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1778 lines
139 KiB
1778 lines
139 KiB
hlsl.gatherRGBA.offsetarray.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:33 Function Parameters:
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0:? Sequence
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0:40 Sequence
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0:40 move second child to first child ( temp 4-component vector of float)
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0:40 'txval001' ( temp 4-component vector of float)
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0:40 textureGatherOffset ( temp 4-component vector of float)
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0:40 Construct combined texture-sampler ( temp sampler2DArray)
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0:40 'g_tTex2df4a' ( uniform texture2DArray)
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0:40 'g_sSamp' (layout( binding=0) uniform sampler)
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0:40 c3: direct index for structure ( uniform 3-component vector of float)
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0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:40 Constant:
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0:40 2 (const uint)
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0:40 o2: direct index for structure ( uniform 2-component vector of int)
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0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:40 Constant:
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0:40 5 (const uint)
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0:40 Constant:
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0:40 0 (const int)
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0:41 Sequence
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0:41 move second child to first child ( temp 4-component vector of int)
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0:41 'txval011' ( temp 4-component vector of int)
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0:41 textureGatherOffset ( temp 4-component vector of int)
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0:41 Construct combined texture-sampler ( temp isampler2DArray)
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0:41 'g_tTex2di4a' ( uniform itexture2DArray)
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0:41 'g_sSamp' (layout( binding=0) uniform sampler)
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0:41 c3: direct index for structure ( uniform 3-component vector of float)
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0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:41 Constant:
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0:41 2 (const uint)
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0:41 o2: direct index for structure ( uniform 2-component vector of int)
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0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:41 Constant:
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0:41 5 (const uint)
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0:41 Constant:
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0:41 0 (const int)
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0:42 Sequence
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0:42 move second child to first child ( temp 4-component vector of uint)
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0:42 'txval021' ( temp 4-component vector of uint)
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0:42 textureGatherOffset ( temp 4-component vector of uint)
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0:42 Construct combined texture-sampler ( temp usampler2DArray)
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0:42 'g_tTex2du4a' ( uniform utexture2DArray)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 c3: direct index for structure ( uniform 3-component vector of float)
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0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:42 Constant:
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0:42 2 (const uint)
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0:42 o2: direct index for structure ( uniform 2-component vector of int)
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0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:42 Constant:
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0:42 5 (const uint)
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0:42 Constant:
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0:42 0 (const int)
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0:44 Sequence
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0:44 move second child to first child ( temp 4-component vector of float)
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0:44 'txval004' ( temp 4-component vector of float)
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0:44 textureGatherOffsets ( temp 4-component vector of float)
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0:44 Construct combined texture-sampler ( temp sampler2DArray)
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0:44 'g_tTex2df4a' ( uniform texture2DArray)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 c3: direct index for structure ( uniform 3-component vector of float)
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0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:44 Constant:
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0:44 2 (const uint)
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0:44 Construct ivec2 ( temp 4-element array of 2-component vector of int)
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0:44 o2: direct index for structure ( uniform 2-component vector of int)
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0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:44 Constant:
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0:44 5 (const uint)
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0:44 o2: direct index for structure ( uniform 2-component vector of int)
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0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:44 Constant:
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0:44 5 (const uint)
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0:44 o2: direct index for structure ( uniform 2-component vector of int)
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0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:44 Constant:
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0:44 5 (const uint)
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0:44 o2: direct index for structure ( uniform 2-component vector of int)
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0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:44 Constant:
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0:44 5 (const uint)
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0:44 Constant:
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0:44 0 (const int)
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0:45 Sequence
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0:45 move second child to first child ( temp 4-component vector of int)
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0:45 'txval014' ( temp 4-component vector of int)
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0:45 textureGatherOffsets ( temp 4-component vector of int)
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0:45 Construct combined texture-sampler ( temp isampler2DArray)
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0:45 'g_tTex2di4a' ( uniform itexture2DArray)
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0:45 'g_sSamp' (layout( binding=0) uniform sampler)
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0:45 c3: direct index for structure ( uniform 3-component vector of float)
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0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:45 Constant:
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0:45 2 (const uint)
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0:45 Construct ivec2 ( temp 4-element array of 2-component vector of int)
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0:45 o2: direct index for structure ( uniform 2-component vector of int)
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0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:45 Constant:
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0:45 5 (const uint)
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0:45 o2: direct index for structure ( uniform 2-component vector of int)
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0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:45 Constant:
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0:45 5 (const uint)
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0:45 o2: direct index for structure ( uniform 2-component vector of int)
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0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:45 Constant:
