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hlsl.gatherRGBA.array.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of float)
0:33 'txval00' ( temp 4-component vector of float)
0:33 textureGather ( temp 4-component vector of float)
0:33 Construct combined texture-sampler ( temp sampler2DArray)
0:33 'g_tTex2df4a' ( uniform texture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 c3: direct index for structure ( uniform 3-component vector of float)
0:33 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:33 Constant:
0:33 2 (const uint)
0:33 Constant:
0:33 0 (const int)
0:34 Sequence
0:34 move second child to first child ( temp 4-component vector of int)
0:34 'txval01' ( temp 4-component vector of int)
0:34 textureGather ( temp 4-component vector of int)
0:34 Construct combined texture-sampler ( temp isampler2DArray)
0:34 'g_tTex2di4a' ( uniform itexture2DArray)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
0:34 c3: direct index for structure ( uniform 3-component vector of float)
0:34 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:34 Constant:
0:34 2 (const uint)
0:34 Constant:
0:34 0 (const int)
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of uint)
0:35 'txval02' ( temp 4-component vector of uint)
0:35 textureGather ( temp 4-component vector of uint)
0:35 Construct combined texture-sampler ( temp usampler2DArray)
0:35 'g_tTex2du4a' ( uniform utexture2DArray)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:35 c3: direct index for structure ( uniform 3-component vector of float)
0:35 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:35 Constant:
0:35 2 (const uint)
0:35 Constant:
0:35 0 (const int)
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of float)
0:37 'txval10' ( temp 4-component vector of float)
0:37 textureGather ( temp 4-component vector of float)
0:37 Construct combined texture-sampler ( temp sampler2DArray)
0:37 'g_tTex2df4a' ( uniform texture2DArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:37 c3: direct index for structure ( uniform 3-component vector of float)
0:37 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:37 Constant:
0:37 2 (const uint)
0:37 Constant:
0:37 1 (const int)
0:38 Sequence
0:38 move second child to first child ( temp 4-component vector of int)
0:38 'txval11' ( temp 4-component vector of int)
0:38 textureGather ( temp 4-component vector of int)
0:38 Construct combined texture-sampler ( temp isampler2DArray)
0:38 'g_tTex2di4a' ( uniform itexture2DArray)
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
0:38 c3: direct index for structure ( uniform 3-component vector of float)
0:38 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:38 Constant:
0:38 2 (const uint)
0:38 Constant:
0:38 1 (const int)
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of uint)
0:39 'txval12' ( temp 4-component vector of uint)
0:39 textureGather ( temp 4-component vector of uint)
0:39 Construct combined texture-sampler ( temp usampler2DArray)
0:39 'g_tTex2du4a' ( uniform utexture2DArray)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
0:39 c3: direct index for structure ( uniform 3-component vector of float)
0:39 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:39 Constant:
0:39 2 (const uint)
0:39 Constant:
0:39 1 (const int)
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of float)
0:41 'txval20' ( temp 4-component vector of float)
0:41 textureGather ( temp 4-component vector of float)
0:41 Construct combined texture-sampler ( temp sampler2DArray)
0:41 'g_tTex2df4a' ( uniform texture2DArray)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:41 c3: direct index for structure ( uniform 3-component vector of float)
0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:41 Constant:
0:41 2 (const uint)
0:41 Constant:
0:41 2 (const int)
0:42 Sequence
0:42 move second child to first child ( temp 4-component vector of int)
0:42 'txval21' ( temp 4-component vector of int)
0:42 textureGather ( temp 4-component vector of int)
0:42 Construct combined texture-sampler ( temp isampler2DArray)
0:42 'g_tTex2di4a' ( uniform itexture2DArray)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 c3: direct index for structure ( uniform 3-component vector of float)
0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:42 Constant:
0:42 2 (const uint)
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child ( temp 4-component vector of uint)
0:43 'txval22' ( temp 4-component vector of uint)
0:43 textureGather ( temp 4-component vector of uint)
0:43 Construct combined texture-sampler ( temp usampler2DArray)
0:43 'g_tTex2du4a' ( uniform utexture2DArray)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 c3: direct index for structure ( uniform 3-component vector of float)
0:43 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:43 Constant:
0:43 2 (const uint)
0:43 Constant:
0:43 2 (const int)
0:45 Sequence
0:45 move second child to first child ( temp 4-component vector of float)
