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849 lines
38 KiB
849 lines
38 KiB
hlsl.getsampleposition.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:13 Function Definition: @main(i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:13 Function Parameters:
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0:13 'sample' ( in int)
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0:? Sequence
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0:16 Sequence
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0:16 move second child to first child ( temp 2-component vector of float)
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0:16 'r00' ( temp 2-component vector of float)
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0:16 Sequence
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0:16 move second child to first child ( temp uint)
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0:16 '@sampleCount' ( temp uint)
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0:16 imageQuerySamples ( temp uint)
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0:16 'g_tTex2dmsf4' ( uniform texture2DMS)
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0:16 Test condition and select ( temp 2-component vector of float): no shortcircuit
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0:16 Condition
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0:16 Compare Equal ( temp bool)
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0:16 '@sampleCount' ( temp uint)
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0:16 Constant:
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0:16 2 (const int)
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0:16 true case
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0:16 indirect index ( temp 2-component vector of float)
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0:? Constant:
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0:? 0.250000
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0:? 0.250000
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0:? -0.250000
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0:? -0.250000
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0:16 'sample' ( in int)
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0:16 false case
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0:16 Test condition and select ( temp 2-component vector of float): no shortcircuit
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0:16 Condition
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0:16 Compare Equal ( temp bool)
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0:16 '@sampleCount' ( temp uint)
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0:16 Constant:
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0:16 4 (const int)
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0:16 true case
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0:16 indirect index ( temp 2-component vector of float)
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0:? Constant:
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0:? -0.125000
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0:? -0.375000
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0:? 0.375000
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|
0:? -0.125000
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|
0:? -0.375000
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0:? 0.125000
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0:? 0.125000
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0:? 0.375000
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0:16 'sample' ( in int)
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0:16 false case
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0:16 Test condition and select ( temp 2-component vector of float): no shortcircuit
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0:16 Condition
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0:16 Compare Equal ( temp bool)
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0:16 '@sampleCount' ( temp uint)
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0:16 Constant:
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0:16 8 (const int)
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0:16 true case
