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hlsl.flattenOpaqueInit.vert
WARNING: AST will form illegal SPIR-V; need to transform to legalize
Shader version: 500
0:? Sequence
0:5 Function Definition: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:5 Function Parameters:
0:5 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
0:? Sequence
0:6 Branch: Return with expression
0:6 texture ( temp 4-component vector of float)
0:6 Construct combined texture-sampler ( temp sampler2D)
0:6 tex: direct index for structure ( temp texture2D)
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
0:6 Constant:
0:6 1 (const int)
0:6 smpl: direct index for structure ( temp sampler)
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
0:6 Constant:
0:6 0 (const int)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:10 Function Definition: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
0:10 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp sampler)
0:12 smpl: direct index for structure ( temp sampler)
0:12 't' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:12 Constant:
0:12 0 (const int)
0:12 'g_tInputTexture_sampler' ( uniform sampler)
0:13 move second child to first child ( temp texture2D)
0:13 tex: direct index for structure ( temp texture2D)
0:13 't' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:13 Constant:
0:13 1 (const int)
0:13 'g_tInputTexture' ( uniform texture2D)
0:14 Branch: Return with expression
0:14 't' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:18 Function Definition: @main( ( temp 4-component vector of float)
0:18 Function Parameters:
0:? Sequence
0:19 Sequence
0:19 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 'tex1' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 'g_tInputTexture_sampler' ( uniform sampler)
0:19 'g_tInputTexture' ( uniform texture2D)
0:20 Sequence
0:20 move second child to first child ( temp 4-component vector of float)
0:20 'res' ( temp 4-component vector of float)
0:20 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:20 'tex1' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 Sequence
0:21 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 Function Call: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
0:22 add second child into first child ( temp 4-component vector of float)
0:22 'res' ( temp 4-component vector of float)
0:22 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:22 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:23 Sequence
0:23 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
0:23 'tex3' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:23 'tex1' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:24 add second child into first child ( temp 4-component vector of float)
0:24 'res' ( temp 4-component vector of float)
0:24 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:24 'tex3' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:26 Branch: Return with expression
0:26 'res' ( temp 4-component vector of float)
0:18 Function Definition: main( ( temp void)
0:18 Function Parameters:
0:? Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:18 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'g_tInputTexture_sampler' ( uniform sampler)
0:? 'g_tInputTexture' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:5 Function Definition: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:5 Function Parameters:
0:5 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
0:? Sequence
0:6 Branch: Return with expression
0:6 texture ( temp 4-component vector of float)
0:6 Construct combined texture-sampler ( temp sampler2D)
0:6 tex: direct index for structure ( temp texture2D)
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
0:6 Constant:
0:6 1 (const int)
0:6 smpl: direct index for structure ( temp sampler)
0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
0:6 Constant:
0:6 0 (const int)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:10 Function Definition: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
0:10 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp sampler)
0:12 smpl: direct index for structure ( temp sampler)
0:12 't' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:12 Constant:
0:12 0 (const int)
0:12 'g_tInputTexture_sampler' ( uniform sampler)
0:13 move second child to first child ( temp texture2D)
0:13 tex: direct index for structure ( temp texture2D)
0:13 't' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:13 Constant:
0:13 1 (const int)
0:13 'g_tInputTexture' ( uniform texture2D)
0:14 Branch: Return with expression
0:14 't' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:18 Function Definition: @main( ( temp 4-component vector of float)
0:18 Function Parameters:
0:? Sequence
0:19 Sequence
0:19 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 'tex1' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 'g_tInputTexture_sampler' ( uniform sampler)