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0:45 5 (const uint)
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0:45 o2: direct index for structure ( uniform 2-component vector of int)
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0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:45 Constant:
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0:45 5 (const uint)
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0:45 Constant:
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0:45 0 (const int)
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0:46 Sequence
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0:46 move second child to first child ( temp 4-component vector of uint)
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0:46 'txval024' ( temp 4-component vector of uint)
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0:46 textureGatherOffsets ( temp 4-component vector of uint)
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0:46 Construct combined texture-sampler ( temp usampler2DArray)
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0:46 'g_tTex2du4a' ( uniform utexture2DArray)
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0:46 'g_sSamp' (layout( binding=0) uniform sampler)
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0:46 c3: direct index for structure ( uniform 3-component vector of float)
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0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:46 Constant:
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0:46 2 (const uint)
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0:46 Construct ivec2 ( temp 4-element array of 2-component vector of int)
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0:46 o2: direct index for structure ( uniform 2-component vector of int)
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0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:46 Constant:
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0:46 5 (const uint)
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0:46 o2: direct index for structure ( uniform 2-component vector of int)
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0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:46 Constant:
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0:46 5 (const uint)
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0:46 o2: direct index for structure ( uniform 2-component vector of int)
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0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:46 Constant:
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0:46 5 (const uint)
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0:46 o2: direct index for structure ( uniform 2-component vector of int)
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0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:46 Constant:
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0:46 5 (const uint)
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0:46 Constant:
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0:46 0 (const int)
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0:56 Sequence
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0:56 move second child to first child ( temp 4-component vector of float)
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0:56 'txval101' ( temp 4-component vector of float)
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0:56 textureGatherOffset ( temp 4-component vector of float)
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0:56 Construct combined texture-sampler ( temp sampler2DArray)
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0:56 'g_tTex2df4a' ( uniform texture2DArray)
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0:56 'g_sSamp' (layout( binding=0) uniform sampler)
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0:56 c3: direct index for structure ( uniform 3-component vector of float)
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0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:56 Constant:
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0:56 2 (const uint)
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0:56 o2: direct index for structure ( uniform 2-component vector of int)
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0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:56 Constant:
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0:56 5 (const uint)
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0:56 Constant:
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0:56 1 (const int)
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0:57 Sequence
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0:57 move second child to first child ( temp 4-component vector of int)
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0:57 'txval111' ( temp 4-component vector of int)
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0:57 textureGatherOffset ( temp 4-component vector of int)
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0:57 Construct combined texture-sampler ( temp isampler2DArray)
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0:57 'g_tTex2di4a' ( uniform itexture2DArray)
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0:57 'g_sSamp' (layout( binding=0) uniform sampler)
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0:57 c3: direct index for structure ( uniform 3-component vector of float)
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0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:57 Constant:
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0:57 2 (const uint)
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0:57 o2: direct index for structure ( uniform 2-component vector of int)
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0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:57 Constant:
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0:57 5 (const uint)
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0:57 Constant:
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0:57 1 (const int)
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0:58 Sequence
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0:58 move second child to first child ( temp 4-component vector of uint)
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0:58 'txval121' ( temp 4-component vector of uint)
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0:58 textureGatherOffset ( temp 4-component vector of uint)
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0:58 Construct combined texture-sampler ( temp usampler2DArray)
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0:58 'g_tTex2du4a' ( uniform utexture2DArray)
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0:58 'g_sSamp' (layout( binding=0) uniform sampler)
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0:58 c3: direct index for structure ( uniform 3-component vector of float)
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0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:58 Constant:
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0:58 2 (const uint)
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0:58 o2: direct index for structure ( uniform 2-component vector of int)
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0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:58 Constant:
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0:58 5 (const uint)
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0:58 Constant:
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0:58 1 (const int)
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0:60 Sequence
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0:60 move second child to first child ( temp 4-component vector of float)
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0:60 'txval104' ( temp 4-component vector of float)
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0:60 textureGatherOffsets ( temp 4-component vector of float)
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0:60 Construct combined texture-sampler ( temp sampler2DArray)
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0:60 'g_tTex2df4a' ( uniform texture2DArray)
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0:60 'g_sSamp' (layout( binding=0) uniform sampler)
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0:60 c3: direct index for structure ( uniform 3-component vector of float)
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0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:60 Constant:
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0:60 2 (const uint)
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0:60 Construct ivec2 ( temp 4-element array of 2-component vector of int)
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0:60 o2: direct index for structure ( uniform 2-component vector of int)
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0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:60 Constant:
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0:60 5 (const uint)