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0:16 indirect index ( temp 2-component vector of float)
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|
0:? Constant:
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|
0:? 0.062500
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|
0:? -0.187500
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|
0:? -0.062500
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|
0:? 0.187500
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|
0:? 0.312500
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|
0:? 0.062500
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|
0:? -0.187500
|
|
0:? -0.312500
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|
0:? -0.312500
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|
0:? 0.312500
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|
0:? -0.437500
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|
0:? -0.062500
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|
0:? 0.187500
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0:? 0.437500
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|
0:? 0.437500
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0:? -0.437500
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0:16 'sample' ( in int)
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0:16 false case
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0:16 Test condition and select ( temp 2-component vector of float): no shortcircuit
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0:16 Condition
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0:16 Compare Equal ( temp bool)
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0:16 '@sampleCount' ( temp uint)
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0:16 Constant:
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0:16 16 (const int)
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0:16 true case
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0:16 indirect index ( temp 2-component vector of float)
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0:? Constant:
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0:? 0.062500
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|
0:? 0.062500
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|
0:? -0.062500
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|
0:? -0.187500
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|
0:? -0.187500
|
|
0:? 0.125000
|
|
0:? 0.250000
|
|
0:? -0.062500
|
|
0:? -0.312500
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|
0:? -0.125000
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|
0:? 0.125000
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|
0:? 0.312500
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|
0:? 0.312500
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|
0:? 0.187500
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|
0:? 0.187500
|
|
0:? -0.312500
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|
0:? -0.125000
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0:? 0.375000
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0:? 0.000000
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|
0:? -0.437500
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0:? -0.250000
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0:? -0.375000
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0:? -0.375000
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0:? 0.250000
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0:? -0.500000
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0:? 0.000000
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0:? 0.437500
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0:? -0.250000
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0:? 0.375000
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0:? 0.437500
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0:? -0.437500
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0:? -0.500000
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0:16 'sample' ( in int)
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0:16 false case
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:17 Sequence
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0:17 move second child to first child ( temp 2-component vector of float)
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0:17 'r01' ( temp 2-component vector of float)
