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680 lines
37 KiB
680 lines
37 KiB
hlsl.hull.6.tesc
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Shader version: 500
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vertices = 1
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vertex spacing = fractional_even_spacing
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triangle order = ccw
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0:? Sequence
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0:17 Function Definition: ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2]; ( temp structure{ temp 4-element array of float Edges})
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0:17 Function Parameters:
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0:17 'p' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
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0:17 'BlockID' ( in uint)
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0:17 'Inside' ( out 2-element array of float)
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0:? Sequence
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0:19 move second child to first child ( temp float)
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0:19 direct index ( temp float)
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0:19 Edges: direct index for structure ( temp 4-element array of float)
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0:19 'Factors' ( temp structure{ temp 4-element array of float Edges})
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0:19 Constant:
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0:19 0 (const int)
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0:19 Constant:
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0:19 0 (const int)
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0:19 Constant:
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0:19 2.500000
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0:20 move second child to first child ( temp float)
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0:20 direct index ( temp float)
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0:20 Edges: direct index for structure ( temp 4-element array of float)
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0:20 'Factors' ( temp structure{ temp 4-element array of float Edges})
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0:20 Constant:
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0:20 0 (const int)
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0:20 Constant:
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0:20 1 (const int)
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0:20 Constant:
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0:20 4.250000
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0:21 move second child to first child ( temp float)
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0:21 direct index ( temp float)
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0:21 Edges: direct index for structure ( temp 4-element array of float)
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0:21 'Factors' ( temp structure{ temp 4-element array of float Edges})
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0:21 Constant:
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0:21 0 (const int)
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0:21 Constant:
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0:21 2 (const int)
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0:21 Constant:
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0:21 5.750000
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0:22 move second child to first child ( temp float)
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0:22 direct index ( temp float)
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0:22 Edges: direct index for structure ( temp 4-element array of float)
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0:22 'Factors' ( temp structure{ temp 4-element array of float Edges})
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0:22 Constant:
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0:22 0 (const int)
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0:22 Constant:
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0:22 3 (const int)
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0:22 Constant:
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0:22 7.500000
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0:24 move second child to first child ( temp float)
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0:24 direct index ( temp float)
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0:24 'Inside' ( out 2-element array of float)
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0:24 Constant:
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0:24 0 (const int)
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0:24 Constant:
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0:24 6.750000
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0:25 move second child to first child ( temp float)
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0:25 direct index ( temp float)
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0:25 'Inside' ( out 2-element array of float)
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0:25 Constant:
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0:25 1 (const int)
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0:25 Constant:
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0:25 7.250000
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0:27 Branch: Return with expression
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0:27 'Factors' ( temp structure{ temp 4-element array of float Edges})
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0:42 Function Definition: @main(struct-VSOutput-vf4-vf31[1];u1; ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
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0:42 Function Parameters:
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0:42 'inputPatch' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
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0:42 'uCPID' ( in uint)
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0:? Sequence
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0:44 move second child to first child ( temp 4-component vector of float)
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0:44 Position: direct index for structure ( temp 4-component vector of float)
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0:44 'Out' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
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0:44 Constant:
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0:44 0 (const int)
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0:44 f4Position: direct index for structure ( temp 4-component vector of float)
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0:44 indirect index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
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0:44 'inputPatch' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
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0:44 'uCPID' ( in uint)
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0:44 Constant:
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0:44 0 (const int)
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0:45 move second child to first child ( temp 3-component vector of float)
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0:45 Color: direct index for structure ( temp 3-component vector of float)
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0:45 'Out' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
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0:45 Constant:
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0:45 1 (const int)
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0:45 f3Color: direct index for structure ( temp 3-component vector of float)
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0:45 indirect index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
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0:45 'inputPatch' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
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0:45 'uCPID' ( in uint)
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0:45 Constant:
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0:45 1 (const int)
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0:46 Branch: Return with expression
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0:46 'Out' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
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0:42 Function Definition: main( ( temp void)
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0:42 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp 4-component vector of float)
