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hlsl.forLoop.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:1 Function Definition: f0( ( temp void)
0:1 Function Parameters:
0:? Sequence
0:? Sequence
0:2 Loop with condition tested first
0:2 No loop condition
0:2 No loop body
0:5 Function Definition: f1(vf4; ( temp void)
0:5 Function Parameters:
0:5 'input' ( in 4-component vector of float)
0:? Sequence
0:6 Sequence
0:6 Pre-Increment ( temp 4-component vector of float)
0:6 'input' ( in 4-component vector of float)
0:6 Loop with condition tested first
0:6 No loop condition
0:6 No loop body
0:9 Function Definition: f2(vf4; ( temp void)
0:9 Function Parameters:
0:9 'input' ( in 4-component vector of float)
0:? Sequence
0:? Sequence
0:10 Loop with condition tested first: Unroll
0:10 Loop Condition
0:10 any ( temp bool)
0:10 NotEqual ( temp 4-component vector of bool)
0:10 'input' ( in 4-component vector of float)
0:10 'input' ( in 4-component vector of float)
0:10 No loop body
0:13 Function Definition: f3(vf4; ( temp float)
0:13 Function Parameters:
0:13 'input' ( in 4-component vector of float)
0:? Sequence
0:? Sequence
0:14 Loop with condition tested first
0:14 Loop Condition
0:14 any ( temp bool)
0:14 NotEqual ( temp 4-component vector of bool)
0:14 'input' ( in 4-component vector of float)
0:14 'input' ( in 4-component vector of float)
0:14 Loop Body
0:? Sequence
0:14 Branch: Return with expression
0:14 Construct float ( temp float)
0:14 Negate value ( temp 4-component vector of float)
0:14 'input' ( in 4-component vector of float)
0:17 Function Definition: f4(vf4; ( temp float)
0:17 Function Parameters:
0:17 'input' ( in 4-component vector of float)
0:? Sequence
0:18 Sequence
0:18 Pre-Decrement ( temp 4-component vector of float)
0:18 'input' ( in 4-component vector of float)
0:18 Loop with condition tested first
0:18 Loop Condition
0:18 any ( temp bool)
0:18 NotEqual ( temp 4-component vector of bool)
0:18 'input' ( in 4-component vector of float)
0:18 'input' ( in 4-component vector of float)
0:18 Loop Body
0:? Sequence
0:18 Branch: Return with expression
0:18 Construct float ( temp float)
0:18 Negate value ( temp 4-component vector of float)
0:18 'input' ( in 4-component vector of float)
0:18 Loop Terminal Expression
0:18 add second child into first child ( temp 4-component vector of float)
0:18 'input' ( in 4-component vector of float)
0:18 Constant:
0:18 2.000000
0:21 Function Definition: f5(vf4; ( temp void)
0:21 Function Parameters:
0:21 'input' ( in 4-component vector of float)
0:? Sequence
0:? Sequence
0:22 Loop with condition tested first
0:22 No loop condition
0:22 Loop Body
0:22 Test condition and select ( temp void)
0:22 Condition
0:22 Compare Greater Than ( temp bool)
0:22 direct index ( temp float)
0:22 'input' ( in 4-component vector of float)
0:22 Constant:
0:22 0 (const int)
0:22 Constant:
0:22 2.000000
0:22 true case
0:22 Branch: Break
0:25 Function Definition: f6(vf4; ( temp void)
0:25 Function Parameters:
0:25 'input' ( in 4-component vector of float)
0:? Sequence
0:? Sequence
0:26 Loop with condition tested first
0:26 No loop condition
0:26 Loop Body
0:26 Test condition and select ( temp void)
0:26 Condition
0:26 Compare Greater Than ( temp bool)
0:26 direct index ( temp float)