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0:17 Sequence
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0:17 move second child to first child ( temp uint)
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0:17 '@sampleCount' ( temp uint)
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0:17 imageQuerySamples ( temp uint)
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0:17 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
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0:17 Test condition and select ( temp 2-component vector of float): no shortcircuit
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0:17 Condition
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0:17 Compare Equal ( temp bool)
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0:17 '@sampleCount' ( temp uint)
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0:17 Constant:
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0:17 2 (const int)
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0:17 true case
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0:17 indirect index ( temp 2-component vector of float)
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0:? Constant:
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0:? 0.250000
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0:? 0.250000
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0:? -0.250000
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0:? -0.250000
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0:17 'sample' ( in int)
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0:17 false case
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|
0:17 Test condition and select ( temp 2-component vector of float): no shortcircuit
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0:17 Condition
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0:17 Compare Equal ( temp bool)
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0:17 '@sampleCount' ( temp uint)
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0:17 Constant:
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0:17 4 (const int)
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0:17 true case
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0:17 indirect index ( temp 2-component vector of float)
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|
0:? Constant:
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|
0:? -0.125000
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|
0:? -0.375000
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|
0:? 0.375000
|
|
0:? -0.125000
|
|
0:? -0.375000
|
|
0:? 0.125000
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0:? 0.125000
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|
0:? 0.375000
|
|
0:17 'sample' ( in int)
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|
0:17 false case
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|
0:17 Test condition and select ( temp 2-component vector of float): no shortcircuit
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0:17 Condition
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0:17 Compare Equal ( temp bool)
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0:17 '@sampleCount' ( temp uint)
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0:17 Constant:
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0:17 8 (const int)
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0:17 true case
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0:17 indirect index ( temp 2-component vector of float)
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|
0:? Constant:
|
|
0:? 0.062500
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|
0:? -0.187500
|
|
0:? -0.062500
|
|
0:? 0.187500
|
|
0:? 0.312500
|
|
0:? 0.062500
|
|
0:? -0.187500
|
|
0:? -0.312500
|
|
0:? -0.312500
|
|
0:? 0.312500
|
|
0:? -0.437500
|
|
0:? -0.062500
|
|
0:? 0.187500
|
|
0:? 0.437500
|
|
0:? 0.437500
|
|
0:? -0.437500
|
|
0:17 'sample' ( in int)
|
|
0:17 false case
|
|
0:17 Test condition and select ( temp 2-component vector of float): no shortcircuit
|
|
0:17 Condition
|
|
0:17 Compare Equal ( temp bool)
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|
0:17 '@sampleCount' ( temp uint)
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|
0:17 Constant:
|
|
0:17 16 (const int)
|
|
0:17 true case
|
|
