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hlsl.domain.2.tese
Shader version: 500
input primitive = triangles
vertex spacing = none
triangle order = none
0:? Sequence
0:25 Function Definition: @main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Function Parameters:
0:25 'pcf_data' ( in structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 'tesscoord' ( in 3-component vector of float)
0:? Sequence
0:28 move second child to first child ( temp 4-component vector of float)
0:28 pos: direct index for structure ( temp 4-component vector of float)
0:28 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:28 Constant:
0:28 0 (const int)
0:28 add ( temp 4-component vector of float)
0:28 pos: direct index for structure ( temp 4-component vector of float)
0:28 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:28 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 0 (const int)
0:28 direct index ( temp float)
0:28 'tesscoord' ( in 3-component vector of float)
0:28 Constant:
0:28 0 (const int)
0:29 move second child to first child ( temp 3-component vector of float)
0:29 norm: direct index for structure ( temp 3-component vector of float)
0:29 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:29 Constant:
0:29 1 (const int)
0:29 add ( temp 3-component vector of float)
0:29 norm: direct index for structure ( temp 3-component vector of float)
0:29 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:29 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:29 Constant:
0:29 0 (const int)
0:29 Constant:
0:29 1 (const int)
0:29 direct index ( temp float)
0:29 'tesscoord' ( in 3-component vector of float)
0:29 Constant:
0:29 1 (const int)
0:31 direct index ( temp float)
0:31 'tesscoord' ( in 3-component vector of float)
0:31 Constant:
0:31 2 (const int)
0:33 Branch: Return with expression
0:33 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Function Definition: main( ( temp void)
0:25 Function Parameters:
0:? Sequence
0:25 Sequence
0:25 move second child to first child ( temp float)
0:25 direct index ( temp float)
0:25 flTessFactor: direct index for structure ( temp 3-element array of float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 Constant:
0:25 0 (const int)
0:25 Constant:
0:25 0 (const int)
0:25 direct index ( patch in float TessLevelOuter)
0:? 'pcf_data.flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:25 Constant:
0:25 0 (const int)
0:25 move second child to first child ( temp float)
0:25 direct index ( temp float)
0:25 flTessFactor: direct index for structure ( temp 3-element array of float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 Constant:
0:25 0 (const int)
0:25 Constant:
0:25 1 (const int)
0:25 direct index ( patch in float TessLevelOuter)
0:? 'pcf_data.flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:25 Constant:
0:25 1 (const int)
0:25 move second child to first child ( temp float)
0:25 direct index ( temp float)
0:25 flTessFactor: direct index for structure ( temp 3-element array of float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 Constant:
0:25 0 (const int)
0:25 Constant:
0:25 2 (const int)
0:25 direct index ( patch in float TessLevelOuter)
0:? 'pcf_data.flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:25 Constant:
0:25 2 (const int)
0:25 move second child to first child ( temp float)
0:25 flInsideTessFactor: direct index for structure ( temp float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 Constant:
0:25 1 (const int)
0:25 direct index ( patch in float TessLevelInner)
0:? 'pcf_data.flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
0:25 Constant:
0:25 0 (const int)
0:25 move second child to first child ( temp float)
0:25 foo: direct index for structure ( temp float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 Constant:
0:25 2 (const int)
0:? 'pcf_data.foo' (layout( location=2) patch in float)
0:25 Sequence
0:25 move second child to first child ( temp 4-component vector of float)
0:25 pos: direct index for structure ( temp 4-component vector of float)
0:25 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Constant:
0:25 0 (const int)
0:25 Constant:
0:25 0 (const int)
0:25 direct index (layout( location=0) in 4-component vector of float)
0:? 'i.pos' (layout( location=0) in 3-element array of 4-component vector of float)
0:25 Constant:
0:25 0 (const int)
0:25 move second child to first child ( temp 3-component vector of float)