0:19 'g_tInputTexture' ( uniform texture2D)
0:20 Sequence
0:20 move second child to first child ( temp 4-component vector of float)
0:20 'res' ( temp 4-component vector of float)
0:20 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:20 'tex1' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 Sequence
0:21 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:21 Function Call: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
0:22 add second child into first child ( temp 4-component vector of float)
0:22 'res' ( temp 4-component vector of float)
0:22 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:22 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:23 Sequence
0:23 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
0:23 'tex3' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:23 'tex1' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:24 add second child into first child ( temp 4-component vector of float)
0:24 'res' ( temp 4-component vector of float)
0:24 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:24 'tex3' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:26 Branch: Return with expression
0:26 'res' ( temp 4-component vector of float)
0:18 Function Definition: main( ( temp void)
0:18 Function Parameters:
0:? Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:18 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'g_tInputTexture_sampler' ( uniform sampler)
0:? 'g_tInputTexture' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 82
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 80
Source HLSL 500
Name 4 "main"
Name 9 "FxaaTex"
MemberName 9(FxaaTex) 0 "smpl"
MemberName 9(FxaaTex) 1 "tex"
Name 14 "lookUp(struct-FxaaTex-p1-t211;"
Name 13 "tex"
Name 17 "fillOpaque("
Name 20 "@main("
Name 41 "t"
Name 43 "g_tInputTexture_sampler"
Name 47 "g_tInputTexture"
Name 53 "tex1"
Name 58 "res"
Name 59 "param"
Name 62 "tex2"
Name 64 "param"
Name 69 "tex3"
Name 71 "param"
Name 80 "@entryPointOutput"
Decorate 43(g_tInputTexture_sampler) DescriptorSet 0
Decorate 43(g_tInputTexture_sampler) Binding 0
Decorate 47(g_tInputTexture) DescriptorSet 0
Decorate 47(g_tInputTexture) Binding 1
Decorate 80(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeSampler
7: TypeFloat 32
8: TypeImage 7(float) 2D sampled format:Unknown
9(FxaaTex): TypeStruct 6 8
10: TypePointer Function 9(FxaaTex)
11: TypeVector 7(float) 4
12: TypeFunction 11(fvec4) 10(ptr)
16: TypeFunction 9(FxaaTex)
19: TypeFunction 11(fvec4)
22: TypeInt 32 1
23: 22(int) Constant 1
24: TypePointer Function 8
27: 22(int) Constant 0
28: TypePointer Function 6
31: TypeSampledImage 8
33: TypeVector 7(float) 2
34: 7(float) Constant 1050253722
35: 7(float) Constant 1053609165
36: 33(fvec2) ConstantComposite 34 35
37: 7(float) Constant 0
42: TypePointer UniformConstant 6
43(g_tInputTexture_sampler): 42(ptr) Variable UniformConstant
46: TypePointer UniformConstant 8
47(g_tInputTexture): 46(ptr) Variable UniformConstant
57: TypePointer Function 11(fvec4)
79: TypePointer Output 11(fvec4)
80(@entryPointOutput): 79(ptr) Variable Output
4(main): 2 Function None 3
5: Label
81: 11(fvec4) FunctionCall 20(@main()
Store 80(@entryPointOutput) 81
Return
FunctionEnd
14(lookUp(struct-FxaaTex-p1-t211;): 11(fvec4) Function None 12
13(tex): 10(ptr) FunctionParameter
15: Label
25: 24(ptr) AccessChain 13(tex) 23
26: 8 Load 25
29: 28(ptr) AccessChain 13(tex) 27
30: 6 Load 29
32: 31 SampledImage 26 30
38: 11(fvec4) ImageSampleExplicitLod 32 36 Lod 37
ReturnValue 38
FunctionEnd
17(fillOpaque(): 9(FxaaTex) Function None 16
18: Label
41(t): 10(ptr) Variable Function
44: 6 Load 43(g_tInputTexture_sampler)
45: 28(ptr) AccessChain 41(t) 27
Store 45 44
48: 8 Load 47(g_tInputTexture)
49: 24(ptr) AccessChain 41(t) 23
Store 49 48
50: 9(FxaaTex) Load 41(t)
ReturnValue 50
FunctionEnd
20(@main(): 11(fvec4) Function None 19
21: Label
53(tex1): 10(ptr) Variable Function
58(res): 57(ptr) Variable Function
59(param): 10(ptr) Variable Function
62(tex2): 10(ptr) Variable Function
64(param): 10(ptr) Variable Function
69(tex3): 10(ptr) Variable Function
71(param): 10(ptr) Variable Function
54: 6 Load 43(g_tInputTexture_sampler)
55: 8 Load 47(g_tInputTexture)
56: 9(FxaaTex) CompositeConstruct 54 55
Store 53(tex1) 56
60: 9(FxaaTex) Load 53(tex1)
Store 59(param) 60
61: 11(fvec4) FunctionCall 14(lookUp(struct-FxaaTex-p1-t211;) 59(param)
Store 58(res) 61
63: 9(FxaaTex) FunctionCall 17(fillOpaque()
Store 62(tex2) 63
65: 9(FxaaTex) Load 62(tex2)
Store 64(param) 65
66: 11(fvec4) FunctionCall 14(lookUp(struct-FxaaTex-p1-t211;) 64(param)
67: 11(fvec4) Load 58(res)
68: 11(fvec4) FAdd 67 66
Store 58(res) 68
70: 9(FxaaTex) Load 53(tex1)
Store 69(tex3) 70
72: 9(FxaaTex) Load 69(tex3)
Store 71(param) 72
73: 11(fvec4) FunctionCall 14(lookUp(struct-FxaaTex-p1-t211;) 71(param)
74: 11(fvec4) Load 58(res)
75: 11(fvec4) FAdd 74 73
Store 58(res) 75
76: 11(fvec4) Load 58(res)
ReturnValue 76
FunctionEnd