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hlsl.hull.4.tesc
Shader version: 500
vertices = 3
vertex spacing = fractional_odd_spacing
triangle order = cw
0:? Sequence
0:25 Function Definition: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:25 Function Parameters:
0:25 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? Sequence
0:26 Sequence
0:26 move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:26 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:26 Constant:
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:28 move second child to first child ( temp float)
0:28 fInsideTessFactor: direct index for structure ( temp float)
0:28 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:28 Constant:
0:28 1 (const int)
0:28 add ( temp float)
0:28 direct index ( temp float)
0:28 m_Position: direct index for structure ( temp 4-component vector of float)
0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 3 (const int)
0:28 direct index ( temp float)
0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 1 (const int)
0:28 Constant:
0:28 3 (const int)
0:30 Branch: Return with expression
0:30 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:39 Function Definition: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position})
0:39 Function Parameters:
0:39 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:39 'cpid' ( in uint)
0:? Sequence
0:40 Sequence
0:40 move second child to first child ( temp structure{ temp 4-component vector of float m_Position})
0:40 'output' ( temp structure{ temp 4-component vector of float m_Position})
0:40 Constant:
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:41 move second child to first child ( temp 4-component vector of float)
0:41 m_Position: direct index for structure ( temp 4-component vector of float)
0:41 'output' ( temp structure{ temp 4-component vector of float m_Position})
0:41 Constant:
0:41 0 (const int)
0:41 Constant:
0:41 0.000000
0:41 0.000000
0:41 0.000000
0:41 0.000000
0:42 Branch: Return with expression
0:42 'output' ( temp structure{ temp 4-component vector of float m_Position})
0:39 Function Definition: main( ( temp void)
0:39 Function Parameters:
0:? Sequence
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 m_Position: direct index for structure ( temp 4-component vector of float)
0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 0 (const int)
0:39 direct index ( in 4-component vector of float Position)
0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
0:39 Constant:
0:39 0 (const int)
0:39 move second child to first child ( temp 4-component vector of float)
0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1 (const int)
0:39 direct index (layout( location=0) in 4-component vector of float)
0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
0:39 Constant:
0:39 0 (const int)
0:39 move second child to first child ( temp 4-component vector of float)
0:39 m_Position: direct index for structure ( temp 4-component vector of float)
0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:39 Constant:
0:39 1 (const int)
0:39 Constant:
0:39 0 (const int)
0:39 direct index ( in 4-component vector of float Position)
0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
0:39 Constant:
0:39 1 (const int)
0:39 move second child to first child ( temp 4-component vector of float)
0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:39 Constant:
0:39 1 (const int)
0:39 Constant:
0:39 1 (const int)
0:39 direct index (layout( location=0) in 4-component vector of float)
0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
0:39 Constant:
0:39 1 (const int)
0:39 move second child to first child ( temp 4-component vector of float)
0:39 m_Position: direct index for structure ( temp 4-component vector of float)
0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:39 Constant:
0:39 2 (const int)
0:39 Constant:
0:39 0 (const int)
0:39 direct index ( in 4-component vector of float Position)