0:26 'input' ( in 4-component vector of float)
0:26 Constant:
0:26 0 (const int)
0:26 Constant:
0:26 2.000000
0:26 true case
0:26 Branch: Continue
0:29 Function Definition: f99( ( temp void)
0:29 Function Parameters:
0:? Sequence
0:30 Sequence
0:30 move second child to first child ( temp int)
0:30 'first' ( temp int)
0:30 Constant:
0:30 0 (const int)
0:30 move second child to first child ( temp int)
0:30 'second' ( temp int)
0:30 Constant:
0:30 1 (const int)
0:30 Loop with condition tested first
0:30 No loop condition
0:30 Loop Body
0:30 add ( temp int)
0:30 'first' ( temp int)
0:30 'second' ( temp int)
0:33 Function Definition: f100(f1; ( temp void)
0:33 Function Parameters:
0:33 'ii' ( in float)
0:? Sequence
0:? Sequence
0:34 Comma ( temp float)
0:34 Comma ( temp float)
0:34 Pre-Decrement ( temp float)
0:34 'ii' ( in float)
0:34 Pre-Decrement ( temp float)
0:34 'ii' ( in float)
0:34 Pre-Decrement ( temp float)
0:34 'ii' ( in float)
0:34 Loop with condition tested first
0:34 No loop condition
0:34 Loop Body
0:34 'ii' ( in float)
0:38 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:38 Function Parameters:
0:38 'input' ( in 4-component vector of float)
0:? Sequence
0:39 Function Call: f0( ( temp void)
0:40 Function Call: f1(vf4; ( temp void)
0:40 'input' ( in 4-component vector of float)
0:41 Function Call: f2(vf4; ( temp void)
0:41 'input' ( in 4-component vector of float)
0:42 Function Call: f3(vf4; ( temp float)
0:42 'input' ( in 4-component vector of float)
0:43 Function Call: f4(vf4; ( temp float)
0:43 'input' ( in 4-component vector of float)
0:44 Function Call: f5(vf4; ( temp void)
0:44 'input' ( in 4-component vector of float)
0:45 Function Call: f6(vf4; ( temp void)
0:45 'input' ( in 4-component vector of float)
0:48 Sequence
0:48 move second child to first child ( temp int)
0:48 'ii' ( temp int)
0:48 Constant:
0:48 -1 (const int)
0:48 Loop with condition tested first
0:48 Loop Condition
0:48 Compare Less Than ( temp bool)
0:48 'ii' ( temp int)
0:48 Constant:
0:48 3 (const int)
0:48 Loop Body
0:48 Test condition and select ( temp void)
0:48 Condition
0:48 Compare Equal ( temp bool)
0:48 'ii' ( temp int)
0:48 Constant:
0:48 2 (const int)
0:48 true case
0:48 Branch: Continue
0:48 Loop Terminal Expression
0:48 Pre-Increment ( temp int)
0:48 'ii' ( temp int)
0:49 Pre-Decrement ( temp float)
0:49 'ii' ( temp float)
0:51 Function Call: f99( ( temp void)
0:53 Sequence
0:53 move second child to first child ( temp int)
0:53 'i' ( temp int)
0:53 Constant:
0:53 0 (const int)
0:53 move second child to first child ( temp int)
0:53 'count' ( temp int)
0:53 Convert float to int ( temp int)
0:53 'ii' ( temp float)
0:53 Loop with condition tested first
0:53 Loop Condition
0:53 Compare Less Than ( temp bool)
0:53 'i' ( temp int)
0:53 'count' ( temp int)
0:53 No loop body
0:53 Loop Terminal Expression
0:53 Post-Increment ( temp int)
0:53 'i' ( temp int)
0:54 Sequence
0:54 move second child to first child ( temp float)
0:54 'first' ( temp float)
0:54 Constant:
0:54 0.000000
0:54 Loop with condition tested first
0:54 Loop Condition
0:54 Compare Less Than ( temp bool)
0:54 'first' ( temp float)
0:54 direct index ( temp float)
0:54 'second' ( temp 2-element array of float)
0:54 Constant:
0:54 0 (const int)
0:54 Loop Body
0:54 add ( temp float)