0:25 norm: direct index for structure ( temp 3-component vector of float)
0:25 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Constant:
0:25 0 (const int)
0:25 Constant:
0:25 1 (const int)
0:25 direct index (layout( location=1) in 3-component vector of float)
0:? 'i.norm' (layout( location=1) in 3-element array of 3-component vector of float)
0:25 Constant:
0:25 0 (const int)
0:25 move second child to first child ( temp 4-component vector of float)
0:25 pos: direct index for structure ( temp 4-component vector of float)
0:25 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
0:25 0 (const int)
0:25 direct index (layout( location=0) in 4-component vector of float)
0:? 'i.pos' (layout( location=0) in 3-element array of 4-component vector of float)
0:25 Constant:
0:25 1 (const int)
0:25 move second child to first child ( temp 3-component vector of float)
0:25 norm: direct index for structure ( temp 3-component vector of float)
0:25 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
0:25 1 (const int)
0:25 direct index (layout( location=1) in 3-component vector of float)
0:? 'i.norm' (layout( location=1) in 3-element array of 3-component vector of float)
0:25 Constant:
0:25 1 (const int)
0:25 move second child to first child ( temp 4-component vector of float)
0:25 pos: direct index for structure ( temp 4-component vector of float)
0:25 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Constant:
0:25 2 (const int)
0:25 Constant:
0:25 0 (const int)
0:25 direct index (layout( location=0) in 4-component vector of float)
0:? 'i.pos' (layout( location=0) in 3-element array of 4-component vector of float)
0:25 Constant:
0:25 2 (const int)
0:25 move second child to first child ( temp 3-component vector of float)
0:25 norm: direct index for structure ( temp 3-component vector of float)
0:25 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Constant:
0:25 2 (const int)
0:25 Constant:
0:25 1 (const int)
0:25 direct index (layout( location=1) in 3-component vector of float)
0:? 'i.norm' (layout( location=1) in 3-element array of 3-component vector of float)
0:25 Constant:
0:25 2 (const int)
0:25 move second child to first child ( temp 3-component vector of float)
0:? 'tesscoord' ( temp 3-component vector of float)
0:? 'tesscoord' ( patch in 3-component vector of float TessCoord)
0:25 Sequence
0:25 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Function Call: @main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'tesscoord' ( temp 3-component vector of float)
0:25 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.pos' (layout( location=0) out 4-component vector of float)
0:25 pos: direct index for structure ( temp 4-component vector of float)
0:25 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Constant:
0:25 0 (const int)
0:25 move second child to first child ( temp 3-component vector of float)
0:? '@entryPointOutput.norm' (layout( location=1) out 3-component vector of float)
0:25 norm: direct index for structure ( temp 3-component vector of float)
0:25 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Constant:
0:25 1 (const int)
0:? Linker Objects
0:? '@entryPointOutput.pos' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.norm' (layout( location=1) out 3-component vector of float)
0:? 'i.pos' (layout( location=0) in 3-element array of 4-component vector of float)
0:? 'i.norm' (layout( location=1) in 3-element array of 3-component vector of float)
0:? 'tesscoord' ( patch in 3-component vector of float TessCoord)
0:? 'pcf_data.flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:? 'pcf_data.flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
0:? 'pcf_data.foo' (layout( location=2) patch in float)
Linked tessellation evaluation stage:
Shader version: 500
input primitive = triangles
vertex spacing = none
triangle order = none
0:? Sequence
0:25 Function Definition: @main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Function Parameters:
0:25 'pcf_data' ( in structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 'tesscoord' ( in 3-component vector of float)
0:? Sequence
0:28 move second child to first child ( temp 4-component vector of float)
0:28 pos: direct index for structure ( temp 4-component vector of float)
0:28 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:28 Constant:
0:28 0 (const int)
0:28 add ( temp 4-component vector of float)