0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
0:39 Constant:
0:39 2 (const int)
0:39 move second child to first child ( temp 4-component vector of float)
0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:39 Constant:
0:39 2 (const int)
0:39 Constant:
0:39 1 (const int)
0:39 direct index (layout( location=0) in 4-component vector of float)
0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
0:39 Constant:
0:39 2 (const int)
0:39 move second child to first child ( temp uint)
0:? 'cpid' ( temp uint)
0:? 'cpid' ( in uint InvocationID)
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 indirect index ( out 4-component vector of float Position)
0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
0:? 'cpid' ( in uint InvocationID)
0:39 m_Position: direct index for structure ( temp 4-component vector of float)
0:39 Function Call: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? 'cpid' ( temp uint)
0:39 Constant:
0:39 0 (const int)
0:? Barrier ( temp void)
0:? Test condition and select ( temp void)
0:? Condition
0:? Compare Equal ( temp bool)
0:? 'cpid' ( in uint InvocationID)
0:? Constant:
0:? 0 (const int)
0:? true case
0:? Sequence
0:? move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:? Function Call: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? Sequence
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 0 (const int)
0:? direct index ( temp float)
0:? fTessFactor: direct index for structure ( temp 3-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 0 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 1 (const int)
0:? direct index ( temp float)
0:? fTessFactor: direct index for structure ( temp 3-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 1 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 2 (const int)
0:? direct index ( temp float)
0:? fTessFactor: direct index for structure ( temp 3-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 2 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelInner)
0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner)
0:? Constant:
0:? 0 (const int)
0:? fInsideTessFactor: direct index for structure ( temp float)
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:? Constant:
0:? 1 (const int)
0:? Linker Objects
0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
0:? 'cpid' ( in uint InvocationID)
0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner)
Linked tessellation control stage:
Shader version: 500
vertices = 3
vertex spacing = fractional_odd_spacing
triangle order = cw
0:? Sequence
0:25 Function Definition: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:25 Function Parameters:
0:25 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? Sequence
0:26 Sequence
0:26 move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:26 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:26 Constant:
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:26 0.000000
0:28 move second child to first child ( temp float)
0:28 fInsideTessFactor: direct index for structure ( temp float)
0:28 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:28 Constant:
0:28 1 (const int)
0:28 add ( temp float)
0:28 direct index ( temp float)
0:28 m_Position: direct index for structure ( temp 4-component vector of float)
0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 3 (const int)
0:28 direct index ( temp float)
0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
0:28 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:28 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 1 (const int)
0:28 Constant:
0:28 3 (const int)
0:30 Branch: Return with expression
0:30 'O' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:39 Function Definition: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position})
0:39 Function Parameters:
0:39 'I' ( in 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:39 'cpid' ( in uint)
0:? Sequence
0:40 Sequence
0:40 move second child to first child ( temp structure{ temp 4-component vector of float m_Position})