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0:60 o2: direct index for structure ( uniform 2-component vector of int)
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0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:60 Constant:
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0:60 5 (const uint)
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0:60 o2: direct index for structure ( uniform 2-component vector of int)
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0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:60 Constant:
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0:60 5 (const uint)
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0:60 o2: direct index for structure ( uniform 2-component vector of int)
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0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:60 Constant:
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0:60 5 (const uint)
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0:60 Constant:
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0:60 1 (const int)
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0:61 Sequence
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0:61 move second child to first child ( temp 4-component vector of int)
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0:61 'txval114' ( temp 4-component vector of int)
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0:61 textureGatherOffsets ( temp 4-component vector of int)
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0:61 Construct combined texture-sampler ( temp isampler2DArray)
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0:61 'g_tTex2di4a' ( uniform itexture2DArray)
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0:61 'g_sSamp' (layout( binding=0) uniform sampler)
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0:61 c3: direct index for structure ( uniform 3-component vector of float)
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0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:61 Constant:
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0:61 2 (const uint)
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0:61 Construct ivec2 ( temp 4-element array of 2-component vector of int)
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0:61 o2: direct index for structure ( uniform 2-component vector of int)
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0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:61 Constant:
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0:61 5 (const uint)
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0:61 o2: direct index for structure ( uniform 2-component vector of int)
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0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:61 Constant:
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0:61 5 (const uint)
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0:61 o2: direct index for structure ( uniform 2-component vector of int)
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0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:61 Constant:
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0:61 5 (const uint)
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0:61 o2: direct index for structure ( uniform 2-component vector of int)
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0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:61 Constant:
|
|
0:61 5 (const uint)
|
|
0:61 Constant:
|
|
0:61 1 (const int)
|
|
0:62 Sequence
|
|
0:62 move second child to first child ( temp 4-component vector of uint)
|
|
0:62 'txval124' ( temp 4-component vector of uint)
|
|
0:62 textureGatherOffsets ( temp 4-component vector of uint)
|
|
0:62 Construct combined texture-sampler ( temp usampler2DArray)
|
|
0:62 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:62 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:62 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 2 (const uint)
|
|
0:62 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:62 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 5 (const uint)
|
|
0:62 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 5 (const uint)
|
|
0:62 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 5 (const uint)
|
|
0:62 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 5 (const uint)
|
|
0:62 Constant:
|
|
0:62 1 (const int)
|
|
0:72 Sequence
|
|
0:72 move second child to first child ( temp 4-component vector of float)
|
|
0:72 'txval201' ( temp 4-component vector of float)
|
|
0:72 textureGatherOffset ( temp 4-component vector of float)
|
|
0:72 Construct combined texture-sampler ( temp sampler2DArray)
|
|
0:72 'g_tTex2df4a' ( uniform texture2DArray)
|
|
0:72 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:72 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:72 Constant:
|
|
0:72 2 (const uint)
|
|
0:72 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:72 Constant:
|
|
0:72 5 (const uint)
|
|
0:72 Constant:
|
|
0:72 2 (const int)
|
|
0:73 Sequence
|
|
0:73 move second child to first child ( temp 4-component vector of int)
|
|
0:73 'txval211' ( temp 4-component vector of int)
|
|
0:73 textureGatherOffset ( temp 4-component vector of int)
|
|
0:73 Construct combined texture-sampler ( temp isampler2DArray)
|
|
0:73 'g_tTex2di4a' ( uniform itexture2DArray)
|
|
0:73 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:73 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:73 Constant:
|
|
0:73 2 (const uint)
|
|
0:73 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:73 Constant:
|
|
0:73 5 (const uint)
|
|
0:73 Constant:
|
|
0:73 2 (const int)
|
|
0:74 Sequence
|
|
0:74 move second child to first child ( temp 4-component vector of uint)
|
|
0:74 'txval221' ( temp 4-component vector of uint)
|
|
0:74 textureGatherOffset ( temp 4-component vector of uint)
|
|
0:74 Construct combined texture-sampler ( temp usampler2DArray)
|
|
0:74 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:74 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:74 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:74 Constant:
|
|
0:74 2 (const uint)
|
|
0:74 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:74 Constant:
|
|
0:74 5 (const uint)
|
|
0:74 Constant:
|
|
0:74 2 (const int)
|
|
0:76 Sequence
|
|
0:76 move second child to first child ( temp 4-component vector of float)
|
|
0:76 'txval204' ( temp 4-component vector of float)
|
|
0:76 textureGatherOffsets ( temp 4-component vector of float)
|
|
0:76 Construct combined texture-sampler ( temp sampler2DArray)
|
|
0:76 'g_tTex2df4a' ( uniform texture2DArray)
|
|
0:76 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:76 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:76 Constant:
|
|
0:76 2 (const uint)
|
|
0:76 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:76 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:76 Constant:
|
|
0:76 5 (const uint)
|
|
0:76 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:76 Constant:
|
|
0:76 5 (const uint)
|
|
0:76 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:76 Constant:
|
|
0:76 5 (const uint)
|
|
0:76 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:76 Constant:
|
|
0:76 5 (const uint)
|
|
0:76 Constant:
|
|
0:76 2 (const int)
|
|
0:77 Sequence
|
|
0:77 move second child to first child ( temp 4-component vector of int)
|
|
0:77 'txval214' ( temp 4-component vector of int)
|
|
0:77 textureGatherOffsets ( temp 4-component vector of int)
|
|
0:77 Construct combined texture-sampler ( temp isampler2DArray)
|
|
0:77 'g_tTex2di4a' ( uniform itexture2DArray)
|
|
0:77 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:77 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:77 Constant:
|
|
0:77 2 (const uint)
|
|
0:77 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:77 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:77 Constant:
|
|
0:77 5 (const uint)
|
|
0:77 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:77 Constant:
|
|
0:77 5 (const uint)
|
|
0:77 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:77 Constant:
|
|
0:77 5 (const uint)
|
|
0:77 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:77 Constant:
|
|
0:77 5 (const uint)
|
|
0:77 Constant:
|
|
0:77 2 (const int)
|
|
0:78 Sequence
|
|
0:78 move second child to first child ( temp 4-component vector of uint)
|
|
0:78 'txval224' ( temp 4-component vector of uint)
|
|
0:78 textureGatherOffsets ( temp 4-component vector of uint)
|
|
0:78 Construct combined texture-sampler ( temp usampler2DArray)
|
|
0:78 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:78 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:78 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:78 Constant:
|
|
0:78 2 (const uint)
|
|
0:78 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:78 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:78 Constant:
|
|
0:78 5 (const uint)
|
|
0:78 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:78 Constant:
|
|
0:78 5 (const uint)
|
|
0:78 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:78 Constant:
|
|
0:78 5 (const uint)
|
|
0:78 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:78 Constant:
|