0:28 pos: direct index for structure ( temp 4-component vector of float)
0:28 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:28 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 0 (const int)
0:28 direct index ( temp float)
0:28 'tesscoord' ( in 3-component vector of float)
0:28 Constant:
0:28 0 (const int)
0:29 move second child to first child ( temp 3-component vector of float)
0:29 norm: direct index for structure ( temp 3-component vector of float)
0:29 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:29 Constant:
0:29 1 (const int)
0:29 add ( temp 3-component vector of float)
0:29 norm: direct index for structure ( temp 3-component vector of float)
0:29 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:29 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:29 Constant:
0:29 0 (const int)
0:29 Constant:
0:29 1 (const int)
0:29 direct index ( temp float)
0:29 'tesscoord' ( in 3-component vector of float)
0:29 Constant:
0:29 1 (const int)
0:31 direct index ( temp float)
0:31 'tesscoord' ( in 3-component vector of float)
0:31 Constant:
0:31 2 (const int)
0:33 Branch: Return with expression
0:33 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Function Definition: main( ( temp void)
0:25 Function Parameters:
0:? Sequence
0:25 Sequence
0:25 move second child to first child ( temp float)
0:25 direct index ( temp float)
0:25 flTessFactor: direct index for structure ( temp 3-element array of float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 Constant:
0:25 0 (const int)
0:25 Constant:
0:25 0 (const int)
0:25 direct index ( patch in float TessLevelOuter)
0:? 'pcf_data.flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:25 Constant:
0:25 0 (const int)
0:25 move second child to first child ( temp float)
0:25 direct index ( temp float)
0:25 flTessFactor: direct index for structure ( temp 3-element array of float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 Constant:
0:25 0 (const int)
0:25 Constant:
0:25 1 (const int)
0:25 direct index ( patch in float TessLevelOuter)
0:? 'pcf_data.flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:25 Constant:
0:25 1 (const int)
0:25 move second child to first child ( temp float)
0:25 direct index ( temp float)
0:25 flTessFactor: direct index for structure ( temp 3-element array of float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 Constant:
0:25 0 (const int)
0:25 Constant:
0:25 2 (const int)
0:25 direct index ( patch in float TessLevelOuter)
0:? 'pcf_data.flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:25 Constant:
0:25 2 (const int)
0:25 move second child to first child ( temp float)
0:25 flInsideTessFactor: direct index for structure ( temp float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 Constant:
0:25 1 (const int)
0:25 direct index ( patch in float TessLevelInner)
0:? 'pcf_data.flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
0:25 Constant:
0:25 0 (const int)
0:25 move second child to first child ( temp float)
0:25 foo: direct index for structure ( temp float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 Constant:
0:25 2 (const int)
0:? 'pcf_data.foo' (layout( location=2) patch in float)
0:25 Sequence
0:25 move second child to first child ( temp 4-component vector of float)
0:25 pos: direct index for structure ( temp 4-component vector of float)
0:25 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Constant:
0:25 0 (const int)
0:25 Constant:
0:25 0 (const int)
0:25 direct index (layout( location=0) in 4-component vector of float)
0:? 'i.pos' (layout( location=0) in 3-element array of 4-component vector of float)
0:25 Constant:
0:25 0 (const int)
0:25 move second child to first child ( temp 3-component vector of float)
0:25 norm: direct index for structure ( temp 3-component vector of float)
0:25 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Constant:
0:25 0 (const int)
0:25 Constant:
0:25 1 (const int)
0:25 direct index (layout( location=1) in 3-component vector of float)
0:? 'i.norm' (layout( location=1) in 3-element array of 3-component vector of float)
0:25 Constant:
0:25 0 (const int)
0:25 move second child to first child ( temp 4-component vector of float)
0:25 pos: direct index for structure ( temp 4-component vector of float)
0:25 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
0:25 0 (const int)
0:25 direct index (layout( location=0) in 4-component vector of float)
0:? 'i.pos' (layout( location=0) in 3-element array of 4-component vector of float)
