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hlsl.hull.1.tesc
Shader version: 500
vertices = 4
vertex spacing = equal_spacing
0:? Sequence
0:26 Function Definition: @main(struct-VS_OUT-vf31[4];u1; ( temp structure{ temp 3-component vector of float cpoint})
0:26 Function Parameters:
0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
0:26 'm_cpid' ( in uint)
0:? Sequence
0:28 move second child to first child ( temp 3-component vector of float)
0:28 cpoint: direct index for structure ( temp 3-component vector of float)
0:28 'output' ( temp structure{ temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 cpoint: direct index for structure ( temp 3-component vector of float)
0:28 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 0 (const int)
0:29 Branch: Return with expression
0:29 'output' ( temp structure{ temp 3-component vector of float cpoint})
0:26 Function Definition: main( ( temp void)
0:26 Function Parameters:
0:? Sequence
0:26 Sequence
0:26 move second child to first child ( temp 3-component vector of float)
0:26 cpoint: direct index for structure ( temp 3-component vector of float)
0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:26 Constant:
0:26 0 (const int)
0:26 Constant:
0:26 0 (const int)
0:26 direct index (layout( location=0) in 3-component vector of float)
0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
0:26 Constant:
0:26 0 (const int)
0:26 move second child to first child ( temp 3-component vector of float)
0:26 cpoint: direct index for structure ( temp 3-component vector of float)
0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:26 Constant:
0:26 1 (const int)
0:26 Constant:
0:26 0 (const int)
0:26 direct index (layout( location=0) in 3-component vector of float)
0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
0:26 Constant:
0:26 1 (const int)
0:26 move second child to first child ( temp 3-component vector of float)
0:26 cpoint: direct index for structure ( temp 3-component vector of float)
0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:26 Constant:
0:26 2 (const int)
0:26 Constant:
0:26 0 (const int)
0:26 direct index (layout( location=0) in 3-component vector of float)
0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
0:26 Constant:
0:26 2 (const int)
0:26 move second child to first child ( temp 3-component vector of float)
0:26 cpoint: direct index for structure ( temp 3-component vector of float)
0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:26 Constant:
0:26 3 (const int)
0:26 Constant:
0:26 0 (const int)
0:26 direct index (layout( location=0) in 3-component vector of float)
0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
0:26 Constant:
0:26 3 (const int)
0:26 move second child to first child ( temp uint)
0:? 'm_cpid' ( temp uint)
0:? 'm_cpid' ( in uint InvocationID)
0:26 Sequence
0:26 move second child to first child ( temp 3-component vector of float)
0:26 indirect index (layout( location=0) out 3-component vector of float)
0:? '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float)
0:? 'm_cpid' ( in uint InvocationID)
0:26 cpoint: direct index for structure ( temp 3-component vector of float)
0:26 Function Call: @main(struct-VS_OUT-vf31[4];u1; ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:? 'm_cpid' ( temp uint)
0:26 Constant:
0:26 0 (const int)
0:? Barrier ( temp void)
0:? Test condition and select ( temp void)
0:? Condition
0:? Compare Equal ( temp bool)
0:? 'm_cpid' ( in uint InvocationID)
0:? Constant:
0:? 0 (const int)
0:? true case
0:? Sequence
0:? move second child to first child ( temp structure{ temp 2-element array of float edges})
0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
0:? Function Call: PCF(u1; ( temp structure{ temp 2-element array of float edges})
0:? 'pid' ( in uint PrimitiveID)
0:? Sequence
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 0 (const int)