0:54 add ( temp float)
0:54 'first' ( temp float)
0:54 direct index ( temp float)
0:54 'second' ( temp 2-element array of float)
0:54 Constant:
0:54 1 (const int)
0:54 'third' ( temp float)
0:54 Loop Terminal Expression
0:54 Pre-Increment ( temp float)
0:54 direct index ( temp float)
0:54 'second' ( temp 2-element array of float)
0:54 Constant:
0:54 1 (const int)
0:56 Function Call: f100(f1; ( temp void)
0:56 'ii' ( temp float)
0:58 Branch: Return with expression
0:58 'input' ( in 4-component vector of float)
0:38 Function Definition: PixelShaderFunction( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 move second child to first child ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:38 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:1 Function Definition: f0( ( temp void)
0:1 Function Parameters:
0:? Sequence
0:? Sequence
0:2 Loop with condition tested first
0:2 No loop condition
0:2 No loop body
0:5 Function Definition: f1(vf4; ( temp void)
0:5 Function Parameters:
0:5 'input' ( in 4-component vector of float)
0:? Sequence
0:6 Sequence
0:6 Pre-Increment ( temp 4-component vector of float)
0:6 'input' ( in 4-component vector of float)
0:6 Loop with condition tested first
0:6 No loop condition
0:6 No loop body
0:9 Function Definition: f2(vf4; ( temp void)
0:9 Function Parameters:
0:9 'input' ( in 4-component vector of float)
0:? Sequence
0:? Sequence
0:10 Loop with condition tested first: Unroll
0:10 Loop Condition
0:10 any ( temp bool)
0:10 NotEqual ( temp 4-component vector of bool)
0:10 'input' ( in 4-component vector of float)
0:10 'input' ( in 4-component vector of float)
0:10 No loop body
0:13 Function Definition: f3(vf4; ( temp float)
0:13 Function Parameters:
0:13 'input' ( in 4-component vector of float)
0:? Sequence
0:? Sequence
0:14 Loop with condition tested first
0:14 Loop Condition
0:14 any ( temp bool)
0:14 NotEqual ( temp 4-component vector of bool)
0:14 'input' ( in 4-component vector of float)
0:14 'input' ( in 4-component vector of float)
0:14 Loop Body
0:? Sequence
0:14 Branch: Return with expression
0:14 Construct float ( temp float)
0:14 Negate value ( temp 4-component vector of float)
0:14 'input' ( in 4-component vector of float)
0:17 Function Definition: f4(vf4; ( temp float)
0:17 Function Parameters:
0:17 'input' ( in 4-component vector of float)
0:? Sequence
0:18 Sequence
0:18 Pre-Decrement ( temp 4-component vector of float)
0:18 'input' ( in 4-component vector of float)
0:18 Loop with condition tested first
0:18 Loop Condition
0:18 any ( temp bool)
0:18 NotEqual ( temp 4-component vector of bool)
0:18 'input' ( in 4-component vector of float)
0:18 'input' ( in 4-component vector of float)
0:18 Loop Body
0:? Sequence
0:18 Branch: Return with expression
0:18 Construct float ( temp float)
0:18 Negate value ( temp 4-component vector of float)
0:18 'input' ( in 4-component vector of float)
0:18 Loop Terminal Expression
0:18 add second child into first child ( temp 4-component vector of float)
0:18 'input' ( in 4-component vector of float)
0:18 Constant:
0:18 2.000000
0:21 Function Definition: f5(vf4; ( temp void)
0:21 Function Parameters:
0:21 'input' ( in 4-component vector of float)
0:? Sequence
0:? Sequence
0:22 Loop with condition tested first
0:22 No loop condition
