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483 lines
24 KiB
483 lines
24 KiB
hlsl.flattenOpaque.frag
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WARNING: AST will form illegal SPIR-V; need to transform to legalize
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:15 Function Definition: osCall1(struct-os-p11; ( temp 4-component vector of float)
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0:15 Function Parameters:
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0:15 's' ( in structure{ temp sampler s2D})
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0:? Sequence
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0:16 Branch: Return with expression
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0:16 texture ( temp 4-component vector of float)
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0:16 Construct combined texture-sampler ( temp sampler2D)
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0:16 'tex' ( uniform texture2D)
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0:16 s2D: direct index for structure ( temp sampler)
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0:16 's' ( in structure{ temp sampler s2D})
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0:16 Constant:
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0:16 0 (const int)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:20 Function Definition: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
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0:20 Function Parameters:
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0:20 's' ( in structure{ temp sampler s2D})
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0:20 'f2' ( in 2-component vector of float)
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0:? Sequence
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0:21 Branch: Return with expression
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0:21 texture ( temp 4-component vector of float)
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0:21 Construct combined texture-sampler ( temp sampler2D)
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0:21 'tex' ( uniform texture2D)
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0:21 s2D: direct index for structure ( temp sampler)
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0:21 's' ( in structure{ temp sampler s2D})
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0:21 Constant:
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0:21 0 (const int)
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0:21 'f2' ( in 2-component vector of float)
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0:25 Function Definition: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
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0:25 Function Parameters:
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0:25 's' ( in structure{ temp sampler s2D, temp texture2D tex})
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0:? Sequence
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0:26 Branch: Return with expression
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0:26 texture ( temp 4-component vector of float)
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0:26 Construct combined texture-sampler ( temp sampler2D)
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0:26 tex: direct index for structure ( temp texture2D)
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0:26 's' ( in structure{ temp sampler s2D, temp texture2D tex})
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0:26 Constant:
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0:26 1 (const int)
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0:26 s2D: direct index for structure ( temp sampler)
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0:26 's' ( in structure{ temp sampler s2D, temp texture2D tex})
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0:26 Constant:
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0:26 0 (const int)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:30 Function Definition: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
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0:30 Function Parameters:
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0:30 's' ( in structure{ temp sampler s2D, temp texture2D tex})
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0:30 'f2' ( in 2-component vector of float)
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0:? Sequence
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0:31 Branch: Return with expression
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0:31 texture ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler2D)
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0:31 tex: direct index for structure ( temp texture2D)
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0:31 's' ( in structure{ temp sampler s2D, temp texture2D tex})
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0:31 Constant:
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0:31 1 (const int)
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0:31 s2D: direct index for structure ( temp sampler)
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0:31 's' ( in structure{ temp sampler s2D, temp texture2D tex})
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0:31 Constant:
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0:31 0 (const int)
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0:31 'f2' ( in 2-component vector of float)
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0:35 Function Definition: @main( ( temp 4-component vector of float)
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0:35 Function Parameters:
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0:? Sequence
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0:39 Branch: Return with expression
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0:38 add ( temp 4-component vector of float)
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0:37 add ( temp 4-component vector of float)
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0:36 add ( temp 4-component vector of float)
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0:36 Function Call: osCall1(struct-os-p11; ( temp 4-component vector of float)
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0:36 Comma ( temp structure{ temp sampler s2D})
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0:36 Sequence
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0:36 move second child to first child ( temp sampler)
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0:36 s2D: direct index for structure ( temp sampler)