0:40 'output' ( temp structure{ temp 4-component vector of float m_Position})
0:40 Constant:
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:40 0.000000
0:41 move second child to first child ( temp 4-component vector of float)
0:41 m_Position: direct index for structure ( temp 4-component vector of float)
0:41 'output' ( temp structure{ temp 4-component vector of float m_Position})
0:41 Constant:
0:41 0 (const int)
0:41 Constant:
0:41 0.000000
0:41 0.000000
0:41 0.000000
0:41 0.000000
0:42 Branch: Return with expression
0:42 'output' ( temp structure{ temp 4-component vector of float m_Position})
0:39 Function Definition: main( ( temp void)
0:39 Function Parameters:
0:? Sequence
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 m_Position: direct index for structure ( temp 4-component vector of float)
0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 0 (const int)
0:39 direct index ( in 4-component vector of float Position)
0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
0:39 Constant:
0:39 0 (const int)
0:39 move second child to first child ( temp 4-component vector of float)
0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1 (const int)
0:39 direct index (layout( location=0) in 4-component vector of float)
0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
0:39 Constant:
0:39 0 (const int)
0:39 move second child to first child ( temp 4-component vector of float)
0:39 m_Position: direct index for structure ( temp 4-component vector of float)
0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:39 Constant:
0:39 1 (const int)
0:39 Constant:
0:39 0 (const int)
0:39 direct index ( in 4-component vector of float Position)
0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
0:39 Constant:
0:39 1 (const int)
0:39 move second child to first child ( temp 4-component vector of float)
0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:39 Constant:
0:39 1 (const int)
0:39 Constant:
0:39 1 (const int)
0:39 direct index (layout( location=0) in 4-component vector of float)
0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
0:39 Constant:
0:39 1 (const int)
0:39 move second child to first child ( temp 4-component vector of float)
0:39 m_Position: direct index for structure ( temp 4-component vector of float)
0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:39 Constant:
0:39 2 (const int)
0:39 Constant:
0:39 0 (const int)
0:39 direct index ( in 4-component vector of float Position)
0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
0:39 Constant:
0:39 2 (const int)
0:39 move second child to first child ( temp 4-component vector of float)
0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
0:39 direct index ( temp structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:39 Constant:
0:39 2 (const int)
0:39 Constant:
0:39 1 (const int)
0:39 direct index (layout( location=0) in 4-component vector of float)
0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
0:39 Constant:
0:39 2 (const int)
0:39 move second child to first child ( temp uint)
0:? 'cpid' ( temp uint)
0:? 'cpid' ( in uint InvocationID)
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 indirect index ( out 4-component vector of float Position)
0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
0:? 'cpid' ( in uint InvocationID)
0:39 m_Position: direct index for structure ( temp 4-component vector of float)
0:39 Function Call: @main(struct-HS_Input-vf4-vf41[3];u1; ( temp structure{ temp 4-component vector of float m_Position})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? 'cpid' ( temp uint)
0:39 Constant:
0:39 0 (const int)
0:? Barrier ( temp void)
0:? Test condition and select ( temp void)
0:? Condition
0:? Compare Equal ( temp bool)
0:? 'cpid' ( in uint InvocationID)
0:? Constant:
0:? 0 (const int)
0:? true case
0:? Sequence
