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490 lines
25 KiB
490 lines
25 KiB
hlsl.hull.2.tesc
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Shader version: 500
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vertices = 4
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vertex spacing = equal_spacing
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0:? Sequence
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0:26 Function Definition: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint})
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0:26 Function Parameters:
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0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? Sequence
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0:28 move second child to first child ( temp 3-component vector of float)
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0:28 cpoint: direct index for structure ( temp 3-component vector of float)
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0:28 'output' ( temp structure{ temp 3-component vector of float cpoint})
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0:28 Constant:
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0:28 0 (const int)
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0:28 cpoint: direct index for structure ( temp 3-component vector of float)
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0:28 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 0 (const int)
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0:29 Branch: Return with expression
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0:29 'output' ( temp structure{ temp 3-component vector of float cpoint})
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0:26 Function Definition: main( ( temp void)
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0:26 Function Parameters:
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0:? Sequence
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0:26 Sequence
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 cpoint: direct index for structure ( temp 3-component vector of float)
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0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 Constant:
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0:26 0 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:26 direct index (layout( location=0) in 3-component vector of float)
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0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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0:26 Constant:
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0:26 0 (const int)
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 cpoint: direct index for structure ( temp 3-component vector of float)
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0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 Constant:
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0:26 1 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:26 direct index (layout( location=0) in 3-component vector of float)
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0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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0:26 Constant:
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0:26 1 (const int)
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 cpoint: direct index for structure ( temp 3-component vector of float)
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0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 Constant:
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0:26 2 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:26 direct index (layout( location=0) in 3-component vector of float)
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0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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0:26 Constant:
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0:26 2 (const int)
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 cpoint: direct index for structure ( temp 3-component vector of float)
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0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 Constant:
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0:26 3 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:26 direct index (layout( location=0) in 3-component vector of float)
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0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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0:26 Constant:
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0:26 3 (const int)
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0:26 Sequence
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 indirect index (layout( location=0) out 3-component vector of float)
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0:? '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float)
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0:? 'InvocationId' ( in uint InvocationID)
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0:26 cpoint: direct index for structure ( temp 3-component vector of float)
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0:26 Function Call: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 Constant:
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0:26 0 (const int)
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0:? Barrier ( temp void)
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0:? Test condition and select ( temp void)
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0:? Condition
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0:? Compare Equal ( temp bool)
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0:? 'InvocationId' ( in uint InvocationID)
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0:? Constant:
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0:? 0 (const int)
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0:? true case
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0:? Sequence
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0:? move second child to first child ( temp structure{ temp 2-element array of float edges})
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0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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0:? Function Call: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges})
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0:? 'pid' ( in uint PrimitiveID)
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0:? 'pos' ( in 4-component vector of float Position)
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0:? Sequence
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 0 (const int)
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0:? direct index ( temp float)
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0:? edges: direct index for structure ( temp 2-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 0 (const int)
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 1 (const int)
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0:? direct index ( temp float)
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0:? edges: direct index for structure ( temp 2-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 1 (const int)
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0:33 Function Definition: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges})
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0:33 Function Parameters:
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0:33 'pid' ( in uint)
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0:33 'pos' ( in 4-component vector of float)
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0:? Sequence
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0:36 move second child to first child ( temp float)
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0:36 direct index ( temp float)
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0:36 edges: direct index for structure ( temp 2-element array of float)
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0:36 'output' ( temp structure{ temp 2-element array of float edges})
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0:36 Constant:
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0:36 0 (const int)
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0:36 Constant:
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0:36 0 (const int)
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0:36 Constant:
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0:36 2.000000
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0:37 move second child to first child ( temp float)
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0:37 direct index ( temp float)
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0:37 edges: direct index for structure ( temp 2-element array of float)
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0:37 'output' ( temp structure{ temp 2-element array of float edges})
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0:37 Constant:
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0:37 0 (const int)
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0:37 Constant:
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0:37 1 (const int)
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0:37 Constant:
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0:37 8.000000
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0:38 Branch: Return with expression
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0:38 'output' ( temp structure{ temp 2-element array of float edges})
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0:? Linker Objects
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0:? '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float)
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0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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0:? 'InvocationId' ( in uint InvocationID)
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0:? 'pid' ( in uint PrimitiveID)
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0:? 'pos' ( in 4-component vector of float Position)
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0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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Linked tessellation control stage:
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Shader version: 500
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vertices = 4
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vertex spacing = equal_spacing
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0:? Sequence
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0:26 Function Definition: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint})
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0:26 Function Parameters:
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0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
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0:? Sequence
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0:28 move second child to first child ( temp 3-component vector of float)
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0:28 cpoint: direct index for structure ( temp 3-component vector of float)
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0:28 'output' ( temp structure{ temp 3-component vector of float cpoint})
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0:28 Constant:
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0:28 0 (const int)
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0:28 cpoint: direct index for structure ( temp 3-component vector of float)
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0:28 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint})
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0:28 Constant:
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0:28 0 (const int)
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0:28 Constant:
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0:28 0 (const int)
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0:29 Branch: Return with expression
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0:29 'output' ( temp structure{ temp 3-component vector of float cpoint})
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0:26 Function Definition: main( ( temp void)
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0:26 Function Parameters:
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0:? Sequence
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0:26 Sequence
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 cpoint: direct index for structure ( temp 3-component vector of float)
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0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 Constant:
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0:26 0 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:26 direct index (layout( location=0) in 3-component vector of float)
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0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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0:26 Constant:
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0:26 0 (const int)
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 cpoint: direct index for structure ( temp 3-component vector of float)
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0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 Constant:
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0:26 1 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:26 direct index (layout( location=0) in 3-component vector of float)
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0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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0:26 Constant:
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0:26 1 (const int)
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 cpoint: direct index for structure ( temp 3-component vector of float)
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0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 Constant:
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0:26 2 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:26 direct index (layout( location=0) in 3-component vector of float)
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0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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0:26 Constant:
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0:26 2 (const int)
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 cpoint: direct index for structure ( temp 3-component vector of float)
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0:26 direct index ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 Constant:
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0:26 3 (const int)
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0:26 Constant:
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0:26 0 (const int)
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0:26 direct index (layout( location=0) in 3-component vector of float)
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0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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0:26 Constant:
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0:26 3 (const int)
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0:26 Sequence
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0:26 move second child to first child ( temp 3-component vector of float)
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0:26 indirect index (layout( location=0) out 3-component vector of float)
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0:? '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float)
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0:? 'InvocationId' ( in uint InvocationID)
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0:26 cpoint: direct index for structure ( temp 3-component vector of float)
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0:26 Function Call: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint})
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0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint})
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0:26 Constant:
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0:26 0 (const int)
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0:? Barrier ( temp void)
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0:? Test condition and select ( temp void)
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0:? Condition
