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hlsl.clipdistance-9.vert
Shader version: 500
0:? Sequence
0:7 Function Definition: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Position})
0:7 Function Parameters:
0:7 'clip0' ( out 3-component vector of float)
0:7 'clip1' ( out float)
0:? Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:9 Position: direct index for structure ( temp 4-component vector of float)
0:9 'Output' ( temp structure{ temp 4-component vector of float Position})
0:9 Constant:
0:9 0 (const int)
0:9 Constant:
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 'clip0' ( out 3-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 0.000000
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 'clip0' ( out 3-component vector of float)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 1.000000
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 'clip0' ( out 3-component vector of float)
0:13 Constant:
0:13 2 (const int)
0:13 Constant:
0:13 2.000000
0:16 move second child to first child ( temp float)
0:16 'clip1' ( out float)
0:16 Constant:
0:16 3.000000
0:18 Branch: Return with expression
0:18 'Output' ( temp structure{ temp 4-component vector of float Position})
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 Sequence
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:7 Position: direct index for structure ( temp 4-component vector of float)
0:7 Function Call: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Position})
0:? 'clip0' ( temp 3-component vector of float)
0:? 'clip1' ( temp float)
0:7 Constant:
0:7 0 (const int)
0:? Sequence
0:7 move second child to first child ( temp float)
0:7 direct index ( out float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant:
0:7 0 (const int)
0:7 direct index ( temp float)
0:? 'clip0' ( temp 3-component vector of float)
0:7 Constant:
0:7 0 (const int)
0:7 move second child to first child ( temp float)
0:7 direct index ( out float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( temp float)
0:? 'clip0' ( temp 3-component vector of float)
0:7 Constant:
0:7 1 (const int)
0:7 move second child to first child ( temp float)
0:7 direct index ( out float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant:
0:7 2 (const int)
0:7 direct index ( temp float)
0:? 'clip0' ( temp 3-component vector of float)
0:7 Constant:
0:7 2 (const int)
0:? Sequence
0:7 move second child to first child ( temp float)
0:7 direct index ( out float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant:
0:7 3 (const int)
0:? 'clip1' ( temp float)
0:? Linker Objects
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:? 'clip0' ( out 4-element array of float ClipDistance)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:7 Function Definition: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Position})
0:7 Function Parameters:
0:7 'clip0' ( out 3-component vector of float)
0:7 'clip1' ( out float)
0:? Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:9 Position: direct index for structure ( temp 4-component vector of float)
0:9 'Output' ( temp structure{ temp 4-component vector of float Position})
0:9 Constant:
0:9 0 (const int)
0:9 Constant:
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 'clip0' ( out 3-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 0.000000
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 'clip0' ( out 3-component vector of float)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 1.000000
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 'clip0' ( out 3-component vector of float)
0:13 Constant:
0:13 2 (const int)
0:13 Constant:
0:13 2.000000
0:16 move second child to first child ( temp float)
0:16 'clip1' ( out float)
0:16 Constant:
0:16 3.000000
0:18 Branch: Return with expression
0:18 'Output' ( temp structure{ temp 4-component vector of float Position})
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 Sequence
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:7 Position: direct index for structure ( temp 4-component vector of float)