0:17 indirect index ( temp 2-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.062500
|
|
0:? 0.062500
|
|
0:? -0.062500
|
|
0:? -0.187500
|
|
0:? -0.187500
|
|
0:? 0.125000
|
|
0:? 0.250000
|
|
0:? -0.062500
|
|
0:? -0.312500
|
|
0:? -0.125000
|
|
0:? 0.125000
|
|
0:? 0.312500
|
|
0:? 0.312500
|
|
0:? 0.187500
|
|
0:? 0.187500
|
|
0:? -0.312500
|
|
0:? -0.125000
|
|
0:? 0.375000
|
|
0:? 0.000000
|
|
0:? -0.437500
|
|
0:? -0.250000
|
|
0:? -0.375000
|
|
0:? -0.375000
|
|
0:? 0.250000
|
|
0:? -0.500000
|
|
0:? 0.000000
|
|
0:? 0.437500
|
|
0:? -0.250000
|
|
0:? 0.375000
|
|
0:? 0.437500
|
|
0:? -0.437500
|
|
0:? -0.500000
|
|
0:17 'sample' ( in int)
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|
0:17 false case
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|
0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:19 move second child to first child ( temp 4-component vector of float)
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0:19 Color: direct index for structure ( temp 4-component vector of float)
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0:19 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:19 Constant:
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0:19 0 (const int)
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0:19 Constant:
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0:19 1.000000
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0:19 1.000000
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0:19 1.000000
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0:19 1.000000
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0:20 move second child to first child ( temp float)
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0:20 Depth: direct index for structure ( temp float)
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0:20 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:20 Constant:
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0:20 1 (const int)
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0:20 Constant:
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0:20 1.000000
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0:22 Branch: Return with expression
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0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:13 Function Definition: main( ( temp void)
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0:13 Function Parameters:
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0:? Sequence
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0:13 move second child to first child ( temp int)
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0:? 'sample' ( temp int)
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0:? 'sample' (layout( location=0) flat in int)
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0:13 Sequence
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0:13 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:13 Function Call: @main(i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:? 'sample' ( temp int)
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0:13 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:13 Color: direct index for structure ( temp 4-component vector of float)
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0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:13 Constant:
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0:13 0 (const int)
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0:13 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:13 Depth: direct index for structure ( temp float)
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0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:13 Constant:
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0:13 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex2dmsf4' ( uniform texture2DMS)
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0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:? 'sample' (layout( location=0) flat in int)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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|
0:? Sequence
|
|
0:13 Function Definition: @main(i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:13 Function Parameters:
|
|
0:13 'sample' ( in int)
|
|
0:? Sequence
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|
0:16 Sequence