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0:36 'aggShadow' ( temp structure{ temp sampler s2D})
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0:36 Constant:
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0:36 0 (const int)
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0:? 's.s2D' ( uniform sampler)
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0:36 'aggShadow' ( temp structure{ temp sampler s2D})
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0:37 Function Call: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
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0:37 Comma ( temp structure{ temp sampler s2D})
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0:37 Sequence
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0:37 move second child to first child ( temp sampler)
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0:37 s2D: direct index for structure ( temp sampler)
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0:37 'aggShadow' ( temp structure{ temp sampler s2D})
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0:37 Constant:
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0:37 0 (const int)
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0:? 's.s2D' ( uniform sampler)
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0:37 'aggShadow' ( temp structure{ temp sampler s2D})
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:38 Function Call: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
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0:38 Comma ( temp structure{ temp sampler s2D, temp texture2D tex})
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0:38 Sequence
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0:38 move second child to first child ( temp sampler)
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0:38 s2D: direct index for structure ( temp sampler)
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0:38 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
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0:38 Constant:
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0:38 0 (const int)
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0:? 's2.s2D' ( uniform sampler)
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0:38 move second child to first child ( temp texture2D)
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0:38 tex: direct index for structure ( temp texture2D)
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0:38 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
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0:38 Constant:
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0:38 1 (const int)
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0:? 's2.tex' ( uniform texture2D)
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0:38 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
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0:39 Function Call: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
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0:39 Comma ( temp structure{ temp sampler s2D, temp texture2D tex})
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0:39 Sequence
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0:39 move second child to first child ( temp sampler)
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0:39 s2D: direct index for structure ( temp sampler)
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0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
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0:39 Constant:
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0:39 0 (const int)
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0:? 's2.s2D' ( uniform sampler)
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0:39 move second child to first child ( temp texture2D)
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0:39 tex: direct index for structure ( temp texture2D)
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0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
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0:39 Constant:
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0:39 1 (const int)
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0:? 's2.tex' ( uniform texture2D)
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0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:35 Function Definition: main( ( temp void)
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0:35 Function Parameters:
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0:? Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:35 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'tex' ( uniform texture2D)
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0:? 's.s2D' ( uniform sampler)
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0:? 's2.s2D' ( uniform sampler)
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0:? 's2.tex' ( uniform texture2D)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:15 Function Definition: osCall1(struct-os-p11; ( temp 4-component vector of float)
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0:15 Function Parameters:
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0:15 's' ( in structure{ temp sampler s2D})
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0:? Sequence
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0:16 Branch: Return with expression
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0:16 texture ( temp 4-component vector of float)
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0:16 Construct combined texture-sampler ( temp sampler2D)
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0:16 'tex' ( uniform texture2D)
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0:16 s2D: direct index for structure ( temp sampler)
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0:16 's' ( in structure{ temp sampler s2D})
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0:16 Constant:
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0:16 0 (const int)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:20 Function Definition: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
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0:20 Function Parameters:
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0:20 's' ( in structure{ temp sampler s2D})
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0:20 'f2' ( in 2-component vector of float)
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0:? Sequence
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0:21 Branch: Return with expression
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0:21 texture ( temp 4-component vector of float)
