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1130 lines
65 KiB
1130 lines
65 KiB
hlsl.gatherRGBA.array.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of float)
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0:33 'txval00' ( temp 4-component vector of float)
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0:33 textureGather ( temp 4-component vector of float)
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0:33 Construct combined texture-sampler ( temp sampler2DArray)
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0:33 'g_tTex2df4a' ( uniform texture2DArray)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:33 c3: direct index for structure ( uniform 3-component vector of float)
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0:33 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:33 Constant:
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0:33 2 (const uint)
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0:33 Constant:
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0:33 0 (const int)
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0:34 Sequence
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0:34 move second child to first child ( temp 4-component vector of int)
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0:34 'txval01' ( temp 4-component vector of int)
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0:34 textureGather ( temp 4-component vector of int)
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0:34 Construct combined texture-sampler ( temp isampler2DArray)
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0:34 'g_tTex2di4a' ( uniform itexture2DArray)
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0:34 'g_sSamp' (layout( binding=0) uniform sampler)
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0:34 c3: direct index for structure ( uniform 3-component vector of float)
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0:34 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:34 Constant:
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0:34 2 (const uint)
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0:34 Constant:
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0:34 0 (const int)
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of uint)
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0:35 'txval02' ( temp 4-component vector of uint)
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0:35 textureGather ( temp 4-component vector of uint)
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0:35 Construct combined texture-sampler ( temp usampler2DArray)
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0:35 'g_tTex2du4a' ( uniform utexture2DArray)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:35 c3: direct index for structure ( uniform 3-component vector of float)
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0:35 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:35 Constant:
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0:35 2 (const uint)
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0:35 Constant:
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0:35 0 (const int)
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0:37 Sequence
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0:37 move second child to first child ( temp 4-component vector of float)
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0:37 'txval10' ( temp 4-component vector of float)
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0:37 textureGather ( temp 4-component vector of float)
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0:37 Construct combined texture-sampler ( temp sampler2DArray)
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0:37 'g_tTex2df4a' ( uniform texture2DArray)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:37 c3: direct index for structure ( uniform 3-component vector of float)
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0:37 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:37 Constant:
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0:37 2 (const uint)
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0:37 Constant:
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0:37 1 (const int)
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0:38 Sequence
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0:38 move second child to first child ( temp 4-component vector of int)
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0:38 'txval11' ( temp 4-component vector of int)
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0:38 textureGather ( temp 4-component vector of int)
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0:38 Construct combined texture-sampler ( temp isampler2DArray)
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0:38 'g_tTex2di4a' ( uniform itexture2DArray)
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0:38 'g_sSamp' (layout( binding=0) uniform sampler)
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0:38 c3: direct index for structure ( uniform 3-component vector of float)
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0:38 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:38 Constant:
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0:38 2 (const uint)
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0:38 Constant:
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0:38 1 (const int)
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0:39 Sequence
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0:39 move second child to first child ( temp 4-component vector of uint)
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0:39 'txval12' ( temp 4-component vector of uint)
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0:39 textureGather ( temp 4-component vector of uint)
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0:39 Construct combined texture-sampler ( temp usampler2DArray)
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0:39 'g_tTex2du4a' ( uniform utexture2DArray)
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0:39 'g_sSamp' (layout( binding=0) uniform sampler)
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0:39 c3: direct index for structure ( uniform 3-component vector of float)
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0:39 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:39 Constant:
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0:39 2 (const uint)
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0:39 Constant:
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0:39 1 (const int)
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0:41 Sequence
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0:41 move second child to first child ( temp 4-component vector of float)
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0:41 'txval20' ( temp 4-component vector of float)
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0:41 textureGather ( temp 4-component vector of float)
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0:41 Construct combined texture-sampler ( temp sampler2DArray)
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0:41 'g_tTex2df4a' ( uniform texture2DArray)
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0:41 'g_sSamp' (layout( binding=0) uniform sampler)
