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400 lines
20 KiB
400 lines
20 KiB
hlsl.gather.offset.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of float)
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0:33 'txval20' ( temp 4-component vector of float)
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0:33 textureGatherOffset ( temp 4-component vector of float)
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0:33 Construct combined texture-sampler ( temp sampler2D)
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0:33 'g_tTex2df4' ( uniform texture2D)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:34 Sequence
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0:34 move second child to first child ( temp 4-component vector of int)
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0:34 'txval21' ( temp 4-component vector of int)
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0:34 textureGatherOffset ( temp 4-component vector of int)
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0:34 Construct combined texture-sampler ( temp isampler2D)
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0:34 'g_tTex2di4' ( uniform itexture2D)
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0:34 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of uint)
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0:35 'txval22' ( temp 4-component vector of uint)
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0:35 textureGatherOffset ( temp 4-component vector of uint)
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0:35 Construct combined texture-sampler ( temp usampler2D)
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0:35 'g_tTex2du4' ( uniform utexture2D)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? Constant:
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0:? 1 (const int)
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0:? -1 (const int)
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0:40 move second child to first child ( temp 4-component vector of float)
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0:40 Color: direct index for structure ( temp 4-component vector of float)
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0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 0 (const int)
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0:40 Constant:
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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0:41 move second child to first child ( temp float)
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0:41 Depth: direct index for structure ( temp float)
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0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:41 Constant:
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0:41 1 (const int)
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0:41 Constant:
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0:41 1.000000
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0:43 Branch: Return with expression
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0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Definition: main( ( temp void)
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0:28 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:28 Color: direct index for structure ( temp 4-component vector of float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 0 (const int)
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0:28 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:28 Depth: direct index for structure ( temp float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of float)
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0:33 'txval20' ( temp 4-component vector of float)
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0:33 textureGatherOffset ( temp 4-component vector of float)
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0:33 Construct combined texture-sampler ( temp sampler2D)
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0:33 'g_tTex2df4' ( uniform texture2D)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:34 Sequence
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0:34 move second child to first child ( temp 4-component vector of int)
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0:34 'txval21' ( temp 4-component vector of int)
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0:34 textureGatherOffset ( temp 4-component vector of int)
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0:34 Construct combined texture-sampler ( temp isampler2D)
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0:34 'g_tTex2di4' ( uniform itexture2D)
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0:34 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of uint)
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0:35 'txval22' ( temp 4-component vector of uint)
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0:35 textureGatherOffset ( temp 4-component vector of uint)
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0:35 Construct combined texture-sampler ( temp usampler2D)
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0:35 'g_tTex2du4' ( uniform utexture2D)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? Constant:
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0:? 1 (const int)
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0:? -1 (const int)
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0:40 move second child to first child ( temp 4-component vector of float)
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0:40 Color: direct index for structure ( temp 4-component vector of float)
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0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 0 (const int)
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0:40 Constant:
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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0:41 move second child to first child ( temp float)
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0:41 Depth: direct index for structure ( temp float)
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0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:41 Constant:
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0:41 1 (const int)
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0:41 Constant:
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0:41 1.000000
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0:43 Branch: Return with expression
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0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Definition: main( ( temp void)
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0:28 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:28 Color: direct index for structure ( temp 4-component vector of float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 0 (const int)
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0:28 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:28 Depth: direct index for structure ( temp float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 114
