You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
180 lines
8.3 KiB
180 lines
8.3 KiB
hlsl.global-const-init.frag
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:6 Sequence
|
|
0:6 move second child to first child ( temp 4-component vector of float)
|
|
0:6 'bar' ( global 4-component vector of float)
|
|
0:6 foo: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
|
|
0:6 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo})
|
|
0:6 Constant:
|
|
0:6 0 (const uint)
|
|
0:8 Sequence
|
|
0:8 move second child to first child ( temp 2-element array of 2-component vector of float)
|
|
0:8 'a1' ( global 2-element array of 2-component vector of float)
|
|
0:8 Construct vec2 ( temp 2-element array of 2-component vector of float)
|
|
0:8 Constant:
|
|
0:8 1.000000
|
|
0:8 2.000000
|
|
0:8 Construct vec2 ( temp 2-component vector of float)
|
|
0:8 direct index ( temp float)
|
|
0:8 foo: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
|
|
0:8 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo})
|
|
0:8 Constant:
|
|
0:8 0 (const uint)
|
|
0:8 Constant:
|
|
0:8 0 (const int)
|
|
0:8 Constant:
|
|
0:8 4.000000
|
|
0:12 Function Definition: @main( ( temp 4-component vector of float)
|
|
0:12 Function Parameters:
|
|
0:? Sequence
|
|
0:13 Branch: Return with expression
|
|
0:13 'bar' ( global 4-component vector of float)
|
|
0:12 Function Definition: main( ( temp void)
|
|
0:12 Function Parameters:
|
|
0:? Sequence
|
|
0:12 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:12 Function Call: @main( ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo})
|
|
0:? 'bar' ( global 4-component vector of float)
|
|
0:? 'a1' ( global 2-element array of 2-component vector of float)
|
|
0:? 'a2' ( const 2-element array of 2-component vector of float)
|
|
0:? 5.000000
|
|
0:? 6.000000
|
|
0:? 7.000000
|
|
0:? 8.000000
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:6 Sequence
|
|
0:6 move second child to first child ( temp 4-component vector of float)
|
|
0:6 'bar' ( global 4-component vector of float)
|
|
0:6 foo: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
|
|
0:6 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo})
|
|
0:6 Constant:
|
|
0:6 0 (const uint)
|
|
0:8 Sequence
|
|
0:8 move second child to first child ( temp 2-element array of 2-component vector of float)
|
|
0:8 'a1' ( global 2-element array of 2-component vector of float)
|
|
0:8 Construct vec2 ( temp 2-element array of 2-component vector of float)
|
|
0:8 Constant:
|
|
0:8 1.000000
|
|
0:8 2.000000
|
|
0:8 Construct vec2 ( temp 2-component vector of float)
|
|
0:8 direct index ( temp float)
|
|
0:8 foo: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
|
|
0:8 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo})
|
|
0:8 Constant:
|
|
0:8 0 (const uint)
|
|
0:8 Constant:
|
|
0:8 0 (const int)
|
|
0:8 Constant:
|
|
0:8 4.000000
|
|
0:12 Function Definition: @main( ( temp 4-component vector of float)
|
|
0:12 Function Parameters:
|
|
0:? Sequence
|
|
0:13 Branch: Return with expression
|
|
0:13 'bar' ( global 4-component vector of float)
|
|
0:12 Function Definition: main( ( temp void)
|
|
0:12 Function Parameters:
|
|
0:? Sequence
|
|
0:12 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:12 Function Call: @main( ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo})
|
|
0:? 'bar' ( global 4-component vector of float)
|
|
0:? 'a1' ( global 2-element array of 2-component vector of float)
|
|
0:? 'a2' ( const 2-element array of 2-component vector of float)
|
|
0:? 5.000000
|
|
0:? 6.000000
|
|
0:? 7.000000
|
|
0:? 8.000000
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000a
|
|
// Id's are bound by 50
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 41
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 9 "@main("
|
|
Name 12 "bar"
|
|
Name 13 "CB"
|
|
MemberName 13(CB) 0 "foo"
|
|
Name 15 ""
|
|
Name 26 "a1"
|
|
Name 41 "@entryPointOutput"
|
|
MemberDecorate 13(CB) 0 Offset 0
|
|
Decorate 13(CB) Block
|
|
Decorate 15 DescriptorSet 0
|
|
Decorate 15 Binding 0
|
|
Decorate 41(@entryPointOutput) Location 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypeFunction 7(fvec4)
|
|
11: TypePointer Private 7(fvec4)
|
|
12(bar): 11(ptr) Variable Private
|
|
13(CB): TypeStruct 7(fvec4)
|
|
14: TypePointer Uniform 13(CB)
|
|
15: 14(ptr) Variable Uniform
|
|
16: TypeInt 32 1
|
|
17: 16(int) Constant 0
|
|
18: TypePointer Uniform 7(fvec4)
|
|
21: TypeVector 6(float) 2
|
|
22: TypeInt 32 0
|
|
23: 22(int) Constant 2
|
|
24: TypeArray 21(fvec2) 23
|
|
25: TypePointer Private 24
|
|
26(a1): 25(ptr) Variable Private
|
|
27: 6(float) Constant 1065353216
|
|
28: 6(float) Constant 1073741824
|
|
29: 21(fvec2) ConstantComposite 27 28
|
|
30: 22(int) Constant 0
|
|
31: TypePointer Uniform 6(float)
|
|
34: 6(float) Constant 1082130432
|
|
40: TypePointer Output 7(fvec4)
|
|
41(@entryPointOutput): 40(ptr) Variable Output
|
|
43: 6(float) Constant 1084227584
|
|
44: 6(float) Constant 1086324736
|
|
45: 21(fvec2) ConstantComposite 43 44
|
|
46: 6(float) Constant 1088421888
|
|
47: 6(float) Constant 1090519040
|
|
48: 21(fvec2) ConstantComposite 46 47
|
|
49: 24 ConstantComposite 45 48
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
19: 18(ptr) AccessChain 15 17
|
|
20: 7(fvec4) Load 19
|
|
Store 12(bar) 20
|
|
32: 31(ptr) AccessChain 15 17 30
|
|
33: 6(float) Load 32
|
|
35: 21(fvec2) CompositeConstruct 33 34
|
|
36: 24 CompositeConstruct 29 35
|
|
Store 26(a1) 36
|
|
42: 7(fvec4) FunctionCall 9(@main()
|
|
Store 41(@entryPointOutput) 42
|
|
Return
|
|
FunctionEnd
|
|
9(@main(): 7(fvec4) Function None 8
|
|
10: Label
|
|
37: 7(fvec4) Load 12(bar)
|
|
ReturnValue 37
|
|
FunctionEnd
|