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0:41 c3: direct index for structure ( uniform 3-component vector of float)
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0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:41 Constant:
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0:41 2 (const uint)
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0:41 Constant:
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0:41 2 (const int)
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0:42 Sequence
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0:42 move second child to first child ( temp 4-component vector of int)
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0:42 'txval21' ( temp 4-component vector of int)
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0:42 textureGather ( temp 4-component vector of int)
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0:42 Construct combined texture-sampler ( temp isampler2DArray)
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0:42 'g_tTex2di4a' ( uniform itexture2DArray)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 c3: direct index for structure ( uniform 3-component vector of float)
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0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:42 Constant:
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0:42 2 (const uint)
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child ( temp 4-component vector of uint)
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0:43 'txval22' ( temp 4-component vector of uint)
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0:43 textureGather ( temp 4-component vector of uint)
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0:43 Construct combined texture-sampler ( temp usampler2DArray)
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0:43 'g_tTex2du4a' ( uniform utexture2DArray)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 c3: direct index for structure ( uniform 3-component vector of float)
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0:43 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:43 Constant:
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0:43 2 (const uint)
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0:43 Constant:
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0:43 2 (const int)
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0:45 Sequence
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0:45 move second child to first child ( temp 4-component vector of float)
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0:45 'txval30' ( temp 4-component vector of float)
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0:45 textureGather ( temp 4-component vector of float)
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0:45 Construct combined texture-sampler ( temp sampler2DArray)
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0:45 'g_tTex2df4a' ( uniform texture2DArray)
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0:45 'g_sSamp' (layout( binding=0) uniform sampler)
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0:45 c3: direct index for structure ( uniform 3-component vector of float)
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0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:45 Constant:
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0:45 2 (const uint)
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0:45 Constant:
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0:45 3 (const int)
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0:46 Sequence
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0:46 move second child to first child ( temp 4-component vector of int)
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0:46 'txval31' ( temp 4-component vector of int)
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0:46 textureGather ( temp 4-component vector of int)
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0:46 Construct combined texture-sampler ( temp isampler2DArray)
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0:46 'g_tTex2di4a' ( uniform itexture2DArray)
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0:46 'g_sSamp' (layout( binding=0) uniform sampler)
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0:46 c3: direct index for structure ( uniform 3-component vector of float)
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0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:46 Constant:
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0:46 2 (const uint)
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0:46 Constant:
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0:46 3 (const int)
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0:47 Sequence
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0:47 move second child to first child ( temp 4-component vector of uint)
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0:47 'txval32' ( temp 4-component vector of uint)
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0:47 textureGather ( temp 4-component vector of uint)
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0:47 Construct combined texture-sampler ( temp usampler2DArray)
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0:47 'g_tTex2du4a' ( uniform utexture2DArray)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 c3: direct index for structure ( uniform 3-component vector of float)
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0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:47 Constant:
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0:47 2 (const uint)
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0:47 Constant:
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0:47 3 (const int)
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0:51 Sequence
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0:51 move second child to first child ( temp 4-component vector of float)
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0:51 'txval40' ( temp 4-component vector of float)
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0:51 textureGather ( temp 4-component vector of float)
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0:51 Construct combined texture-sampler ( temp samplerCubeArray)
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0:51 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:51 'g_sSamp' (layout( binding=0) uniform sampler)
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0:51 c4: direct index for structure ( uniform 4-component vector of float)
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0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:51 Constant:
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0:51 3 (const uint)
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0:51 Constant:
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0:51 0 (const int)
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0:52 Sequence
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0:52 move second child to first child ( temp 4-component vector of int)
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0:52 'txval41' ( temp 4-component vector of int)
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0:52 textureGather ( temp 4-component vector of int)