0:? direct index ( temp float)
0:? edges: direct index for structure ( temp 2-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 0 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 1 (const int)
0:? direct index ( temp float)
0:? edges: direct index for structure ( temp 2-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 1 (const int)
0:33 Function Definition: PCF(u1; ( temp structure{ temp 2-element array of float edges})
0:33 Function Parameters:
0:33 'pid' ( in uint)
0:? Sequence
0:36 move second child to first child ( temp float)
0:36 direct index ( temp float)
0:36 edges: direct index for structure ( temp 2-element array of float)
0:36 'output' ( temp structure{ temp 2-element array of float edges})
0:36 Constant:
0:36 0 (const int)
0:36 Constant:
0:36 0 (const int)
0:36 Constant:
0:36 2.000000
0:37 move second child to first child ( temp float)
0:37 direct index ( temp float)
0:37 edges: direct index for structure ( temp 2-element array of float)
0:37 'output' ( temp structure{ temp 2-element array of float edges})
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
0:37 1 (const int)
0:37 Constant:
0:37 8.000000
0:38 Branch: Return with expression
0:38 'output' ( temp structure{ temp 2-element array of float edges})
0:? Linker Objects
0:? '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float)
0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
0:? 'm_cpid' ( in uint InvocationID)
0:? 'pid' ( in uint PrimitiveID)
0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
Linked tessellation control stage:
Shader version: 500
vertices = 4
vertex spacing = equal_spacing
0:? Sequence
0:26 Function Definition: @main(struct-VS_OUT-vf31[4];u1; ( temp structure{ temp 3-component vector of float cpoint})
0:26 Function Parameters:
0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
0:26 'm_cpid' ( in uint)
0:? Sequence
0:28 move second child to first child ( temp 3-component vector of float)
0:28 cpoint: direct index for structure ( temp 3-component vector of float)
0:28 'output' ( temp structure{ temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 cpoint: direct index for structure ( temp 3-component vector of float)
0:28 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 0 (const int)
0:29 Branch: Return with expression
0:29 'output' ( temp structure{ temp 3-component vector of float cpoint})
0:26 Function Definition: main( ( temp void)
0:26 Function Parameters:
0:? Sequence
0:26 Sequence
0:26 move second child to first child ( temp 3-component vector of float)
0:26 cpoint: direct index for structure ( temp 3-component vector of float)
0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:26 Constant:
0:26 0 (const int)
0:26 Constant:
0:26 0 (const int)
0:26 direct index (layout( location=0) in 3-component vector of float)
0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
0:26 Constant:
0:26 0 (const int)
0:26 move second child to first child ( temp 3-component vector of float)
0:26 cpoint: direct index for structure ( temp 3-component vector of float)
0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:26 Constant:
0:26 1 (const int)
0:26 Constant:
0:26 0 (const int)
0:26 direct index (layout( location=0) in 3-component vector of float)
0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
0:26 Constant:
0:26 1 (const int)
0:26 move second child to first child ( temp 3-component vector of float)
0:26 cpoint: direct index for structure ( temp 3-component vector of float)
0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:26 Constant:
0:26 2 (const int)
0:26 Constant:
0:26 0 (const int)
0:26 direct index (layout( location=0) in 3-component vector of float)
0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
0:26 Constant:
0:26 2 (const int)
0:26 move second child to first child ( temp 3-component vector of float)