0:25 Constant:
0:25 1 (const int)
0:25 move second child to first child ( temp 3-component vector of float)
0:25 norm: direct index for structure ( temp 3-component vector of float)
0:25 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
0:25 1 (const int)
0:25 direct index (layout( location=1) in 3-component vector of float)
0:? 'i.norm' (layout( location=1) in 3-element array of 3-component vector of float)
0:25 Constant:
0:25 1 (const int)
0:25 move second child to first child ( temp 4-component vector of float)
0:25 pos: direct index for structure ( temp 4-component vector of float)
0:25 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Constant:
0:25 2 (const int)
0:25 Constant:
0:25 0 (const int)
0:25 direct index (layout( location=0) in 4-component vector of float)
0:? 'i.pos' (layout( location=0) in 3-element array of 4-component vector of float)
0:25 Constant:
0:25 2 (const int)
0:25 move second child to first child ( temp 3-component vector of float)
0:25 norm: direct index for structure ( temp 3-component vector of float)
0:25 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Constant:
0:25 2 (const int)
0:25 Constant:
0:25 1 (const int)
0:25 direct index (layout( location=1) in 3-component vector of float)
0:? 'i.norm' (layout( location=1) in 3-element array of 3-component vector of float)
0:25 Constant:
0:25 2 (const int)
0:25 move second child to first child ( temp 3-component vector of float)
0:? 'tesscoord' ( temp 3-component vector of float)
0:? 'tesscoord' ( patch in 3-component vector of float TessCoord)
0:25 Sequence
0:25 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Function Call: @main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'tesscoord' ( temp 3-component vector of float)
0:25 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.pos' (layout( location=0) out 4-component vector of float)
0:25 pos: direct index for structure ( temp 4-component vector of float)
0:25 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Constant:
0:25 0 (const int)
0:25 move second child to first child ( temp 3-component vector of float)
0:? '@entryPointOutput.norm' (layout( location=1) out 3-component vector of float)
0:25 norm: direct index for structure ( temp 3-component vector of float)
0:25 'flattenTemp' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Constant:
0:25 1 (const int)
0:? Linker Objects
0:? '@entryPointOutput.pos' (layout( location=0) out 4-component vector of float)
0:? '@entryPointOutput.norm' (layout( location=1) out 3-component vector of float)
0:? 'i.pos' (layout( location=0) in 3-element array of 4-component vector of float)
0:? 'i.norm' (layout( location=1) in 3-element array of 3-component vector of float)
0:? 'tesscoord' ( patch in 3-component vector of float TessCoord)
0:? 'pcf_data.flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:? 'pcf_data.flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
0:? 'pcf_data.foo' (layout( location=2) patch in float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 120
Capability Tessellation
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint TessellationEvaluation 4 "main" 52 67 71 78 85 103 113 117
ExecutionMode 4 Triangles
Source HLSL 500
Name 4 "main"
Name 10 "pcf_in_t"
MemberName 10(pcf_in_t) 0 "flTessFactor"
MemberName 10(pcf_in_t) 1 "flInsideTessFactor"
MemberName 10(pcf_in_t) 2 "foo"
Name 14 "ds_in_t"
MemberName 14(ds_in_t) 0 "pos"
MemberName 14(ds_in_t) 1 "norm"
Name 17 "gs_in_t"
MemberName 17(gs_in_t) 0 "pos"
MemberName 17(gs_in_t) 1 "norm"
Name 22 "@main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3;"
Name 19 "pcf_data"
Name 20 "i"
Name 21 "tesscoord"
Name 25 "o"
Name 48 "pcf_data"
Name 52 "pcf_data.flTessFactor"
Name 67 "pcf_data.flInsideTessFactor"
Name 71 "pcf_data.foo"
Name 75 "i"
Name 78 "i.pos"
Name 85 "i.norm"
Name 102 "tesscoord"
Name 103 "tesscoord"
Name 105 "flattenTemp"
Name 107 "param"
Name 109 "param"
Name 113 "@entryPointOutput.pos"
Name 117 "@entryPointOutput.norm"
Decorate 52(pcf_data.flTessFactor) Patch
Decorate 52(pcf_data.flTessFactor) BuiltIn TessLevelOuter
Decorate 67(pcf_data.flInsideTessFactor) Patch
Decorate 67(pcf_data.flInsideTessFactor) BuiltIn TessLevelInner
Decorate 71(pcf_data.foo) Patch
Decorate 71(pcf_data.foo) Location 2
Decorate 78(i.pos) Location 0
Decorate 85(i.norm) Location 1
Decorate 103(tesscoord) Patch
Decorate 103(tesscoord) BuiltIn TessCoord