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0:52 Construct combined texture-sampler ( temp isamplerCubeArray)
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0:52 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:52 'g_sSamp' (layout( binding=0) uniform sampler)
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0:52 c4: direct index for structure ( uniform 4-component vector of float)
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0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:52 Constant:
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0:52 3 (const uint)
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0:52 Constant:
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0:52 0 (const int)
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0:53 Sequence
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0:53 move second child to first child ( temp 4-component vector of uint)
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0:53 'txval42' ( temp 4-component vector of uint)
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0:53 textureGather ( temp 4-component vector of uint)
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0:53 Construct combined texture-sampler ( temp usamplerCubeArray)
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0:53 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:53 'g_sSamp' (layout( binding=0) uniform sampler)
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0:53 c4: direct index for structure ( uniform 4-component vector of float)
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0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:53 Constant:
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0:53 3 (const uint)
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0:53 Constant:
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0:53 0 (const int)
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0:55 Sequence
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0:55 move second child to first child ( temp 4-component vector of float)
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0:55 'txval50' ( temp 4-component vector of float)
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0:55 textureGather ( temp 4-component vector of float)
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0:55 Construct combined texture-sampler ( temp samplerCubeArray)
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0:55 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:55 'g_sSamp' (layout( binding=0) uniform sampler)
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0:55 c4: direct index for structure ( uniform 4-component vector of float)
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0:55 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:55 Constant:
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0:55 3 (const uint)
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0:55 Constant:
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0:55 1 (const int)
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0:56 Sequence
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0:56 move second child to first child ( temp 4-component vector of int)
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0:56 'txval51' ( temp 4-component vector of int)
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0:56 textureGather ( temp 4-component vector of int)
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0:56 Construct combined texture-sampler ( temp isamplerCubeArray)
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0:56 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:56 'g_sSamp' (layout( binding=0) uniform sampler)
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0:56 c4: direct index for structure ( uniform 4-component vector of float)
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0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:56 Constant:
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0:56 3 (const uint)
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0:56 Constant:
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0:56 1 (const int)
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0:57 Sequence
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0:57 move second child to first child ( temp 4-component vector of uint)
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0:57 'txval52' ( temp 4-component vector of uint)
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0:57 textureGather ( temp 4-component vector of uint)
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0:57 Construct combined texture-sampler ( temp usamplerCubeArray)
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0:57 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:57 'g_sSamp' (layout( binding=0) uniform sampler)
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0:57 c4: direct index for structure ( uniform 4-component vector of float)
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0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:57 Constant:
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0:57 3 (const uint)
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0:57 Constant:
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0:57 1 (const int)
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0:59 Sequence
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0:59 move second child to first child ( temp 4-component vector of float)
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0:59 'txval60' ( temp 4-component vector of float)
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0:59 textureGather ( temp 4-component vector of float)
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0:59 Construct combined texture-sampler ( temp samplerCubeArray)
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0:59 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:59 'g_sSamp' (layout( binding=0) uniform sampler)
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0:59 c4: direct index for structure ( uniform 4-component vector of float)
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0:59 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:59 Constant:
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0:59 3 (const uint)
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0:59 Constant:
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0:59 2 (const int)
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0:60 Sequence
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0:60 move second child to first child ( temp 4-component vector of int)
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0:60 'txval61' ( temp 4-component vector of int)
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0:60 textureGather ( temp 4-component vector of int)
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0:60 Construct combined texture-sampler ( temp isamplerCubeArray)
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0:60 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:60 'g_sSamp' (layout( binding=0) uniform sampler)
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0:60 c4: direct index for structure ( uniform 4-component vector of float)
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0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:60 Constant:
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0:60 3 (const uint)
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0:60 Constant:
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0:60 2 (const int)
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0:61 Sequence
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0:61 move second child to first child ( temp 4-component vector of uint)
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0:61 'txval62' ( temp 4-component vector of uint)
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0:61 textureGather ( temp 4-component vector of uint)
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0:61 Construct combined texture-sampler ( temp usamplerCubeArray)
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0:61 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:61 'g_sSamp' (layout( binding=0) uniform sampler)
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0:61 c4: direct index for structure ( uniform 4-component vector of float)
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0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:61 Constant:
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0:61 3 (const uint)
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0:61 Constant:
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0:61 2 (const int)
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0:63 Sequence
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0:63 move second child to first child ( temp 4-component vector of float)
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0:63 'txval70' ( temp 4-component vector of float)
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0:63 textureGather ( temp 4-component vector of float)
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0:63 Construct combined texture-sampler ( temp samplerCubeArray)
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0:63 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:63 'g_sSamp' (layout( binding=0) uniform sampler)
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0:63 c4: direct index for structure ( uniform 4-component vector of float)
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0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:63 Constant:
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0:63 3 (const uint)
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0:63 Constant:
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0:63 3 (const int)
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0:64 Sequence
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0:64 move second child to first child ( temp 4-component vector of int)
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0:64 'txval71' ( temp 4-component vector of int)
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0:64 textureGather ( temp 4-component vector of int)
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0:64 Construct combined texture-sampler ( temp isamplerCubeArray)
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0:64 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:64 'g_sSamp' (layout( binding=0) uniform sampler)
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0:64 c4: direct index for structure ( uniform 4-component vector of float)
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0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:64 Constant:
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0:64 3 (const uint)
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0:64 Constant:
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0:64 3 (const int)
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0:65 Sequence
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0:65 move second child to first child ( temp 4-component vector of uint)
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0:65 'txval72' ( temp 4-component vector of uint)
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0:65 textureGather ( temp 4-component vector of uint)
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0:65 Construct combined texture-sampler ( temp usamplerCubeArray)
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0:65 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:65 'g_sSamp' (layout( binding=0) uniform sampler)
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0:65 c4: direct index for structure ( uniform 4-component vector of float)
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0:65 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:65 Constant:
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0:65 3 (const uint)
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0:65 Constant:
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0:65 3 (const int)
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0:67 move second child to first child ( temp 4-component vector of float)
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0:67 Color: direct index for structure ( temp 4-component vector of float)
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0:67 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:67 Constant:
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0:67 0 (const int)
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0:67 Constant:
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0:67 1.000000
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0:67 1.000000
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0:67 1.000000
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0:67 1.000000
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0:68 move second child to first child ( temp float)
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0:68 Depth: direct index for structure ( temp float)
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0:68 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:68 Constant:
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0:68 1 (const int)
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0:68 Constant:
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0:68 1.000000
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0:70 Branch: Return with expression
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0:70 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Definition: main( ( temp void)
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0:28 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:28 Color: direct index for structure ( temp 4-component vector of float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 0 (const int)
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0:28 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:28 Depth: direct index for structure ( temp float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_sSamp2d' ( uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=0) uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of float)
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0:33 'txval00' ( temp 4-component vector of float)
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0:33 textureGather ( temp 4-component vector of float)
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0:33 Construct combined texture-sampler ( temp sampler2DArray)