0:45 'txval30' ( temp 4-component vector of float)
0:45 textureGather ( temp 4-component vector of float)
0:45 Construct combined texture-sampler ( temp sampler2DArray)
0:45 'g_tTex2df4a' ( uniform texture2DArray)
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
0:45 c3: direct index for structure ( uniform 3-component vector of float)
0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:45 Constant:
0:45 2 (const uint)
0:45 Constant:
0:45 3 (const int)
0:46 Sequence
0:46 move second child to first child ( temp 4-component vector of int)
0:46 'txval31' ( temp 4-component vector of int)
0:46 textureGather ( temp 4-component vector of int)
0:46 Construct combined texture-sampler ( temp isampler2DArray)
0:46 'g_tTex2di4a' ( uniform itexture2DArray)
0:46 'g_sSamp' (layout( binding=0) uniform sampler)
0:46 c3: direct index for structure ( uniform 3-component vector of float)
0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:46 Constant:
0:46 2 (const uint)
0:46 Constant:
0:46 3 (const int)
0:47 Sequence
0:47 move second child to first child ( temp 4-component vector of uint)
0:47 'txval32' ( temp 4-component vector of uint)
0:47 textureGather ( temp 4-component vector of uint)
0:47 Construct combined texture-sampler ( temp usampler2DArray)
0:47 'g_tTex2du4a' ( uniform utexture2DArray)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 c3: direct index for structure ( uniform 3-component vector of float)
0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:47 Constant:
0:47 2 (const uint)
0:47 Constant:
0:47 3 (const int)
0:51 Sequence
0:51 move second child to first child ( temp 4-component vector of float)
0:51 'txval40' ( temp 4-component vector of float)
0:51 textureGather ( temp 4-component vector of float)
0:51 Construct combined texture-sampler ( temp samplerCubeArray)
0:51 'g_tTexcdf4a' ( uniform textureCubeArray)
0:51 'g_sSamp' (layout( binding=0) uniform sampler)
0:51 c4: direct index for structure ( uniform 4-component vector of float)
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:51 Constant:
0:51 3 (const uint)
0:51 Constant:
0:51 0 (const int)
0:52 Sequence
0:52 move second child to first child ( temp 4-component vector of int)
0:52 'txval41' ( temp 4-component vector of int)
0:52 textureGather ( temp 4-component vector of int)
0:52 Construct combined texture-sampler ( temp isamplerCubeArray)
0:52 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
0:52 c4: direct index for structure ( uniform 4-component vector of float)
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:52 Constant:
0:52 3 (const uint)
0:52 Constant:
0:52 0 (const int)
0:53 Sequence
0:53 move second child to first child ( temp 4-component vector of uint)
0:53 'txval42' ( temp 4-component vector of uint)
0:53 textureGather ( temp 4-component vector of uint)
0:53 Construct combined texture-sampler ( temp usamplerCubeArray)
0:53 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
0:53 c4: direct index for structure ( uniform 4-component vector of float)
0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:53 Constant:
0:53 3 (const uint)
0:53 Constant:
0:53 0 (const int)
0:55 Sequence
0:55 move second child to first child ( temp 4-component vector of float)
0:55 'txval50' ( temp 4-component vector of float)
0:55 textureGather ( temp 4-component vector of float)
0:55 Construct combined texture-sampler ( temp samplerCubeArray)
0:55 'g_tTexcdf4a' ( uniform textureCubeArray)
0:55 'g_sSamp' (layout( binding=0) uniform sampler)
0:55 c4: direct index for structure ( uniform 4-component vector of float)
0:55 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:55 Constant:
0:55 3 (const uint)
0:55 Constant:
0:55 1 (const int)
0:56 Sequence
0:56 move second child to first child ( temp 4-component vector of int)
0:56 'txval51' ( temp 4-component vector of int)
0:56 textureGather ( temp 4-component vector of int)
0:56 Construct combined texture-sampler ( temp isamplerCubeArray)
0:56 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:56 'g_sSamp' (layout( binding=0) uniform sampler)
0:56 c4: direct index for structure ( uniform 4-component vector of float)
0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:56 Constant:
0:56 3 (const uint)
0:56 Constant:
0:56 1 (const int)
0:57 Sequence
0:57 move second child to first child ( temp 4-component vector of uint)
0:57 'txval52' ( temp 4-component vector of uint)
0:57 textureGather ( temp 4-component vector of uint)
0:57 Construct combined texture-sampler ( temp usamplerCubeArray)
0:57 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:57 'g_sSamp' (layout( binding=0) uniform sampler)
0:57 c4: direct index for structure ( uniform 4-component vector of float)
0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:57 Constant:
0:57 3 (const uint)
0:57 Constant:
0:57 1 (const int)
0:59 Sequence
0:59 move second child to first child ( temp 4-component vector of float)