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0:? Compare Equal ( temp bool)
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0:? 'InvocationId' ( in uint InvocationID)
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0:? Constant:
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0:? 0 (const int)
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0:? true case
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0:? Sequence
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0:? move second child to first child ( temp structure{ temp 2-element array of float edges})
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0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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0:? Function Call: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges})
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0:? 'pid' ( in uint PrimitiveID)
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0:? 'pos' ( in 4-component vector of float Position)
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0:? Sequence
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 0 (const int)
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0:? direct index ( temp float)
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0:? edges: direct index for structure ( temp 2-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 0 (const int)
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 1 (const int)
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0:? direct index ( temp float)
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0:? edges: direct index for structure ( temp 2-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 1 (const int)
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0:33 Function Definition: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges})
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0:33 Function Parameters:
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0:33 'pid' ( in uint)
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0:33 'pos' ( in 4-component vector of float)
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0:? Sequence
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0:36 move second child to first child ( temp float)
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0:36 direct index ( temp float)
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0:36 edges: direct index for structure ( temp 2-element array of float)
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0:36 'output' ( temp structure{ temp 2-element array of float edges})
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0:36 Constant:
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0:36 0 (const int)
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0:36 Constant:
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0:36 0 (const int)
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0:36 Constant:
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0:36 2.000000
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0:37 move second child to first child ( temp float)
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0:37 direct index ( temp float)
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0:37 edges: direct index for structure ( temp 2-element array of float)
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0:37 'output' ( temp structure{ temp 2-element array of float edges})
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0:37 Constant:
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0:37 0 (const int)
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0:37 Constant:
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0:37 1 (const int)
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0:37 Constant:
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0:37 8.000000
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0:38 Branch: Return with expression
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0:38 'output' ( temp structure{ temp 2-element array of float edges})
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0:? Linker Objects
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0:? '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float)
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0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float)
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0:? 'InvocationId' ( in uint InvocationID)
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0:? 'pid' ( in uint PrimitiveID)
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0:? 'pos' ( in 4-component vector of float Position)
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0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter)
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|
|
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 106
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Capability Tessellation
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint TessellationControl 4 "main" 43 61 63 79 81 89
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ExecutionMode 4 OutputVertices 4
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ExecutionMode 4 Isolines
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ExecutionMode 4 SpacingEqual
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Source HLSL 500
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Name 4 "main"
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Name 8 "VS_OUT"
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MemberName 8(VS_OUT) 0 "cpoint"
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Name 13 "HS_OUT"
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MemberName 13(HS_OUT) 0 "cpoint"
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Name 16 "@main(struct-VS_OUT-vf31[4];"
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Name 15 "ip"
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Name 23 "HS_CONSTANT_OUT"
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MemberName 23(HS_CONSTANT_OUT) 0 "edges"
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Name 27 "PCF(u1;vf4;"
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Name 25 "pid"
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Name 26 "pos"
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Name 30 "output"
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Name 40 "ip"
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Name 43 "ip.cpoint"
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Name 61 "@entryPointOutput.cpoint"
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Name 63 "InvocationId"
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Name 65 "param"
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Name 78 "@patchConstantResult"
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Name 79 "pid"
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Name 81 "pos"
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Name 82 "param"
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Name 84 "param"
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Name 89 "@patchConstantOutput.edges"
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Name 98 "output"
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Decorate 43(ip.cpoint) Location 0
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Decorate 61(@entryPointOutput.cpoint) Location 0
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Decorate 63(InvocationId) BuiltIn InvocationId
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Decorate 79(pid) BuiltIn PrimitiveId
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Decorate 81(pos) BuiltIn Position
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Decorate 89(@patchConstantOutput.edges) Patch
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Decorate 89(@patchConstantOutput.edges) BuiltIn TessLevelOuter
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 3
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8(VS_OUT): TypeStruct 7(fvec3)
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9: TypeInt 32 0
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10: 9(int) Constant 4
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11: TypeArray 8(VS_OUT) 10
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12: TypePointer Function 11
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13(HS_OUT): TypeStruct 7(fvec3)