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0:42 f4Position: direct index for structure ( temp 4-component vector of float)
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0:42 direct index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
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0:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
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0:42 Constant:
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0:42 0 (const int)
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0:42 Constant:
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0:42 0 (const int)
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0:42 direct index ( in 4-component vector of float Position)
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0:? 'inputPatch.f4Position' ( in 1-element array of 4-component vector of float Position)
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0:42 Constant:
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0:42 0 (const int)
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0:42 move second child to first child ( temp 3-component vector of float)
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0:42 f3Color: direct index for structure ( temp 3-component vector of float)
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0:42 direct index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
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0:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
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0:42 Constant:
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0:42 0 (const int)
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0:42 Constant:
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0:42 1 (const int)
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0:42 direct index (layout( location=0) in 3-component vector of float)
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0:? 'inputPatch.f3Color' (layout( location=0) in 1-element array of 3-component vector of float)
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0:42 Constant:
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0:42 0 (const int)
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0:42 move second child to first child ( temp uint)
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0:? 'uCPID' ( temp uint)
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0:? 'uCPID' ( in uint InvocationID)
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0:42 Sequence
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0:42 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
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0:42 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
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0:42 Function Call: @main(struct-VSOutput-vf4-vf31[1];u1; ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
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0:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
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0:? 'uCPID' ( temp uint)
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0:42 move second child to first child ( temp 4-component vector of float)
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0:42 indirect index (layout( location=0) out 4-component vector of float)
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0:? '@entryPointOutput.Position' (layout( location=0) out 1-element array of 4-component vector of float)
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0:? 'uCPID' ( in uint InvocationID)
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0:42 Position: direct index for structure ( temp 4-component vector of float)
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0:42 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
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0:42 Constant:
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0:42 0 (const int)
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0:42 move second child to first child ( temp 3-component vector of float)
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0:42 indirect index (layout( location=1) out 3-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=1) out 1-element array of 3-component vector of float)
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0:? 'uCPID' ( in uint InvocationID)
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0:42 Color: direct index for structure ( temp 3-component vector of float)
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0:42 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
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0:42 Constant:
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0:42 1 (const int)
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0:? Barrier ( temp void)
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0:? Test condition and select ( temp void)
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0:? Condition
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0:? Compare Equal ( temp bool)
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0:? 'uCPID' ( in uint InvocationID)
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0:? Constant:
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0:? 0 (const int)
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0:? true case
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0:? Sequence
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0:? move second child to first child ( temp structure{ temp 4-element array of float Edges})
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0:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges})
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0:? Function Call: ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2]; ( temp structure{ temp 4-element array of float Edges})
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0:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
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0:? 'BlockID' ( in uint PrimitiveID)
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0:? 'Inside' ( patch out 2-element array of float TessLevelInner)
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0:? Sequence
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 0 (const int)
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0:? direct index ( temp float)
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0:? Edges: direct index for structure ( temp 4-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 0 (const int)
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 1 (const int)
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0:? direct index ( temp float)
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0:? Edges: direct index for structure ( temp 4-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 1 (const int)
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 2 (const int)
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0:? direct index ( temp float)
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0:? Edges: direct index for structure ( temp 4-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 2 (const int)
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0:? move second child to first child ( temp float)
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0:? direct index ( patch out float TessLevelOuter)
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0:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter)
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0:? Constant:
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0:? 3 (const int)
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0:? direct index ( temp float)
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0:? Edges: direct index for structure ( temp 4-element array of float)
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0:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges})
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0:? Constant:
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0:? 0 (const int)
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0:? Constant:
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0:? 3 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.Position' (layout( location=0) out 1-element array of 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=1) out 1-element array of 3-component vector of float)
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0:? 'inputPatch.f4Position' ( in 1-element array of 4-component vector of float Position)
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0:? 'inputPatch.f3Color' (layout( location=0) in 1-element array of 3-component vector of float)
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0:? 'uCPID' ( in uint InvocationID)
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0:? 'BlockID' ( in uint PrimitiveID)
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0:? 'Inside' ( patch out 2-element array of float TessLevelInner)