0:? move second child to first child ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:? Function Call: HS_ConstFunc(struct-HS_Input-vf4-vf41[3]; ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:? 'I' ( temp 3-element array of structure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
0:? Sequence
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 0 (const int)
0:? direct index ( temp float)
0:? fTessFactor: direct index for structure ( temp 3-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 0 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 1 (const int)
0:? direct index ( temp float)
0:? fTessFactor: direct index for structure ( temp 3-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 1 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelOuter)
0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
0:? Constant:
0:? 2 (const int)
0:? direct index ( temp float)
0:? fTessFactor: direct index for structure ( temp 3-element array of float)
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:? Constant:
0:? 0 (const int)
0:? Constant:
0:? 2 (const int)
0:? move second child to first child ( temp float)
0:? direct index ( patch out float TessLevelInner)
0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner)
0:? Constant:
0:? 0 (const int)
0:? fInsideTessFactor: direct index for structure ( temp float)
0:? '@patchConstantResult' ( temp structure{ temp 3-element array of float fTessFactor, temp float fInsideTessFactor})
0:? Constant:
0:? 1 (const int)
0:? Linker Objects
0:? '@entryPointOutput.m_Position' ( out 3-element array of 4-component vector of float Position)
0:? 'I.m_Position' ( in 3-element array of 4-component vector of float Position)
0:? 'I.m_Normal' (layout( location=0) in 3-element array of 4-component vector of float)
0:? 'cpid' ( in uint InvocationID)
0:? '@patchConstantOutput.fTessFactor' ( patch out 4-element array of float TessLevelOuter)
0:? '@patchConstantOutput.fInsideTessFactor' ( patch out 2-element array of float TessLevelInner)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 124
Capability Tessellation
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint TessellationControl 4 "main" 56 61 80 83 107 120
ExecutionMode 4 OutputVertices 3
ExecutionMode 4 Triangles
ExecutionMode 4 SpacingFractionalOdd
ExecutionMode 4 VertexOrderCw
Source HLSL 500
Name 4 "main"
Name 8 "HS_Input"
MemberName 8(HS_Input) 0 "m_Position"
MemberName 8(HS_Input) 1 "m_Normal"
Name 14 "HS_Output"
MemberName 14(HS_Output) 0 "fTessFactor"
MemberName 14(HS_Output) 1 "fInsideTessFactor"
Name 17 "HS_ConstFunc(struct-HS_Input-vf4-vf41[3];"
Name 16 "I"
Name 20 "HS_Main_Output"
MemberName 20(HS_Main_Output) 0 "m_Position"
Name 24 "@main(struct-HS_Input-vf4-vf41[3];u1;"
Name 22 "I"
Name 23 "cpid"
Name 27 "O"
Name 45 "output"
Name 53 "I"
Name 56 "I.m_Position"
Name 61 "I.m_Normal"
Name 78 "cpid"
Name 80 "cpid"
Name 83 "@entryPointOutput.m_Position"
Name 85 "param"
Name 87 "param"
Name 101 "@patchConstantResult"
Name 102 "param"
Name 107 "@patchConstantOutput.fTessFactor"
Name 120 "@patchConstantOutput.fInsideTessFactor"
Decorate 56(I.m_Position) BuiltIn Position
Decorate 61(I.m_Normal) Location 0
Decorate 80(cpid) BuiltIn InvocationId
Decorate 83(@entryPointOutput.m_Position) BuiltIn Position
Decorate 107(@patchConstantOutput.fTessFactor) Patch
Decorate 107(@patchConstantOutput.fTessFactor) BuiltIn TessLevelOuter
Decorate 120(@patchConstantOutput.fInsideTessFactor) Patch
Decorate 120(@patchConstantOutput.fInsideTessFactor) BuiltIn TessLevelInner
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(HS_Input): TypeStruct 7(fvec4) 7(fvec4)
9: TypeInt 32 0
10: 9(int) Constant 3
11: TypeArray 8(HS_Input) 10
12: TypePointer Function 11
13: TypeArray 6(float) 10
14(HS_Output): TypeStruct 13 6(float)
15: TypeFunction 14(HS_Output) 12(ptr)
19: TypePointer Function 9(int)
20(HS_Main_Output): TypeStruct 7(fvec4)
21: TypeFunction 20(HS_Main_Output) 12(ptr) 19(ptr)
26: TypePointer Function 14(HS_Output)
28: 6(float) Constant 0
29: 13 ConstantComposite 28 28 28
30:14(HS_Output) ConstantComposite 29 28
31: TypeInt 32 1