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0:33 'g_tTex2df4a' ( uniform texture2DArray)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:33 c3: direct index for structure ( uniform 3-component vector of float)
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0:33 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:33 Constant:
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0:33 2 (const uint)
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0:33 Constant:
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0:33 0 (const int)
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0:34 Sequence
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0:34 move second child to first child ( temp 4-component vector of int)
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0:34 'txval01' ( temp 4-component vector of int)
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0:34 textureGather ( temp 4-component vector of int)
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0:34 Construct combined texture-sampler ( temp isampler2DArray)
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0:34 'g_tTex2di4a' ( uniform itexture2DArray)
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0:34 'g_sSamp' (layout( binding=0) uniform sampler)
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|
0:34 c3: direct index for structure ( uniform 3-component vector of float)
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0:34 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:34 Constant:
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|
0:34 2 (const uint)
|
|
0:34 Constant:
|
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0:34 0 (const int)
|
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of uint)
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0:35 'txval02' ( temp 4-component vector of uint)
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0:35 textureGather ( temp 4-component vector of uint)
|
|
0:35 Construct combined texture-sampler ( temp usampler2DArray)
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|
0:35 'g_tTex2du4a' ( uniform utexture2DArray)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:35 c3: direct index for structure ( uniform 3-component vector of float)
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|
0:35 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:35 Constant:
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|
0:35 2 (const uint)
|
|
0:35 Constant:
|
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0:35 0 (const int)
|
|
0:37 Sequence
|
|
0:37 move second child to first child ( temp 4-component vector of float)
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0:37 'txval10' ( temp 4-component vector of float)
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0:37 textureGather ( temp 4-component vector of float)
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0:37 Construct combined texture-sampler ( temp sampler2DArray)
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|
0:37 'g_tTex2df4a' ( uniform texture2DArray)
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|
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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|
0:37 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:37 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:37 Constant:
|
|
0:37 2 (const uint)
|
|
0:37 Constant:
|
|
0:37 1 (const int)
|
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0:38 Sequence
|
|
0:38 move second child to first child ( temp 4-component vector of int)
|
|
0:38 'txval11' ( temp 4-component vector of int)
|
|
0:38 textureGather ( temp 4-component vector of int)
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|
0:38 Construct combined texture-sampler ( temp isampler2DArray)
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|
0:38 'g_tTex2di4a' ( uniform itexture2DArray)
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|
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:38 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:38 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:38 Constant:
|
|
0:38 2 (const uint)
|
|
0:38 Constant:
|
|
0:38 1 (const int)
|
|
0:39 Sequence
|
|
0:39 move second child to first child ( temp 4-component vector of uint)
|
|
0:39 'txval12' ( temp 4-component vector of uint)
|
|
0:39 textureGather ( temp 4-component vector of uint)
|
|
0:39 Construct combined texture-sampler ( temp usampler2DArray)
|
|
0:39 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:39 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:39 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:39 Constant:
|
|
0:39 2 (const uint)
|
|
0:39 Constant:
|
|
0:39 1 (const int)
|
|
0:41 Sequence
|
|
0:41 move second child to first child ( temp 4-component vector of float)
|
|
0:41 'txval20' ( temp 4-component vector of float)
|
|
0:41 textureGather ( temp 4-component vector of float)
|
|
0:41 Construct combined texture-sampler ( temp sampler2DArray)
|
|
0:41 'g_tTex2df4a' ( uniform texture2DArray)
|
|
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:41 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:41 Constant:
|
|
0:41 2 (const uint)
|
|
0:41 Constant:
|
|
0:41 2 (const int)
|
|
0:42 Sequence
|
|
0:42 move second child to first child ( temp 4-component vector of int)
|
|
0:42 'txval21' ( temp 4-component vector of int)
|
|
0:42 textureGather ( temp 4-component vector of int)
|
|
0:42 Construct combined texture-sampler ( temp isampler2DArray)
|
|
0:42 'g_tTex2di4a' ( uniform itexture2DArray)
|
|
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:42 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:42 Constant:
|
|
0:42 2 (const uint)
|
|
0:42 Constant:
|
|
0:42 2 (const int)
|
|
0:43 Sequence
|
|
0:43 move second child to first child ( temp 4-component vector of uint)
|
|
0:43 'txval22' ( temp 4-component vector of uint)
|
|
0:43 textureGather ( temp 4-component vector of uint)
|
|
0:43 Construct combined texture-sampler ( temp usampler2DArray)
|
|
0:43 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:43 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:43 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:43 Constant:
|
|
0:43 2 (const uint)
|
|
0:43 Constant:
|
|
0:43 2 (const int)
|
|
0:45 Sequence
|
|
0:45 move second child to first child ( temp 4-component vector of float)
|
|
0:45 'txval30' ( temp 4-component vector of float)
|
|
0:45 textureGather ( temp 4-component vector of float)
|
|
0:45 Construct combined texture-sampler ( temp sampler2DArray)
|
|
0:45 'g_tTex2df4a' ( uniform texture2DArray)
|
|
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:45 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:45 Constant:
|
|
0:45 2 (const uint)
|
|
0:45 Constant:
|
|
0:45 3 (const int)
|
|
0:46 Sequence
|
|
0:46 move second child to first child ( temp 4-component vector of int)
|
|
0:46 'txval31' ( temp 4-component vector of int)
|
|
0:46 textureGather ( temp 4-component vector of int)
|
|
0:46 Construct combined texture-sampler ( temp isampler2DArray)
|
|
0:46 'g_tTex2di4a' ( uniform itexture2DArray)
|
|
0:46 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:46 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:46 Constant:
|
|
0:46 2 (const uint)
|
|
0:46 Constant:
|
|
0:46 3 (const int)
|
|
0:47 Sequence
|
|
0:47 move second child to first child ( temp 4-component vector of uint)
|
|