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0:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter)
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Linked tessellation control stage:
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Shader version: 500
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vertices = 1
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vertex spacing = fractional_even_spacing
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triangle order = ccw
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0:? Sequence
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0:17 Function Definition: ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2]; ( temp structure{ temp 4-element array of float Edges})
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0:17 Function Parameters:
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0:17 'p' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
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0:17 'BlockID' ( in uint)
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0:17 'Inside' ( out 2-element array of float)
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0:? Sequence
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0:19 move second child to first child ( temp float)
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0:19 direct index ( temp float)
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0:19 Edges: direct index for structure ( temp 4-element array of float)
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0:19 'Factors' ( temp structure{ temp 4-element array of float Edges})
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0:19 Constant:
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0:19 0 (const int)
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0:19 Constant:
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0:19 0 (const int)
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0:19 Constant:
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0:19 2.500000
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0:20 move second child to first child ( temp float)
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0:20 direct index ( temp float)
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0:20 Edges: direct index for structure ( temp 4-element array of float)
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0:20 'Factors' ( temp structure{ temp 4-element array of float Edges})
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0:20 Constant:
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0:20 0 (const int)
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0:20 Constant:
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0:20 1 (const int)
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0:20 Constant:
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0:20 4.250000
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0:21 move second child to first child ( temp float)
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0:21 direct index ( temp float)
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0:21 Edges: direct index for structure ( temp 4-element array of float)
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0:21 'Factors' ( temp structure{ temp 4-element array of float Edges})
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0:21 Constant:
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0:21 0 (const int)
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0:21 Constant:
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0:21 2 (const int)
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0:21 Constant:
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0:21 5.750000
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0:22 move second child to first child ( temp float)
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0:22 direct index ( temp float)
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0:22 Edges: direct index for structure ( temp 4-element array of float)
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0:22 'Factors' ( temp structure{ temp 4-element array of float Edges})
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0:22 Constant:
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0:22 0 (const int)
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0:22 Constant:
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0:22 3 (const int)
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0:22 Constant:
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0:22 7.500000
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0:24 move second child to first child ( temp float)
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0:24 direct index ( temp float)
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0:24 'Inside' ( out 2-element array of float)
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0:24 Constant:
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0:24 0 (const int)
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0:24 Constant:
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0:24 6.750000
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0:25 move second child to first child ( temp float)
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0:25 direct index ( temp float)
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0:25 'Inside' ( out 2-element array of float)
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0:25 Constant:
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0:25 1 (const int)
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0:25 Constant:
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0:25 7.250000
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0:27 Branch: Return with expression
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0:27 'Factors' ( temp structure{ temp 4-element array of float Edges})
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0:42 Function Definition: @main(struct-VSOutput-vf4-vf31[1];u1; ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
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0:42 Function Parameters:
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0:42 'inputPatch' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
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0:42 'uCPID' ( in uint)
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0:? Sequence
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0:44 move second child to first child ( temp 4-component vector of float)
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0:44 Position: direct index for structure ( temp 4-component vector of float)
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0:44 'Out' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
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0:44 Constant:
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0:44 0 (const int)
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0:44 f4Position: direct index for structure ( temp 4-component vector of float)
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0:44 indirect index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
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0:44 'inputPatch' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
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0:44 'uCPID' ( in uint)
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0:44 Constant:
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0:44 0 (const int)
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0:45 move second child to first child ( temp 3-component vector of float)
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0:45 Color: direct index for structure ( temp 3-component vector of float)
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0:45 'Out' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
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0:45 Constant:
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0:45 1 (const int)
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0:45 f3Color: direct index for structure ( temp 3-component vector of float)
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0:45 indirect index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
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0:45 'inputPatch' ( in 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
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0:45 'uCPID' ( in uint)
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0:45 Constant:
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0:45 1 (const int)
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0:46 Branch: Return with expression
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0:46 'Out' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
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0:42 Function Definition: main( ( temp void)
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0:42 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp 4-component vector of float)
