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165 lines
6.4 KiB
165 lines
6.4 KiB
hlsl.constructexpr.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
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0:4 Function Parameters:
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0:? Sequence
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0:6 Constant:
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0:6 3 (const int)
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0:7 Constant:
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0:7 4 (const int)
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0:8 Constant:
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0:8 5 (const int)
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0:9 Constant:
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0:9 6 (const int)
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0:10 Constant:
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0:10 7 (const int)
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0:11 Constant:
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0:11 8 (const int)
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0:12 Comma ( temp 2-component vector of float)
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0:? Constant:
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0:? 9.000000
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0:? 10.000000
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0:? Constant:
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0:? 11.000000
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0:? 12.000000
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0:15 move second child to first child ( temp 4-component vector of float)
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0:15 color: direct index for structure ( temp 4-component vector of float)
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0:15 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:15 Constant:
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0:15 0 (const int)
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0:15 Constant:
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0:15 1.000000
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0:15 1.000000
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0:15 1.000000
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0:15 1.000000
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0:16 Branch: Return with expression
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0:16 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:4 Function Definition: main( ( temp void)
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0:4 Function Parameters:
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0:? Sequence
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0:4 Sequence
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0:4 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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0:4 color: direct index for structure ( temp 4-component vector of float)
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0:4 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
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0:4 Constant:
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0:4 0 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
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0:4 Function Parameters:
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0:? Sequence
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0:6 Constant:
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0:6 3 (const int)
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0:7 Constant:
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0:7 4 (const int)
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0:8 Constant:
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0:8 5 (const int)
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0:9 Constant:
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0:9 6 (const int)
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0:10 Constant:
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0:10 7 (const int)
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0:11 Constant:
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0:11 8 (const int)
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0:12 Comma ( temp 2-component vector of float)
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0:? Constant:
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0:? 9.000000
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0:? 10.000000
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0:? Constant:
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0:? 11.000000
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0:? 12.000000
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0:15 move second child to first child ( temp 4-component vector of float)
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0:15 color: direct index for structure ( temp 4-component vector of float)
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0:15 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:15 Constant:
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0:15 0 (const int)
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0:15 Constant:
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0:15 1.000000
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0:15 1.000000
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0:15 1.000000
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0:15 1.000000
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0:16 Branch: Return with expression
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0:16 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:4 Function Definition: main( ( temp void)
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0:4 Function Parameters:
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0:? Sequence
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0:4 Sequence
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0:4 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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0:4 color: direct index for structure ( temp 4-component vector of float)
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0:4 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
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0:4 Constant:
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0:4 0 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 40
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 37
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "color"
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Name 10 "@main("
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Name 27 "ps_output"
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Name 37 "@entryPointOutput.color"
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Decorate 37(@entryPointOutput.color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypeInt 32 1
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13: 12(int) Constant 3
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14: 12(int) Constant 4
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15: 12(int) Constant 5
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16: 12(int) Constant 6
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17: 12(int) Constant 7
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18: 12(int) Constant 8
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19: TypeVector 6(float) 2
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20: 6(float) Constant 1091567616
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21: 6(float) Constant 1092616192
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22: 19(fvec2) ConstantComposite 20 21
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23: 6(float) Constant 1093664768
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24: 6(float) Constant 1094713344
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25: 19(fvec2) ConstantComposite 23 24
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26: TypePointer Function 8(PS_OUTPUT)
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28: 12(int) Constant 0
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29: 6(float) Constant 1065353216
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30: 7(fvec4) ConstantComposite 29 29 29 29
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31: TypePointer Function 7(fvec4)
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36: TypePointer Output 7(fvec4)
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37(@entryPointOutput.color): 36(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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38:8(PS_OUTPUT) FunctionCall 10(@main()
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39: 7(fvec4) CompositeExtract 38 0
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Store 37(@entryPointOutput.color) 39
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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11: Label
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27(ps_output): 26(ptr) Variable Function
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32: 31(ptr) AccessChain 27(ps_output) 28
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Store 32 30
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33:8(PS_OUTPUT) Load 27(ps_output)
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ReturnValue 33
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FunctionEnd
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