0:22 Loop Body
0:22 Test condition and select ( temp void)
0:22 Condition
0:22 Compare Greater Than ( temp bool)
0:22 direct index ( temp float)
0:22 'input' ( in 4-component vector of float)
0:22 Constant:
0:22 0 (const int)
0:22 Constant:
0:22 2.000000
0:22 true case
0:22 Branch: Break
0:25 Function Definition: f6(vf4; ( temp void)
0:25 Function Parameters:
0:25 'input' ( in 4-component vector of float)
0:? Sequence
0:? Sequence
0:26 Loop with condition tested first
0:26 No loop condition
0:26 Loop Body
0:26 Test condition and select ( temp void)
0:26 Condition
0:26 Compare Greater Than ( temp bool)
0:26 direct index ( temp float)
0:26 'input' ( in 4-component vector of float)
0:26 Constant:
0:26 0 (const int)
0:26 Constant:
0:26 2.000000
0:26 true case
0:26 Branch: Continue
0:29 Function Definition: f99( ( temp void)
0:29 Function Parameters:
0:? Sequence
0:30 Sequence
0:30 move second child to first child ( temp int)
0:30 'first' ( temp int)
0:30 Constant:
0:30 0 (const int)
0:30 move second child to first child ( temp int)
0:30 'second' ( temp int)
0:30 Constant:
0:30 1 (const int)
0:30 Loop with condition tested first
0:30 No loop condition
0:30 Loop Body
0:30 add ( temp int)
0:30 'first' ( temp int)
0:30 'second' ( temp int)
0:33 Function Definition: f100(f1; ( temp void)
0:33 Function Parameters:
0:33 'ii' ( in float)
0:? Sequence
0:? Sequence
0:34 Comma ( temp float)
0:34 Comma ( temp float)
0:34 Pre-Decrement ( temp float)
0:34 'ii' ( in float)
0:34 Pre-Decrement ( temp float)
0:34 'ii' ( in float)
0:34 Pre-Decrement ( temp float)
0:34 'ii' ( in float)
0:34 Loop with condition tested first
0:34 No loop condition
0:34 Loop Body
0:34 'ii' ( in float)
0:38 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:38 Function Parameters:
0:38 'input' ( in 4-component vector of float)
0:? Sequence
0:39 Function Call: f0( ( temp void)
0:40 Function Call: f1(vf4; ( temp void)
0:40 'input' ( in 4-component vector of float)
0:41 Function Call: f2(vf4; ( temp void)
0:41 'input' ( in 4-component vector of float)
0:42 Function Call: f3(vf4; ( temp float)
0:42 'input' ( in 4-component vector of float)
0:43 Function Call: f4(vf4; ( temp float)
0:43 'input' ( in 4-component vector of float)
0:44 Function Call: f5(vf4; ( temp void)
0:44 'input' ( in 4-component vector of float)
0:45 Function Call: f6(vf4; ( temp void)
0:45 'input' ( in 4-component vector of float)
0:48 Sequence
0:48 move second child to first child ( temp int)
0:48 'ii' ( temp int)
0:48 Constant:
0:48 -1 (const int)
0:48 Loop with condition tested first
0:48 Loop Condition
0:48 Compare Less Than ( temp bool)
0:48 'ii' ( temp int)
0:48 Constant:
0:48 3 (const int)
0:48 Loop Body
0:48 Test condition and select ( temp void)
0:48 Condition
0:48 Compare Equal ( temp bool)
0:48 'ii' ( temp int)
0:48 Constant:
0:48 2 (const int)
0:48 true case
0:48 Branch: Continue
0:48 Loop Terminal Expression
0:48 Pre-Increment ( temp int)
0:48 'ii' ( temp int)
0:49 Pre-Decrement ( temp float)
0:49 'ii' ( temp float)
0:51 Function Call: f99( ( temp void)
0:53 Sequence
0:53 move second child to first child ( temp int)
0:53 'i' ( temp int)
0:53 Constant:
0:53 0 (const int)
0:53 move second child to first child ( temp int)
0:53 'count' ( temp int)
0:53 Convert float to int ( temp int)