0:47 'txval32' ( temp 4-component vector of uint)
|
|
0:47 textureGather ( temp 4-component vector of uint)
|
|
0:47 Construct combined texture-sampler ( temp usampler2DArray)
|
|
0:47 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:47 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:47 Constant:
|
|
0:47 2 (const uint)
|
|
0:47 Constant:
|
|
0:47 3 (const int)
|
|
0:51 Sequence
|
|
0:51 move second child to first child ( temp 4-component vector of float)
|
|
0:51 'txval40' ( temp 4-component vector of float)
|
|
0:51 textureGather ( temp 4-component vector of float)
|
|
0:51 Construct combined texture-sampler ( temp samplerCubeArray)
|
|
0:51 'g_tTexcdf4a' ( uniform textureCubeArray)
|
|
0:51 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:51 c4: direct index for structure ( uniform 4-component vector of float)
|
|
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:51 Constant:
|
|
0:51 3 (const uint)
|
|
0:51 Constant:
|
|
0:51 0 (const int)
|
|
0:52 Sequence
|
|
0:52 move second child to first child ( temp 4-component vector of int)
|
|
0:52 'txval41' ( temp 4-component vector of int)
|
|
0:52 textureGather ( temp 4-component vector of int)
|
|
0:52 Construct combined texture-sampler ( temp isamplerCubeArray)
|
|
0:52 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
|
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:52 c4: direct index for structure ( uniform 4-component vector of float)
|
|
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:52 Constant:
|
|
0:52 3 (const uint)
|
|
0:52 Constant:
|
|
0:52 0 (const int)
|
|
0:53 Sequence
|
|
0:53 move second child to first child ( temp 4-component vector of uint)
|
|
0:53 'txval42' ( temp 4-component vector of uint)
|
|
0:53 textureGather ( temp 4-component vector of uint)
|
|
0:53 Construct combined texture-sampler ( temp usamplerCubeArray)
|
|
0:53 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
|
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:53 c4: direct index for structure ( uniform 4-component vector of float)
|
|
0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:53 Constant:
|
|
0:53 3 (const uint)
|
|
0:53 Constant:
|
|
0:53 0 (const int)
|
|
0:55 Sequence
|
|
0:55 move second child to first child ( temp 4-component vector of float)
|
|
0:55 'txval50' ( temp 4-component vector of float)
|
|
0:55 textureGather ( temp 4-component vector of float)
|
|
0:55 Construct combined texture-sampler ( temp samplerCubeArray)
|
|
0:55 'g_tTexcdf4a' ( uniform textureCubeArray)
|
|
0:55 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:55 c4: direct index for structure ( uniform 4-component vector of float)
|
|
0:55 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:55 Constant:
|
|
0:55 3 (const uint)
|
|
0:55 Constant:
|
|
0:55 1 (const int)
|
|
0:56 Sequence
|
|
0:56 move second child to first child ( temp 4-component vector of int)
|
|
0:56 'txval51' ( temp 4-component vector of int)
|
|
0:56 textureGather ( temp 4-component vector of int)
|
|
0:56 Construct combined texture-sampler ( temp isamplerCubeArray)
|
|
0:56 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
|
0:56 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:56 c4: direct index for structure ( uniform 4-component vector of float)
|
|
0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:56 Constant:
|
|
0:56 3 (const uint)
|
|
0:56 Constant:
|
|
0:56 1 (const int)
|
|
0:57 Sequence
|
|
0:57 move second child to first child ( temp 4-component vector of uint)
|
|
0:57 'txval52' ( temp 4-component vector of uint)
|
|
0:57 textureGather ( temp 4-component vector of uint)
|
|
0:57 Construct combined texture-sampler ( temp usamplerCubeArray)
|
|
0:57 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
|
0:57 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:57 c4: direct index for structure ( uniform 4-component vector of float)
|
|
0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:57 Constant:
|
|
0:57 3 (const uint)
|
|
0:57 Constant:
|
|
0:57 1 (const int)
|
|
0:59 Sequence
|
|
0:59 move second child to first child ( temp 4-component vector of float)
|
|
0:59 'txval60' ( temp 4-component vector of float)
|
|
0:59 textureGather ( temp 4-component vector of float)
|
|
0:59 Construct combined texture-sampler ( temp samplerCubeArray)
|
|
0:59 'g_tTexcdf4a' ( uniform textureCubeArray)
|
|
0:59 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:59 c4: direct index for structure ( uniform 4-component vector of float)
|
|
0:59 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:59 Constant:
|
|
0:59 3 (const uint)
|
|
0:59 Constant:
|
|
0:59 2 (const int)
|
|
0:60 Sequence
|
|
0:60 move second child to first child ( temp 4-component vector of int)
|
|
0:60 'txval61' ( temp 4-component vector of int)
|
|
0:60 textureGather ( temp 4-component vector of int)
|
|
0:60 Construct combined texture-sampler ( temp isamplerCubeArray)
|
|
0:60 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
|
0:60 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:60 c4: direct index for structure ( uniform 4-component vector of float)
|
|
0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:60 Constant:
|
|
0:60 3 (const uint)
|
|
0:60 Constant:
|
|
0:60 2 (const int)
|
|
0:61 Sequence
|
|
0:61 move second child to first child ( temp 4-component vector of uint)
|
|
0:61 'txval62' ( temp 4-component vector of uint)
|
|
0:61 textureGather ( temp 4-component vector of uint)
|
|
0:61 Construct combined texture-sampler ( temp usamplerCubeArray)
|
|
0:61 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
|
0:61 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:61 c4: direct index for structure ( uniform 4-component vector of float)
|
|
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:61 Constant:
|
|
0:61 3 (const uint)
|
|
0:61 Constant:
|
|
0:61 2 (const int)
|
|
0:63 Sequence
|
|
0:63 move second child to first child ( temp 4-component vector of float)
|
|
0:63 'txval70' ( temp 4-component vector of float)
|
|
0:63 textureGather ( temp 4-component vector of float)
|
|
0:63 Construct combined texture-sampler ( temp samplerCubeArray)
|
|
0:63 'g_tTexcdf4a' ( uniform textureCubeArray)
|
|
0:63 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:63 c4: direct index for structure ( uniform 4-component vector of float)
|
|
0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:63 Constant:
|
|
0:63 3 (const uint)
|
|
0:63 Constant:
|
|
0:63 3 (const int)
|
|
0:64 Sequence
|
|
0:64 move second child to first child ( temp 4-component vector of int)
|
|
0:64 'txval71' ( temp 4-component vector of int)
|
|
0:64 textureGather ( temp 4-component vector of int)
|
|
0:64 Construct combined texture-sampler ( temp isamplerCubeArray)
|
|
0:64 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
|
0:64 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:64 c4: direct index for structure ( uniform 4-component vector of float)
|
|
0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:64 Constant:
|
|
0:64 3 (const uint)
|
|
0:64 Constant:
|
|
0:64 3 (const int)
|
|
0:65 Sequence
|
|
0:65 move second child to first child ( temp 4-component vector of uint)
|
|
0:65 'txval72' ( temp 4-component vector of uint)
|
|
0:65 textureGather ( temp 4-component vector of uint)
|
|
0:65 Construct combined texture-sampler ( temp usamplerCubeArray)
|
|
0:65 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
|