0:59 'txval60' ( temp 4-component vector of float)
0:59 textureGather ( temp 4-component vector of float)
0:59 Construct combined texture-sampler ( temp samplerCubeArray)
0:59 'g_tTexcdf4a' ( uniform textureCubeArray)
0:59 'g_sSamp' (layout( binding=0) uniform sampler)
0:59 c4: direct index for structure ( uniform 4-component vector of float)
0:59 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:59 Constant:
0:59 3 (const uint)
0:59 Constant:
0:59 2 (const int)
0:60 Sequence
0:60 move second child to first child ( temp 4-component vector of int)
0:60 'txval61' ( temp 4-component vector of int)
0:60 textureGather ( temp 4-component vector of int)
0:60 Construct combined texture-sampler ( temp isamplerCubeArray)
0:60 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:60 'g_sSamp' (layout( binding=0) uniform sampler)
0:60 c4: direct index for structure ( uniform 4-component vector of float)
0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:60 Constant:
0:60 3 (const uint)
0:60 Constant:
0:60 2 (const int)
0:61 Sequence
0:61 move second child to first child ( temp 4-component vector of uint)
0:61 'txval62' ( temp 4-component vector of uint)
0:61 textureGather ( temp 4-component vector of uint)
0:61 Construct combined texture-sampler ( temp usamplerCubeArray)
0:61 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:61 'g_sSamp' (layout( binding=0) uniform sampler)
0:61 c4: direct index for structure ( uniform 4-component vector of float)
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:61 Constant:
0:61 3 (const uint)
0:61 Constant:
0:61 2 (const int)
0:63 Sequence
0:63 move second child to first child ( temp 4-component vector of float)
0:63 'txval70' ( temp 4-component vector of float)
0:63 textureGather ( temp 4-component vector of float)
0:63 Construct combined texture-sampler ( temp samplerCubeArray)
0:63 'g_tTexcdf4a' ( uniform textureCubeArray)
0:63 'g_sSamp' (layout( binding=0) uniform sampler)
0:63 c4: direct index for structure ( uniform 4-component vector of float)
0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:63 Constant:
0:63 3 (const uint)
0:63 Constant:
0:63 3 (const int)
0:64 Sequence
0:64 move second child to first child ( temp 4-component vector of int)
0:64 'txval71' ( temp 4-component vector of int)
0:64 textureGather ( temp 4-component vector of int)
0:64 Construct combined texture-sampler ( temp isamplerCubeArray)
0:64 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:64 'g_sSamp' (layout( binding=0) uniform sampler)
0:64 c4: direct index for structure ( uniform 4-component vector of float)
0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:64 Constant:
0:64 3 (const uint)
0:64 Constant:
0:64 3 (const int)
0:65 Sequence
0:65 move second child to first child ( temp 4-component vector of uint)
0:65 'txval72' ( temp 4-component vector of uint)
0:65 textureGather ( temp 4-component vector of uint)
0:65 Construct combined texture-sampler ( temp usamplerCubeArray)
0:65 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:65 'g_sSamp' (layout( binding=0) uniform sampler)
0:65 c4: direct index for structure ( uniform 4-component vector of float)
0:65 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:65 Constant:
0:65 3 (const uint)
0:65 Constant:
0:65 3 (const int)
0:67 move second child to first child ( temp 4-component vector of float)
0:67 Color: direct index for structure ( temp 4-component vector of float)
0:67 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:67 Constant:
0:67 0 (const int)
0:67 Constant:
0:67 1.000000
0:67 1.000000
0:67 1.000000
0:67 1.000000
0:68 move second child to first child ( temp float)
0:68 Depth: direct index for structure ( temp float)
0:68 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:68 Constant:
0:68 1 (const int)
0:68 Constant:
0:68 1.000000
0:70 Branch: Return with expression
0:70 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Definition: main( ( temp void)
0:28 Function Parameters:
0:? Sequence
0:28 Sequence
0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:28 Color: direct index for structure ( temp 4-component vector of float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 0 (const int)
0:28 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:28 Depth: direct index for structure ( temp float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_sSamp2d' ( uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=0) uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of float)
0:33 'txval00' ( temp 4-component vector of float)
0:33 textureGather ( temp 4-component vector of float)
0:33 Construct combined texture-sampler ( temp sampler2DArray)
0:33 'g_tTex2df4a' ( uniform texture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 c3: direct index for structure ( uniform 3-component vector of float)
0:33 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:33 Constant:
0:33 2 (const uint)