0:26 cpoint: direct index for structure ( temp 3-component vector of float)
0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:26 Constant:
0:26 3 (const int)
0:26 Constant:
0:26 0 (const int)
0:26 direct index (layout( location=0) in 3-component vector of float)
0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
0:26 Constant:
0:26 3 (const int)
0:26 move second child to first child ( temp uint)
0:? 'm_cpid' ( temp uint)
0:? 'm_cpid' ( in uint InvocationID)
0:26 Sequence
0:26 move second child to first child ( temp 3-component vector of float)
0:26 indirect index (layout( location=0) out 3-component vector of float)
0:? '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float)
0:? 'm_cpid' ( in uint InvocationID)
0:26 cpoint: direct index for structure ( temp 3-component vector of float)
0:26 Function Call: @main(struct-VS_OUT-vf31[4];u1; ( temp structure{ temp 3-component vector of float cpoint})
0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
0:? 'm_cpid' ( temp uint)
0:26 Constant:
0:26 0 (const int)
0:? Barrier ( temp void)
0:? Test condition and select ( temp void)
0:? Condition
0:? Compare Equal ( temp bool)
0:? 'm_cpid' ( in uint InvocationID)
0:? Constant:
0:? 0 (const int)
0:? true case
0:? Sequence
0:? move second child to first child ( temp structure{ temp 2-element array of float edges})
0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
0:? Function Call: PCF(u1; ( temp structure{ temp 2-element array of float edges})
0:? 'pid' ( in uint PrimitiveID)
0:? Sequence
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 0 (const int)
0:? direct index ( temp float)
0:? edges: direct index for structure ( temp 2-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 0 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 1 (const int)
0:? direct index ( temp float)
0:? edges: direct index for structure ( temp 2-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 1 (const int)
0:33 Function Definition: PCF(u1; ( temp structure{ temp 2-element array of float edges})
0:33 Function Parameters:
0:33 'pid' ( in uint)
0:? Sequence
0:36 move second child to first child ( temp float)
0:36 direct index ( temp float)
0:36 edges: direct index for structure ( temp 2-element array of float)
0:36 'output' ( temp structure{ temp 2-element array of float edges})
0:36 Constant:
0:36 0 (const int)
0:36 Constant:
0:36 0 (const int)
0:36 Constant:
0:36 2.000000
0:37 move second child to first child ( temp float)
0:37 direct index ( temp float)
0:37 edges: direct index for structure ( temp 2-element array of float)
0:37 'output' ( temp structure{ temp 2-element array of float edges})
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
0:37 1 (const int)
0:37 Constant:
0:37 8.000000
0:38 Branch: Return with expression
0:38 'output' ( temp structure{ temp 2-element array of float edges})
0:? Linker Objects
0:? '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float)
0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
0:? 'm_cpid' ( in uint InvocationID)
0:? 'pid' ( in uint PrimitiveID)
0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 104
Capability Tessellation
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint TessellationControl 4 "main" 41 60 63 81 87
ExecutionMode 4 OutputVertices 4
ExecutionMode 4 Isolines
ExecutionMode 4 SpacingEqual
Source HLSL 500
Name 4 "main"
Name 8 "VS_OUT"
MemberName 8(VS_OUT) 0 "cpoint"
Name 14 "HS_OUT"
MemberName 14(HS_OUT) 0 "cpoint"
Name 18 "@main(struct-VS_OUT-vf31[4];u1;"
Name 16 "ip"
Name 17 "m_cpid"
Name 22 "HS_CONSTANT_OUT"
MemberName 22(HS_CONSTANT_OUT) 0 "edges"
Name 25 "PCF(u1;"
Name 24 "pid"
Name 28 "output"
Name 38 "ip"
Name 41 "ip.cpoint"
Name 58 "m_cpid"
Name 60 "m_cpid"
Name 63 "@entryPointOutput.cpoint"
Name 65 "param"
Name 67 "param"
Name 80 "@patchConstantResult"
Name 81 "pid"
Name 82 "param"
Name 87 "@patchConstantOutput.edges"
