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250 lines
13 KiB
250 lines
13 KiB
hlsl.flattenSubset2.frag
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WARNING: AST will form illegal SPIR-V; need to transform to legalize
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: @main(vf4; ( temp 4-component vector of float)
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0:8 Function Parameters:
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0:8 'vpos' ( in 4-component vector of float)
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0:? Sequence
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0:13 move second child to first child ( temp structure{ temp float y, temp texture2D texNested})
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0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
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0:13 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
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0:13 Constant:
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0:13 0 (const int)
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0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
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0:13 'a2' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
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0:13 Constant:
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0:13 0 (const int)
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0:14 move second child to first child ( temp structure{ temp float y, temp texture2D texNested})
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0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
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0:14 'b' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp texture2D tex})
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0:14 Constant:
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0:14 0 (const int)
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0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
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0:14 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
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0:14 Constant:
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0:14 0 (const int)
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0:17 Sequence
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0:17 move second child to first child ( temp structure{ temp float y, temp texture2D texNested})
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0:17 'n' ( temp structure{ temp float y, temp texture2D texNested})
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0:17 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
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0:17 'b' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp texture2D tex})
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0:17 Constant:
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0:17 0 (const int)
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0:20 move second child to first child ( temp texture2D)
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0:20 texNested: direct index for structure ( temp texture2D)
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0:20 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
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0:20 'a2' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
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0:20 Constant:
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0:20 0 (const int)
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0:20 Constant:
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0:20 1 (const int)
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0:20 'someTex' ( uniform texture2D)
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0:21 move second child to first child ( temp float)
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0:21 y: direct index for structure ( temp float)
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0:21 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
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0:21 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
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0:21 Constant:
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0:21 0 (const int)
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0:21 Constant:
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0:21 0 (const int)
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0:21 Constant:
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0:21 1.000000
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0:23 Branch: Return with expression
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:8 Function Definition: main( ( temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? 'vpos' ( temp 4-component vector of float)
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0:? 'vpos' (layout( location=0) in 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:8 Function Call: @main(vf4; ( temp 4-component vector of float)
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0:? 'vpos' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'someTex' ( uniform texture2D)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'vpos' (layout( location=0) in 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: @main(vf4; ( temp 4-component vector of float)
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0:8 Function Parameters:
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0:8 'vpos' ( in 4-component vector of float)
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0:? Sequence
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0:13 move second child to first child ( temp structure{ temp float y, temp texture2D texNested})
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0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
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0:13 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
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0:13 Constant:
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0:13 0 (const int)
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0:13 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
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0:13 'a2' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
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0:13 Constant:
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0:13 0 (const int)
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0:14 move second child to first child ( temp structure{ temp float y, temp texture2D texNested})
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0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
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0:14 'b' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp texture2D tex})
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0:14 Constant:
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0:14 0 (const int)
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0:14 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
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0:14 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
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0:14 Constant:
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0:14 0 (const int)
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0:17 Sequence
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0:17 move second child to first child ( temp structure{ temp float y, temp texture2D texNested})
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0:17 'n' ( temp structure{ temp float y, temp texture2D texNested})
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0:17 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
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0:17 'b' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp texture2D tex})
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0:17 Constant:
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0:17 0 (const int)
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0:20 move second child to first child ( temp texture2D)
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0:20 texNested: direct index for structure ( temp texture2D)
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0:20 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