0:65 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:65 c4: direct index for structure ( uniform 4-component vector of float)
|
|
0:65 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:65 Constant:
|
|
0:65 3 (const uint)
|
|
0:65 Constant:
|
|
0:65 3 (const int)
|
|
0:67 move second child to first child ( temp 4-component vector of float)
|
|
0:67 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:67 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:67 Constant:
|
|
0:67 0 (const int)
|
|
0:67 Constant:
|
|
0:67 1.000000
|
|
0:67 1.000000
|
|
0:67 1.000000
|
|
0:67 1.000000
|
|
0:68 move second child to first child ( temp float)
|
|
0:68 Depth: direct index for structure ( temp float)
|
|
0:68 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:68 Constant:
|
|
0:68 1 (const int)
|
|
0:68 Constant:
|
|
0:68 1.000000
|
|
0:70 Branch: Return with expression
|
|
0:70 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:28 Function Definition: main( ( temp void)
|
|
0:28 Function Parameters:
|
|
0:? Sequence
|
|
0:28 Sequence
|
|
0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:28 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:28 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:28 Constant:
|
|
0:28 0 (const int)
|
|
0:28 move second child to first child ( temp float)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:28 Depth: direct index for structure ( temp float)
|
|
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:28 Constant:
|
|
0:28 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_sSamp2d' ( uniform sampler)
|
|
0:? 'g_tTex1df4a' (layout( binding=0) uniform texture1DArray)
|
|
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
|
|
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
|
|
0:? 'g_tTex2df4a' ( uniform texture2DArray)
|
|
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
|
|
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
|
|
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
|
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000a
|
|
// Id's are bound by 255
|
|
|
|
Capability Shader
|
|
Capability Sampled1D
|
|
Capability SampledCubeArray
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 238 242
|
|
ExecutionMode 4 OriginUpperLeft
|
|
ExecutionMode 4 DepthReplacing
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 8 "PS_OUTPUT"
|
|
MemberName 8(PS_OUTPUT) 0 "Color"
|
|
MemberName 8(PS_OUTPUT) 1 "Depth"
|
|
Name 10 "@main("
|
|
Name 13 "txval00"
|
|
Name 16 "g_tTex2df4a"
|
|
Name 20 "g_sSamp"
|
|
Name 26 "$Global"
|
|
MemberName 26($Global) 0 "c1"
|
|
MemberName 26($Global) 1 "c2"
|
|
MemberName 26($Global) 2 "c3"
|
|
MemberName 26($Global) 3 "c4"
|
|
Name 28 ""
|
|
Name 38 "txval01"
|
|
Name 41 "g_tTex2di4a"
|
|
Name 52 "txval02"
|
|
Name 55 "g_tTex2du4a"
|
|
Name 63 "txval10"
|
|
Name 71 "txval11"
|
|
Name 78 "txval12"
|
|
Name 85 "txval20"
|
|
Name 92 "txval21"
|
|
Name 99 "txval22"
|
|
Name 106 "txval30"
|
|
Name 114 "txval31"
|
|
Name 121 "txval32"
|
|
Name 128 "txval40"
|
|
Name 131 "g_tTexcdf4a"
|
|
Name 140 "txval41"
|
|
Name 143 "g_tTexcdi4a"
|
|
Name 151 "txval42"
|
|
Name 154 "g_tTexcdu4a"
|
|
Name 162 "txval50"
|
|
Name 169 "txval51"
|
|
Name 176 "txval52"
|
|
Name 183 "txval60"
|
|
Name 190 "txval61"
|
|
Name 197 "txval62"
|
|
Name 204 "txval70"
|
|
Name 211 "txval71"
|
|
Name 218 "txval72"
|
|
Name 226 "psout"
|
|
Name 235 "flattenTemp"
|
|
Name 238 "@entryPointOutput.Color"
|
|
Name 242 "@entryPointOutput.Depth"
|
|
Name 245 "g_sSamp2d"
|
|
Name 248 "g_tTex1df4a"
|
|
Name 251 "g_tTex1di4a"
|
|
Name 254 "g_tTex1du4a"
|
|
Decorate 16(g_tTex2df4a) DescriptorSet 0
|
|
Decorate 16(g_tTex2df4a) Binding 1
|
|
Decorate 20(g_sSamp) DescriptorSet 0
|
|
Decorate 20(g_sSamp) Binding 0
|
|
MemberDecorate 26($Global) 0 Offset 0
|
|
MemberDecorate 26($Global) 1 Offset 8
|
|
MemberDecorate 26($Global) 2 Offset 16
|
|
MemberDecorate 26($Global) 3 Offset 32
|
|
Decorate 26($Global) Block
|
|
Decorate 28 DescriptorSet 0
|
|
Decorate 28 Binding 7
|
|
Decorate 41(g_tTex2di4a) DescriptorSet 0
|
|
Decorate 41(g_tTex2di4a) Binding 2
|
|
Decorate 55(g_tTex2du4a) DescriptorSet 0
|
|
Decorate 55(g_tTex2du4a) Binding 3
|
|
Decorate 131(g_tTexcdf4a) DescriptorSet 0
|
|
Decorate 131(g_tTexcdf4a) Binding 4
|
|
Decorate 143(g_tTexcdi4a) DescriptorSet 0
|
|
Decorate 143(g_tTexcdi4a) Binding 5
|
|
Decorate 154(g_tTexcdu4a) DescriptorSet 0
|
|
Decorate 154(g_tTexcdu4a) Binding 6
|
|
Decorate 238(@entryPointOutput.Color) Location 0
|
|
Decorate 242(@entryPointOutput.Depth) BuiltIn FragDepth
|
|
Decorate 245(g_sSamp2d) DescriptorSet 0
|
|
Decorate 245(g_sSamp2d) Binding 0
|
|
Decorate 248(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 248(g_tTex1df4a) Binding 0
|
|
Decorate 251(g_tTex1di4a) DescriptorSet 0
|
|
Decorate 251(g_tTex1di4a) Binding 0
|
|
Decorate 254(g_tTex1du4a) DescriptorSet 0
|
|
Decorate 254(g_tTex1du4a) Binding 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
9: TypeFunction 8(PS_OUTPUT)
|
|
12: TypePointer Function 7(fvec4)
|
|
14: TypeImage 6(float) 2D array sampled format:Unknown
|
|
15: TypePointer UniformConstant 14
|
|
16(g_tTex2df4a): 15(ptr) Variable UniformConstant
|
|
18: TypeSampler
|
|
19: TypePointer UniformConstant 18
|
|
20(g_sSamp): 19(ptr) Variable UniformConstant
|
|
22: TypeSampledImage 14
|
|
24: TypeVector 6(float) 2
|
|
25: TypeVector 6(float) 3
|
|
26($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4)
|
|
27: TypePointer Uniform 26($Global)
|
|
28: 27(ptr) Variable Uniform
|
|
29: TypeInt 32 1
|
|
30: 29(int) Constant 2
|
|
31: TypePointer Uniform 25(fvec3)
|
|
34: 29(int) Constant 0
|
|
36: TypeVector 29(int) 4
|
|
37: TypePointer Function 36(ivec4)
|
|
39: TypeImage 29(int) 2D array sampled format:Unknown
|
|
40: TypePointer UniformConstant 39
|
|
41(g_tTex2di4a): 40(ptr) Variable UniformConstant
|
|
44: TypeSampledImage 39
|
|
49: TypeInt 32 0
|
|
50: TypeVector 49(int) 4
|
|
51: TypePointer Function 50(ivec4)
|
|
53: TypeImage 49(int) 2D array sampled format:Unknown
|
|
54: TypePointer UniformConstant 53
|
|
55(g_tTex2du4a): 54(ptr) Variable UniformConstant
|
|
58: TypeSampledImage 53
|
|
69: 29(int) Constant 1
|
|
112: 29(int) Constant 3
|
|
129: TypeImage 6(float) Cube array sampled format:Unknown
|
|
130: TypePointer UniformConstant 129
|
|
131(g_tTexcdf4a): 130(ptr) Variable UniformConstant
|
|
134: TypeSampledImage 129
|
|
136: TypePointer Uniform 7(fvec4)
|
|
141: TypeImage 29(int) Cube array sampled format:Unknown
|
|
142: TypePointer UniformConstant 141
|
|
143(g_tTexcdi4a): 142(ptr) Variable UniformConstant
|
|
146: TypeSampledImage 141
|
|
152: TypeImage 49(int) Cube array sampled format:Unknown
|
|
153: TypePointer UniformConstant 152
|
|
154(g_tTexcdu4a): 153(ptr) Variable UniformConstant
|
|
157: TypeSampledImage 152
|
|
225: TypePointer Function 8(PS_OUTPUT)
|
|
227: 6(float) Constant 1065353216
|
|
228: 7(fvec4) ConstantComposite 227 227 227 227
|
|
230: TypePointer Function 6(float)
|
|
237: TypePointer Output 7(fvec4)
|
|
238(@entryPointOutput.Color): 237(ptr) Variable Output
|
|
241: TypePointer Output 6(float)
|
|
242(@entryPointOutput.Depth): 241(ptr) Variable Output
|
|
245(g_sSamp2d): 19(ptr) Variable UniformConstant
|
|
246: TypeImage 6(float) 1D array sampled format:Unknown
|
|
247: TypePointer UniformConstant 246
|
|
248(g_tTex1df4a): 247(ptr) Variable UniformConstant
|
|
249: TypeImage 29(int) 1D array sampled format:Unknown