32: 31(int) Constant 1
33: 31(int) Constant 0
34: TypePointer Function 6(float)
44: TypePointer Function 20(HS_Main_Output)
46: 7(fvec4) ConstantComposite 28 28 28 28
47:20(HS_Main_Output) ConstantComposite 46
48: TypePointer Function 7(fvec4)
54: TypeArray 7(fvec4) 10
55: TypePointer Input 54
56(I.m_Position): 55(ptr) Variable Input
57: TypePointer Input 7(fvec4)
61(I.m_Normal): 55(ptr) Variable Input
71: 31(int) Constant 2
79: TypePointer Input 9(int)
80(cpid): 79(ptr) Variable Input
82: TypePointer Output 54
83(@entryPointOutput.m_Position): 82(ptr) Variable Output
91: TypePointer Output 7(fvec4)
93: 9(int) Constant 2
94: 9(int) Constant 4
95: 9(int) Constant 0
97: TypeBool
105: TypeArray 6(float) 94
106: TypePointer Output 105
107(@patchConstantOutput.fTessFactor): 106(ptr) Variable Output
110: TypePointer Output 6(float)
118: TypeArray 6(float) 93
119: TypePointer Output 118
120(@patchConstantOutput.fInsideTessFactor): 119(ptr) Variable Output
4(main): 2 Function None 3
5: Label
53(I): 12(ptr) Variable Function
78(cpid): 19(ptr) Variable Function
85(param): 12(ptr) Variable Function
87(param): 19(ptr) Variable Function
101(@patchConstantResult): 26(ptr) Variable Function
102(param): 12(ptr) Variable Function
58: 57(ptr) AccessChain 56(I.m_Position) 33
59: 7(fvec4) Load 58
60: 48(ptr) AccessChain 53(I) 33 33
Store 60 59
62: 57(ptr) AccessChain 61(I.m_Normal) 33
63: 7(fvec4) Load 62
64: 48(ptr) AccessChain 53(I) 33 32
Store 64 63
65: 57(ptr) AccessChain 56(I.m_Position) 32
66: 7(fvec4) Load 65
67: 48(ptr) AccessChain 53(I) 32 33
Store 67 66
68: 57(ptr) AccessChain 61(I.m_Normal) 32
69: 7(fvec4) Load 68
70: 48(ptr) AccessChain 53(I) 32 32
Store 70 69
72: 57(ptr) AccessChain 56(I.m_Position) 71
73: 7(fvec4) Load 72
74: 48(ptr) AccessChain 53(I) 71 33
Store 74 73
75: 57(ptr) AccessChain 61(I.m_Normal) 71
76: 7(fvec4) Load 75
77: 48(ptr) AccessChain 53(I) 71 32
Store 77 76
81: 9(int) Load 80(cpid)
Store 78(cpid) 81
84: 9(int) Load 80(cpid)
86: 11 Load 53(I)
Store 85(param) 86
88: 9(int) Load 78(cpid)
Store 87(param) 88
89:20(HS_Main_Output) FunctionCall 24(@main(struct-HS_Input-vf4-vf41[3];u1;) 85(param) 87(param)
90: 7(fvec4) CompositeExtract 89 0
92: 91(ptr) AccessChain 83(@entryPointOutput.m_Position) 84
Store 92 90
ControlBarrier 93 94 95
96: 9(int) Load 80(cpid)
98: 97(bool) IEqual 96 33
SelectionMerge 100 None
BranchConditional 98 99 100
99: Label
103: 11 Load 53(I)
Store 102(param) 103
104:14(HS_Output) FunctionCall 17(HS_ConstFunc(struct-HS_Input-vf4-vf41[3];) 102(param)
Store 101(@patchConstantResult) 104
108: 34(ptr) AccessChain 101(@patchConstantResult) 33 33
109: 6(float) Load 108
111: 110(ptr) AccessChain 107(@patchConstantOutput.fTessFactor) 33
Store 111 109
112: 34(ptr) AccessChain 101(@patchConstantResult) 33 32
113: 6(float) Load 112
114: 110(ptr) AccessChain 107(@patchConstantOutput.fTessFactor) 32
Store 114 113
115: 34(ptr) AccessChain 101(@patchConstantResult) 33 71
116: 6(float) Load 115
117: 110(ptr) AccessChain 107(@patchConstantOutput.fTessFactor) 71
Store 117 116
121: 34(ptr) AccessChain 101(@patchConstantResult) 32
122: 6(float) Load 121
123: 110(ptr) AccessChain 120(@patchConstantOutput.fInsideTessFactor) 33
Store 123 122
Branch 100
100: Label
Return
FunctionEnd
17(HS_ConstFunc(struct-HS_Input-vf4-vf41[3];):14(HS_Output) Function None 15
16(I): 12(ptr) FunctionParameter
18: Label
27(O): 26(ptr) Variable Function
Store 27(O) 30
35: 34(ptr) AccessChain 16(I) 33 33 10
36: 6(float) Load 35
37: 34(ptr) AccessChain 16(I) 33 32 10
38: 6(float) Load 37
39: 6(float) FAdd 36 38
40: 34(ptr) AccessChain 27(O) 32
Store 40 39
41:14(HS_Output) Load 27(O)
ReturnValue 41
FunctionEnd
24(@main(struct-HS_Input-vf4-vf41[3];u1;):20(HS_Main_Output) Function None 21
22(I): 12(ptr) FunctionParameter
23(cpid): 19(ptr) FunctionParameter
25: Label
45(output): 44(ptr) Variable Function
Store 45(output) 47
49: 48(ptr) AccessChain 45(output) 33
Store 49 46
50:20(HS_Main_Output) Load 45(output)
ReturnValue 50
FunctionEnd