0:33 Constant:
0:33 0 (const int)
0:34 Sequence
0:34 move second child to first child ( temp 4-component vector of int)
0:34 'txval01' ( temp 4-component vector of int)
0:34 textureGather ( temp 4-component vector of int)
0:34 Construct combined texture-sampler ( temp isampler2DArray)
0:34 'g_tTex2di4a' ( uniform itexture2DArray)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
0:34 c3: direct index for structure ( uniform 3-component vector of float)
0:34 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:34 Constant:
0:34 2 (const uint)
0:34 Constant:
0:34 0 (const int)
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of uint)
0:35 'txval02' ( temp 4-component vector of uint)
0:35 textureGather ( temp 4-component vector of uint)
0:35 Construct combined texture-sampler ( temp usampler2DArray)
0:35 'g_tTex2du4a' ( uniform utexture2DArray)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:35 c3: direct index for structure ( uniform 3-component vector of float)
0:35 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:35 Constant:
0:35 2 (const uint)
0:35 Constant:
0:35 0 (const int)
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of float)
0:37 'txval10' ( temp 4-component vector of float)
0:37 textureGather ( temp 4-component vector of float)
0:37 Construct combined texture-sampler ( temp sampler2DArray)
0:37 'g_tTex2df4a' ( uniform texture2DArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:37 c3: direct index for structure ( uniform 3-component vector of float)
0:37 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:37 Constant:
0:37 2 (const uint)
0:37 Constant:
0:37 1 (const int)
0:38 Sequence
0:38 move second child to first child ( temp 4-component vector of int)
0:38 'txval11' ( temp 4-component vector of int)
0:38 textureGather ( temp 4-component vector of int)
0:38 Construct combined texture-sampler ( temp isampler2DArray)
0:38 'g_tTex2di4a' ( uniform itexture2DArray)
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
0:38 c3: direct index for structure ( uniform 3-component vector of float)
0:38 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:38 Constant:
0:38 2 (const uint)
0:38 Constant:
0:38 1 (const int)
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of uint)
0:39 'txval12' ( temp 4-component vector of uint)
0:39 textureGather ( temp 4-component vector of uint)
0:39 Construct combined texture-sampler ( temp usampler2DArray)
0:39 'g_tTex2du4a' ( uniform utexture2DArray)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
0:39 c3: direct index for structure ( uniform 3-component vector of float)
0:39 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:39 Constant:
0:39 2 (const uint)
0:39 Constant:
0:39 1 (const int)
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of float)
0:41 'txval20' ( temp 4-component vector of float)
0:41 textureGather ( temp 4-component vector of float)
0:41 Construct combined texture-sampler ( temp sampler2DArray)
0:41 'g_tTex2df4a' ( uniform texture2DArray)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:41 c3: direct index for structure ( uniform 3-component vector of float)
0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:41 Constant:
0:41 2 (const uint)
0:41 Constant:
0:41 2 (const int)
0:42 Sequence
0:42 move second child to first child ( temp 4-component vector of int)
0:42 'txval21' ( temp 4-component vector of int)
0:42 textureGather ( temp 4-component vector of int)
0:42 Construct combined texture-sampler ( temp isampler2DArray)
0:42 'g_tTex2di4a' ( uniform itexture2DArray)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 c3: direct index for structure ( uniform 3-component vector of float)
0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:42 Constant:
0:42 2 (const uint)
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child ( temp 4-component vector of uint)
0:43 'txval22' ( temp 4-component vector of uint)
0:43 textureGather ( temp 4-component vector of uint)
0:43 Construct combined texture-sampler ( temp usampler2DArray)
0:43 'g_tTex2du4a' ( uniform utexture2DArray)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 c3: direct index for structure ( uniform 3-component vector of float)
0:43 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:43 Constant:
0:43 2 (const uint)
0:43 Constant:
0:43 2 (const int)
0:45 Sequence
0:45 move second child to first child ( temp 4-component vector of float)
0:45 'txval30' ( temp 4-component vector of float)
0:45 textureGather ( temp 4-component vector of float)
0:45 Construct combined texture-sampler ( temp sampler2DArray)
0:45 'g_tTex2df4a' ( uniform texture2DArray)
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
0:45 c3: direct index for structure ( uniform 3-component vector of float)
0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:45 Constant:
0:45 2 (const uint)
0:45 Constant:
0:45 3 (const int)
0:46 Sequence
0:46 move second child to first child ( temp 4-component vector of int)