|
0:78 5 (const uint)
|
|
0:78 Constant:
|
|
0:78 2 (const int)
|
|
0:88 Sequence
|
|
0:88 move second child to first child ( temp 4-component vector of float)
|
|
0:88 'txval301' ( temp 4-component vector of float)
|
|
0:88 textureGatherOffset ( temp 4-component vector of float)
|
|
0:88 Construct combined texture-sampler ( temp sampler2DArray)
|
|
0:88 'g_tTex2df4a' ( uniform texture2DArray)
|
|
0:88 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:88 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:88 Constant:
|
|
0:88 2 (const uint)
|
|
0:88 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:88 Constant:
|
|
0:88 5 (const uint)
|
|
0:88 Constant:
|
|
0:88 3 (const int)
|
|
0:89 Sequence
|
|
0:89 move second child to first child ( temp 4-component vector of int)
|
|
0:89 'txval311' ( temp 4-component vector of int)
|
|
0:89 textureGatherOffset ( temp 4-component vector of int)
|
|
0:89 Construct combined texture-sampler ( temp isampler2DArray)
|
|
0:89 'g_tTex2di4a' ( uniform itexture2DArray)
|
|
0:89 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:89 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:89 Constant:
|
|
0:89 2 (const uint)
|
|
0:89 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:89 Constant:
|
|
0:89 5 (const uint)
|
|
0:89 Constant:
|
|
0:89 3 (const int)
|
|
0:90 Sequence
|
|
0:90 move second child to first child ( temp 4-component vector of uint)
|
|
0:90 'txval321' ( temp 4-component vector of uint)
|
|
0:90 textureGatherOffset ( temp 4-component vector of uint)
|
|
0:90 Construct combined texture-sampler ( temp usampler2DArray)
|
|
0:90 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:90 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:90 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:90 Constant:
|
|
0:90 2 (const uint)
|
|
0:90 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:90 Constant:
|
|
0:90 5 (const uint)
|
|
0:90 Constant:
|
|
0:90 3 (const int)
|
|
0:92 Sequence
|
|
0:92 move second child to first child ( temp 4-component vector of float)
|
|
0:92 'txval304' ( temp 4-component vector of float)
|
|
0:92 textureGatherOffsets ( temp 4-component vector of float)
|
|
0:92 Construct combined texture-sampler ( temp sampler2DArray)
|
|
0:92 'g_tTex2df4a' ( uniform texture2DArray)
|
|
0:92 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:92 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:92 Constant:
|
|
0:92 2 (const uint)
|
|
0:92 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:92 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:92 Constant:
|
|
0:92 5 (const uint)
|
|
0:92 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:92 Constant:
|
|
0:92 5 (const uint)
|
|
0:92 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:92 Constant:
|
|
0:92 5 (const uint)
|
|
0:92 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:92 Constant:
|
|
0:92 5 (const uint)
|
|
0:92 Constant:
|
|
0:92 3 (const int)
|
|
0:93 Sequence
|
|
0:93 move second child to first child ( temp 4-component vector of int)
|
|
0:93 'txval314' ( temp 4-component vector of int)
|
|
0:93 textureGatherOffsets ( temp 4-component vector of int)
|
|
0:93 Construct combined texture-sampler ( temp isampler2DArray)
|
|
0:93 'g_tTex2di4a' ( uniform itexture2DArray)
|
|
0:93 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:93 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:93 Constant:
|
|
0:93 2 (const uint)
|
|
0:93 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:93 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:93 Constant:
|
|
0:93 5 (const uint)
|
|
0:93 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:93 Constant:
|
|
0:93 5 (const uint)
|
|
0:93 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:93 Constant:
|
|
0:93 5 (const uint)
|
|
0:93 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:93 Constant:
|
|
0:93 5 (const uint)
|
|
0:93 Constant:
|
|
0:93 3 (const int)
|
|
0:94 Sequence
|
|
0:94 move second child to first child ( temp 4-component vector of uint)
|
|
0:94 'txval324' ( temp 4-component vector of uint)
|
|
0:94 textureGatherOffsets ( temp 4-component vector of uint)
|
|
0:94 Construct combined texture-sampler ( temp usampler2DArray)
|
|
0:94 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:94 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:94 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:94 Constant:
|
|
0:94 2 (const uint)
|
|
0:94 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:94 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:94 Constant:
|
|
0:94 5 (const uint)
|
|
0:94 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:94 Constant:
|
|
0:94 5 (const uint)
|
|
0:94 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:94 Constant:
|
|
0:94 5 (const uint)
|
|
0:94 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:94 Constant:
|
|
0:94 5 (const uint)
|
|
0:94 Constant:
|
|
0:94 3 (const int)
|
|
0:106 move second child to first child ( temp 4-component vector of float)
|
|
0:106 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:106 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:106 Constant:
|
|
0:106 0 (const int)
|
|
0:106 Constant:
|
|
0:106 1.000000
|
|
0:106 1.000000
|
|
0:106 1.000000
|
|
0:106 1.000000
|
|
0:107 move second child to first child ( temp float)
|
|
0:107 Depth: direct index for structure ( temp float)
|
|
0:107 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:107 Constant:
|
|
0:107 1 (const int)
|
|
0:107 Constant:
|
|
0:107 1.000000
|
|
0:109 Branch: Return with expression
|
|
0:109 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:33 Function Definition: main( ( temp void)
|
|
0:33 Function Parameters:
|
|
0:? Sequence
|
|
0:33 Sequence
|
|
0:33 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:33 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:33 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:33 Constant:
|
|
0:33 0 (const int)
|
|
0:33 move second child to first child ( temp float)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:33 Depth: direct index for structure ( temp float)
|
|
0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:33 Constant:
|
|
0:33 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_sSamp2d' ( uniform sampler)
|
|
0:? 'g_tTex1df4a' (layout( binding=0) uniform texture1DArray)
|
|
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
|
|
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
|
|
0:? 'g_tTex2df4a' ( uniform texture2DArray)
|
|
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
|
|
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
|
|
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
|
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
using depth_any
|
|
0:? Sequence
|
|
0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:33 Function Parameters:
|
|
0:? Sequence
|
|
0:40 Sequence
|
|
0:40 move second child to first child ( temp 4-component vector of float)
|
|
0:40 'txval001' ( temp 4-component vector of float)
|
|
0:40 textureGatherOffset ( temp 4-component vector of float)
|
|
0:40 Construct combined texture-sampler ( temp sampler2DArray)
|
|
0:40 'g_tTex2df4a' ( uniform texture2DArray)
|
|
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:40 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:40 Constant:
|
|
0:40 2 (const uint)
|
|
0:40 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:40 Constant:
|
|
0:40 5 (const uint)
|
|
0:40 Constant:
|
|
0:40 0 (const int)
|
|
0:41 Sequence
|
|
0:41 move second child to first child ( temp 4-component vector of int)
|
|
0:41 'txval011' ( temp 4-component vector of int)
|
|
0:41 textureGatherOffset ( temp 4-component vector of int)
|
|
0:41 Construct combined texture-sampler ( temp isampler2DArray)
|
|
0:41 'g_tTex2di4a' ( uniform itexture2DArray)
|
|
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:41 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:41 Constant:
|
|
0:41 2 (const uint)
|
|
0:41 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:41 Constant:
|
|
0:41 5 (const uint)
|
|
0:41 Constant:
|
|
0:41 0 (const int)
|
|
0:42 Sequence
|
|
0:42 move second child to first child ( temp 4-component vector of uint)
|
|
0:42 'txval021' ( temp 4-component vector of uint)
|
|
0:42 textureGatherOffset ( temp 4-component vector of uint)
|
|
0:42 Construct combined texture-sampler ( temp usampler2DArray)
|
|
0:42 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:42 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:42 Constant:
|
|
0:42 2 (const uint)
|
|
0:42 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:42 Constant:
|
|
0:42 5 (const uint)
|
|
0:42 Constant:
|
|
0:42 0 (const int)
|
|
0:44 Sequence
|
|
0:44 move second child to first child ( temp 4-component vector of float)
|
|
0:44 'txval004' ( temp 4-component vector of float)
|
|
0:44 textureGatherOffsets ( temp 4-component vector of float)
|
|
0:44 Construct combined texture-sampler ( temp sampler2DArray)
|
|
0:44 'g_tTex2df4a' ( uniform texture2DArray)
|
|
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:44 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:44 Constant:
|
|
0:44 2 (const uint)
|
|
