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0:13 'clip0' ( out 3-component vector of float)
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0:13 Constant:
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0:13 2 (const int)
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0:13 Constant:
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0:13 2.000000
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0:16 move second child to first child ( temp float)
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0:16 'clip1' ( out float)
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0:16 Constant:
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0:16 3.000000
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0:18 Branch: Return with expression
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0:18 'Output' ( temp structure{ temp 4-component vector of float Position})
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:7 Position: direct index for structure ( temp 4-component vector of float)
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0:7 Function Call: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Position})
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0:? 'clip0' ( temp 3-component vector of float)
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0:? 'clip1' ( temp float)
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0:7 Constant:
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0:7 0 (const int)
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0:? Sequence
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0:7 move second child to first child ( temp float)
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0:7 direct index ( out float ClipDistance)
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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0:7 Constant:
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0:7 0 (const int)
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0:7 direct index ( temp float)
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0:? 'clip0' ( temp 3-component vector of float)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child ( temp float)
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0:7 direct index ( out float ClipDistance)
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index ( temp float)
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0:? 'clip0' ( temp 3-component vector of float)
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0:7 Constant:
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0:7 1 (const int)
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0:7 move second child to first child ( temp float)
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0:7 direct index ( out float ClipDistance)
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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0:7 Constant:
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0:7 2 (const int)
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0:7 direct index ( temp float)
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0:? 'clip0' ( temp 3-component vector of float)
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0:7 Constant:
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0:7 2 (const int)
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0:? Sequence
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0:7 move second child to first child ( temp float)
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0:7 direct index ( out float ClipDistance)
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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0:7 Constant:
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0:7 3 (const int)
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0:? 'clip1' ( temp float)
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0:? Linker Objects
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:7 Function Definition: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Position})
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0:7 Function Parameters:
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0:7 'clip0' ( out 3-component vector of float)
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0:7 'clip1' ( out float)
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0:? Sequence
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0:9 move second child to first child ( temp 4-component vector of float)
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0:9 Position: direct index for structure ( temp 4-component vector of float)
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0:9 'Output' ( temp structure{ temp 4-component vector of float Position})
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0:9 Constant:
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0:9 0 (const int)
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0:9 Constant:
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0:9 0.000000
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0:9 0.000000
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0:9 0.000000
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0:9 0.000000
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:11 'clip0' ( out 3-component vector of float)
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0:11 Constant:
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0:11 0 (const int)
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0:11 Constant:
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0:11 0.000000
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0:12 move second child to first child ( temp float)
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0:12 direct index ( temp float)
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0:12 'clip0' ( out 3-component vector of float)
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0:12 Constant:
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0:12 1 (const int)
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0:12 Constant:
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0:12 1.000000
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0:13 move second child to first child ( temp float)
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0:13 direct index ( temp float)
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0:13 'clip0' ( out 3-component vector of float)
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0:13 Constant:
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0:13 2 (const int)
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0:13 Constant:
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0:13 2.000000
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0:16 move second child to first child ( temp float)
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0:16 'clip1' ( out float)
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0:16 Constant:
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0:16 3.000000
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0:18 Branch: Return with expression
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0:18 'Output' ( temp structure{ temp 4-component vector of float Position})
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:7 Position: direct index for structure ( temp 4-component vector of float)
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0:7 Function Call: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Position})
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0:? 'clip0' ( temp 3-component vector of float)
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0:? 'clip1' ( temp float)
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0:7 Constant:
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0:7 0 (const int)
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0:? Sequence
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0:7 move second child to first child ( temp float)
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0:7 direct index ( out float ClipDistance)
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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0:7 Constant:
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0:7 0 (const int)
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0:7 direct index ( temp float)
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0:? 'clip0' ( temp 3-component vector of float)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child ( temp float)
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0:7 direct index ( out float ClipDistance)
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index ( temp float)
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0:? 'clip0' ( temp 3-component vector of float)
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0:7 Constant:
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0:7 1 (const int)