|
|
250: TypePointer UniformConstant 249
|
|
251(g_tTex1di4a): 250(ptr) Variable UniformConstant
|
|
252: TypeImage 49(int) 1D array sampled format:Unknown
|
|
253: TypePointer UniformConstant 252
|
|
254(g_tTex1du4a): 253(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
235(flattenTemp): 225(ptr) Variable Function
|
|
236:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 235(flattenTemp) 236
|
|
239: 12(ptr) AccessChain 235(flattenTemp) 34
|
|
240: 7(fvec4) Load 239
|
|
Store 238(@entryPointOutput.Color) 240
|
|
243: 230(ptr) AccessChain 235(flattenTemp) 69
|
|
244: 6(float) Load 243
|
|
Store 242(@entryPointOutput.Depth) 244
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(txval00): 12(ptr) Variable Function
|
|
38(txval01): 37(ptr) Variable Function
|
|
52(txval02): 51(ptr) Variable Function
|
|
63(txval10): 12(ptr) Variable Function
|
|
71(txval11): 37(ptr) Variable Function
|
|
78(txval12): 51(ptr) Variable Function
|
|
85(txval20): 12(ptr) Variable Function
|
|
92(txval21): 37(ptr) Variable Function
|
|
99(txval22): 51(ptr) Variable Function
|
|
106(txval30): 12(ptr) Variable Function
|
|
114(txval31): 37(ptr) Variable Function
|
|
121(txval32): 51(ptr) Variable Function
|
|
128(txval40): 12(ptr) Variable Function
|
|
140(txval41): 37(ptr) Variable Function
|
|
151(txval42): 51(ptr) Variable Function
|
|
162(txval50): 12(ptr) Variable Function
|
|
169(txval51): 37(ptr) Variable Function
|
|
176(txval52): 51(ptr) Variable Function
|
|
183(txval60): 12(ptr) Variable Function
|
|
190(txval61): 37(ptr) Variable Function
|
|
197(txval62): 51(ptr) Variable Function
|
|
204(txval70): 12(ptr) Variable Function
|
|
211(txval71): 37(ptr) Variable Function
|
|
218(txval72): 51(ptr) Variable Function
|
|
226(psout): 225(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex2df4a)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
32: 31(ptr) AccessChain 28 30
|
|
33: 25(fvec3) Load 32
|
|
35: 7(fvec4) ImageGather 23 33 34
|
|
Store 13(txval00) 35
|
|
42: 39 Load 41(g_tTex2di4a)
|
|
43: 18 Load 20(g_sSamp)
|
|
45: 44 SampledImage 42 43
|
|
46: 31(ptr) AccessChain 28 30
|
|
47: 25(fvec3) Load 46
|
|
48: 36(ivec4) ImageGather 45 47 34
|
|
Store 38(txval01) 48
|
|
56: 53 Load 55(g_tTex2du4a)
|
|
57: 18 Load 20(g_sSamp)
|
|
59: 58 SampledImage 56 57
|
|
60: 31(ptr) AccessChain 28 30
|
|
61: 25(fvec3) Load 60
|
|
62: 50(ivec4) ImageGather 59 61 34
|
|
Store 52(txval02) 62
|
|
64: 14 Load 16(g_tTex2df4a)
|
|
65: 18 Load 20(g_sSamp)
|
|
66: 22 SampledImage 64 65
|
|
67: 31(ptr) AccessChain 28 30
|
|
68: 25(fvec3) Load 67
|
|
70: 7(fvec4) ImageGather 66 68 69
|
|
Store 63(txval10) 70
|
|
72: 39 Load 41(g_tTex2di4a)
|
|
73: 18 Load 20(g_sSamp)
|
|
74: 44 SampledImage 72 73
|
|
75: 31(ptr) AccessChain 28 30
|
|
76: 25(fvec3) Load 75
|
|
77: 36(ivec4) ImageGather 74 76 69
|
|
Store 71(txval11) 77
|
|
79: 53 Load 55(g_tTex2du4a)
|
|
80: 18 Load 20(g_sSamp)
|
|
81: 58 SampledImage 79 80
|
|
82: 31(ptr) AccessChain 28 30
|
|
83: 25(fvec3) Load 82
|
|
84: 50(ivec4) ImageGather 81 83 69
|
|
Store 78(txval12) 84
|
|
86: 14 Load 16(g_tTex2df4a)
|
|
87: 18 Load 20(g_sSamp)
|
|
88: 22 SampledImage 86 87
|
|
89: 31(ptr) AccessChain 28 30
|
|
90: 25(fvec3) Load 89
|
|
91: 7(fvec4) ImageGather 88 90 30
|
|
Store 85(txval20) 91
|
|
93: 39 Load 41(g_tTex2di4a)
|
|
94: 18 Load 20(g_sSamp)
|
|
95: 44 SampledImage 93 94
|
|
96: 31(ptr) AccessChain 28 30
|
|
97: 25(fvec3) Load 96
|
|
98: 36(ivec4) ImageGather 95 97 30
|
|
Store 92(txval21) 98
|
|
100: 53 Load 55(g_tTex2du4a)
|
|
101: 18 Load 20(g_sSamp)
|
|
102: 58 SampledImage 100 101
|
|
103: 31(ptr) AccessChain 28 30
|
|
104: 25(fvec3) Load 103
|
|
105: 50(ivec4) ImageGather 102 104 30
|
|
Store 99(txval22) 105
|
|
107: 14 Load 16(g_tTex2df4a)
|
|
108: 18 Load 20(g_sSamp)
|
|
109: 22 SampledImage 107 108
|
|
110: 31(ptr) AccessChain 28 30
|
|
111: 25(fvec3) Load 110
|
|
113: 7(fvec4) ImageGather 109 111 112
|
|
Store 106(txval30) 113
|
|
115: 39 Load 41(g_tTex2di4a)
|
|
116: 18 Load 20(g_sSamp)
|
|
117: 44 SampledImage 115 116
|
|
118: 31(ptr) AccessChain 28 30
|
|
119: 25(fvec3) Load 118
|
|
120: 36(ivec4) ImageGather 117 119 112
|
|
Store 114(txval31) 120
|
|
122: 53 Load 55(g_tTex2du4a)
|
|
123: 18 Load 20(g_sSamp)
|
|
124: 58 SampledImage 122 123
|
|
125: 31(ptr) AccessChain 28 30
|
|
126: 25(fvec3) Load 125
|
|
127: 50(ivec4) ImageGather 124 126 112
|
|
Store 121(txval32) 127
|
|
132: 129 Load 131(g_tTexcdf4a)
|
|
133: 18 Load 20(g_sSamp)
|
|
135: 134 SampledImage 132 133
|
|
137: 136(ptr) AccessChain 28 112
|
|
138: 7(fvec4) Load 137
|
|
139: 7(fvec4) ImageGather 135 138 34
|
|
Store 128(txval40) 139
|
|
144: 141 Load 143(g_tTexcdi4a)
|
|
145: 18 Load 20(g_sSamp)
|
|
147: 146 SampledImage 144 145
|
|
148: 136(ptr) AccessChain 28 112
|
|
149: 7(fvec4) Load 148
|
|
150: 36(ivec4) ImageGather 147 149 34
|
|
Store 140(txval41) 150
|
|
155: 152 Load 154(g_tTexcdu4a)
|
|
156: 18 Load 20(g_sSamp)
|
|
158: 157 SampledImage 155 156
|
|
159: 136(ptr) AccessChain 28 112
|
|
160: 7(fvec4) Load 159
|
|
161: 50(ivec4) ImageGather 158 160 34
|
|
Store 151(txval42) 161
|
|
163: 129 Load 131(g_tTexcdf4a)
|
|
164: 18 Load 20(g_sSamp)
|
|
165: 134 SampledImage 163 164
|
|
166: 136(ptr) AccessChain 28 112
|
|
167: 7(fvec4) Load 166
|
|
168: 7(fvec4) ImageGather 165 167 69
|
|
Store 162(txval50) 168
|
|
170: 141 Load 143(g_tTexcdi4a)
|
|
171: 18 Load 20(g_sSamp)
|
|
172: 146 SampledImage 170 171
|
|
173: 136(ptr) AccessChain 28 112
|
|
174: 7(fvec4) Load 173
|
|
175: 36(ivec4) ImageGather 172 174 69
|
|
Store 169(txval51) 175
|
|
177: 152 Load 154(g_tTexcdu4a)
|
|
178: 18 Load 20(g_sSamp)
|
|
179: 157 SampledImage 177 178
|
|
180: 136(ptr) AccessChain 28 112
|
|
181: 7(fvec4) Load 180
|
|
182: 50(ivec4) ImageGather 179 181 69
|
|
Store 176(txval52) 182
|
|
184: 129 Load 131(g_tTexcdf4a)
|
|
185: 18 Load 20(g_sSamp)
|
|
186: 134 SampledImage 184 185
|
|
187: 136(ptr) AccessChain 28 112
|
|
188: 7(fvec4) Load 187
|
|
189: 7(fvec4) ImageGather 186 188 30
|
|
Store 183(txval60) 189
|
|
191: 141 Load 143(g_tTexcdi4a)
|
|
192: 18 Load 20(g_sSamp)
|
|
193: 146 SampledImage 191 192
|
|
194: 136(ptr) AccessChain 28 112
|
|
195: 7(fvec4) Load 194
|
|
196: 36(ivec4) ImageGather 193 195 30
|
|
Store 190(txval61) 196
|
|
198: 152 Load 154(g_tTexcdu4a)
|
|
199: 18 Load 20(g_sSamp)
|
|
200: 157 SampledImage 198 199
|
|
201: 136(ptr) AccessChain 28 112
|
|
202: 7(fvec4) Load 201
|
|
203: 50(ivec4) ImageGather 200 202 30
|
|
Store 197(txval62) 203
|
|
205: 129 Load 131(g_tTexcdf4a)
|
|
206: 18 Load 20(g_sSamp)
|
|
207: 134 SampledImage 205 206
|
|
208: 136(ptr) AccessChain 28 112
|
|
209: 7(fvec4) Load 208
|
|
210: 7(fvec4) ImageGather 207 209 112
|
|
Store 204(txval70) 210
|
|
212: 141 Load 143(g_tTexcdi4a)
|
|
213: 18 Load 20(g_sSamp)
|
|
214: 146 SampledImage 212 213
|
|
215: 136(ptr) AccessChain 28 112
|
|
216: 7(fvec4) Load 215
|
|
217: 36(ivec4) ImageGather 214 216 112
|
|
Store 211(txval71) 217
|
|
219: 152 Load 154(g_tTexcdu4a)
|
|
220: 18 Load 20(g_sSamp)
|
|
221: 157 SampledImage 219 220
|
|
222: 136(ptr) AccessChain 28 112
|
|
223: 7(fvec4) Load 222
|
|
224: 50(ivec4) ImageGather 221 223 112
|
|
Store 218(txval72) 224
|
|
229: 12(ptr) AccessChain 226(psout) 34
|
|
Store 229 228
|
|
231: 230(ptr) AccessChain 226(psout) 69
|
|
Store 231 227
|
|
232:8(PS_OUTPUT) Load 226(psout)
|
|
ReturnValue 232
|
|
FunctionEnd
|