0:44 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:44 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:44 Constant:
|
|
0:44 5 (const uint)
|
|
0:44 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:44 Constant:
|
|
0:44 5 (const uint)
|
|
0:44 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:44 Constant:
|
|
0:44 5 (const uint)
|
|
0:44 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:44 Constant:
|
|
0:44 5 (const uint)
|
|
0:44 Constant:
|
|
0:44 0 (const int)
|
|
0:45 Sequence
|
|
0:45 move second child to first child ( temp 4-component vector of int)
|
|
0:45 'txval014' ( temp 4-component vector of int)
|
|
0:45 textureGatherOffsets ( temp 4-component vector of int)
|
|
0:45 Construct combined texture-sampler ( temp isampler2DArray)
|
|
0:45 'g_tTex2di4a' ( uniform itexture2DArray)
|
|
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:45 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:45 Constant:
|
|
0:45 2 (const uint)
|
|
0:45 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:45 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:45 Constant:
|
|
0:45 5 (const uint)
|
|
0:45 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:45 Constant:
|
|
0:45 5 (const uint)
|
|
0:45 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:45 Constant:
|
|
0:45 5 (const uint)
|
|
0:45 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:45 Constant:
|
|
0:45 5 (const uint)
|
|
0:45 Constant:
|
|
0:45 0 (const int)
|
|
0:46 Sequence
|
|
0:46 move second child to first child ( temp 4-component vector of uint)
|
|
0:46 'txval024' ( temp 4-component vector of uint)
|
|
0:46 textureGatherOffsets ( temp 4-component vector of uint)
|
|
0:46 Construct combined texture-sampler ( temp usampler2DArray)
|
|
0:46 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:46 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:46 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:46 Constant:
|
|
0:46 2 (const uint)
|
|
0:46 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:46 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:46 Constant:
|
|
0:46 5 (const uint)
|
|
0:46 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:46 Constant:
|
|
0:46 5 (const uint)
|
|
0:46 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:46 Constant:
|
|
0:46 5 (const uint)
|
|
0:46 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:46 Constant:
|
|
0:46 5 (const uint)
|
|
0:46 Constant:
|
|
0:46 0 (const int)
|
|
0:56 Sequence
|
|
0:56 move second child to first child ( temp 4-component vector of float)
|
|
0:56 'txval101' ( temp 4-component vector of float)
|
|
0:56 textureGatherOffset ( temp 4-component vector of float)
|
|
0:56 Construct combined texture-sampler ( temp sampler2DArray)
|
|
0:56 'g_tTex2df4a' ( uniform texture2DArray)
|
|
0:56 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:56 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:56 Constant:
|
|
0:56 2 (const uint)
|
|
0:56 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:56 Constant:
|
|
0:56 5 (const uint)
|
|
0:56 Constant:
|
|
0:56 1 (const int)
|
|
0:57 Sequence
|
|
0:57 move second child to first child ( temp 4-component vector of int)
|
|
0:57 'txval111' ( temp 4-component vector of int)
|
|
0:57 textureGatherOffset ( temp 4-component vector of int)
|
|
0:57 Construct combined texture-sampler ( temp isampler2DArray)
|
|
0:57 'g_tTex2di4a' ( uniform itexture2DArray)
|
|
0:57 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:57 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:57 Constant:
|
|
0:57 2 (const uint)
|
|
0:57 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:57 Constant:
|
|
0:57 5 (const uint)
|
|
0:57 Constant:
|
|
0:57 1 (const int)
|
|
0:58 Sequence
|
|
0:58 move second child to first child ( temp 4-component vector of uint)
|
|
0:58 'txval121' ( temp 4-component vector of uint)
|
|
0:58 textureGatherOffset ( temp 4-component vector of uint)
|
|
0:58 Construct combined texture-sampler ( temp usampler2DArray)
|
|
0:58 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:58 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:58 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:58 Constant:
|
|
0:58 2 (const uint)
|
|
0:58 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:58 Constant:
|
|
0:58 5 (const uint)
|
|
0:58 Constant:
|
|
0:58 1 (const int)
|
|
0:60 Sequence
|
|
0:60 move second child to first child ( temp 4-component vector of float)
|
|
0:60 'txval104' ( temp 4-component vector of float)
|
|
0:60 textureGatherOffsets ( temp 4-component vector of float)
|
|
0:60 Construct combined texture-sampler ( temp sampler2DArray)
|
|
0:60 'g_tTex2df4a' ( uniform texture2DArray)
|
|
0:60 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:60 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:60 Constant:
|
|
0:60 2 (const uint)
|
|
0:60 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:60 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:60 Constant:
|
|
0:60 5 (const uint)
|
|
0:60 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:60 Constant:
|
|
0:60 5 (const uint)
|
|
0:60 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:60 Constant:
|
|
0:60 5 (const uint)
|
|
0:60 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:60 Constant:
|
|
0:60 5 (const uint)
|
|
0:60 Constant:
|
|
0:60 1 (const int)
|
|
0:61 Sequence
|
|
0:61 move second child to first child ( temp 4-component vector of int)
|
|
0:61 'txval114' ( temp 4-component vector of int)
|
|
0:61 textureGatherOffsets ( temp 4-component vector of int)
|
|
0:61 Construct combined texture-sampler ( temp isampler2DArray)
|
|
0:61 'g_tTex2di4a' ( uniform itexture2DArray)
|
|
0:61 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:61 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:61 Constant:
|
|
0:61 2 (const uint)
|
|
0:61 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:61 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:61 Constant:
|
|
0:61 5 (const uint)
|
|
0:61 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:61 Constant:
|
|
0:61 5 (const uint)
|
|
0:61 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:61 Constant:
|
|
0:61 5 (const uint)
|
|
0:61 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:61 Constant:
|
|
0:61 5 (const uint)
|
|
0:61 Constant:
|
|
0:61 1 (const int)
|
|
0:62 Sequence
|
|
0:62 move second child to first child ( temp 4-component vector of uint)
|
|
0:62 'txval124' ( temp 4-component vector of uint)
|
|
0:62 textureGatherOffsets ( temp 4-component vector of uint)
|
|
0:62 Construct combined texture-sampler ( temp usampler2DArray)
|
|
0:62 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:62 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:62 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 2 (const uint)
|
|
0:62 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:62 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 5 (const uint)
|
|
0:62 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 5 (const uint)
|
|
0:62 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 5 (const uint)
|
|
0:62 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 5 (const uint)
|
|
0:62 Constant:
|
|
0:62 1 (const int)
|
|
0:72 Sequence
|
|
0:72 move second child to first child ( temp 4-component vector of float)
|
|
0:72 'txval201' ( temp 4-component vector of float)
|
|
0:72 textureGatherOffset ( temp 4-component vector of float)
|
|
0:72 Construct combined texture-sampler ( temp sampler2DArray)
|
|
0:72 'g_tTex2df4a' ( uniform texture2DArray)
|
|
0:72 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:72 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:72 Constant:
|
|
0:72 2 (const uint)
|
|
0:72 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:72 Constant:
|
|
0:72 5 (const uint)
|
|
0:72 Constant:
|
|
0:72 2 (const int)
|
|
0:73 Sequence
|
|
0:73 move second child to first child ( temp 4-component vector of int)
|
|
0:73 'txval211' ( temp 4-component vector of int)
|
|
0:73 textureGatherOffset ( temp 4-component vector of int)
|
|
0:73 Construct combined texture-sampler ( temp isampler2DArray)
|
|
0:73 'g_tTex2di4a' ( uniform itexture2DArray)
|
|
0:73 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:73 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:73 Constant:
|
|
0:73 2 (const uint)
|
|
0:73 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:73 Constant:
|
|
0:73 5 (const uint)
|
|
0:73 Constant:
|
|
0:73 2 (const int)
|
|
0:74 Sequence
|
|
0:74 move second child to first child ( temp 4-component vector of uint)
|
|
0:74 'txval221' ( temp 4-component vector of uint)
|
|
0:74 textureGatherOffset ( temp 4-component vector of uint)
|
|
0:74 Construct combined texture-sampler ( temp usampler2DArray)
|
|
0:74 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:74 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:74 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:74 Constant:
|
|
0:74 2 (const uint)
|
|
0:74 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:74 Constant:
|
|
0:74 5 (const uint)
|
|
0:74 Constant:
|
|
0:74 2 (const int)
|
|
0:76 Sequence
|
|
0:76 move second child to first child ( temp 4-component vector of float)
|
|