0:53 'ii' ( temp float)
0:53 Loop with condition tested first
0:53 Loop Condition
0:53 Compare Less Than ( temp bool)
0:53 'i' ( temp int)
0:53 'count' ( temp int)
0:53 No loop body
0:53 Loop Terminal Expression
0:53 Post-Increment ( temp int)
0:53 'i' ( temp int)
0:54 Sequence
0:54 move second child to first child ( temp float)
0:54 'first' ( temp float)
0:54 Constant:
0:54 0.000000
0:54 Loop with condition tested first
0:54 Loop Condition
0:54 Compare Less Than ( temp bool)
0:54 'first' ( temp float)
0:54 direct index ( temp float)
0:54 'second' ( temp 2-element array of float)
0:54 Constant:
0:54 0 (const int)
0:54 Loop Body
0:54 add ( temp float)
0:54 add ( temp float)
0:54 'first' ( temp float)
0:54 direct index ( temp float)
0:54 'second' ( temp 2-element array of float)
0:54 Constant:
0:54 1 (const int)
0:54 'third' ( temp float)
0:54 Loop Terminal Expression
0:54 Pre-Increment ( temp float)
0:54 direct index ( temp float)
0:54 'second' ( temp 2-element array of float)
0:54 Constant:
0:54 1 (const int)
0:56 Function Call: f100(f1; ( temp void)
0:56 'ii' ( temp float)
0:58 Branch: Return with expression
0:58 'input' ( in 4-component vector of float)
0:38 Function Definition: PixelShaderFunction( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 move second child to first child ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:38 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 240
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 233 236
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 6 "f0("
Name 13 "f1(vf4;"
Name 12 "input"
Name 16 "f2(vf4;"
Name 15 "input"
Name 20 "f3(vf4;"
Name 19 "input"
Name 23 "f4(vf4;"
Name 22 "input"
Name 26 "f5(vf4;"
Name 25 "input"
Name 29 "f6(vf4;"
Name 28 "input"
Name 31 "f99("
Name 36 "f100(f1;"
Name 35 "ii"
Name 40 "@PixelShaderFunction(vf4;"
Name 39 "input"
Name 124 "first"
Name 126 "second"
Name 146 "param"
Name 149 "param"
Name 152 "param"
Name 155 "param"
Name 158 "param"
Name 161 "param"
Name 164 "ii"
Name 182 "ii"
Name 186 "i"
Name 187 "count"
Name 200 "first"
Name 211 "second"
Name 219 "third"
Name 225 "param"
Name 231 "input"
Name 233 "input"
Name 236 "@entryPointOutput"
Name 237 "param"
Decorate 233(input) Location 0
Decorate 236(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
8: TypeFloat 32
9: TypeVector 8(float) 4
10: TypePointer Function 9(fvec4)
11: TypeFunction 2 10(ptr)
18: TypeFunction 8(float) 10(ptr)
33: TypePointer Function 8(float)
34: TypeFunction 2 33(ptr)
38: TypeFunction 9(fvec4) 10(ptr)
47: 8(float) Constant 1065353216
61: TypeBool
62: TypeVector 61(bool) 4
95: 8(float) Constant 1073741824
104: TypeInt 32 0
105: 104(int) Constant 0
122: TypeInt 32 1
123: TypePointer Function 122(int)
125: 122(int) Constant 0
127: 122(int) Constant 1
165: 122(int) Constant 4294967295
172: 122(int) Constant 3
175: 122(int) Constant 2
201: 8(float) Constant 0
208: 104(int) Constant 2
209: TypeArray 8(float) 208
210: TypePointer Function 209
232: TypePointer Input 9(fvec4)
233(input): 232(ptr) Variable Input
235: TypePointer Output 9(fvec4)
236(@entryPointOutput): 235(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
231(input): 10(ptr) Variable Function
237(param): 10(ptr) Variable Function
234: 9(fvec4) Load 233(input)
Store 231(input) 234