0:7 Function Call: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Position})
0:? 'clip0' ( temp 3-component vector of float)
0:? 'clip1' ( temp float)
0:7 Constant:
0:7 0 (const int)
0:? Sequence
0:7 move second child to first child ( temp float)
0:7 direct index ( out float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant:
0:7 0 (const int)
0:7 direct index ( temp float)
0:? 'clip0' ( temp 3-component vector of float)
0:7 Constant:
0:7 0 (const int)
0:7 move second child to first child ( temp float)
0:7 direct index ( out float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( temp float)
0:? 'clip0' ( temp 3-component vector of float)
0:7 Constant:
0:7 1 (const int)
0:7 move second child to first child ( temp float)
0:7 direct index ( out float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant:
0:7 2 (const int)
0:7 direct index ( temp float)
0:? 'clip0' ( temp 3-component vector of float)
0:7 Constant:
0:7 2 (const int)
0:? Sequence
0:7 move second child to first child ( temp float)
0:7 direct index ( out float ClipDistance)
0:? 'clip0' ( out 4-element array of float ClipDistance)
0:7 Constant:
0:7 3 (const int)
0:? 'clip1' ( temp float)
0:? Linker Objects
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:? 'clip0' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 67
Capability Shader
Capability ClipDistance
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 39 51
Source HLSL 500
Name 4 "main"
Name 11 "VS_OUTPUT"
MemberName 11(VS_OUTPUT) 0 "Position"
Name 15 "@main(vf3;f1;"
Name 13 "clip0"
Name 14 "clip1"
Name 18 "Output"
Name 39 "@entryPointOutput.Position"
Name 40 "clip0"
Name 41 "clip1"
Name 42 "param"
Name 43 "param"
Name 51 "clip0"
Decorate 39(@entryPointOutput.Position) BuiltIn Position
Decorate 51(clip0) BuiltIn ClipDistance
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 3
8: TypePointer Function 7(fvec3)
9: TypePointer Function 6(float)
10: TypeVector 6(float) 4
11(VS_OUTPUT): TypeStruct 10(fvec4)
12: TypeFunction 11(VS_OUTPUT) 8(ptr) 9(ptr)
17: TypePointer Function 11(VS_OUTPUT)
19: TypeInt 32 1
20: 19(int) Constant 0
21: 6(float) Constant 0
22: 10(fvec4) ConstantComposite 21 21 21 21
23: TypePointer Function 10(fvec4)
25: TypeInt 32 0
26: 25(int) Constant 0
28: 6(float) Constant 1065353216
29: 25(int) Constant 1
31: 6(float) Constant 1073741824
32: 25(int) Constant 2
34: 6(float) Constant 1077936128
38: TypePointer Output 10(fvec4)
39(@entryPointOutput.Position): 38(ptr) Variable Output
48: 25(int) Constant 4
49: TypeArray 6(float) 48
50: TypePointer Output 49
51(clip0): 50(ptr) Variable Output
54: TypePointer Output 6(float)
56: 19(int) Constant 1
60: 19(int) Constant 2
64: 19(int) Constant 3
4(main): 2 Function None 3
5: Label
40(clip0): 8(ptr) Variable Function
41(clip1): 9(ptr) Variable Function
42(param): 8(ptr) Variable Function
43(param): 9(ptr) Variable Function
44:11(VS_OUTPUT) FunctionCall 15(@main(vf3;f1;) 42(param) 43(param)
45: 7(fvec3) Load 42(param)
Store 40(clip0) 45
46: 6(float) Load 43(param)
Store 41(clip1) 46
47: 10(fvec4) CompositeExtract 44 0
Store 39(@entryPointOutput.Position) 47
52: 9(ptr) AccessChain 40(clip0) 26
53: 6(float) Load 52
55: 54(ptr) AccessChain 51(clip0) 20
Store 55 53
57: 9(ptr) AccessChain 40(clip0) 29
58: 6(float) Load 57
59: 54(ptr) AccessChain 51(clip0) 56
Store 59 58
61: 9(ptr) AccessChain 40(clip0) 32
62: 6(float) Load 61
63: 54(ptr) AccessChain 51(clip0) 60
Store 63 62
65: 6(float) Load 41(clip1)
66: 54(ptr) AccessChain 51(clip0) 64
Store 66 65
Return
FunctionEnd
15(@main(vf3;f1;):11(VS_OUTPUT) Function None 12
13(clip0): 8(ptr) FunctionParameter
14(clip1): 9(ptr) FunctionParameter
16: Label
18(Output): 17(ptr) Variable Function
24: 23(ptr) AccessChain 18(Output) 20
Store 24 22
27: 9(ptr) AccessChain 13(clip0) 26
Store 27 21
30: 9(ptr) AccessChain 13(clip0) 29
Store 30 28
33: 9(ptr) AccessChain 13(clip0) 32
Store 33 31
Store 14(clip1) 34
35:11(VS_OUTPUT) Load 18(Output)
ReturnValue 35
FunctionEnd