0:76 'txval204' ( temp 4-component vector of float)
|
|
0:76 textureGatherOffsets ( temp 4-component vector of float)
|
|
0:76 Construct combined texture-sampler ( temp sampler2DArray)
|
|
0:76 'g_tTex2df4a' ( uniform texture2DArray)
|
|
0:76 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:76 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:76 Constant:
|
|
0:76 2 (const uint)
|
|
0:76 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:76 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:76 Constant:
|
|
0:76 5 (const uint)
|
|
0:76 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:76 Constant:
|
|
0:76 5 (const uint)
|
|
0:76 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:76 Constant:
|
|
0:76 5 (const uint)
|
|
0:76 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:76 Constant:
|
|
0:76 5 (const uint)
|
|
0:76 Constant:
|
|
0:76 2 (const int)
|
|
0:77 Sequence
|
|
0:77 move second child to first child ( temp 4-component vector of int)
|
|
0:77 'txval214' ( temp 4-component vector of int)
|
|
0:77 textureGatherOffsets ( temp 4-component vector of int)
|
|
0:77 Construct combined texture-sampler ( temp isampler2DArray)
|
|
0:77 'g_tTex2di4a' ( uniform itexture2DArray)
|
|
0:77 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:77 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:77 Constant:
|
|
0:77 2 (const uint)
|
|
0:77 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:77 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:77 Constant:
|
|
0:77 5 (const uint)
|
|
0:77 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:77 Constant:
|
|
0:77 5 (const uint)
|
|
0:77 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:77 Constant:
|
|
0:77 5 (const uint)
|
|
0:77 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:77 Constant:
|
|
0:77 5 (const uint)
|
|
0:77 Constant:
|
|
0:77 2 (const int)
|
|
0:78 Sequence
|
|
0:78 move second child to first child ( temp 4-component vector of uint)
|
|
0:78 'txval224' ( temp 4-component vector of uint)
|
|
0:78 textureGatherOffsets ( temp 4-component vector of uint)
|
|
0:78 Construct combined texture-sampler ( temp usampler2DArray)
|
|
0:78 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:78 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:78 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:78 Constant:
|
|
0:78 2 (const uint)
|
|
0:78 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:78 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:78 Constant:
|
|
0:78 5 (const uint)
|
|
0:78 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:78 Constant:
|
|
0:78 5 (const uint)
|
|
0:78 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:78 Constant:
|
|
0:78 5 (const uint)
|
|
0:78 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:78 Constant:
|
|
0:78 5 (const uint)
|
|
0:78 Constant:
|
|
0:78 2 (const int)
|
|
0:88 Sequence
|
|
0:88 move second child to first child ( temp 4-component vector of float)
|
|
0:88 'txval301' ( temp 4-component vector of float)
|
|
0:88 textureGatherOffset ( temp 4-component vector of float)
|
|
0:88 Construct combined texture-sampler ( temp sampler2DArray)
|
|
0:88 'g_tTex2df4a' ( uniform texture2DArray)
|
|
0:88 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:88 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:88 Constant:
|
|
0:88 2 (const uint)
|
|
0:88 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:88 Constant:
|
|
0:88 5 (const uint)
|
|
0:88 Constant:
|
|
0:88 3 (const int)
|
|
0:89 Sequence
|
|
0:89 move second child to first child ( temp 4-component vector of int)
|
|
0:89 'txval311' ( temp 4-component vector of int)
|
|
0:89 textureGatherOffset ( temp 4-component vector of int)
|
|
0:89 Construct combined texture-sampler ( temp isampler2DArray)
|
|
0:89 'g_tTex2di4a' ( uniform itexture2DArray)
|
|
0:89 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:89 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:89 Constant:
|
|
0:89 2 (const uint)
|
|
0:89 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:89 Constant:
|
|
0:89 5 (const uint)
|
|
0:89 Constant:
|
|
0:89 3 (const int)
|
|
0:90 Sequence
|
|
0:90 move second child to first child ( temp 4-component vector of uint)
|
|
0:90 'txval321' ( temp 4-component vector of uint)
|
|
0:90 textureGatherOffset ( temp 4-component vector of uint)
|
|
0:90 Construct combined texture-sampler ( temp usampler2DArray)
|
|
0:90 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:90 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:90 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:90 Constant:
|
|
0:90 2 (const uint)
|
|
0:90 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:90 Constant:
|
|
0:90 5 (const uint)
|
|
0:90 Constant:
|
|
0:90 3 (const int)
|
|
0:92 Sequence
|
|
0:92 move second child to first child ( temp 4-component vector of float)
|
|
0:92 'txval304' ( temp 4-component vector of float)
|
|
0:92 textureGatherOffsets ( temp 4-component vector of float)
|
|
0:92 Construct combined texture-sampler ( temp sampler2DArray)
|
|
0:92 'g_tTex2df4a' ( uniform texture2DArray)
|
|
0:92 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:92 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:92 Constant:
|
|
0:92 2 (const uint)
|
|
0:92 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:92 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:92 Constant:
|
|
0:92 5 (const uint)
|
|
0:92 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:92 Constant:
|
|
0:92 5 (const uint)
|
|
0:92 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:92 Constant:
|
|
0:92 5 (const uint)
|
|
0:92 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:92 Constant:
|
|
0:92 5 (const uint)
|
|
0:92 Constant:
|
|
0:92 3 (const int)
|
|
0:93 Sequence
|
|
0:93 move second child to first child ( temp 4-component vector of int)
|
|
0:93 'txval314' ( temp 4-component vector of int)
|
|
0:93 textureGatherOffsets ( temp 4-component vector of int)
|
|
0:93 Construct combined texture-sampler ( temp isampler2DArray)
|
|
0:93 'g_tTex2di4a' ( uniform itexture2DArray)
|
|
0:93 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:93 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:93 Constant:
|
|
0:93 2 (const uint)
|
|
0:93 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:93 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:93 Constant:
|
|
0:93 5 (const uint)
|
|
0:93 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:93 Constant:
|
|
0:93 5 (const uint)
|
|
0:93 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:93 Constant:
|
|
0:93 5 (const uint)
|
|
0:93 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:93 Constant:
|
|
0:93 5 (const uint)
|
|
0:93 Constant:
|
|
0:93 3 (const int)
|
|
0:94 Sequence
|
|
0:94 move second child to first child ( temp 4-component vector of uint)
|
|
0:94 'txval324' ( temp 4-component vector of uint)
|
|
0:94 textureGatherOffsets ( temp 4-component vector of uint)
|
|
0:94 Construct combined texture-sampler ( temp usampler2DArray)
|
|
0:94 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:94 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:94 c3: direct index for structure ( uniform 3-component vector of float)
|
|
0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:94 Constant:
|
|
0:94 2 (const uint)
|
|
0:94 Construct ivec2 ( temp 4-element array of 2-component vector of int)
|
|
0:94 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:94 Constant:
|
|
0:94 5 (const uint)
|
|
0:94 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:94 Constant:
|
|
0:94 5 (const uint)
|
|
0:94 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:94 Constant:
|
|
0:94 5 (const uint)
|
|
0:94 o2: direct index for structure ( uniform 2-component vector of int)
|
|
0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:94 Constant:
|
|
0:94 5 (const uint)
|
|
0:94 Constant:
|
|
0:94 3 (const int)
|
|
0:106 move second child to first child ( temp 4-component vector of float)
|
|
0:106 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:106 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:106 Constant:
|
|
0:106 0 (const int)
|
|
0:106 Constant:
|
|
0:106 1.000000
|
|
0:106 1.000000
|
|
0:106 1.000000
|
|
0:106 1.000000
|
|
0:107 move second child to first child ( temp float)
|
|
0:107 Depth: direct index for structure ( temp float)
|
|
0:107 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:107 Constant:
|
|
0:107 1 (const int)
|
|
0:107 Constant:
|
|
0:107 1.000000
|
|
0:109 Branch: Return with expression
|
|
0:109 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:33 Function Definition: main( ( temp void)
|
|
0:33 Function Parameters:
|
|
0:? Sequence
|
|
0:33 Sequence
|
|
0:33 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:33 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:33 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:33 Constant:
|
|
0:33 0 (const int)
|
|
0:33 move second child to first child ( temp float)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:33 Depth: direct index for structure ( temp float)
|
|
0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:33 Constant:
|
|
0:33 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_sSamp2d' ( uniform sampler)