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14: TypeFunction 13(HS_OUT) 12(ptr)
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18: TypePointer Function 9(int)
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19: TypeVector 6(float) 4
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20: TypePointer Function 19(fvec4)
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21: 9(int) Constant 2
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22: TypeArray 6(float) 21
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23(HS_CONSTANT_OUT): TypeStruct 22
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24: TypeFunction 23(HS_CONSTANT_OUT) 18(ptr) 20(ptr)
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29: TypePointer Function 13(HS_OUT)
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31: TypeInt 32 1
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32: 31(int) Constant 0
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33: TypePointer Function 7(fvec3)
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41: TypeArray 7(fvec3) 10
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42: TypePointer Input 41
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43(ip.cpoint): 42(ptr) Variable Input
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44: TypePointer Input 7(fvec3)
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48: 31(int) Constant 1
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52: 31(int) Constant 2
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56: 31(int) Constant 3
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60: TypePointer Output 41
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61(@entryPointOutput.cpoint): 60(ptr) Variable Output
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62: TypePointer Input 9(int)
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63(InvocationId): 62(ptr) Variable Input
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69: TypePointer Output 7(fvec3)
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71: 9(int) Constant 0
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73: TypeBool
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77: TypePointer Function 23(HS_CONSTANT_OUT)
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79(pid): 62(ptr) Variable Input
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80: TypePointer Input 19(fvec4)
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81(pos): 80(ptr) Variable Input
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87: TypeArray 6(float) 10
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88: TypePointer Output 87
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89(@patchConstantOutput.edges): 88(ptr) Variable Output
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90: TypePointer Function 6(float)
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93: TypePointer Output 6(float)
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99: 6(float) Constant 1073741824
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101: 6(float) Constant 1090519040
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4(main): 2 Function None 3
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5: Label
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40(ip): 12(ptr) Variable Function
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65(param): 12(ptr) Variable Function
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78(@patchConstantResult): 77(ptr) Variable Function
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|
82(param): 18(ptr) Variable Function
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|
84(param): 20(ptr) Variable Function
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45: 44(ptr) AccessChain 43(ip.cpoint) 32
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46: 7(fvec3) Load 45
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|
47: 33(ptr) AccessChain 40(ip) 32 32
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|
Store 47 46
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|
49: 44(ptr) AccessChain 43(ip.cpoint) 48
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|
50: 7(fvec3) Load 49
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|
51: 33(ptr) AccessChain 40(ip) 48 32
|
|
Store 51 50
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|
53: 44(ptr) AccessChain 43(ip.cpoint) 52
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|
54: 7(fvec3) Load 53
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|
55: 33(ptr) AccessChain 40(ip) 52 32
|
|
Store 55 54
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|
57: 44(ptr) AccessChain 43(ip.cpoint) 56
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|
58: 7(fvec3) Load 57
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|
59: 33(ptr) AccessChain 40(ip) 56 32
|
|
Store 59 58
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|
64: 9(int) Load 63(InvocationId)
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|
66: 11 Load 40(ip)
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|
Store 65(param) 66
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67: 13(HS_OUT) FunctionCall 16(@main(struct-VS_OUT-vf31[4];) 65(param)
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68: 7(fvec3) CompositeExtract 67 0
|
|
70: 69(ptr) AccessChain 61(@entryPointOutput.cpoint) 64
|
|
Store 70 68
|
|
ControlBarrier 21 10 71
|
|
72: 9(int) Load 63(InvocationId)
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|
74: 73(bool) IEqual 72 32
|
|
SelectionMerge 76 None
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|
BranchConditional 74 75 76
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|
75: Label
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|
83: 9(int) Load 79(pid)
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|
Store 82(param) 83
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|
85: 19(fvec4) Load 81(pos)
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|
Store 84(param) 85
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|
86:23(HS_CONSTANT_OUT) FunctionCall 27(PCF(u1;vf4;) 82(param) 84(param)
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|
Store 78(@patchConstantResult) 86
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|
91: 90(ptr) AccessChain 78(@patchConstantResult) 32 32
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|
92: 6(float) Load 91
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|
94: 93(ptr) AccessChain 89(@patchConstantOutput.edges) 32
|
|
Store 94 92
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|
95: 90(ptr) AccessChain 78(@patchConstantResult) 32 48
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|
96: 6(float) Load 95
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|
97: 93(ptr) AccessChain 89(@patchConstantOutput.edges) 48
|
|
Store 97 96
|
|
Branch 76
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|
76: Label
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|
Return
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|
FunctionEnd
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16(@main(struct-VS_OUT-vf31[4];): 13(HS_OUT) Function None 14
|
|
15(ip): 12(ptr) FunctionParameter
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|
17: Label
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|
30(output): 29(ptr) Variable Function
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|
34: 33(ptr) AccessChain 15(ip) 32 32
|
|
35: 7(fvec3) Load 34
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|
36: 33(ptr) AccessChain 30(output) 32
|
|
Store 36 35
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|
37: 13(HS_OUT) Load 30(output)
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|
ReturnValue 37
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|
FunctionEnd
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27(PCF(u1;vf4;):23(HS_CONSTANT_OUT) Function None 24
|
|
25(pid): 18(ptr) FunctionParameter
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|
26(pos): 20(ptr) FunctionParameter
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|
28: Label
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|
98(output): 77(ptr) Variable Function
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|
100: 90(ptr) AccessChain 98(output) 32 32
|
|
Store 100 99
|
|
102: 90(ptr) AccessChain 98(output) 32 48
|
|
Store 102 101
|
|
103:23(HS_CONSTANT_OUT) Load 98(output)
|
|
ReturnValue 103
|
|
FunctionEnd
|