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135 lines
6.1 KiB

hlsl.entry.rename.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: not_the_entry_point( ( temp void)
0:7 Function Parameters:
0:11 Function Definition: @main_in_spv( ( temp structure{ temp 4-component vector of float Color})
0:11 Function Parameters:
0:? Sequence
0:13 move second child to first child ( temp 4-component vector of float)
0:13 Color: direct index for structure ( temp 4-component vector of float)
0:13 'psout' ( temp structure{ temp 4-component vector of float Color})
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0.000000
0:13 0.000000
0:13 0.000000
0:13 0.000000
0:14 Branch: Return with expression
0:14 'psout' ( temp structure{ temp 4-component vector of float Color})
0:11 Function Definition: main_in_spv( ( temp void)
0:11 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:11 Color: direct index for structure ( temp 4-component vector of float)
0:11 Function Call: @main_in_spv( ( temp structure{ temp 4-component vector of float Color})
0:11 Constant:
0:11 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int also_not_the_entry_point})
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: not_the_entry_point( ( temp void)
0:7 Function Parameters:
0:11 Function Definition: @main_in_spv( ( temp structure{ temp 4-component vector of float Color})
0:11 Function Parameters:
0:? Sequence
0:13 move second child to first child ( temp 4-component vector of float)
0:13 Color: direct index for structure ( temp 4-component vector of float)
0:13 'psout' ( temp structure{ temp 4-component vector of float Color})
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0.000000
0:13 0.000000
0:13 0.000000
0:13 0.000000
0:14 Branch: Return with expression
0:14 'psout' ( temp structure{ temp 4-component vector of float Color})
0:11 Function Definition: main_in_spv( ( temp void)
0:11 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:11 Color: direct index for structure ( temp 4-component vector of float)
0:11 Function Call: @main_in_spv( ( temp structure{ temp 4-component vector of float Color})
0:11 Constant:
0:11 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int also_not_the_entry_point})
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 32
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main_in_spv" 26
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main_in_spv"
Name 6 "not_the_entry_point("
Name 10 "PS_OUTPUT"
MemberName 10(PS_OUTPUT) 0 "Color"
Name 12 "@main_in_spv("
Name 15 "psout"
Name 26 "@entryPointOutput.Color"
Name 29 "$Global"
MemberName 29($Global) 0 "also_not_the_entry_point"
Name 31 ""
Decorate 26(@entryPointOutput.Color) Location 0
MemberDecorate 29($Global) 0 Offset 0
Decorate 29($Global) Block
Decorate 31 DescriptorSet 0
Decorate 31 Binding 0
2: TypeVoid
3: TypeFunction 2
8: TypeFloat 32
9: TypeVector 8(float) 4
10(PS_OUTPUT): TypeStruct 9(fvec4)
11: TypeFunction 10(PS_OUTPUT)
14: TypePointer Function 10(PS_OUTPUT)
16: TypeInt 32 1
17: 16(int) Constant 0
18: 8(float) Constant 0
19: 9(fvec4) ConstantComposite 18 18 18 18
20: TypePointer Function 9(fvec4)
25: TypePointer Output 9(fvec4)
26(@entryPointOutput.Color): 25(ptr) Variable Output
29($Global): TypeStruct 16(int)
30: TypePointer Uniform 29($Global)
31: 30(ptr) Variable Uniform
4(main_in_spv): 2 Function None 3
5: Label
27:10(PS_OUTPUT) FunctionCall 12(@main_in_spv()
28: 9(fvec4) CompositeExtract 27 0
Store 26(@entryPointOutput.Color) 28
Return
FunctionEnd
6(not_the_entry_point(): 2 Function None 3
7: Label
Return
FunctionEnd
12(@main_in_spv():10(PS_OUTPUT) Function None 11
13: Label
15(psout): 14(ptr) Variable Function
21: 20(ptr) AccessChain 15(psout) 17
Store 21 19
22:10(PS_OUTPUT) Load 15(psout)
ReturnValue 22
FunctionEnd