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0:16 move second child to first child ( temp 2-component vector of float)
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|
0:16 'r00' ( temp 2-component vector of float)
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|
0:16 Sequence
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|
0:16 move second child to first child ( temp uint)
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|
0:16 '@sampleCount' ( temp uint)
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0:16 imageQuerySamples ( temp uint)
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|
0:16 'g_tTex2dmsf4' ( uniform texture2DMS)
|
|
0:16 Test condition and select ( temp 2-component vector of float): no shortcircuit
|
|
0:16 Condition
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|
0:16 Compare Equal ( temp bool)
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|
0:16 '@sampleCount' ( temp uint)
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|
0:16 Constant:
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|
0:16 2 (const int)
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|
0:16 true case
|
|
0:16 indirect index ( temp 2-component vector of float)
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|
0:? Constant:
|
|
0:? 0.250000
|
|
0:? 0.250000
|
|
0:? -0.250000
|
|
0:? -0.250000
|
|
0:16 'sample' ( in int)
|
|
0:16 false case
|
|
0:16 Test condition and select ( temp 2-component vector of float): no shortcircuit
|
|
0:16 Condition
|
|
0:16 Compare Equal ( temp bool)
|
|
0:16 '@sampleCount' ( temp uint)
|
|
0:16 Constant:
|
|
0:16 4 (const int)
|
|
0:16 true case
|
|
0:16 indirect index ( temp 2-component vector of float)
|
|
0:? Constant:
|
|
0:? -0.125000
|
|
0:? -0.375000
|
|
0:? 0.375000
|
|
0:? -0.125000
|
|
0:? -0.375000
|
|
0:? 0.125000
|
|
0:? 0.125000
|
|
0:? 0.375000
|
|
0:16 'sample' ( in int)
|
|
0:16 false case
|
|
0:16 Test condition and select ( temp 2-component vector of float): no shortcircuit
|
|
0:16 Condition
|
|
0:16 Compare Equal ( temp bool)
|
|
0:16 '@sampleCount' ( temp uint)
|
|
0:16 Constant:
|
|
0:16 8 (const int)
|
|
0:16 true case
|
|
0:16 indirect index ( temp 2-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.062500
|
|
0:? -0.187500
|
|
0:? -0.062500
|
|
0:? 0.187500
|
|
0:? 0.312500
|
|
0:? 0.062500
|
|
0:? -0.187500
|
|
0:? -0.312500
|
|
0:? -0.312500
|
|
0:? 0.312500
|
|
0:? -0.437500
|
|
0:? -0.062500
|
|
0:? 0.187500
|
|
0:? 0.437500
|
|
0:? 0.437500
|
|
0:? -0.437500
|
|
0:16 'sample' ( in int)
|
|
0:16 false case
|
|
0:16 Test condition and select ( temp 2-component vector of float): no shortcircuit
|
|
0:16 Condition
|
|
0:16 Compare Equal ( temp bool)
|
|
0:16 '@sampleCount' ( temp uint)
|
|
0:16 Constant:
|
|
0:16 16 (const int)
|
|
0:16 true case
|
|
0:16 indirect index ( temp 2-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.062500
|
|
0:? 0.062500
|
|
0:? -0.062500
|
|
0:? -0.187500
|
|
0:? -0.187500
|
|
0:? 0.125000
|
|
0:? 0.250000
|
|
0:? -0.062500
|
|
0:? -0.312500
|
|
0:? -0.125000
|
|
0:? 0.125000
|
|
0:? 0.312500
|
|
0:? 0.312500
|
|
0:? 0.187500
|
|
0:? 0.187500
|
|
0:? -0.312500
|
|
0:? -0.125000
|
|
0:? 0.375000
|
|
0:? 0.000000
|
|
0:? -0.437500
|
|
0:? -0.250000
|
|
0:? -0.375000
|
|
0:? -0.375000
|
|
0:? 0.250000
|
|
0:? -0.500000
|
|
0:? 0.000000
|
|
0:? 0.437500
|
|
0:? -0.250000
|
|
0:? 0.375000
|
|
0:? 0.437500
|
|
0:? -0.437500
|
|
0:? -0.500000
|
|
0:16 'sample' ( in int)
|
|
0:16 false case
|
|
0:? Constant:
|
|
0:? 0.000000
|
|
0:? 0.000000
|
|
0:17 Sequence
|
|
0:17 move second child to first child ( temp 2-component vector of float)
|
|
0:17 'r01' ( temp 2-component vector of float)
|
|
0:17 Sequence
|
|
0:17 move second child to first child ( temp uint)
|
|
0:17 '@sampleCount' ( temp uint)
|
|
0:17 imageQuerySamples ( temp uint)
|
|
0:17 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
|
|
0:17 Test condition and select ( temp 2-component vector of float): no shortcircuit
|
|
0:17 Condition
|
|
0:17 Compare Equal ( temp bool)
|
|
0:17 '@sampleCount' ( temp uint)
|
|
0:17 Constant:
|
|
0:17 2 (const int)
|
|
0:17 true case
|
|
0:17 indirect index ( temp 2-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.250000
|
|
0:? 0.250000
|
|
0:? -0.250000
|
|
0:? -0.250000
|
|
0:17 'sample' ( in int)
|
|
0:17 false case
|
|
0:17 Test condition and select ( temp 2-component vector of float): no shortcircuit
|
|
