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198 lines
10 KiB
198 lines
10 KiB
hlsl.flattenOpaqueInitMix.vert
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WARNING: AST will form illegal SPIR-V; need to transform to legalize
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Shader version: 500
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0:? Sequence
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0:5 Function Definition: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
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0:5 Function Parameters:
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0:5 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 texture ( temp 4-component vector of float)
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0:6 Construct combined texture-sampler ( temp sampler2D)
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0:6 tex: direct index for structure ( temp texture2D)
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0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:6 Constant:
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0:6 1 (const int)
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0:6 smpl: direct index for structure ( temp sampler)
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0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:6 Constant:
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0:6 0 (const int)
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0:? Construct vec2 ( temp 2-component vector of float)
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0:6 f: direct index for structure ( temp float)
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0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:6 Constant:
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0:6 2 (const int)
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0:6 f: direct index for structure ( temp float)
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0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:6 Constant:
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0:6 2 (const int)
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0:10 Function Definition: @main( ( temp 4-component vector of float)
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0:10 Function Parameters:
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:11 'tex' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:11 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:11 'g_tInputTexture_sampler' ( uniform sampler)
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0:11 'g_tInputTexture' ( uniform texture2D)
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0:11 Constant:
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0:11 0.500000
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0:12 Branch: Return with expression
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0:12 Function Call: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
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0:12 'tex' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:10 Function Definition: main( ( temp void)
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0:10 Function Parameters:
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0:? Sequence
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0:10 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:10 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'g_tInputTexture_sampler' ( uniform sampler)
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0:? 'g_tInputTexture' ( uniform texture2D)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:5 Function Definition: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
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0:5 Function Parameters:
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0:5 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 texture ( temp 4-component vector of float)
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0:6 Construct combined texture-sampler ( temp sampler2D)
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0:6 tex: direct index for structure ( temp texture2D)
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0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:6 Constant:
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0:6 1 (const int)
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0:6 smpl: direct index for structure ( temp sampler)
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0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:6 Constant:
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0:6 0 (const int)
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0:? Construct vec2 ( temp 2-component vector of float)
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0:6 f: direct index for structure ( temp float)
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0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:6 Constant:
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0:6 2 (const int)
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0:6 f: direct index for structure ( temp float)
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0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:6 Constant:
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0:6 2 (const int)
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0:10 Function Definition: @main( ( temp 4-component vector of float)
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0:10 Function Parameters:
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:11 'tex' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:11 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:11 'g_tInputTexture_sampler' ( uniform sampler)
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0:11 'g_tInputTexture' ( uniform texture2D)
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0:11 Constant:
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0:11 0.500000
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0:12 Branch: Return with expression
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0:12 Function Call: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float)
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0:12 'tex' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f})
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0:10 Function Definition: main( ( temp void)
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0:10 Function Parameters:
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0:? Sequence
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0:10 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:10 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'g_tInputTexture_sampler' ( uniform sampler)
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0:? 'g_tInputTexture' ( uniform texture2D)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 59
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 57
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Source HLSL 500
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Name 4 "main"
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Name 9 "FxaaTex"
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MemberName 9(FxaaTex) 0 "smpl"
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MemberName 9(FxaaTex) 1 "tex"
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MemberName 9(FxaaTex) 2 "f"
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Name 14 "lookUp(struct-FxaaTex-p1-t21-f11;"
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Name 13 "tex"
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Name 17 "@main("
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Name 42 "tex"
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Name 44 "g_tInputTexture_sampler"
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Name 47 "g_tInputTexture"
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Name 51 "param"
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Name 57 "@entryPointOutput"
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Decorate 44(g_tInputTexture_sampler) DescriptorSet 0
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Decorate 44(g_tInputTexture_sampler) Binding 0
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Decorate 47(g_tInputTexture) DescriptorSet 0
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Decorate 47(g_tInputTexture) Binding 1
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Decorate 57(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeSampler
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7: TypeFloat 32
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8: TypeImage 7(float) 2D sampled format:Unknown
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9(FxaaTex): TypeStruct 6 8 7(float)
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10: TypePointer Function 9(FxaaTex)
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11: TypeVector 7(float) 4
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12: TypeFunction 11(fvec4) 10(ptr)
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16: TypeFunction 11(fvec4)
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19: TypeInt 32 1
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20: 19(int) Constant 1
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21: TypePointer Function 8
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24: 19(int) Constant 0
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25: TypePointer Function 6
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28: TypeSampledImage 8
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30: 19(int) Constant 2
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31: TypePointer Function 7(float)
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36: TypeVector 7(float) 2
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38: 7(float) Constant 0
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43: TypePointer UniformConstant 6
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44(g_tInputTexture_sampler): 43(ptr) Variable UniformConstant
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46: TypePointer UniformConstant 8
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47(g_tInputTexture): 46(ptr) Variable UniformConstant
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49: 7(float) Constant 1056964608
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56: TypePointer Output 11(fvec4)
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57(@entryPointOutput): 56(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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58: 11(fvec4) FunctionCall 17(@main()
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Store 57(@entryPointOutput) 58
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Return
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FunctionEnd
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14(lookUp(struct-FxaaTex-p1-t21-f11;): 11(fvec4) Function None 12
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13(tex): 10(ptr) FunctionParameter
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15: Label
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22: 21(ptr) AccessChain 13(tex) 20
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23: 8 Load 22
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26: 25(ptr) AccessChain 13(tex) 24
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27: 6 Load 26
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29: 28 SampledImage 23 27
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32: 31(ptr) AccessChain 13(tex) 30
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33: 7(float) Load 32
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34: 31(ptr) AccessChain 13(tex) 30
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35: 7(float) Load 34
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37: 36(fvec2) CompositeConstruct 33 35
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39: 11(fvec4) ImageSampleExplicitLod 29 37 Lod 38
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ReturnValue 39
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FunctionEnd
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17(@main(): 11(fvec4) Function None 16
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18: Label
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42(tex): 10(ptr) Variable Function
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51(param): 10(ptr) Variable Function
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45: 6 Load 44(g_tInputTexture_sampler)
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48: 8 Load 47(g_tInputTexture)
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50: 9(FxaaTex) CompositeConstruct 45 48 49
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Store 42(tex) 50
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52: 9(FxaaTex) Load 42(tex)
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Store 51(param) 52
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53: 11(fvec4) FunctionCall 14(lookUp(struct-FxaaTex-p1-t21-f11;) 51(param)
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ReturnValue 53
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FunctionEnd
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