Name 96 "output"
Decorate 41(ip.cpoint) Location 0
Decorate 60(m_cpid) BuiltIn InvocationId
Decorate 63(@entryPointOutput.cpoint) Location 0
Decorate 81(pid) BuiltIn PrimitiveId
Decorate 87(@patchConstantOutput.edges) Patch
Decorate 87(@patchConstantOutput.edges) BuiltIn TessLevelOuter
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 3
8(VS_OUT): TypeStruct 7(fvec3)
9: TypeInt 32 0
10: 9(int) Constant 4
11: TypeArray 8(VS_OUT) 10
12: TypePointer Function 11
13: TypePointer Function 9(int)
14(HS_OUT): TypeStruct 7(fvec3)
15: TypeFunction 14(HS_OUT) 12(ptr) 13(ptr)
20: 9(int) Constant 2
21: TypeArray 6(float) 20
22(HS_CONSTANT_OUT): TypeStruct 21
23: TypeFunction 22(HS_CONSTANT_OUT) 13(ptr)
27: TypePointer Function 14(HS_OUT)
29: TypeInt 32 1
30: 29(int) Constant 0
31: TypePointer Function 7(fvec3)
39: TypeArray 7(fvec3) 10
40: TypePointer Input 39
41(ip.cpoint): 40(ptr) Variable Input
42: TypePointer Input 7(fvec3)
46: 29(int) Constant 1
50: 29(int) Constant 2
54: 29(int) Constant 3
59: TypePointer Input 9(int)
60(m_cpid): 59(ptr) Variable Input
62: TypePointer Output 39
63(@entryPointOutput.cpoint): 62(ptr) Variable Output
71: TypePointer Output 7(fvec3)
73: 9(int) Constant 0
75: TypeBool
79: TypePointer Function 22(HS_CONSTANT_OUT)
81(pid): 59(ptr) Variable Input
85: TypeArray 6(float) 10
86: TypePointer Output 85
87(@patchConstantOutput.edges): 86(ptr) Variable Output
88: TypePointer Function 6(float)
91: TypePointer Output 6(float)
97: 6(float) Constant 1073741824
99: 6(float) Constant 1090519040
4(main): 2 Function None 3
5: Label
38(ip): 12(ptr) Variable Function
58(m_cpid): 13(ptr) Variable Function
65(param): 12(ptr) Variable Function
67(param): 13(ptr) Variable Function
80(@patchConstantResult): 79(ptr) Variable Function
82(param): 13(ptr) Variable Function
43: 42(ptr) AccessChain 41(ip.cpoint) 30
44: 7(fvec3) Load 43
45: 31(ptr) AccessChain 38(ip) 30 30
Store 45 44
47: 42(ptr) AccessChain 41(ip.cpoint) 46
48: 7(fvec3) Load 47
49: 31(ptr) AccessChain 38(ip) 46 30
Store 49 48
51: 42(ptr) AccessChain 41(ip.cpoint) 50
52: 7(fvec3) Load 51
53: 31(ptr) AccessChain 38(ip) 50 30
Store 53 52
55: 42(ptr) AccessChain 41(ip.cpoint) 54
56: 7(fvec3) Load 55
57: 31(ptr) AccessChain 38(ip) 54 30
Store 57 56
61: 9(int) Load 60(m_cpid)
Store 58(m_cpid) 61
64: 9(int) Load 60(m_cpid)
66: 11 Load 38(ip)
Store 65(param) 66
68: 9(int) Load 58(m_cpid)
Store 67(param) 68
69: 14(HS_OUT) FunctionCall 18(@main(struct-VS_OUT-vf31[4];u1;) 65(param) 67(param)
70: 7(fvec3) CompositeExtract 69 0
72: 71(ptr) AccessChain 63(@entryPointOutput.cpoint) 64
Store 72 70
ControlBarrier 20 10 73
74: 9(int) Load 60(m_cpid)
76: 75(bool) IEqual 74 30
SelectionMerge 78 None
BranchConditional 76 77 78
77: Label
83: 9(int) Load 81(pid)
Store 82(param) 83
84:22(HS_CONSTANT_OUT) FunctionCall 25(PCF(u1;) 82(param)
Store 80(@patchConstantResult) 84
89: 88(ptr) AccessChain 80(@patchConstantResult) 30 30
90: 6(float) Load 89
92: 91(ptr) AccessChain 87(@patchConstantOutput.edges) 30
Store 92 90
93: 88(ptr) AccessChain 80(@patchConstantResult) 30 46
94: 6(float) Load 93
95: 91(ptr) AccessChain 87(@patchConstantOutput.edges) 46
Store 95 94
Branch 78
78: Label
Return
FunctionEnd
18(@main(struct-VS_OUT-vf31[4];u1;): 14(HS_OUT) Function None 15
16(ip): 12(ptr) FunctionParameter
17(m_cpid): 13(ptr) FunctionParameter
19: Label
28(output): 27(ptr) Variable Function
32: 31(ptr) AccessChain 16(ip) 30 30
33: 7(fvec3) Load 32
34: 31(ptr) AccessChain 28(output) 30
Store 34 33
35: 14(HS_OUT) Load 28(output)
ReturnValue 35
FunctionEnd
25(PCF(u1;):22(HS_CONSTANT_OUT) Function None 23
24(pid): 13(ptr) FunctionParameter
26: Label
96(output): 79(ptr) Variable Function
98: 88(ptr) AccessChain 96(output) 30 30
Store 98 97
100: 88(ptr) AccessChain 96(output) 30 46
Store 100 99
101:22(HS_CONSTANT_OUT) Load 96(output)
ReturnValue 101
FunctionEnd