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0:21 Construct combined texture-sampler ( temp sampler2D)
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0:21 'tex' ( uniform texture2D)
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0:21 s2D: direct index for structure ( temp sampler)
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0:21 's' ( in structure{ temp sampler s2D})
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0:21 Constant:
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0:21 0 (const int)
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0:21 'f2' ( in 2-component vector of float)
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0:25 Function Definition: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
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0:25 Function Parameters:
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0:25 's' ( in structure{ temp sampler s2D, temp texture2D tex})
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0:? Sequence
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0:26 Branch: Return with expression
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0:26 texture ( temp 4-component vector of float)
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0:26 Construct combined texture-sampler ( temp sampler2D)
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0:26 tex: direct index for structure ( temp texture2D)
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0:26 's' ( in structure{ temp sampler s2D, temp texture2D tex})
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0:26 Constant:
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0:26 1 (const int)
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0:26 s2D: direct index for structure ( temp sampler)
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0:26 's' ( in structure{ temp sampler s2D, temp texture2D tex})
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0:26 Constant:
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0:26 0 (const int)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:30 Function Definition: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
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0:30 Function Parameters:
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0:30 's' ( in structure{ temp sampler s2D, temp texture2D tex})
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0:30 'f2' ( in 2-component vector of float)
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0:? Sequence
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0:31 Branch: Return with expression
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0:31 texture ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler2D)
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0:31 tex: direct index for structure ( temp texture2D)
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0:31 's' ( in structure{ temp sampler s2D, temp texture2D tex})
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0:31 Constant:
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0:31 1 (const int)
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0:31 s2D: direct index for structure ( temp sampler)
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0:31 's' ( in structure{ temp sampler s2D, temp texture2D tex})
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0:31 Constant:
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0:31 0 (const int)
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0:31 'f2' ( in 2-component vector of float)
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0:35 Function Definition: @main( ( temp 4-component vector of float)
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0:35 Function Parameters:
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0:? Sequence
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0:39 Branch: Return with expression
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0:38 add ( temp 4-component vector of float)
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0:37 add ( temp 4-component vector of float)
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0:36 add ( temp 4-component vector of float)
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0:36 Function Call: osCall1(struct-os-p11; ( temp 4-component vector of float)
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0:36 Comma ( temp structure{ temp sampler s2D})
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0:36 Sequence
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0:36 move second child to first child ( temp sampler)
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0:36 s2D: direct index for structure ( temp sampler)
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0:36 'aggShadow' ( temp structure{ temp sampler s2D})
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0:36 Constant:
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0:36 0 (const int)
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0:? 's.s2D' ( uniform sampler)
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0:36 'aggShadow' ( temp structure{ temp sampler s2D})
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0:37 Function Call: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
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0:37 Comma ( temp structure{ temp sampler s2D})
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0:37 Sequence
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0:37 move second child to first child ( temp sampler)
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0:37 s2D: direct index for structure ( temp sampler)
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0:37 'aggShadow' ( temp structure{ temp sampler s2D})
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0:37 Constant:
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0:37 0 (const int)
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0:? 's.s2D' ( uniform sampler)
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0:37 'aggShadow' ( temp structure{ temp sampler s2D})
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:38 Function Call: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
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0:38 Comma ( temp structure{ temp sampler s2D, temp texture2D tex})
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0:38 Sequence
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0:38 move second child to first child ( temp sampler)
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0:38 s2D: direct index for structure ( temp sampler)
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0:38 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