0:46 'txval31' ( temp 4-component vector of int)
0:46 textureGather ( temp 4-component vector of int)
0:46 Construct combined texture-sampler ( temp isampler2DArray)
0:46 'g_tTex2di4a' ( uniform itexture2DArray)
0:46 'g_sSamp' (layout( binding=0) uniform sampler)
0:46 c3: direct index for structure ( uniform 3-component vector of float)
0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:46 Constant:
0:46 2 (const uint)
0:46 Constant:
0:46 3 (const int)
0:47 Sequence
0:47 move second child to first child ( temp 4-component vector of uint)
0:47 'txval32' ( temp 4-component vector of uint)
0:47 textureGather ( temp 4-component vector of uint)
0:47 Construct combined texture-sampler ( temp usampler2DArray)
0:47 'g_tTex2du4a' ( uniform utexture2DArray)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 c3: direct index for structure ( uniform 3-component vector of float)
0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:47 Constant:
0:47 2 (const uint)
0:47 Constant:
0:47 3 (const int)
0:51 Sequence
0:51 move second child to first child ( temp 4-component vector of float)
0:51 'txval40' ( temp 4-component vector of float)
0:51 textureGather ( temp 4-component vector of float)
0:51 Construct combined texture-sampler ( temp samplerCubeArray)
0:51 'g_tTexcdf4a' ( uniform textureCubeArray)
0:51 'g_sSamp' (layout( binding=0) uniform sampler)
0:51 c4: direct index for structure ( uniform 4-component vector of float)
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:51 Constant:
0:51 3 (const uint)
0:51 Constant:
0:51 0 (const int)
0:52 Sequence
0:52 move second child to first child ( temp 4-component vector of int)
0:52 'txval41' ( temp 4-component vector of int)
0:52 textureGather ( temp 4-component vector of int)
0:52 Construct combined texture-sampler ( temp isamplerCubeArray)
0:52 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
0:52 c4: direct index for structure ( uniform 4-component vector of float)
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:52 Constant:
0:52 3 (const uint)
0:52 Constant:
0:52 0 (const int)
0:53 Sequence
0:53 move second child to first child ( temp 4-component vector of uint)
0:53 'txval42' ( temp 4-component vector of uint)
0:53 textureGather ( temp 4-component vector of uint)
0:53 Construct combined texture-sampler ( temp usamplerCubeArray)
0:53 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
0:53 c4: direct index for structure ( uniform 4-component vector of float)
0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:53 Constant:
0:53 3 (const uint)
0:53 Constant:
0:53 0 (const int)
0:55 Sequence
0:55 move second child to first child ( temp 4-component vector of float)
0:55 'txval50' ( temp 4-component vector of float)
0:55 textureGather ( temp 4-component vector of float)
0:55 Construct combined texture-sampler ( temp samplerCubeArray)
0:55 'g_tTexcdf4a' ( uniform textureCubeArray)
0:55 'g_sSamp' (layout( binding=0) uniform sampler)
0:55 c4: direct index for structure ( uniform 4-component vector of float)
0:55 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:55 Constant:
0:55 3 (const uint)
0:55 Constant:
0:55 1 (const int)
0:56 Sequence
0:56 move second child to first child ( temp 4-component vector of int)
0:56 'txval51' ( temp 4-component vector of int)
0:56 textureGather ( temp 4-component vector of int)
0:56 Construct combined texture-sampler ( temp isamplerCubeArray)
0:56 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:56 'g_sSamp' (layout( binding=0) uniform sampler)
0:56 c4: direct index for structure ( uniform 4-component vector of float)
0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:56 Constant:
0:56 3 (const uint)
0:56 Constant:
0:56 1 (const int)
0:57 Sequence
0:57 move second child to first child ( temp 4-component vector of uint)
0:57 'txval52' ( temp 4-component vector of uint)
0:57 textureGather ( temp 4-component vector of uint)
0:57 Construct combined texture-sampler ( temp usamplerCubeArray)
0:57 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:57 'g_sSamp' (layout( binding=0) uniform sampler)
0:57 c4: direct index for structure ( uniform 4-component vector of float)
0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:57 Constant:
0:57 3 (const uint)
0:57 Constant:
0:57 1 (const int)
0:59 Sequence
0:59 move second child to first child ( temp 4-component vector of float)
0:59 'txval60' ( temp 4-component vector of float)
0:59 textureGather ( temp 4-component vector of float)
0:59 Construct combined texture-sampler ( temp samplerCubeArray)
0:59 'g_tTexcdf4a' ( uniform textureCubeArray)
0:59 'g_sSamp' (layout( binding=0) uniform sampler)
0:59 c4: direct index for structure ( uniform 4-component vector of float)
0:59 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:59 Constant:
0:59 3 (const uint)
0:59 Constant:
0:59 2 (const int)
0:60 Sequence
0:60 move second child to first child ( temp 4-component vector of int)