Decorate 113(@entryPointOutput.pos) Location 0
Decorate 117(@entryPointOutput.norm) Location 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeInt 32 0
8: 7(int) Constant 3
9: TypeArray 6(float) 8
10(pcf_in_t): TypeStruct 9 6(float) 6(float)
11: TypePointer Function 10(pcf_in_t)
12: TypeVector 6(float) 4
13: TypeVector 6(float) 3
14(ds_in_t): TypeStruct 12(fvec4) 13(fvec3)
15: TypeArray 14(ds_in_t) 8
16: TypePointer Function 13(fvec3)
17(gs_in_t): TypeStruct 12(fvec4) 13(fvec3)
18: TypeFunction 17(gs_in_t) 11(ptr) 15 16(ptr)
24: TypePointer Function 17(gs_in_t)
26: TypeInt 32 1
27: 26(int) Constant 0
29: 7(int) Constant 0
30: TypePointer Function 6(float)
35: TypePointer Function 12(fvec4)
37: 26(int) Constant 1
39: 7(int) Constant 1
49: 7(int) Constant 4
50: TypeArray 6(float) 49
51: TypePointer Input 50
52(pcf_data.flTessFactor): 51(ptr) Variable Input
53: TypePointer Input 6(float)
60: 26(int) Constant 2
64: 7(int) Constant 2
65: TypeArray 6(float) 64
66: TypePointer Input 65
67(pcf_data.flInsideTessFactor): 66(ptr) Variable Input
71(pcf_data.foo): 53(ptr) Variable Input
74: TypePointer Function 15
76: TypeArray 12(fvec4) 8
77: TypePointer Input 76
78(i.pos): 77(ptr) Variable Input
79: TypePointer Input 12(fvec4)
83: TypeArray 13(fvec3) 8
84: TypePointer Input 83
85(i.norm): 84(ptr) Variable Input
86: TypePointer Input 13(fvec3)
103(tesscoord): 86(ptr) Variable Input
112: TypePointer Output 12(fvec4)
113(@entryPointOutput.pos): 112(ptr) Variable Output
116: TypePointer Output 13(fvec3)
117(@entryPointOutput.norm): 116(ptr) Variable Output
4(main): 2 Function None 3
5: Label
48(pcf_data): 11(ptr) Variable Function
75(i): 74(ptr) Variable Function
102(tesscoord): 16(ptr) Variable Function
105(flattenTemp): 24(ptr) Variable Function
107(param): 11(ptr) Variable Function
109(param): 16(ptr) Variable Function
54: 53(ptr) AccessChain 52(pcf_data.flTessFactor) 27
55: 6(float) Load 54
56: 30(ptr) AccessChain 48(pcf_data) 27 27
Store 56 55
57: 53(ptr) AccessChain 52(pcf_data.flTessFactor) 37
58: 6(float) Load 57
59: 30(ptr) AccessChain 48(pcf_data) 27 37
Store 59 58
61: 53(ptr) AccessChain 52(pcf_data.flTessFactor) 60
62: 6(float) Load 61
63: 30(ptr) AccessChain 48(pcf_data) 27 60
Store 63 62
68: 53(ptr) AccessChain 67(pcf_data.flInsideTessFactor) 27
69: 6(float) Load 68
70: 30(ptr) AccessChain 48(pcf_data) 37
Store 70 69
72: 6(float) Load 71(pcf_data.foo)
73: 30(ptr) AccessChain 48(pcf_data) 60
Store 73 72
80: 79(ptr) AccessChain 78(i.pos) 27
81: 12(fvec4) Load 80
82: 35(ptr) AccessChain 75(i) 27 27
Store 82 81
87: 86(ptr) AccessChain 85(i.norm) 27
88: 13(fvec3) Load 87
89: 16(ptr) AccessChain 75(i) 27 37
Store 89 88
90: 79(ptr) AccessChain 78(i.pos) 37
91: 12(fvec4) Load 90
92: 35(ptr) AccessChain 75(i) 37 27
Store 92 91
93: 86(ptr) AccessChain 85(i.norm) 37
94: 13(fvec3) Load 93
95: 16(ptr) AccessChain 75(i) 37 37
Store 95 94
96: 79(ptr) AccessChain 78(i.pos) 60
97: 12(fvec4) Load 96
98: 35(ptr) AccessChain 75(i) 60 27
Store 98 97
99: 86(ptr) AccessChain 85(i.norm) 60
100: 13(fvec3) Load 99
101: 16(ptr) AccessChain 75(i) 60 37
Store 101 100
104: 13(fvec3) Load 103(tesscoord)
Store 102(tesscoord) 104
106: 15 Load 75(i)
108:10(pcf_in_t) Load 48(pcf_data)
Store 107(param) 108
110: 13(fvec3) Load 102(tesscoord)
Store 109(param) 110
111: 17(gs_in_t) FunctionCall 22(@main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3;) 107(param) 106 109(param)
Store 105(flattenTemp) 111
114: 35(ptr) AccessChain 105(flattenTemp) 27
115: 12(fvec4) Load 114
Store 113(@entryPointOutput.pos) 115
118: 16(ptr) AccessChain 105(flattenTemp) 37
119: 13(fvec3) Load 118
Store 117(@entryPointOutput.norm) 119
Return
FunctionEnd
22(@main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3;): 17(gs_in_t) Function None 18
19(pcf_data): 11(ptr) FunctionParameter
20(i): 15 FunctionParameter
21(tesscoord): 16(ptr) FunctionParameter
23: Label
25(o): 24(ptr) Variable Function
28: 12(fvec4) CompositeExtract 20(i) 0 0
31: 30(ptr) AccessChain 21(tesscoord) 29
32: 6(float) Load 31
33: 12(fvec4) CompositeConstruct 32 32 32 32
34: 12(fvec4) FAdd 28 33
36: 35(ptr) AccessChain 25(o) 27
Store 36 34
38: 13(fvec3) CompositeExtract 20(i) 0 1
40: 30(ptr) AccessChain 21(tesscoord) 39
41: 6(float) Load 40
42: 13(fvec3) CompositeConstruct 41 41 41
43: 13(fvec3) FAdd 38 42
44: 16(ptr) AccessChain 25(o) 37
Store 44 43
45: 17(gs_in_t) Load 25(o)
ReturnValue 45
FunctionEnd