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0:38 Constant:
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0:38 0 (const int)
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0:? 's2.s2D' ( uniform sampler)
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0:38 move second child to first child ( temp texture2D)
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0:38 tex: direct index for structure ( temp texture2D)
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0:38 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
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0:38 Constant:
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0:38 1 (const int)
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0:? 's2.tex' ( uniform texture2D)
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0:38 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
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0:39 Function Call: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
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0:39 Comma ( temp structure{ temp sampler s2D, temp texture2D tex})
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0:39 Sequence
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0:39 move second child to first child ( temp sampler)
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0:39 s2D: direct index for structure ( temp sampler)
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0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
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0:39 Constant:
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0:39 0 (const int)
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0:? 's2.s2D' ( uniform sampler)
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0:39 move second child to first child ( temp texture2D)
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0:39 tex: direct index for structure ( temp texture2D)
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0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
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0:39 Constant:
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0:39 1 (const int)
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0:? 's2.tex' ( uniform texture2D)
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0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:35 Function Definition: main( ( temp void)
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0:35 Function Parameters:
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0:? Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:35 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'tex' ( uniform texture2D)
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0:? 's.s2D' ( uniform sampler)
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0:? 's2.s2D' ( uniform sampler)
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0:? 's2.tex' ( uniform texture2D)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 122
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 120
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 7 "os"
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MemberName 7(os) 0 "s2D"
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Name 13 "osCall1(struct-os-p11;"
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Name 12 "s"
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Name 20 "osCall2(struct-os-p11;vf2;"
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Name 18 "s"
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Name 19 "f2"
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Name 23 "os2"
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MemberName 23(os2) 0 "s2D"
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MemberName 23(os2) 1 "tex"
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Name 27 "os2Call1(struct-os2-p1-t211;"
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Name 26 "s"
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Name 32 "os2Call2(struct-os2-p1-t211;vf2;"
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Name 30 "s"
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Name 31 "f2"
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Name 35 "@main("
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Name 38 "tex"
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Name 80 "aggShadow"
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Name 82 "s.s2D"
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Name 85 "param"
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Name 88 "aggShadow"
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Name 91 "param"
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Name 93 "param"
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Name 96 "aggShadow"
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Name 97 "s2.s2D"
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Name 100 "s2.tex"
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Name 103 "param"
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Name 107 "aggShadow"
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Name 112 "param"
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Name 114 "param"
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Name 120 "@entryPointOutput"
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Decorate 38(tex) DescriptorSet 0
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Decorate 38(tex) Binding 0
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Decorate 82(s.s2D) DescriptorSet 0
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Decorate 82(s.s2D) Binding 1
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Decorate 97(s2.s2D) DescriptorSet 0
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Decorate 97(s2.s2D) Binding 2
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Decorate 100(s2.tex) DescriptorSet 0
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Decorate 100(s2.tex) Binding 3
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Decorate 120(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeSampler
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7(os): TypeStruct 6
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8: TypePointer Function 7(os)
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9: TypeFloat 32
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10: TypeVector 9(float) 4
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11: TypeFunction 10(fvec4) 8(ptr)
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15: TypeVector 9(float) 2
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16: TypePointer Function 15(fvec2)
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17: TypeFunction 10(fvec4) 8(ptr) 16(ptr)