0:17 Condition
|
|
0:17 Compare Equal ( temp bool)
|
|
0:17 '@sampleCount' ( temp uint)
|
|
0:17 Constant:
|
|
0:17 4 (const int)
|
|
0:17 true case
|
|
0:17 indirect index ( temp 2-component vector of float)
|
|
0:? Constant:
|
|
0:? -0.125000
|
|
0:? -0.375000
|
|
0:? 0.375000
|
|
0:? -0.125000
|
|
0:? -0.375000
|
|
0:? 0.125000
|
|
0:? 0.125000
|
|
0:? 0.375000
|
|
0:17 'sample' ( in int)
|
|
0:17 false case
|
|
0:17 Test condition and select ( temp 2-component vector of float): no shortcircuit
|
|
0:17 Condition
|
|
0:17 Compare Equal ( temp bool)
|
|
0:17 '@sampleCount' ( temp uint)
|
|
0:17 Constant:
|
|
0:17 8 (const int)
|
|
0:17 true case
|
|
0:17 indirect index ( temp 2-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.062500
|
|
0:? -0.187500
|
|
0:? -0.062500
|
|
0:? 0.187500
|
|
0:? 0.312500
|
|
0:? 0.062500
|
|
0:? -0.187500
|
|
0:? -0.312500
|
|
0:? -0.312500
|
|
0:? 0.312500
|
|
0:? -0.437500
|
|
0:? -0.062500
|
|
0:? 0.187500
|
|
0:? 0.437500
|
|
0:? 0.437500
|
|
0:? -0.437500
|
|
0:17 'sample' ( in int)
|
|
0:17 false case
|
|
0:17 Test condition and select ( temp 2-component vector of float): no shortcircuit
|
|
0:17 Condition
|
|
0:17 Compare Equal ( temp bool)
|
|
0:17 '@sampleCount' ( temp uint)
|
|
0:17 Constant:
|
|
0:17 16 (const int)
|
|
0:17 true case
|
|
0:17 indirect index ( temp 2-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.062500
|
|
0:? 0.062500
|
|
0:? -0.062500
|
|
0:? -0.187500
|
|
0:? -0.187500
|
|
0:? 0.125000
|
|
0:? 0.250000
|
|
0:? -0.062500
|
|
0:? -0.312500
|
|
0:? -0.125000
|
|
0:? 0.125000
|
|
0:? 0.312500
|
|
0:? 0.312500
|
|
0:? 0.187500
|
|
0:? 0.187500
|
|
0:? -0.312500
|
|
0:? -0.125000
|
|
0:? 0.375000
|
|
0:? 0.000000
|
|
0:? -0.437500
|
|
0:? -0.250000
|
|
0:? -0.375000
|
|
0:? -0.375000
|
|
0:? 0.250000
|
|
0:? -0.500000
|
|
0:? 0.000000
|
|
0:? 0.437500
|
|
0:? -0.250000
|
|
0:? 0.375000
|
|
0:? 0.437500
|
|
0:? -0.437500
|
|
0:? -0.500000
|
|
0:17 'sample' ( in int)
|
|
0:17 false case
|
|
0:? Constant:
|
|
0:? 0.000000
|
|
0:? 0.000000
|
|
0:19 move second child to first child ( temp 4-component vector of float)
|
|
0:19 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:19 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:19 Constant:
|
|
0:19 0 (const int)
|
|
0:19 Constant:
|
|
0:19 1.000000
|
|
0:19 1.000000
|
|
0:19 1.000000
|
|
0:19 1.000000
|
|
0:20 move second child to first child ( temp float)
|
|
0:20 Depth: direct index for structure ( temp float)
|
|
0:20 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:20 Constant:
|
|
0:20 1 (const int)
|
|
0:20 Constant:
|
|
0:20 1.000000
|
|
0:22 Branch: Return with expression
|
|
0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:13 Function Definition: main( ( temp void)
|
|
0:13 Function Parameters:
|
|
0:? Sequence
|
|
0:13 move second child to first child ( temp int)
|
|
0:? 'sample' ( temp int)
|
|
0:? 'sample' (layout( location=0) flat in int)
|
|
0:13 Sequence
|
|
0:13 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:13 Function Call: @main(i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:? 'sample' ( temp int)
|
|
0:13 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:13 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:13 Constant:
|
|
0:13 0 (const int)
|
|
0:13 move second child to first child ( temp float)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:13 Depth: direct index for structure ( temp float)
|
|
0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:13 Constant:
|
|
0:13 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_tTex2dmsf4' ( uniform texture2DMS)
|
|
0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:? 'sample' (layout( location=0) flat in int)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000a
|
|
// Id's are bound by 198
|
|
|
|
Capability Shader
|
|
Capability ImageQuery
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 181 188 192
|
|
ExecutionMode 4 OriginUpperLeft
|
|
ExecutionMode 4 DepthReplacing
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 10 "PS_OUTPUT"
|
|
MemberName 10(PS_OUTPUT) 0 "Color"
|
|
MemberName 10(PS_OUTPUT) 1 "Depth"
|
|
Name 13 "@main(i1;"
|
|
Name 12 "sample"
|
|
Name 17 "r00"
|
|
Name 20 "@sampleCount"
|
|
Name 23 "g_tTex2dmsf4"
|
|
Name 39 "indexable"
|
|
Name 58 "indexable"
|
|
Name 85 "indexable"
|
|
Name 114 "indexable"
|
|
Name 127 "r01"
|
|
Name 128 "@sampleCount"
|
|