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 79 83
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthReplacing
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "txval20"
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Name 16 "g_tTex2df4"
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Name 20 "g_sSamp"
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Name 36 "txval21"
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Name 39 "g_tTex2di4"
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Name 52 "txval22"
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Name 55 "g_tTex2du4"
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Name 67 "psout"
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Name 76 "flattenTemp"
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Name 79 "@entryPointOutput.Color"
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Name 83 "@entryPointOutput.Depth"
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Name 88 "g_tTex1df4a"
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Name 89 "g_tTex1df4"
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Name 92 "g_tTex1di4"
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Name 95 "g_tTex1du4"
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Name 98 "g_tTex3df4"
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Name 101 "g_tTex3di4"
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Name 104 "g_tTex3du4"
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Name 107 "g_tTexcdf4"
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Name 110 "g_tTexcdi4"
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Name 113 "g_tTexcdu4"
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Decorate 16(g_tTex2df4) DescriptorSet 0
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Decorate 16(g_tTex2df4) Binding 2
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 39(g_tTex2di4) DescriptorSet 0
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Decorate 39(g_tTex2di4) Binding 3
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Decorate 55(g_tTex2du4) DescriptorSet 0
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Decorate 55(g_tTex2du4) Binding 4
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Decorate 79(@entryPointOutput.Color) Location 0
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Decorate 83(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 88(g_tTex1df4a) DescriptorSet 0
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Decorate 88(g_tTex1df4a) Binding 1
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Decorate 89(g_tTex1df4) DescriptorSet 0
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Decorate 89(g_tTex1df4) Binding 0
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Decorate 92(g_tTex1di4) DescriptorSet 0
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Decorate 92(g_tTex1di4) Binding 0
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Decorate 95(g_tTex1du4) DescriptorSet 0
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Decorate 95(g_tTex1du4) Binding 0
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Decorate 98(g_tTex3df4) DescriptorSet 0
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Decorate 98(g_tTex3df4) Binding 0
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Decorate 101(g_tTex3di4) DescriptorSet 0
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Decorate 101(g_tTex3di4) Binding 0
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Decorate 104(g_tTex3du4) DescriptorSet 0
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Decorate 104(g_tTex3du4) Binding 0
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Decorate 107(g_tTexcdf4) DescriptorSet 0
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Decorate 107(g_tTexcdf4) Binding 0
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Decorate 110(g_tTexcdi4) DescriptorSet 0
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Decorate 110(g_tTexcdi4) Binding 0
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Decorate 113(g_tTexcdu4) DescriptorSet 0
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Decorate 113(g_tTexcdu4) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 7(fvec4)
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14: TypeImage 6(float) 2D sampled format:Unknown
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15: TypePointer UniformConstant 14
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16(g_tTex2df4): 15(ptr) Variable UniformConstant
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18: TypeSampler
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19: TypePointer UniformConstant 18
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20(g_sSamp): 19(ptr) Variable UniformConstant
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22: TypeSampledImage 14
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24: TypeVector 6(float) 2
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25: 6(float) Constant 1036831949
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26: 6(float) Constant 1045220557
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27: 24(fvec2) ConstantComposite 25 26
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28: TypeInt 32 1
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29: TypeVector 28(int) 2
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30: 28(int) Constant 1
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31: 28(int) Constant 0
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32: 29(ivec2) ConstantComposite 30 31
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34: TypeVector 28(int) 4
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35: TypePointer Function 34(ivec4)
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37: TypeImage 28(int) 2D sampled format:Unknown
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38: TypePointer UniformConstant 37
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39(g_tTex2di4): 38(ptr) Variable UniformConstant
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42: TypeSampledImage 37
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44: 6(float) Constant 1050253722
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45: 6(float) Constant 1053609165
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46: 24(fvec2) ConstantComposite 44 45
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47: 29(ivec2) ConstantComposite 30 30
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49: TypeInt 32 0
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50: TypeVector 49(int) 4
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51: TypePointer Function 50(ivec4)
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53: TypeImage 49(int) 2D sampled format:Unknown
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54: TypePointer UniformConstant 53
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55(g_tTex2du4): 54(ptr) Variable UniformConstant