238: 9(fvec4) Load 231(input)
Store 237(param) 238
239: 9(fvec4) FunctionCall 40(@PixelShaderFunction(vf4;) 237(param)
Store 236(@entryPointOutput) 239
Return
FunctionEnd
6(f0(): 2 Function None 3
7: Label
Branch 42
42: Label
LoopMerge 44 45 None
Branch 43
43: Label
Branch 45
45: Label
Branch 42
44: Label
Unreachable
FunctionEnd
13(f1(vf4;): 2 Function None 11
12(input): 10(ptr) FunctionParameter
14: Label
46: 9(fvec4) Load 12(input)
48: 9(fvec4) CompositeConstruct 47 47 47 47
49: 9(fvec4) FAdd 46 48
Store 12(input) 49
Branch 50
50: Label
LoopMerge 52 53 None
Branch 51
51: Label
Branch 53
53: Label
Branch 50
52: Label
Unreachable
FunctionEnd
16(f2(vf4;): 2 Function None 11
15(input): 10(ptr) FunctionParameter
17: Label
Branch 54
54: Label
LoopMerge 56 57 Unroll
Branch 58
58: Label
59: 9(fvec4) Load 15(input)
60: 9(fvec4) Load 15(input)
63: 62(bvec4) FUnordNotEqual 59 60
64: 61(bool) Any 63
BranchConditional 64 55 56
55: Label
Branch 57
57: Label
Branch 54
56: Label
Return
FunctionEnd
20(f3(vf4;): 8(float) Function None 18
19(input): 10(ptr) FunctionParameter
21: Label
Branch 65
65: Label
LoopMerge 67 68 None
Branch 69
69: Label
70: 9(fvec4) Load 19(input)
71: 9(fvec4) Load 19(input)
72: 62(bvec4) FUnordNotEqual 70 71
73: 61(bool) Any 72
BranchConditional 73 66 67
66: Label
74: 9(fvec4) Load 19(input)
75: 9(fvec4) FNegate 74
76: 8(float) CompositeExtract 75 0
ReturnValue 76
68: Label
Branch 65
67: Label
78: 8(float) Undef
ReturnValue 78
FunctionEnd
23(f4(vf4;): 8(float) Function None 18
22(input): 10(ptr) FunctionParameter
24: Label
79: 9(fvec4) Load 22(input)
80: 9(fvec4) CompositeConstruct 47 47 47 47
81: 9(fvec4) FSub 79 80
Store 22(input) 81
Branch 82
82: Label
LoopMerge 84 85 None
Branch 86
86: Label
87: 9(fvec4) Load 22(input)
88: 9(fvec4) Load 22(input)
89: 62(bvec4) FUnordNotEqual 87 88
90: 61(bool) Any 89
BranchConditional 90 83 84
83: Label
91: 9(fvec4) Load 22(input)
92: 9(fvec4) FNegate 91
93: 8(float) CompositeExtract 92 0
ReturnValue 93
85: Label
Branch 82
84: Label
99: 8(float) Undef
ReturnValue 99
FunctionEnd
26(f5(vf4;): 2 Function None 11
25(input): 10(ptr) FunctionParameter
27: Label
Branch 100
100: Label
LoopMerge 102 103 None
Branch 101
101: Label
106: 33(ptr) AccessChain 25(input) 105
107: 8(float) Load 106
108: 61(bool) FOrdGreaterThan 107 95
SelectionMerge 110 None
BranchConditional 108 109 110
109: Label
Branch 102
110: Label
Branch 103
103: Label
Branch 100
102: Label
Return
FunctionEnd
29(f6(vf4;): 2 Function None 11
28(input): 10(ptr) FunctionParameter
30: Label
Branch 112
112: Label
LoopMerge 114 115 None
Branch 113
113: Label
116: 33(ptr) AccessChain 28(input) 105
117: 8(float) Load 116
118: 61(bool) FOrdGreaterThan 117 95
SelectionMerge 120 None
BranchConditional 118 119 120
119: Label
Branch 115
120: Label
Branch 115
115: Label
Branch 112
114: Label
Unreachable
FunctionEnd
31(f99(): 2 Function None 3
32: Label
124(first): 123(ptr) Variable Function
126(second): 123(ptr) Variable Function
Store 124(first) 125
Store 126(second) 127
Branch 128
128: Label
LoopMerge 130 131 None
Branch 129
129: Label
132: 122(int) Load 124(first)
133: 122(int) Load 126(second)
134: 122(int) IAdd 132 133
Branch 131
131: Label
Branch 128
130: Label
Unreachable
FunctionEnd
36(f100(f1;): 2 Function None 34
35(ii): 33(ptr) FunctionParameter