|
|
0:? 'g_tTex1df4a' (layout( binding=0) uniform texture1DArray)
|
|
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
|
|
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
|
|
0:? 'g_tTex2df4a' ( uniform texture2DArray)
|
|
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
|
|
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
|
|
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
|
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
Validation failed
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000a
|
|
// Id's are bound by 389
|
|
|
|
Capability Shader
|
|
Capability ImageGatherExtended
|
|
Capability Sampled1D
|
|
Capability SampledCubeArray
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 363 367
|
|
ExecutionMode 4 OriginUpperLeft
|
|
ExecutionMode 4 DepthReplacing
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 8 "PS_OUTPUT"
|
|
MemberName 8(PS_OUTPUT) 0 "Color"
|
|
MemberName 8(PS_OUTPUT) 1 "Depth"
|
|
Name 10 "@main("
|
|
Name 13 "txval001"
|
|
Name 16 "g_tTex2df4a"
|
|
Name 20 "g_sSamp"
|
|
Name 30 "$Global"
|
|
MemberName 30($Global) 0 "c1"
|
|
MemberName 30($Global) 1 "c2"
|
|
MemberName 30($Global) 2 "c3"
|
|
MemberName 30($Global) 3 "c4"
|
|
MemberName 30($Global) 4 "o1"
|
|
MemberName 30($Global) 5 "o2"
|
|
MemberName 30($Global) 6 "o3"
|
|
MemberName 30($Global) 7 "o4"
|
|
Name 32 ""
|
|
Name 44 "txval011"
|
|
Name 47 "g_tTex2di4a"
|
|
Name 60 "txval021"
|
|
Name 63 "g_tTex2du4a"
|
|
Name 73 "txval004"
|
|
Name 91 "txval014"
|
|
Name 107 "txval024"
|
|
Name 123 "txval101"
|
|
Name 133 "txval111"
|
|
Name 142 "txval121"
|
|
Name 151 "txval104"
|
|
Name 167 "txval114"
|
|
Name 183 "txval124"
|
|
Name 199 "txval201"
|
|
Name 208 "txval211"
|
|
Name 217 "txval221"
|
|
Name 226 "txval204"
|
|
Name 242 "txval214"
|
|
Name 258 "txval224"
|
|
Name 274 "txval301"
|
|
Name 284 "txval311"
|
|
Name 293 "txval321"
|
|
Name 302 "txval304"
|
|
Name 318 "txval314"
|
|
Name 334 "txval324"
|
|
Name 351 "psout"
|
|
Name 360 "flattenTemp"
|
|
Name 363 "@entryPointOutput.Color"
|
|
Name 367 "@entryPointOutput.Depth"
|
|
Name 370 "g_sSamp2d"
|
|
Name 373 "g_tTex1df4a"
|
|
Name 376 "g_tTex1di4a"
|
|
Name 379 "g_tTex1du4a"
|
|
Name 382 "g_tTexcdf4a"
|
|
Name 385 "g_tTexcdi4a"
|
|
Name 388 "g_tTexcdu4a"
|
|
Decorate 16(g_tTex2df4a) DescriptorSet 0
|
|
Decorate 16(g_tTex2df4a) Binding 1
|
|
Decorate 20(g_sSamp) DescriptorSet 0
|
|
Decorate 20(g_sSamp) Binding 0
|
|
MemberDecorate 30($Global) 0 Offset 0
|
|
MemberDecorate 30($Global) 1 Offset 8
|
|
MemberDecorate 30($Global) 2 Offset 16
|
|
MemberDecorate 30($Global) 3 Offset 32
|
|
MemberDecorate 30($Global) 4 Offset 48
|
|
MemberDecorate 30($Global) 5 Offset 56
|
|
MemberDecorate 30($Global) 6 Offset 64
|
|
MemberDecorate 30($Global) 7 Offset 80
|
|
Decorate 30($Global) Block
|
|
Decorate 32 DescriptorSet 0
|
|
Decorate 32 Binding 4
|
|
Decorate 47(g_tTex2di4a) DescriptorSet 0
|
|
Decorate 47(g_tTex2di4a) Binding 2
|
|
Decorate 63(g_tTex2du4a) DescriptorSet 0
|
|
Decorate 63(g_tTex2du4a) Binding 3
|
|
Decorate 363(@entryPointOutput.Color) Location 0
|
|
Decorate 367(@entryPointOutput.Depth) BuiltIn FragDepth
|
|
Decorate 370(g_sSamp2d) DescriptorSet 0
|
|
Decorate 370(g_sSamp2d) Binding 0
|
|
Decorate 373(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 373(g_tTex1df4a) Binding 0
|
|
Decorate 376(g_tTex1di4a) DescriptorSet 0
|
|
Decorate 376(g_tTex1di4a) Binding 0
|
|
Decorate 379(g_tTex1du4a) DescriptorSet 0
|
|
Decorate 379(g_tTex1du4a) Binding 0
|
|
Decorate 382(g_tTexcdf4a) DescriptorSet 0
|
|
Decorate 382(g_tTexcdf4a) Binding 0
|
|
Decorate 385(g_tTexcdi4a) DescriptorSet 0
|
|
Decorate 385(g_tTexcdi4a) Binding 0
|
|
Decorate 388(g_tTexcdu4a) DescriptorSet 0
|
|
Decorate 388(g_tTexcdu4a) Binding 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
9: TypeFunction 8(PS_OUTPUT)
|
|
12: TypePointer Function 7(fvec4)
|
|
14: TypeImage 6(float) 2D array sampled format:Unknown
|
|
15: TypePointer UniformConstant 14
|
|
16(g_tTex2df4a): 15(ptr) Variable UniformConstant
|
|
18: TypeSampler
|
|
19: TypePointer UniformConstant 18
|
|
20(g_sSamp): 19(ptr) Variable UniformConstant
|
|
22: TypeSampledImage 14
|
|
24: TypeVector 6(float) 2
|
|
25: TypeVector 6(float) 3
|
|
26: TypeInt 32 1
|
|
27: TypeVector 26(int) 2
|
|
28: TypeVector 26(int) 3
|
|
29: TypeVector 26(int) 4
|
|
30($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) 26(int) 27(ivec2) 28(ivec3) 29(ivec4)
|
|
31: TypePointer Uniform 30($Global)
|
|
32: 31(ptr) Variable Uniform
|
|
33: 26(int) Constant 2
|
|
34: TypePointer Uniform 25(fvec3)
|
|
37: 26(int) Constant 5
|
|
38: TypePointer Uniform 27(ivec2)
|
|
41: 26(int) Constant 0
|
|
43: TypePointer Function 29(ivec4)
|
|
45: TypeImage 26(int) 2D array sampled format:Unknown
|
|
46: TypePointer UniformConstant 45
|
|
47(g_tTex2di4a): 46(ptr) Variable UniformConstant
|
|
50: TypeSampledImage 45
|
|
57: TypeInt 32 0
|
|
58: TypeVector 57(int) 4
|
|
59: TypePointer Function 58(ivec4)
|
|
61: TypeImage 57(int) 2D array sampled format:Unknown
|
|
62: TypePointer UniformConstant 61
|
|
63(g_tTex2du4a): 62(ptr) Variable UniformConstant
|
|
66: TypeSampledImage 61
|
|
87: 57(int) Constant 4
|
|
88: TypeArray 27(ivec2) 87
|
|
131: 26(int) Constant 1
|
|
282: 26(int) Constant 3
|
|
350: TypePointer Function 8(PS_OUTPUT)
|
|
352: 6(float) Constant 1065353216
|
|
353: 7(fvec4) ConstantComposite 352 352 352 352
|
|
355: TypePointer Function 6(float)
|
|
362: TypePointer Output 7(fvec4)
|
|
363(@entryPointOutput.Color): 362(ptr) Variable Output
|
|
366: TypePointer Output 6(float)
|
|
367(@entryPointOutput.Depth): 366(ptr) Variable Output
|
|
370(g_sSamp2d): 19(ptr) Variable UniformConstant
|
|
371: TypeImage 6(float) 1D array sampled format:Unknown
|
|
372: TypePointer UniformConstant 371
|
|
373(g_tTex1df4a): 372(ptr) Variable UniformConstant
|
|
374: TypeImage 26(int) 1D array sampled format:Unknown
|
|
375: TypePointer UniformConstant 374
|
|
376(g_tTex1di4a): 375(ptr) Variable UniformConstant
|
|
377: TypeImage 57(int) 1D array sampled format:Unknown
|
|
378: TypePointer UniformConstant 377
|
|
379(g_tTex1du4a): 378(ptr) Variable UniformConstant
|
|
380: TypeImage 6(float) Cube array sampled format:Unknown
|
|
381: TypePointer UniformConstant 380
|
|
382(g_tTexcdf4a): 381(ptr) Variable UniformConstant
|
|
383: TypeImage 26(int) Cube array sampled format:Unknown
|
|
384: TypePointer UniformConstant 383
|
|
385(g_tTexcdi4a): 384(ptr) Variable UniformConstant
|
|
386: TypeImage 57(int) Cube array sampled format:Unknown
|
|
387: TypePointer UniformConstant 386
|
|
388(g_tTexcdu4a): 387(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
360(flattenTemp): 350(ptr) Variable Function
|
|
361:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 360(flattenTemp) 361
|
|
364: 12(ptr) AccessChain 360(flattenTemp) 41
|
|
365: 7(fvec4) Load 364
|
|
Store 363(@entryPointOutput.Color) 365
|
|
368: 355(ptr) AccessChain 360(flattenTemp) 131
|
|
369: 6(float) Load 368
|
|
Store 367(@entryPointOutput.Depth) 369
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(txval001): 12(ptr) Variable Function
|
|
44(txval011): 43(ptr) Variable Function
|
|
60(txval021): 59(ptr) Variable Function
|
|
73(txval004): 12(ptr) Variable Function
|
|
91(txval014): 43(ptr) Variable Function
|
|
107(txval024): 59(ptr) Variable Function
|
|
123(txval101): 12(ptr) Variable Function
|
|
133(txval111): 43(ptr) Variable Function
|
|
142(txval121): 59(ptr) Variable Function
|
|
151(txval104): 12(ptr) Variable Function
|
|
167(txval114): 43(ptr) Variable Function
|
|
183(txval124): 59(ptr) Variable Function
|
|
199(txval201): 12(ptr) Variable Function
|
|
208(txval211): 43(ptr) Variable Function
|
|
217(txval221): 59(ptr) Variable Function
|
|
226(txval204): 12(ptr) Variable Function
|
|
242(txval214): 43(ptr) Variable Function
|
|
258(txval224): 59(ptr) Variable Function
|
|
274(txval301): 12(ptr) Variable Function
|
|
284(txval311): 43(ptr) Variable Function
|
|
293(txval321): 59(ptr) Variable Function
|
|
302(txval304): 12(ptr) Variable Function
|
|
318(txval314): 43(ptr) Variable Function
|
|
334(txval324): 59(ptr) Variable Function
|
|
351(psout): 350(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex2df4a)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
35: 34(ptr) AccessChain 32 33
|
|
36: 25(fvec3) Load 35
|
|
39: 38(ptr) AccessChain 32 37
|
|
40: 27(ivec2) Load 39
|
|
42: 7(fvec4) ImageGather 23 36 41 Offset 40
|
|
Store 13(txval001) 42
|
|
48: 45 Load 47(g_tTex2di4a)
|
|
49: 18 Load 20(g_sSamp)
|
|
51: 50 SampledImage 48 49
|
|
52: 34(ptr) AccessChain 32 33
|
|
53: 25(fvec3) Load 52
|
|
54: 38(ptr) AccessChain 32 37
|
|
55: 27(ivec2) Load 54
|
|
56: 29(ivec4) ImageGather 51 53 41 Offset 55
|
|
Store 44(txval011) 56
|
|
64: 61 Load 63(g_tTex2du4a)
|
|
65: 18 Load 20(g_sSamp)
|
|
67: 66 SampledImage 64 65
|
|
68: 34(ptr) AccessChain 32 33
|
|
69: 25(fvec3) Load 68
|
|
70: 38(ptr) AccessChain 32 37
|
|
71: 27(ivec2) Load 70
|
|
72: 58(ivec4) ImageGather 67 69 41 Offset 71
|
|
Store 60(txval021) 72
|
|
74: 14 Load 16(g_tTex2df4a)
|
|
75: 18 Load 20(g_sSamp)
|
|
76: 22 SampledImage 74 75
|
|
77: 34(ptr) AccessChain 32 33
|
|
78: 25(fvec3) Load 77
|
|
79: 38(ptr) AccessChain 32 37