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0:7 move second child to first child ( temp float)
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0:7 direct index ( out float ClipDistance)
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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0:7 Constant:
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0:7 2 (const int)
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0:7 direct index ( temp float)
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0:? 'clip0' ( temp 3-component vector of float)
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0:7 Constant:
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0:7 2 (const int)
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0:? Sequence
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0:7 move second child to first child ( temp float)
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0:7 direct index ( out float ClipDistance)
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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0:7 Constant:
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0:7 3 (const int)
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0:? 'clip1' ( temp float)
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0:? Linker Objects
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:? 'clip0' ( out 4-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 67
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Capability Shader
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Capability ClipDistance
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 39 51
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Source HLSL 500
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Name 4 "main"
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Name 11 "VS_OUTPUT"
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MemberName 11(VS_OUTPUT) 0 "Position"
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Name 15 "@main(vf3;f1;"
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Name 13 "clip0"
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Name 14 "clip1"
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Name 18 "Output"
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Name 39 "@entryPointOutput.Position"
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Name 40 "clip0"
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Name 41 "clip1"
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Name 42 "param"
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Name 43 "param"
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Name 51 "clip0"
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Decorate 39(@entryPointOutput.Position) BuiltIn Position
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Decorate 51(clip0) BuiltIn ClipDistance
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 3
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8: TypePointer Function 7(fvec3)
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9: TypePointer Function 6(float)
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10: TypeVector 6(float) 4
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11(VS_OUTPUT): TypeStruct 10(fvec4)
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12: TypeFunction 11(VS_OUTPUT) 8(ptr) 9(ptr)
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17: TypePointer Function 11(VS_OUTPUT)
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19: TypeInt 32 1
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20: 19(int) Constant 0
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21: 6(float) Constant 0
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22: 10(fvec4) ConstantComposite 21 21 21 21
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23: TypePointer Function 10(fvec4)
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25: TypeInt 32 0
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26: 25(int) Constant 0
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28: 6(float) Constant 1065353216
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29: 25(int) Constant 1
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31: 6(float) Constant 1073741824
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32: 25(int) Constant 2
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34: 6(float) Constant 1077936128
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38: TypePointer Output 10(fvec4)
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39(@entryPointOutput.Position): 38(ptr) Variable Output
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48: 25(int) Constant 4
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49: TypeArray 6(float) 48
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50: TypePointer Output 49
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51(clip0): 50(ptr) Variable Output
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54: TypePointer Output 6(float)
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56: 19(int) Constant 1
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60: 19(int) Constant 2
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64: 19(int) Constant 3
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4(main): 2 Function None 3
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5: Label
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40(clip0): 8(ptr) Variable Function
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41(clip1): 9(ptr) Variable Function
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42(param): 8(ptr) Variable Function
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43(param): 9(ptr) Variable Function
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44:11(VS_OUTPUT) FunctionCall 15(@main(vf3;f1;) 42(param) 43(param)
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45: 7(fvec3) Load 42(param)
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Store 40(clip0) 45
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46: 6(float) Load 43(param)
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Store 41(clip1) 46
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47: 10(fvec4) CompositeExtract 44 0
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Store 39(@entryPointOutput.Position) 47
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52: 9(ptr) AccessChain 40(clip0) 26
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53: 6(float) Load 52
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55: 54(ptr) AccessChain 51(clip0) 20
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Store 55 53
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57: 9(ptr) AccessChain 40(clip0) 29
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58: 6(float) Load 57
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59: 54(ptr) AccessChain 51(clip0) 56
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Store 59 58
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61: 9(ptr) AccessChain 40(clip0) 32
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62: 6(float) Load 61
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63: 54(ptr) AccessChain 51(clip0) 60
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Store 63 62
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65: 6(float) Load 41(clip1)
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66: 54(ptr) AccessChain 51(clip0) 64
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Store 66 65
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Return
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FunctionEnd
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15(@main(vf3;f1;):11(VS_OUTPUT) Function None 12
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13(clip0): 8(ptr) FunctionParameter
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14(clip1): 9(ptr) FunctionParameter
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16: Label
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18(Output): 17(ptr) Variable Function
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24: 23(ptr) AccessChain 18(Output) 20
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Store 24 22
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27: 9(ptr) AccessChain 13(clip0) 26
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Store 27 21
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30: 9(ptr) AccessChain 13(clip0) 29
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Store 30 28
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33: 9(ptr) AccessChain 13(clip0) 32
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Store 33 31
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Store 14(clip1) 34
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35:11(VS_OUTPUT) Load 18(Output)
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ReturnValue 35
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FunctionEnd
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