0:60 'txval61' ( temp 4-component vector of int)
0:60 textureGather ( temp 4-component vector of int)
0:60 Construct combined texture-sampler ( temp isamplerCubeArray)
0:60 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:60 'g_sSamp' (layout( binding=0) uniform sampler)
0:60 c4: direct index for structure ( uniform 4-component vector of float)
0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:60 Constant:
0:60 3 (const uint)
0:60 Constant:
0:60 2 (const int)
0:61 Sequence
0:61 move second child to first child ( temp 4-component vector of uint)
0:61 'txval62' ( temp 4-component vector of uint)
0:61 textureGather ( temp 4-component vector of uint)
0:61 Construct combined texture-sampler ( temp usamplerCubeArray)
0:61 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:61 'g_sSamp' (layout( binding=0) uniform sampler)
0:61 c4: direct index for structure ( uniform 4-component vector of float)
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:61 Constant:
0:61 3 (const uint)
0:61 Constant:
0:61 2 (const int)
0:63 Sequence
0:63 move second child to first child ( temp 4-component vector of float)
0:63 'txval70' ( temp 4-component vector of float)
0:63 textureGather ( temp 4-component vector of float)
0:63 Construct combined texture-sampler ( temp samplerCubeArray)
0:63 'g_tTexcdf4a' ( uniform textureCubeArray)
0:63 'g_sSamp' (layout( binding=0) uniform sampler)
0:63 c4: direct index for structure ( uniform 4-component vector of float)
0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:63 Constant:
0:63 3 (const uint)
0:63 Constant:
0:63 3 (const int)
0:64 Sequence
0:64 move second child to first child ( temp 4-component vector of int)
0:64 'txval71' ( temp 4-component vector of int)
0:64 textureGather ( temp 4-component vector of int)
0:64 Construct combined texture-sampler ( temp isamplerCubeArray)
0:64 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:64 'g_sSamp' (layout( binding=0) uniform sampler)
0:64 c4: direct index for structure ( uniform 4-component vector of float)
0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:64 Constant:
0:64 3 (const uint)
0:64 Constant:
0:64 3 (const int)
0:65 Sequence
0:65 move second child to first child ( temp 4-component vector of uint)
0:65 'txval72' ( temp 4-component vector of uint)
0:65 textureGather ( temp 4-component vector of uint)
0:65 Construct combined texture-sampler ( temp usamplerCubeArray)
0:65 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:65 'g_sSamp' (layout( binding=0) uniform sampler)
0:65 c4: direct index for structure ( uniform 4-component vector of float)
0:65 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:65 Constant:
0:65 3 (const uint)
0:65 Constant:
0:65 3 (const int)
0:67 move second child to first child ( temp 4-component vector of float)
0:67 Color: direct index for structure ( temp 4-component vector of float)
0:67 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:67 Constant:
0:67 0 (const int)
0:67 Constant:
0:67 1.000000
0:67 1.000000
0:67 1.000000
0:67 1.000000
0:68 move second child to first child ( temp float)
0:68 Depth: direct index for structure ( temp float)
0:68 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:68 Constant:
0:68 1 (const int)
0:68 Constant:
0:68 1.000000
0:70 Branch: Return with expression
0:70 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Definition: main( ( temp void)
0:28 Function Parameters:
0:? Sequence
0:28 Sequence
0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:28 Color: direct index for structure ( temp 4-component vector of float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 0 (const int)
0:28 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:28 Depth: direct index for structure ( temp float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_sSamp2d' ( uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=0) uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 255
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 238 242
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "txval00"
Name 16 "g_tTex2df4a"
Name 20 "g_sSamp"
Name 26 "$Global"
MemberName 26($Global) 0 "c1"
MemberName 26($Global) 1 "c2"
MemberName 26($Global) 2 "c3"
MemberName 26($Global) 3 "c4"
Name 28 ""
Name 38 "txval01"
Name 41 "g_tTex2di4a"
Name 52 "txval02"
Name 55 "g_tTex2du4a"
Name 63 "txval10"
Name 71 "txval11"
Name 78 "txval12"
Name 85 "txval20"
Name 92 "txval21"
Name 99 "txval22"
Name 106 "txval30"
Name 114 "txval31"
Name 121 "txval32"
Name 128 "txval40"
Name 131 "g_tTexcdf4a"
Name 140 "txval41"
Name 143 "g_tTexcdi4a"
Name 151 "txval42"
Name 154 "g_tTexcdu4a"
Name 162 "txval50"
Name 169 "txval51"
Name 176 "txval52"
Name 183 "txval60"
Name 190 "txval61"
Name 197 "txval62"
Name 204 "txval70"
Name 211 "txval71"
Name 218 "txval72"
Name 226 "psout"
Name 235 "flattenTemp"
Name 238 "@entryPointOutput.Color"
Name 242 "@entryPointOutput.Depth"
Name 245 "g_sSamp2d"