|
|
80: 27(ivec2) Load 79
|
|
81: 38(ptr) AccessChain 32 37
|
|
82: 27(ivec2) Load 81
|
|
83: 38(ptr) AccessChain 32 37
|
|
84: 27(ivec2) Load 83
|
|
85: 38(ptr) AccessChain 32 37
|
|
86: 27(ivec2) Load 85
|
|
89: 88 CompositeConstruct 80 82 84 86
|
|
90: 7(fvec4) ImageGather 76 78 41 ConstOffsets 89
|
|
Store 73(txval004) 90
|
|
92: 45 Load 47(g_tTex2di4a)
|
|
93: 18 Load 20(g_sSamp)
|
|
94: 50 SampledImage 92 93
|
|
95: 34(ptr) AccessChain 32 33
|
|
96: 25(fvec3) Load 95
|
|
97: 38(ptr) AccessChain 32 37
|
|
98: 27(ivec2) Load 97
|
|
99: 38(ptr) AccessChain 32 37
|
|
100: 27(ivec2) Load 99
|
|
101: 38(ptr) AccessChain 32 37
|
|
102: 27(ivec2) Load 101
|
|
103: 38(ptr) AccessChain 32 37
|
|
104: 27(ivec2) Load 103
|
|
105: 88 CompositeConstruct 98 100 102 104
|
|
106: 29(ivec4) ImageGather 94 96 41 ConstOffsets 105
|
|
Store 91(txval014) 106
|
|
108: 61 Load 63(g_tTex2du4a)
|
|
109: 18 Load 20(g_sSamp)
|
|
110: 66 SampledImage 108 109
|
|
111: 34(ptr) AccessChain 32 33
|
|
112: 25(fvec3) Load 111
|
|
113: 38(ptr) AccessChain 32 37
|
|
114: 27(ivec2) Load 113
|
|
115: 38(ptr) AccessChain 32 37
|
|
116: 27(ivec2) Load 115
|
|
117: 38(ptr) AccessChain 32 37
|
|
118: 27(ivec2) Load 117
|
|
119: 38(ptr) AccessChain 32 37
|
|
120: 27(ivec2) Load 119
|
|
121: 88 CompositeConstruct 114 116 118 120
|
|
122: 58(ivec4) ImageGather 110 112 41 ConstOffsets 121
|
|
Store 107(txval024) 122
|
|
124: 14 Load 16(g_tTex2df4a)
|
|
125: 18 Load 20(g_sSamp)
|
|
126: 22 SampledImage 124 125
|
|
127: 34(ptr) AccessChain 32 33
|
|
128: 25(fvec3) Load 127
|
|
129: 38(ptr) AccessChain 32 37
|
|
130: 27(ivec2) Load 129
|
|
132: 7(fvec4) ImageGather 126 128 131 Offset 130
|
|
Store 123(txval101) 132
|
|
134: 45 Load 47(g_tTex2di4a)
|
|
135: 18 Load 20(g_sSamp)
|
|
136: 50 SampledImage 134 135
|
|
137: 34(ptr) AccessChain 32 33
|
|
138: 25(fvec3) Load 137
|
|
139: 38(ptr) AccessChain 32 37
|
|
140: 27(ivec2) Load 139
|
|
141: 29(ivec4) ImageGather 136 138 131 Offset 140
|
|
Store 133(txval111) 141
|
|
143: 61 Load 63(g_tTex2du4a)
|
|
144: 18 Load 20(g_sSamp)
|
|
145: 66 SampledImage 143 144
|
|
146: 34(ptr) AccessChain 32 33
|
|
147: 25(fvec3) Load 146
|
|
148: 38(ptr) AccessChain 32 37
|
|
149: 27(ivec2) Load 148
|
|
150: 58(ivec4) ImageGather 145 147 131 Offset 149
|
|
Store 142(txval121) 150
|
|
152: 14 Load 16(g_tTex2df4a)
|
|
153: 18 Load 20(g_sSamp)
|
|
154: 22 SampledImage 152 153
|
|
155: 34(ptr) AccessChain 32 33
|
|
156: 25(fvec3) Load 155
|
|
157: 38(ptr) AccessChain 32 37
|
|
158: 27(ivec2) Load 157
|
|
159: 38(ptr) AccessChain 32 37
|
|
160: 27(ivec2) Load 159
|
|
161: 38(ptr) AccessChain 32 37
|
|
162: 27(ivec2) Load 161
|
|
163: 38(ptr) AccessChain 32 37
|
|
164: 27(ivec2) Load 163
|
|
165: 88 CompositeConstruct 158 160 162 164
|
|
166: 7(fvec4) ImageGather 154 156 131 ConstOffsets 165
|
|
Store 151(txval104) 166
|
|
168: 45 Load 47(g_tTex2di4a)
|
|
169: 18 Load 20(g_sSamp)
|
|
170: 50 SampledImage 168 169
|
|
171: 34(ptr) AccessChain 32 33
|
|
172: 25(fvec3) Load 171
|
|
173: 38(ptr) AccessChain 32 37
|
|
174: 27(ivec2) Load 173
|
|
175: 38(ptr) AccessChain 32 37
|
|
176: 27(ivec2) Load 175
|
|
177: 38(ptr) AccessChain 32 37
|
|
178: 27(ivec2) Load 177
|
|
179: 38(ptr) AccessChain 32 37
|
|
180: 27(ivec2) Load 179
|
|
181: 88 CompositeConstruct 174 176 178 180
|
|
182: 29(ivec4) ImageGather 170 172 131 ConstOffsets 181
|
|
Store 167(txval114) 182
|
|
184: 61 Load 63(g_tTex2du4a)
|
|
185: 18 Load 20(g_sSamp)
|
|
186: 66 SampledImage 184 185
|
|
187: 34(ptr) AccessChain 32 33
|
|
188: 25(fvec3) Load 187
|
|
189: 38(ptr) AccessChain 32 37
|
|
190: 27(ivec2) Load 189
|
|
191: 38(ptr) AccessChain 32 37
|
|
192: 27(ivec2) Load 191
|
|
193: 38(ptr) AccessChain 32 37
|
|
194: 27(ivec2) Load 193
|
|
195: 38(ptr) AccessChain 32 37
|
|
196: 27(ivec2) Load 195
|
|
197: 88 CompositeConstruct 190 192 194 196
|
|
198: 58(ivec4) ImageGather 186 188 131 ConstOffsets 197
|
|
Store 183(txval124) 198
|
|
200: 14 Load 16(g_tTex2df4a)
|
|
201: 18 Load 20(g_sSamp)
|
|
202: 22 SampledImage 200 201
|
|
203: 34(ptr) AccessChain 32 33
|
|
204: 25(fvec3) Load 203
|
|
205: 38(ptr) AccessChain 32 37
|
|
206: 27(ivec2) Load 205
|
|
207: 7(fvec4) ImageGather 202 204 33 Offset 206
|
|
Store 199(txval201) 207
|
|
209: 45 Load 47(g_tTex2di4a)
|
|
210: 18 Load 20(g_sSamp)
|
|
211: 50 SampledImage 209 210
|
|
212: 34(ptr) AccessChain 32 33
|
|
213: 25(fvec3) Load 212
|
|
214: 38(ptr) AccessChain 32 37
|
|
215: 27(ivec2) Load 214
|
|
216: 29(ivec4) ImageGather 211 213 33 Offset 215
|
|
Store 208(txval211) 216
|
|
218: 61 Load 63(g_tTex2du4a)
|
|
219: 18 Load 20(g_sSamp)
|
|
220: 66 SampledImage 218 219
|
|
221: 34(ptr) AccessChain 32 33
|
|
222: 25(fvec3) Load 221
|
|
223: 38(ptr) AccessChain 32 37
|
|
224: 27(ivec2) Load 223
|
|
225: 58(ivec4) ImageGather 220 222 33 Offset 224
|
|
Store 217(txval221) 225
|
|
227: 14 Load 16(g_tTex2df4a)
|
|
228: 18 Load 20(g_sSamp)
|
|
229: 22 SampledImage 227 228
|
|
230: 34(ptr) AccessChain 32 33
|
|
231: 25(fvec3) Load 230
|
|
232: 38(ptr) AccessChain 32 37
|
|
233: 27(ivec2) Load 232
|
|
234: 38(ptr) AccessChain 32 37
|
|
235: 27(ivec2) Load 234
|
|
236: 38(ptr) AccessChain 32 37
|
|
237: 27(ivec2) Load 236
|
|
238: 38(ptr) AccessChain 32 37
|
|
239: 27(ivec2) Load 238
|
|
240: 88 CompositeConstruct 233 235 237 239
|
|
241: 7(fvec4) ImageGather 229 231 33 ConstOffsets 240
|
|
Store 226(txval204) 241
|
|
243: 45 Load 47(g_tTex2di4a)
|
|
244: 18 Load 20(g_sSamp)
|
|
245: 50 SampledImage 243 244
|
|
246: 34(ptr) AccessChain 32 33
|
|
247: 25(fvec3) Load 246
|
|
248: 38(ptr) AccessChain 32 37
|
|
249: 27(ivec2) Load 248
|
|
250: 38(ptr) AccessChain 32 37
|
|
251: 27(ivec2) Load 250
|
|
252: 38(ptr) AccessChain 32 37
|
|
253: 27(ivec2) Load 252
|
|
254: 38(ptr) AccessChain 32 37
|
|
255: 27(ivec2) Load 254
|
|
256: 88 CompositeConstruct 249 251 253 255
|
|
257: 29(ivec4) ImageGather 245 247 33 ConstOffsets 256
|
|
Store 242(txval214) 257
|
|
259: 61 Load 63(g_tTex2du4a)
|
|
260: 18 Load 20(g_sSamp)
|
|
261: 66 SampledImage 259 260
|
|
262: 34(ptr) AccessChain 32 33
|
|
263: 25(fvec3) Load 262
|
|
264: 38(ptr) AccessChain 32 37
|
|
265: 27(ivec2) Load 264
|
|
266: 38(ptr) AccessChain 32 37
|
|
267: 27(ivec2) Load 266
|
|
268: 38(ptr) AccessChain 32 37
|
|
269: 27(ivec2) Load 268
|
|
270: 38(ptr) AccessChain 32 37
|
|
271: 27(ivec2) Load 270
|
|
272: 88 CompositeConstruct 265 267 269 271
|
|
273: 58(ivec4) ImageGather 261 263 33 ConstOffsets 272
|
|
Store 258(txval224) 273
|
|
275: 14 Load 16(g_tTex2df4a)
|
|
276: 18 Load 20(g_sSamp)
|
|
277: 22 SampledImage 275 276
|
|
278: 34(ptr) AccessChain 32 33
|
|
279: 25(fvec3) Load 278
|
|
280: 38(ptr) AccessChain 32 37
|
|
281: 27(ivec2) Load 280
|
|
283: 7(fvec4) ImageGather 277 279 282 Offset 281
|
|
Store 274(txval301) 283
|
|
285: 45 Load 47(g_tTex2di4a)
|
|
286: 18 Load 20(g_sSamp)
|
|
287: 50 SampledImage 285 286
|
|
288: 34(ptr) AccessChain 32 33
|
|
289: 25(fvec3) Load 288
|
|
290: 38(ptr) AccessChain 32 37
|
|
291: 27(ivec2) Load 290
|
|
292: 29(ivec4) ImageGather 287 289 282 Offset 291
|
|
Store 284(txval311) 292
|
|
294: 61 Load 63(g_tTex2du4a)
|
|
295: 18 Load 20(g_sSamp)
|
|
296: 66 SampledImage 294 295
|
|
297: 34(ptr) AccessChain 32 33
|
|
298: 25(fvec3) Load 297
|
|
299: 38(ptr) AccessChain 32 37
|
|
300: 27(ivec2) Load 299
|
|
301: 58(ivec4) ImageGather 296 298 282 Offset 300
|
|
Store 293(txval321) 301
|
|
303: 14 Load 16(g_tTex2df4a)
|
|
304: 18 Load 20(g_sSamp)
|
|
305: 22 SampledImage 303 304
|
|
306: 34(ptr) AccessChain 32 33
|
|
307: 25(fvec3) Load 306
|
|
308: 38(ptr) AccessChain 32 37
|
|
309: 27(ivec2) Load 308
|
|
310: 38(ptr) AccessChain 32 37
|
|
311: 27(ivec2) Load 310
|
|
312: 38(ptr) AccessChain 32 37
|
|
313: 27(ivec2) Load 312
|
|
314: 38(ptr) AccessChain 32 37
|
|
315: 27(ivec2) Load 314
|
|
316: 88 CompositeConstruct 309 311 313 315
|
|
317: 7(fvec4) ImageGather 305 307 282 ConstOffsets 316
|
|
Store 302(txval304) 317
|
|
319: 45 Load 47(g_tTex2di4a)
|
|
320: 18 Load 20(g_sSamp)
|
|
321: 50 SampledImage 319 320
|
|
322: 34(ptr) AccessChain 32 33
|
|
323: 25(fvec3) Load 322
|
|
324: 38(ptr) AccessChain 32 37
|
|
325: 27(ivec2) Load 324
|
|
326: 38(ptr) AccessChain 32 37
|
|
327: 27(ivec2) Load 326
|
|
328: 38(ptr) AccessChain 32 37
|
|
329: 27(ivec2) Load 328
|
|
330: 38(ptr) AccessChain 32 37
|
|
331: 27(ivec2) Load 330
|
|
332: 88 CompositeConstruct 325 327 329 331
|
|
333: 29(ivec4) ImageGather 321 323 282 ConstOffsets 332
|
|
Store 318(txval314) 333
|
|
335: 61 Load 63(g_tTex2du4a)
|
|
336: 18 Load 20(g_sSamp)
|
|
337: 66 SampledImage 335 336
|
|
338: 34(ptr) AccessChain 32 33
|
|
339: 25(fvec3) Load 338
|
|
340: 38(ptr) AccessChain 32 37
|
|
341: 27(ivec2) Load 340
|
|
342: 38(ptr) AccessChain 32 37
|
|
343: 27(ivec2) Load 342
|
|
344: 38(ptr) AccessChain 32 37
|
|
345: 27(ivec2) Load 344
|
|
346: 38(ptr) AccessChain 32 37
|
|
347: 27(ivec2) Load 346
|
|
348: 88 CompositeConstruct 341 343 345 347
|
|
349: 58(ivec4) ImageGather 337 339 282 ConstOffsets 348
|
|
Store 334(txval324) 349
|
|
354: 12(ptr) AccessChain 351(psout) 41
|
|
Store 354 353
|
|
356: 355(ptr) AccessChain 351(psout) 131
|
|
Store 356 352
|
|
357:8(PS_OUTPUT) Load 351(psout)
|
|
ReturnValue 357
|
|
FunctionEnd
|