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hlsl.depthLess.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_less
0:? Sequence
0:2 Function Definition: @PixelShaderFunction( ( temp float)
0:2 Function Parameters:
0:? Sequence
0:3 Branch: Return with expression
0:3 Constant:
0:3 0.200000
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp float)
0:? '@entryPointOutput' ( out float FragDepth)
0:2 Function Call: @PixelShaderFunction( ( temp float)
0:? Linker Objects
0:? '@entryPointOutput' ( out float FragDepth)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_less
0:? Sequence
0:2 Function Definition: @PixelShaderFunction( ( temp float)
0:2 Function Parameters:
0:? Sequence
0:3 Branch: Return with expression
0:3 Constant:
0:3 0.200000
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp float)
0:? '@entryPointOutput' ( out float FragDepth)
0:2 Function Call: @PixelShaderFunction( ( temp float)
0:? Linker Objects
0:? '@entryPointOutput' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 16
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 14
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
ExecutionMode 4 DepthLess
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 8 "@PixelShaderFunction("
Name 14 "@entryPointOutput"
Decorate 14(@entryPointOutput) BuiltIn FragDepth
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeFunction 6(float)
10: 6(float) Constant 1045220557
13: TypePointer Output 6(float)
14(@entryPointOutput): 13(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
15: 6(float) FunctionCall 8(@PixelShaderFunction()
Store 14(@entryPointOutput) 15
Return
FunctionEnd
8(@PixelShaderFunction(): 6(float) Function None 7
9: Label
ReturnValue 10
FunctionEnd