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58: TypeSampledImage 53
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60: 6(float) Constant 1056964608
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61: 6(float) Constant 1058642330
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62: 24(fvec2) ConstantComposite 60 61
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63: 28(int) Constant 4294967295
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64: 29(ivec2) ConstantComposite 30 63
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66: TypePointer Function 8(PS_OUTPUT)
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68: 6(float) Constant 1065353216
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69: 7(fvec4) ConstantComposite 68 68 68 68
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71: TypePointer Function 6(float)
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78: TypePointer Output 7(fvec4)
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79(@entryPointOutput.Color): 78(ptr) Variable Output
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82: TypePointer Output 6(float)
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83(@entryPointOutput.Depth): 82(ptr) Variable Output
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86: TypeImage 6(float) 1D sampled format:Unknown
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87: TypePointer UniformConstant 86
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|
88(g_tTex1df4a): 87(ptr) Variable UniformConstant
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89(g_tTex1df4): 87(ptr) Variable UniformConstant
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90: TypeImage 28(int) 1D sampled format:Unknown
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91: TypePointer UniformConstant 90
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|
92(g_tTex1di4): 91(ptr) Variable UniformConstant
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|
93: TypeImage 49(int) 1D sampled format:Unknown
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94: TypePointer UniformConstant 93
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|
95(g_tTex1du4): 94(ptr) Variable UniformConstant
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|
96: TypeImage 6(float) 3D sampled format:Unknown
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97: TypePointer UniformConstant 96
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98(g_tTex3df4): 97(ptr) Variable UniformConstant
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99: TypeImage 28(int) 3D sampled format:Unknown
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100: TypePointer UniformConstant 99
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|
101(g_tTex3di4): 100(ptr) Variable UniformConstant
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|
102: TypeImage 49(int) 3D sampled format:Unknown
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103: TypePointer UniformConstant 102
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|
104(g_tTex3du4): 103(ptr) Variable UniformConstant
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|
105: TypeImage 6(float) Cube sampled format:Unknown
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106: TypePointer UniformConstant 105
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107(g_tTexcdf4): 106(ptr) Variable UniformConstant
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|
108: TypeImage 28(int) Cube sampled format:Unknown
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109: TypePointer UniformConstant 108
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110(g_tTexcdi4): 109(ptr) Variable UniformConstant
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|
111: TypeImage 49(int) Cube sampled format:Unknown
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112: TypePointer UniformConstant 111
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113(g_tTexcdu4): 112(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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76(flattenTemp): 66(ptr) Variable Function
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77:8(PS_OUTPUT) FunctionCall 10(@main()
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Store 76(flattenTemp) 77
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80: 12(ptr) AccessChain 76(flattenTemp) 31
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81: 7(fvec4) Load 80
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Store 79(@entryPointOutput.Color) 81
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84: 71(ptr) AccessChain 76(flattenTemp) 30
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85: 6(float) Load 84
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Store 83(@entryPointOutput.Depth) 85
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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11: Label
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13(txval20): 12(ptr) Variable Function
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36(txval21): 35(ptr) Variable Function
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52(txval22): 51(ptr) Variable Function
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67(psout): 66(ptr) Variable Function
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17: 14 Load 16(g_tTex2df4)
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21: 18 Load 20(g_sSamp)
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23: 22 SampledImage 17 21
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33: 7(fvec4) ImageGather 23 27 31 ConstOffset 32
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Store 13(txval20) 33
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40: 37 Load 39(g_tTex2di4)
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41: 18 Load 20(g_sSamp)
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43: 42 SampledImage 40 41
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48: 34(ivec4) ImageGather 43 46 31 ConstOffset 47
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Store 36(txval21) 48
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56: 53 Load 55(g_tTex2du4)
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57: 18 Load 20(g_sSamp)
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59: 58 SampledImage 56 57
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65: 50(ivec4) ImageGather 59 62 31 ConstOffset 64
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Store 52(txval22) 65
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70: 12(ptr) AccessChain 67(psout) 31
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Store 70 69
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72: 71(ptr) AccessChain 67(psout) 30
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Store 72 68
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73:8(PS_OUTPUT) Load 67(psout)
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ReturnValue 73
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FunctionEnd
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