Name 248 "g_tTex1df4a"
Name 251 "g_tTex1di4a"
Name 254 "g_tTex1du4a"
Decorate 16(g_tTex2df4a) DescriptorSet 0
Decorate 16(g_tTex2df4a) Binding 1
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
MemberDecorate 26($Global) 0 Offset 0
MemberDecorate 26($Global) 1 Offset 8
MemberDecorate 26($Global) 2 Offset 16
MemberDecorate 26($Global) 3 Offset 32
Decorate 26($Global) Block
Decorate 28 DescriptorSet 0
Decorate 28 Binding 7
Decorate 41(g_tTex2di4a) DescriptorSet 0
Decorate 41(g_tTex2di4a) Binding 2
Decorate 55(g_tTex2du4a) DescriptorSet 0
Decorate 55(g_tTex2du4a) Binding 3
Decorate 131(g_tTexcdf4a) DescriptorSet 0
Decorate 131(g_tTexcdf4a) Binding 4
Decorate 143(g_tTexcdi4a) DescriptorSet 0
Decorate 143(g_tTexcdi4a) Binding 5
Decorate 154(g_tTexcdu4a) DescriptorSet 0
Decorate 154(g_tTexcdu4a) Binding 6
Decorate 238(@entryPointOutput.Color) Location 0
Decorate 242(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 245(g_sSamp2d) DescriptorSet 0
Decorate 245(g_sSamp2d) Binding 0
Decorate 248(g_tTex1df4a) DescriptorSet 0
Decorate 248(g_tTex1df4a) Binding 0
Decorate 251(g_tTex1di4a) DescriptorSet 0
Decorate 251(g_tTex1di4a) Binding 0
Decorate 254(g_tTex1du4a) DescriptorSet 0
Decorate 254(g_tTex1du4a) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 7(fvec4)
14: TypeImage 6(float) 2D array sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex2df4a): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: TypeVector 6(float) 2
25: TypeVector 6(float) 3
26($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4)
27: TypePointer Uniform 26($Global)
28: 27(ptr) Variable Uniform
29: TypeInt 32 1
30: 29(int) Constant 2
31: TypePointer Uniform 25(fvec3)
34: 29(int) Constant 0
36: TypeVector 29(int) 4
37: TypePointer Function 36(ivec4)
39: TypeImage 29(int) 2D array sampled format:Unknown
40: TypePointer UniformConstant 39
41(g_tTex2di4a): 40(ptr) Variable UniformConstant
44: TypeSampledImage 39
49: TypeInt 32 0
50: TypeVector 49(int) 4
51: TypePointer Function 50(ivec4)
53: TypeImage 49(int) 2D array sampled format:Unknown
54: TypePointer UniformConstant 53
55(g_tTex2du4a): 54(ptr) Variable UniformConstant
58: TypeSampledImage 53
69: 29(int) Constant 1
112: 29(int) Constant 3
129: TypeImage 6(float) Cube array sampled format:Unknown
130: TypePointer UniformConstant 129
131(g_tTexcdf4a): 130(ptr) Variable UniformConstant
134: TypeSampledImage 129
136: TypePointer Uniform 7(fvec4)
141: TypeImage 29(int) Cube array sampled format:Unknown
142: TypePointer UniformConstant 141
143(g_tTexcdi4a): 142(ptr) Variable UniformConstant
146: TypeSampledImage 141
152: TypeImage 49(int) Cube array sampled format:Unknown
153: TypePointer UniformConstant 152
154(g_tTexcdu4a): 153(ptr) Variable UniformConstant
157: TypeSampledImage 152
225: TypePointer Function 8(PS_OUTPUT)
227: 6(float) Constant 1065353216
228: 7(fvec4) ConstantComposite 227 227 227 227
230: TypePointer Function 6(float)
237: TypePointer Output 7(fvec4)
238(@entryPointOutput.Color): 237(ptr) Variable Output
241: TypePointer Output 6(float)
242(@entryPointOutput.Depth): 241(ptr) Variable Output
245(g_sSamp2d): 19(ptr) Variable UniformConstant
246: TypeImage 6(float) 1D array sampled format:Unknown
247: TypePointer UniformConstant 246
248(g_tTex1df4a): 247(ptr) Variable UniformConstant
249: TypeImage 29(int) 1D array sampled format:Unknown
250: TypePointer UniformConstant 249
251(g_tTex1di4a): 250(ptr) Variable UniformConstant
252: TypeImage 49(int) 1D array sampled format:Unknown
253: TypePointer UniformConstant 252
254(g_tTex1du4a): 253(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
235(flattenTemp): 225(ptr) Variable Function
236:8(PS_OUTPUT) FunctionCall 10(@main()
Store 235(flattenTemp) 236
239: 12(ptr) AccessChain 235(flattenTemp) 34
240: 7(fvec4) Load 239
Store 238(@entryPointOutput.Color) 240
243: 230(ptr) AccessChain 235(flattenTemp) 69
244: 6(float) Load 243
Store 242(@entryPointOutput.Depth) 244
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(txval00): 12(ptr) Variable Function
38(txval01): 37(ptr) Variable Function
52(txval02): 51(ptr) Variable Function
63(txval10): 12(ptr) Variable Function
71(txval11): 37(ptr) Variable Function
78(txval12): 51(ptr) Variable Function
85(txval20): 12(ptr) Variable Function
92(txval21): 37(ptr) Variable Function
99(txval22): 51(ptr) Variable Function
106(txval30): 12(ptr) Variable Function
114(txval31): 37(ptr) Variable Function
121(txval32): 51(ptr) Variable Function
128(txval40): 12(ptr) Variable Function
140(txval41): 37(ptr) Variable Function
151(txval42): 51(ptr) Variable Function
162(txval50): 12(ptr) Variable Function
169(txval51): 37(ptr) Variable Function
176(txval52): 51(ptr) Variable Function
183(txval60): 12(ptr) Variable Function
190(txval61): 37(ptr) Variable Function
197(txval62): 51(ptr) Variable Function
204(txval70): 12(ptr) Variable Function
211(txval71): 37(ptr) Variable Function
218(txval72): 51(ptr) Variable Function