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0:20 'a2' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
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0:20 Constant:
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0:20 0 (const int)
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0:20 Constant:
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0:20 1 (const int)
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0:20 'someTex' ( uniform texture2D)
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0:21 move second child to first child ( temp float)
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0:21 y: direct index for structure ( temp float)
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0:21 n: direct index for structure ( temp structure{ temp float y, temp texture2D texNested})
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0:21 'a1' ( temp structure{ temp structure{ temp float y, temp texture2D texNested} n, temp float x})
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0:21 Constant:
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0:21 0 (const int)
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0:21 Constant:
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0:21 0 (const int)
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0:21 Constant:
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0:21 1.000000
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0:23 Branch: Return with expression
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:8 Function Definition: main( ( temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? 'vpos' ( temp 4-component vector of float)
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0:? 'vpos' (layout( location=0) in 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:8 Function Call: @main(vf4; ( temp 4-component vector of float)
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0:? 'vpos' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'someTex' ( uniform texture2D)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'vpos' (layout( location=0) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 56
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 49 52
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 11 "@main(vf4;"
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Name 10 "vpos"
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Name 14 "Nested"
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MemberName 14(Nested) 0 "y"
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MemberName 14(Nested) 1 "texNested"
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Name 15 "A"
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MemberName 15(A) 0 "n"
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MemberName 15(A) 1 "x"
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Name 17 "a1"
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Name 20 "a2"
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Name 25 "B"
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MemberName 25(B) 0 "n"
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MemberName 25(B) 1 "tex"
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Name 27 "b"
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Name 31 "n"
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Name 36 "someTex"
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Name 47 "vpos"
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Name 49 "vpos"
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Name 52 "@entryPointOutput"
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Name 53 "param"
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Decorate 36(someTex) DescriptorSet 0
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Decorate 36(someTex) Binding 0
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Decorate 49(vpos) Location 0
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Decorate 52(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeFunction 7(fvec4) 8(ptr)
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13: TypeImage 6(float) 2D sampled format:Unknown
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14(Nested): TypeStruct 6(float) 13
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15(A): TypeStruct 14(Nested) 6(float)
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16: TypePointer Function 15(A)
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18: TypeInt 32 1
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19: 18(int) Constant 0
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21: TypePointer Function 14(Nested)
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25(B): TypeStruct 14(Nested) 13
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26: TypePointer Function 25(B)
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34: 18(int) Constant 1
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35: TypePointer UniformConstant 13
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36(someTex): 35(ptr) Variable UniformConstant
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38: TypePointer Function 13
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40: 6(float) Constant 1065353216
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41: TypePointer Function 6(float)
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43: 6(float) Constant 0
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44: 7(fvec4) ConstantComposite 43 43 43 43
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48: TypePointer Input 7(fvec4)
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49(vpos): 48(ptr) Variable Input
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51: TypePointer Output 7(fvec4)
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52(@entryPointOutput): 51(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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47(vpos): 8(ptr) Variable Function
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53(param): 8(ptr) Variable Function
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50: 7(fvec4) Load 49(vpos)
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Store 47(vpos) 50
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54: 7(fvec4) Load 47(vpos)
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Store 53(param) 54
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55: 7(fvec4) FunctionCall 11(@main(vf4;) 53(param)
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Store 52(@entryPointOutput) 55
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Return
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FunctionEnd
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11(@main(vf4;): 7(fvec4) Function None 9
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10(vpos): 8(ptr) FunctionParameter
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12: Label
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17(a1): 16(ptr) Variable Function
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20(a2): 16(ptr) Variable Function
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27(b): 26(ptr) Variable Function
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31(n): 21(ptr) Variable Function
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22: 21(ptr) AccessChain 20(a2) 19
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23: 14(Nested) Load 22
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24: 21(ptr) AccessChain 17(a1) 19
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Store 24 23
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28: 21(ptr) AccessChain 17(a1) 19
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29: 14(Nested) Load 28
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30: 21(ptr) AccessChain 27(b) 19
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Store 30 29
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32: 21(ptr) AccessChain 27(b) 19
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33: 14(Nested) Load 32
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Store 31(n) 33
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37: 13 Load 36(someTex)
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39: 38(ptr) AccessChain 20(a2) 19 34
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Store 39 37
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42: 41(ptr) AccessChain 17(a1) 19 19
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Store 42 40
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ReturnValue 44
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FunctionEnd
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