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22: TypeImage 9(float) 2D sampled format:Unknown
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23(os2): TypeStruct 6 22
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24: TypePointer Function 23(os2)
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25: TypeFunction 10(fvec4) 24(ptr)
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29: TypeFunction 10(fvec4) 24(ptr) 16(ptr)
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34: TypeFunction 10(fvec4)
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37: TypePointer UniformConstant 22
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38(tex): 37(ptr) Variable UniformConstant
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40: TypeInt 32 1
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41: 40(int) Constant 0
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42: TypePointer Function 6
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45: TypeSampledImage 22
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47: 9(float) Constant 1045220557
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48: 9(float) Constant 1050253722
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49: 15(fvec2) ConstantComposite 47 48
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61: 40(int) Constant 1
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62: TypePointer Function 22
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81: TypePointer UniformConstant 6
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82(s.s2D): 81(ptr) Variable UniformConstant
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97(s2.s2D): 81(ptr) Variable UniformConstant
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100(s2.tex): 37(ptr) Variable UniformConstant
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119: TypePointer Output 10(fvec4)
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120(@entryPointOutput): 119(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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121: 10(fvec4) FunctionCall 35(@main()
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Store 120(@entryPointOutput) 121
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Return
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FunctionEnd
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13(osCall1(struct-os-p11;): 10(fvec4) Function None 11
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12(s): 8(ptr) FunctionParameter
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14: Label
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39: 22 Load 38(tex)
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43: 42(ptr) AccessChain 12(s) 41
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44: 6 Load 43
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46: 45 SampledImage 39 44
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50: 10(fvec4) ImageSampleImplicitLod 46 49
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ReturnValue 50
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FunctionEnd
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20(osCall2(struct-os-p11;vf2;): 10(fvec4) Function None 17
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18(s): 8(ptr) FunctionParameter
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19(f2): 16(ptr) FunctionParameter
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21: Label
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53: 22 Load 38(tex)
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54: 42(ptr) AccessChain 18(s) 41
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55: 6 Load 54
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56: 45 SampledImage 53 55
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57: 15(fvec2) Load 19(f2)
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58: 10(fvec4) ImageSampleImplicitLod 56 57
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ReturnValue 58
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FunctionEnd
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27(os2Call1(struct-os2-p1-t211;): 10(fvec4) Function None 25
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26(s): 24(ptr) FunctionParameter
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28: Label
|
|
63: 62(ptr) AccessChain 26(s) 61
|
|
64: 22 Load 63
|
|
65: 42(ptr) AccessChain 26(s) 41
|
|
66: 6 Load 65
|
|
67: 45 SampledImage 64 66
|
|
68: 10(fvec4) ImageSampleImplicitLod 67 49
|
|
ReturnValue 68
|
|
FunctionEnd
|
|
32(os2Call2(struct-os2-p1-t211;vf2;): 10(fvec4) Function None 29
|
|
30(s): 24(ptr) FunctionParameter
|
|
31(f2): 16(ptr) FunctionParameter
|
|
33: Label
|
|
71: 62(ptr) AccessChain 30(s) 61
|
|
72: 22 Load 71
|
|
73: 42(ptr) AccessChain 30(s) 41
|
|
74: 6 Load 73
|
|
75: 45 SampledImage 72 74
|
|
76: 15(fvec2) Load 31(f2)
|
|
77: 10(fvec4) ImageSampleImplicitLod 75 76
|
|
ReturnValue 77
|
|
FunctionEnd
|
|
35(@main(): 10(fvec4) Function None 34
|
|
36: Label
|
|
80(aggShadow): 8(ptr) Variable Function
|
|
85(param): 8(ptr) Variable Function
|
|
88(aggShadow): 8(ptr) Variable Function
|
|
91(param): 8(ptr) Variable Function
|
|
93(param): 16(ptr) Variable Function
|
|
96(aggShadow): 24(ptr) Variable Function
|
|
103(param): 24(ptr) Variable Function
|
|
107(aggShadow): 24(ptr) Variable Function
|
|
112(param): 24(ptr) Variable Function
|
|
114(param): 16(ptr) Variable Function
|
|
83: 6 Load 82(s.s2D)
|
|
84: 42(ptr) AccessChain 80(aggShadow) 41
|
|
Store 84 83
|
|
86: 7(os) Load 80(aggShadow)
|
|
Store 85(param) 86
|
|
87: 10(fvec4) FunctionCall 13(osCall1(struct-os-p11;) 85(param)
|
|
89: 6 Load 82(s.s2D)
|
|
90: 42(ptr) AccessChain 88(aggShadow) 41
|
|
Store 90 89
|
|
92: 7(os) Load 88(aggShadow)
|
|
Store 91(param) 92
|
|
Store 93(param) 49
|
|
94: 10(fvec4) FunctionCall 20(osCall2(struct-os-p11;vf2;) 91(param) 93(param)
|
|
95: 10(fvec4) FAdd 87 94
|
|
98: 6 Load 97(s2.s2D)
|
|
99: 42(ptr) AccessChain 96(aggShadow) 41
|
|
Store 99 98
|
|
101: 22 Load 100(s2.tex)
|
|
102: 62(ptr) AccessChain 96(aggShadow) 61
|
|
Store 102 101
|
|
104: 23(os2) Load 96(aggShadow)
|
|
Store 103(param) 104
|
|
105: 10(fvec4) FunctionCall 27(os2Call1(struct-os2-p1-t211;) 103(param)
|
|
106: 10(fvec4) FAdd 95 105
|
|
108: 6 Load 97(s2.s2D)
|
|
109: 42(ptr) AccessChain 107(aggShadow) 41
|
|
Store 109 108
|
|
110: 22 Load 100(s2.tex)
|
|
111: 62(ptr) AccessChain 107(aggShadow) 61
|
|
Store 111 110
|
|
113: 23(os2) Load 107(aggShadow)
|
|
Store 112(param) 113
|
|
Store 114(param) 49
|
|
115: 10(fvec4) FunctionCall 32(os2Call2(struct-os2-p1-t211;vf2;) 112(param) 114(param)
|
|
116: 10(fvec4) FAdd 106 115
|
|
ReturnValue 116
|
|
FunctionEnd
|