226(psout): 225(ptr) Variable Function
17: 14 Load 16(g_tTex2df4a)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
32: 31(ptr) AccessChain 28 30
33: 25(fvec3) Load 32
35: 7(fvec4) ImageGather 23 33 34
Store 13(txval00) 35
42: 39 Load 41(g_tTex2di4a)
43: 18 Load 20(g_sSamp)
45: 44 SampledImage 42 43
46: 31(ptr) AccessChain 28 30
47: 25(fvec3) Load 46
48: 36(ivec4) ImageGather 45 47 34
Store 38(txval01) 48
56: 53 Load 55(g_tTex2du4a)
57: 18 Load 20(g_sSamp)
59: 58 SampledImage 56 57
60: 31(ptr) AccessChain 28 30
61: 25(fvec3) Load 60
62: 50(ivec4) ImageGather 59 61 34
Store 52(txval02) 62
64: 14 Load 16(g_tTex2df4a)
65: 18 Load 20(g_sSamp)
66: 22 SampledImage 64 65
67: 31(ptr) AccessChain 28 30
68: 25(fvec3) Load 67
70: 7(fvec4) ImageGather 66 68 69
Store 63(txval10) 70
72: 39 Load 41(g_tTex2di4a)
73: 18 Load 20(g_sSamp)
74: 44 SampledImage 72 73
75: 31(ptr) AccessChain 28 30
76: 25(fvec3) Load 75
77: 36(ivec4) ImageGather 74 76 69
Store 71(txval11) 77
79: 53 Load 55(g_tTex2du4a)
80: 18 Load 20(g_sSamp)
81: 58 SampledImage 79 80
82: 31(ptr) AccessChain 28 30
83: 25(fvec3) Load 82
84: 50(ivec4) ImageGather 81 83 69
Store 78(txval12) 84
86: 14 Load 16(g_tTex2df4a)
87: 18 Load 20(g_sSamp)
88: 22 SampledImage 86 87
89: 31(ptr) AccessChain 28 30
90: 25(fvec3) Load 89
91: 7(fvec4) ImageGather 88 90 30
Store 85(txval20) 91
93: 39 Load 41(g_tTex2di4a)
94: 18 Load 20(g_sSamp)
95: 44 SampledImage 93 94
96: 31(ptr) AccessChain 28 30
97: 25(fvec3) Load 96
98: 36(ivec4) ImageGather 95 97 30
Store 92(txval21) 98
100: 53 Load 55(g_tTex2du4a)
101: 18 Load 20(g_sSamp)
102: 58 SampledImage 100 101
103: 31(ptr) AccessChain 28 30
104: 25(fvec3) Load 103
105: 50(ivec4) ImageGather 102 104 30
Store 99(txval22) 105
107: 14 Load 16(g_tTex2df4a)
108: 18 Load 20(g_sSamp)
109: 22 SampledImage 107 108
110: 31(ptr) AccessChain 28 30
111: 25(fvec3) Load 110
113: 7(fvec4) ImageGather 109 111 112
Store 106(txval30) 113
115: 39 Load 41(g_tTex2di4a)
116: 18 Load 20(g_sSamp)
117: 44 SampledImage 115 116
118: 31(ptr) AccessChain 28 30
119: 25(fvec3) Load 118
120: 36(ivec4) ImageGather 117 119 112
Store 114(txval31) 120
122: 53 Load 55(g_tTex2du4a)
123: 18 Load 20(g_sSamp)
124: 58 SampledImage 122 123
125: 31(ptr) AccessChain 28 30
126: 25(fvec3) Load 125
127: 50(ivec4) ImageGather 124 126 112
Store 121(txval32) 127
132: 129 Load 131(g_tTexcdf4a)
133: 18 Load 20(g_sSamp)
135: 134 SampledImage 132 133
137: 136(ptr) AccessChain 28 112
138: 7(fvec4) Load 137
139: 7(fvec4) ImageGather 135 138 34
Store 128(txval40) 139
144: 141 Load 143(g_tTexcdi4a)
145: 18 Load 20(g_sSamp)
147: 146 SampledImage 144 145
148: 136(ptr) AccessChain 28 112
149: 7(fvec4) Load 148
150: 36(ivec4) ImageGather 147 149 34
Store 140(txval41) 150
155: 152 Load 154(g_tTexcdu4a)
156: 18 Load 20(g_sSamp)
158: 157 SampledImage 155 156
159: 136(ptr) AccessChain 28 112
160: 7(fvec4) Load 159
161: 50(ivec4) ImageGather 158 160 34
Store 151(txval42) 161
163: 129 Load 131(g_tTexcdf4a)
164: 18 Load 20(g_sSamp)
165: 134 SampledImage 163 164
166: 136(ptr) AccessChain 28 112
167: 7(fvec4) Load 166
168: 7(fvec4) ImageGather 165 167 69
Store 162(txval50) 168
170: 141 Load 143(g_tTexcdi4a)
171: 18 Load 20(g_sSamp)
172: 146 SampledImage 170 171
173: 136(ptr) AccessChain 28 112
174: 7(fvec4) Load 173
175: 36(ivec4) ImageGather 172 174 69
Store 169(txval51) 175
177: 152 Load 154(g_tTexcdu4a)
178: 18 Load 20(g_sSamp)
179: 157 SampledImage 177 178
180: 136(ptr) AccessChain 28 112
181: 7(fvec4) Load 180
182: 50(ivec4) ImageGather 179 181 69
Store 176(txval52) 182
184: 129 Load 131(g_tTexcdf4a)
185: 18 Load 20(g_sSamp)
186: 134 SampledImage 184 185
187: 136(ptr) AccessChain 28 112
188: 7(fvec4) Load 187
189: 7(fvec4) ImageGather 186 188 30
Store 183(txval60) 189
191: 141 Load 143(g_tTexcdi4a)
192: 18 Load 20(g_sSamp)
193: 146 SampledImage 191 192
194: 136(ptr) AccessChain 28 112
195: 7(fvec4) Load 194
196: 36(ivec4) ImageGather 193 195 30
Store 190(txval61) 196
198: 152 Load 154(g_tTexcdu4a)
199: 18 Load 20(g_sSamp)
200: 157 SampledImage 198 199
201: 136(ptr) AccessChain 28 112
202: 7(fvec4) Load 201
203: 50(ivec4) ImageGather 200 202 30
Store 197(txval62) 203
205: 129 Load 131(g_tTexcdf4a)
206: 18 Load 20(g_sSamp)
207: 134 SampledImage 205 206
208: 136(ptr) AccessChain 28 112
209: 7(fvec4) Load 208
210: 7(fvec4) ImageGather 207 209 112
Store 204(txval70) 210
212: 141 Load 143(g_tTexcdi4a)
213: 18 Load 20(g_sSamp)
214: 146 SampledImage 212 213
215: 136(ptr) AccessChain 28 112
216: 7(fvec4) Load 215
217: 36(ivec4) ImageGather 214 216 112
Store 211(txval71) 217
219: 152 Load 154(g_tTexcdu4a)
220: 18 Load 20(g_sSamp)
221: 157 SampledImage 219 220
222: 136(ptr) AccessChain 28 112
223: 7(fvec4) Load 222
224: 50(ivec4) ImageGather 221 223 112
Store 218(txval72) 224
229: 12(ptr) AccessChain 226(psout) 34
Store 229 228
231: 230(ptr) AccessChain 226(psout) 69
Store 231 227
232:8(PS_OUTPUT) Load 226(psout)
ReturnValue 232
FunctionEnd