Name 131 "g_tTex2dmsf4a"
|
|
Name 137 "indexable"
|
|
Name 143 "indexable"
|
|
Name 149 "indexable"
|
|
Name 155 "indexable"
|
|
Name 167 "psout"
|
|
Name 179 "sample"
|
|
Name 181 "sample"
|
|
Name 183 "flattenTemp"
|
|
Name 184 "param"
|
|
Name 188 "@entryPointOutput.Color"
|
|
Name 192 "@entryPointOutput.Depth"
|
|
Name 197 "g_sSamp"
|
|
Decorate 23(g_tTex2dmsf4) DescriptorSet 0
|
|
Decorate 23(g_tTex2dmsf4) Binding 1
|
|
Decorate 131(g_tTex2dmsf4a) DescriptorSet 0
|
|
Decorate 131(g_tTex2dmsf4a) Binding 2
|
|
Decorate 181(sample) Flat
|
|
Decorate 181(sample) Location 0
|
|
Decorate 188(@entryPointOutput.Color) Location 0
|
|
Decorate 192(@entryPointOutput.Depth) BuiltIn FragDepth
|
|
Decorate 197(g_sSamp) DescriptorSet 0
|
|
Decorate 197(g_sSamp) Binding 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeInt 32 1
|
|
7: TypePointer Function 6(int)
|
|
8: TypeFloat 32
|
|
9: TypeVector 8(float) 4
|
|
10(PS_OUTPUT): TypeStruct 9(fvec4) 8(float)
|
|
11: TypeFunction 10(PS_OUTPUT) 7(ptr)
|
|
15: TypeVector 8(float) 2
|
|
16: TypePointer Function 15(fvec2)
|
|
18: TypeInt 32 0
|
|
19: TypePointer Function 18(int)
|
|
21: TypeImage 8(float) 2D multi-sampled sampled format:Unknown
|
|
22: TypePointer UniformConstant 21
|
|
23(g_tTex2dmsf4): 22(ptr) Variable UniformConstant
|
|
27: 6(int) Constant 2
|
|
28: TypeBool
|
|
30: 18(int) Constant 2
|
|
31: TypeArray 15(fvec2) 30
|
|
32: 8(float) Constant 1048576000
|
|
33: 15(fvec2) ConstantComposite 32 32
|
|
34: 8(float) Constant 3196059648
|
|
35: 15(fvec2) ConstantComposite 34 34
|
|
36: 31 ConstantComposite 33 35
|
|
38: TypePointer Function 31
|
|
43: 6(int) Constant 4
|
|
45: 18(int) Constant 4
|
|
46: TypeArray 15(fvec2) 45
|
|
47: 8(float) Constant 3187671040
|
|
48: 8(float) Constant 3200253952
|
|
49: 15(fvec2) ConstantComposite 47 48
|
|
50: 8(float) Constant 1052770304
|
|
51: 15(fvec2) ConstantComposite 50 47
|
|
52: 8(float) Constant 1040187392
|
|
53: 15(fvec2) ConstantComposite 48 52
|
|
54: 15(fvec2) ConstantComposite 52 50
|
|
55: 46 ConstantComposite 49 51 53 54
|
|
57: TypePointer Function 46
|
|
62: 6(int) Constant 8
|
|
64: 18(int) Constant 8
|
|
65: TypeArray 15(fvec2) 64
|
|
66: 8(float) Constant 1031798784
|
|
67: 8(float) Constant 3191865344
|
|
68: 15(fvec2) ConstantComposite 66 67
|
|
69: 8(float) Constant 3179282432
|
|
70: 8(float) Constant 1044381696
|
|
71: 15(fvec2) ConstantComposite 69 70
|
|
72: 8(float) Constant 1050673152
|
|
73: 15(fvec2) ConstantComposite 72 66
|
|
74: 8(float) Constant 3198156800
|
|
75: 15(fvec2) ConstantComposite 67 74
|
|
76: 15(fvec2) ConstantComposite 74 72
|
|
77: 8(float) Constant 3202351104
|
|
78: 15(fvec2) ConstantComposite 77 69
|
|
79: 8(float) Constant 1054867456
|
|
80: 15(fvec2) ConstantComposite 70 79
|
|
81: 15(fvec2) ConstantComposite 79 77
|
|
82: 65 ConstantComposite 68 71 73 75 76 78 80 81
|
|
84: TypePointer Function 65
|
|
89: 6(int) Constant 16
|
|
91: 18(int) Constant 16
|
|
92: TypeArray 15(fvec2) 91
|
|
93: 15(fvec2) ConstantComposite 66 66
|
|
94: 15(fvec2) ConstantComposite 69 67
|
|
95: 15(fvec2) ConstantComposite 67 52
|
|
96: 15(fvec2) ConstantComposite 32 69
|
|
97: 15(fvec2) ConstantComposite 74 47
|
|
98: 15(fvec2) ConstantComposite 52 72
|
|
99: 15(fvec2) ConstantComposite 72 70
|
|
100: 15(fvec2) ConstantComposite 70 74
|
|
101: 15(fvec2) ConstantComposite 47 50
|
|
102: 8(float) Constant 0
|
|
103: 15(fvec2) ConstantComposite 102 77
|
|
104: 15(fvec2) ConstantComposite 34 48
|
|
105: 15(fvec2) ConstantComposite 48 32
|
|
106: 8(float) Constant 3204448256
|
|
107: 15(fvec2) ConstantComposite 106 102
|
|
108: 15(fvec2) ConstantComposite 79 34
|
|
109: 15(fvec2) ConstantComposite 50 79
|
|
110: 15(fvec2) ConstantComposite 77 106
|
|
111: 92 ConstantComposite 93 94 95 96 97 98 99 100 101 103 104 105 107 108 109 110
|
|
113: TypePointer Function 92
|
|
117: 15(fvec2) ConstantComposite 102 102
|
|
118: TypeVector 28(bool) 2
|
|
129: TypeImage 8(float) 2D array multi-sampled sampled format:Unknown
|
|
130: TypePointer UniformConstant 129
|
|
131(g_tTex2dmsf4a): 130(ptr) Variable UniformConstant
|
|
166: TypePointer Function 10(PS_OUTPUT)
|
|
168: 6(int) Constant 0
|
|
169: 8(float) Constant 1065353216
|
|
170: 9(fvec4) ConstantComposite 169 169 169 169
|
|
171: TypePointer Function 9(fvec4)
|
|
173: 6(int) Constant 1
|
|
174: TypePointer Function 8(float)
|
|
180: TypePointer Input 6(int)
|
|