37: Label
135: 8(float) Load 35(ii)
136: 8(float) FSub 135 47
Store 35(ii) 136
137: 8(float) Load 35(ii)
138: 8(float) FSub 137 47
Store 35(ii) 138
139: 8(float) Load 35(ii)
140: 8(float) FSub 139 47
Store 35(ii) 140
Branch 141
141: Label
LoopMerge 143 144 None
Branch 142
142: Label
Branch 144
144: Label
Branch 141
143: Label
Unreachable
FunctionEnd
40(@PixelShaderFunction(vf4;): 9(fvec4) Function None 38
39(input): 10(ptr) FunctionParameter
41: Label
146(param): 10(ptr) Variable Function
149(param): 10(ptr) Variable Function
152(param): 10(ptr) Variable Function
155(param): 10(ptr) Variable Function
158(param): 10(ptr) Variable Function
161(param): 10(ptr) Variable Function
164(ii): 123(ptr) Variable Function
182(ii): 33(ptr) Variable Function
186(i): 123(ptr) Variable Function
187(count): 123(ptr) Variable Function
200(first): 33(ptr) Variable Function
211(second): 210(ptr) Variable Function
219(third): 33(ptr) Variable Function
225(param): 33(ptr) Variable Function
145: 2 FunctionCall 6(f0()
147: 9(fvec4) Load 39(input)
Store 146(param) 147
148: 2 FunctionCall 13(f1(vf4;) 146(param)
150: 9(fvec4) Load 39(input)
Store 149(param) 150
151: 2 FunctionCall 16(f2(vf4;) 149(param)
153: 9(fvec4) Load 39(input)
Store 152(param) 153
154: 8(float) FunctionCall 20(f3(vf4;) 152(param)
156: 9(fvec4) Load 39(input)
Store 155(param) 156
157: 8(float) FunctionCall 23(f4(vf4;) 155(param)
159: 9(fvec4) Load 39(input)
Store 158(param) 159
160: 2 FunctionCall 26(f5(vf4;) 158(param)
162: 9(fvec4) Load 39(input)
Store 161(param) 162
163: 2 FunctionCall 29(f6(vf4;) 161(param)
Store 164(ii) 165
Branch 166
166: Label
LoopMerge 168 169 None
Branch 170
170: Label
171: 122(int) Load 164(ii)
173: 61(bool) SLessThan 171 172
BranchConditional 173 167 168
167: Label
174: 122(int) Load 164(ii)
176: 61(bool) IEqual 174 175
SelectionMerge 178 None
BranchConditional 176 177 178
177: Label
Branch 169
178: Label
Branch 169
169: Label
180: 122(int) Load 164(ii)
181: 122(int) IAdd 180 127
Store 164(ii) 181
Branch 166
168: Label
183: 8(float) Load 182(ii)
184: 8(float) FSub 183 47
Store 182(ii) 184
185: 2 FunctionCall 31(f99()
Store 186(i) 125
188: 8(float) Load 182(ii)
189: 122(int) ConvertFToS 188
Store 187(count) 189
Branch 190
190: Label
LoopMerge 192 193 None
Branch 194
194: Label
195: 122(int) Load 186(i)
196: 122(int) Load 187(count)
197: 61(bool) SLessThan 195 196
BranchConditional 197 191 192
191: Label
Branch 193
193: Label
198: 122(int) Load 186(i)
199: 122(int) IAdd 198 127
Store 186(i) 199
Branch 190
192: Label
Store 200(first) 201
Branch 202
202: Label
LoopMerge 204 205 None
Branch 206
206: Label
207: 8(float) Load 200(first)
212: 33(ptr) AccessChain 211(second) 125
213: 8(float) Load 212
214: 61(bool) FOrdLessThan 207 213
BranchConditional 214 203 204
203: Label
215: 8(float) Load 200(first)
216: 33(ptr) AccessChain 211(second) 127
217: 8(float) Load 216
218: 8(float) FAdd 215 217
220: 8(float) Load 219(third)
221: 8(float) FAdd 218 220
Branch 205
205: Label
222: 33(ptr) AccessChain 211(second) 127
223: 8(float) Load 222
224: 8(float) FAdd 223 47
Store 222 224
Branch 202
204: Label
226: 8(float) Load 182(ii)
Store 225(param) 226
227: 2 FunctionCall 36(f100(f1;) 225(param)
228: 9(fvec4) Load 39(input)
ReturnValue 228
FunctionEnd