181(sample): 180(ptr) Variable Input
|
|
187: TypePointer Output 9(fvec4)
|
|
188(@entryPointOutput.Color): 187(ptr) Variable Output
|
|
191: TypePointer Output 8(float)
|
|
192(@entryPointOutput.Depth): 191(ptr) Variable Output
|
|
195: TypeSampler
|
|
196: TypePointer UniformConstant 195
|
|
197(g_sSamp): 196(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
179(sample): 7(ptr) Variable Function
|
|
183(flattenTemp): 166(ptr) Variable Function
|
|
184(param): 7(ptr) Variable Function
|
|
182: 6(int) Load 181(sample)
|
|
Store 179(sample) 182
|
|
185: 6(int) Load 179(sample)
|
|
Store 184(param) 185
|
|
186:10(PS_OUTPUT) FunctionCall 13(@main(i1;) 184(param)
|
|
Store 183(flattenTemp) 186
|
|
189: 171(ptr) AccessChain 183(flattenTemp) 168
|
|
190: 9(fvec4) Load 189
|
|
Store 188(@entryPointOutput.Color) 190
|
|
193: 174(ptr) AccessChain 183(flattenTemp) 173
|
|
194: 8(float) Load 193
|
|
Store 192(@entryPointOutput.Depth) 194
|
|
Return
|
|
FunctionEnd
|
|
13(@main(i1;):10(PS_OUTPUT) Function None 11
|
|
12(sample): 7(ptr) FunctionParameter
|
|
14: Label
|
|
17(r00): 16(ptr) Variable Function
|
|
20(@sampleCount): 19(ptr) Variable Function
|
|
39(indexable): 38(ptr) Variable Function
|
|
58(indexable): 57(ptr) Variable Function
|
|
85(indexable): 84(ptr) Variable Function
|
|
114(indexable): 113(ptr) Variable Function
|
|
127(r01): 16(ptr) Variable Function
|
|
128(@sampleCount): 19(ptr) Variable Function
|
|
137(indexable): 38(ptr) Variable Function
|
|
143(indexable): 57(ptr) Variable Function
|
|
149(indexable): 84(ptr) Variable Function
|
|
155(indexable): 113(ptr) Variable Function
|
|
167(psout): 166(ptr) Variable Function
|
|
24: 21 Load 23(g_tTex2dmsf4)
|
|
25: 18(int) ImageQuerySamples 24
|
|
Store 20(@sampleCount) 25
|
|
26: 18(int) Load 20(@sampleCount)
|
|
29: 28(bool) IEqual 26 27
|
|
37: 6(int) Load 12(sample)
|
|
Store 39(indexable) 36
|
|
40: 16(ptr) AccessChain 39(indexable) 37
|
|
41: 15(fvec2) Load 40
|
|
42: 18(int) Load 20(@sampleCount)
|
|
44: 28(bool) IEqual 42 43
|
|
56: 6(int) Load 12(sample)
|
|
Store 58(indexable) 55
|
|
59: 16(ptr) AccessChain 58(indexable) 56
|
|
60: 15(fvec2) Load 59
|
|
61: 18(int) Load 20(@sampleCount)
|
|
63: 28(bool) IEqual 61 62
|
|
83: 6(int) Load 12(sample)
|
|
Store 85(indexable) 82
|
|
86: 16(ptr) AccessChain 85(indexable) 83
|
|
87: 15(fvec2) Load 86
|
|
88: 18(int) Load 20(@sampleCount)
|
|
90: 28(bool) IEqual 88 89
|
|
112: 6(int) Load 12(sample)
|
|
Store 114(indexable) 111
|
|
115: 16(ptr) AccessChain 114(indexable) 112
|
|
116: 15(fvec2) Load 115
|
|
119: 118(bvec2) CompositeConstruct 90 90
|
|
120: 15(fvec2) Select 119 116 117
|
|
121: 118(bvec2) CompositeConstruct 63 63
|
|
122: 15(fvec2) Select 121 87 120
|
|
123: 118(bvec2) CompositeConstruct 44 44
|
|
124: 15(fvec2) Select 123 60 122
|
|
125: 118(bvec2) CompositeConstruct 29 29
|
|
126: 15(fvec2) Select 125 41 124
|
|
Store 17(r00) 126
|
|
132: 129 Load 131(g_tTex2dmsf4a)
|
|
133: 18(int) ImageQuerySamples 132
|
|
Store 128(@sampleCount) 133
|
|
134: 18(int) Load 128(@sampleCount)
|
|
135: 28(bool) IEqual 134 27
|
|
136: 6(int) Load 12(sample)
|
|
Store 137(indexable) 36
|
|
138: 16(ptr) AccessChain 137(indexable) 136
|
|
139: 15(fvec2) Load 138
|
|
140: 18(int) Load 128(@sampleCount)
|
|
141: 28(bool) IEqual 140 43
|
|
142: 6(int) Load 12(sample)
|
|
Store 143(indexable) 55
|
|
144: 16(ptr) AccessChain 143(indexable) 142
|
|
145: 15(fvec2) Load 144
|
|
146: 18(int) Load 128(@sampleCount)
|
|
147: 28(bool) IEqual 146 62
|
|
148: 6(int) Load 12(sample)
|
|
Store 149(indexable) 82
|
|
150: 16(ptr) AccessChain 149(indexable) 148
|
|
151: 15(fvec2) Load 150
|
|
152: 18(int) Load 128(@sampleCount)
|
|
153: 28(bool) IEqual 152 89
|
|
154: 6(int) Load 12(sample)
|
|
Store 155(indexable) 111
|
|
156: 16(ptr) AccessChain 155(indexable) 154
|
|
157: 15(fvec2) Load 156
|
|
158: 118(bvec2) CompositeConstruct 153 153
|
|
159: 15(fvec2) Select 158 157 117
|
|
160: 118(bvec2) CompositeConstruct 147 147
|
|
161: 15(fvec2) Select 160 151 159
|
|
162: 118(bvec2) CompositeConstruct 141 141
|
|
163: 15(fvec2) Select 162 145 161
|
|
164: 118(bvec2) CompositeConstruct 135 135
|
|
165: 15(fvec2) Select 164 139 163
|
|
Store 127(r01) 165
|
|
172: 171(ptr) AccessChain 167(psout) 168
|
|
Store 172 170
|
|
175: 174(ptr) AccessChain 167(psout) 173
|
|
Store 175 169
|
|
176:10(PS_OUTPUT) Load 167(psout)
|
|
ReturnValue 176
|
|
FunctionEnd
|