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0:42 f4Position: direct index for structure ( temp 4-component vector of float)
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0:42 direct index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
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0:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
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0:42 Constant:
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0:42 0 (const int)
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0:42 Constant:
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0:42 0 (const int)
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0:42 direct index ( in 4-component vector of float Position)
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0:? 'inputPatch.f4Position' ( in 1-element array of 4-component vector of float Position)
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0:42 Constant:
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0:42 0 (const int)
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0:42 move second child to first child ( temp 3-component vector of float)
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0:42 f3Color: direct index for structure ( temp 3-component vector of float)
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0:42 direct index ( temp structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
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0:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
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0:42 Constant:
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0:42 0 (const int)
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0:42 Constant:
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0:42 1 (const int)
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0:42 direct index (layout( location=0) in 3-component vector of float)
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0:? 'inputPatch.f3Color' (layout( location=0) in 1-element array of 3-component vector of float)
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0:42 Constant:
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0:42 0 (const int)
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0:42 move second child to first child ( temp uint)
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0:? 'uCPID' ( temp uint)
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0:? 'uCPID' ( in uint InvocationID)
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0:42 Sequence
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0:42 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
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0:42 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
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0:42 Function Call: @main(struct-VSOutput-vf4-vf31[1];u1; ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
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0:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
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0:? 'uCPID' ( temp uint)
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0:42 move second child to first child ( temp 4-component vector of float)
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0:42 indirect index (layout( location=0) out 4-component vector of float)
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0:? '@entryPointOutput.Position' (layout( location=0) out 1-element array of 4-component vector of float)
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0:? 'uCPID' ( in uint InvocationID)
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0:42 Position: direct index for structure ( temp 4-component vector of float)
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0:42 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
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0:42 Constant:
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0:42 0 (const int)
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0:42 move second child to first child ( temp 3-component vector of float)
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0:42 indirect index (layout( location=1) out 3-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=1) out 1-element array of 3-component vector of float)
|
|
0:? 'uCPID' ( in uint InvocationID)
|
|
0:42 Color: direct index for structure ( temp 3-component vector of float)
|
|
0:42 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float Color})
|
|
0:42 Constant:
|
|
0:42 1 (const int)
|
|
0:? Barrier ( temp void)
|
|
0:? Test condition and select ( temp void)
|
|
0:? Condition
|
|
0:? Compare Equal ( temp bool)
|
|
0:? 'uCPID' ( in uint InvocationID)
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? true case
|
|
0:? Sequence
|
|
0:? move second child to first child ( temp structure{ temp 4-element array of float Edges})
|
|
0:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges})
|
|
0:? Function Call: ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2]; ( temp structure{ temp 4-element array of float Edges})
|
|
0:? 'inputPatch' ( temp 1-element array of structure{ temp 4-component vector of float f4Position, temp 3-component vector of float f3Color})
|
|
0:? 'BlockID' ( in uint PrimitiveID)
|
|
0:? 'Inside' ( patch out 2-element array of float TessLevelInner)
|
|
0:? Sequence
|
|
0:? move second child to first child ( temp float)
|
|
0:? direct index ( patch out float TessLevelOuter)
|
|
0:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter)
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? direct index ( temp float)
|
|
0:? Edges: direct index for structure ( temp 4-element array of float)
|
|
0:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges})
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? move second child to first child ( temp float)
|
|
0:? direct index ( patch out float TessLevelOuter)
|
|
0:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter)
|
|
0:? Constant:
|
|
0:? 1 (const int)
|
|
0:? direct index ( temp float)
|
|
0:? Edges: direct index for structure ( temp 4-element array of float)
|
|
0:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges})
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? Constant:
|
|
0:? 1 (const int)
|
|
0:? move second child to first child ( temp float)
|
|
0:? direct index ( patch out float TessLevelOuter)
|
|
0:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter)
|
|
0:? Constant:
|
|
0:? 2 (const int)
|
|
0:? direct index ( temp float)
|
|
0:? Edges: direct index for structure ( temp 4-element array of float)
|
|
0:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges})
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? Constant:
|
|
0:? 2 (const int)
|
|
0:? move second child to first child ( temp float)
|
|
0:? direct index ( patch out float TessLevelOuter)
|
|
0:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter)
|
|
0:? Constant:
|
|
0:? 3 (const int)
|
|
0:? direct index ( temp float)
|
|
0:? Edges: direct index for structure ( temp 4-element array of float)
|
|
0:? '@patchConstantResult' ( temp structure{ temp 4-element array of float Edges})
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? Constant:
|
|
0:? 3 (const int)
|
|
0:? Linker Objects
|
|
0:? '@entryPointOutput.Position' (layout( location=0) out 1-element array of 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=1) out 1-element array of 3-component vector of float)
|
|
0:? 'inputPatch.f4Position' ( in 1-element array of 4-component vector of float Position)
|
|
0:? 'inputPatch.f3Color' (layout( location=0) in 1-element array of 3-component vector of float)
|
|
0:? 'uCPID' ( in uint InvocationID)
|
|
0:? 'BlockID' ( in uint PrimitiveID)
|
|
0:? 'Inside' ( patch out 2-element array of float TessLevelInner)
|
|
0:? '@patchConstantOutput.Edges' ( patch out 4-element array of float TessLevelOuter)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000a
|
|
// Id's are bound by 142
|
|
|
|
Capability Tessellation
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint TessellationControl 4 "main" 74 81 88 97 104 117 119 128
|
|
ExecutionMode 4 OutputVertices 1
|
|
ExecutionMode 4 Quads
|
|
ExecutionMode 4 SpacingFractionalEven
|
|
ExecutionMode 4 VertexOrderCcw
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 9 "VSOutput"
|
|
MemberName 9(VSOutput) 0 "f4Position"
|
|
MemberName 9(VSOutput) 1 "f3Color"
|
|
Name 20 "HS_CONSTANT_DATA_OUTPUT"
|
|
MemberName 20(HS_CONSTANT_DATA_OUTPUT) 0 "Edges"
|
|
Name 25 "ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2];"
|
|
Name 22 "p"
|
|
Name 23 "BlockID"
|
|
Name 24 "Inside"
|
|
Name 27 "HSOutput"
|
|
MemberName 27(HSOutput) 0 "Position"
|
|
MemberName 27(HSOutput) 1 "Color"
|
|
Name 31 "@main(struct-VSOutput-vf4-vf31[1];u1;"
|
|
Name 29 "inputPatch"
|
|
Name 30 "uCPID"
|
|
Name 34 "Factors"
|
|
Name 57 "Out"
|
|
Name 71 "inputPatch"
|
|
Name 74 "inputPatch.f4Position"
|
|
Name 81 "inputPatch.f3Color"
|
|
Name 86 "uCPID"
|
|
Name 88 "uCPID"
|
|
Name 90 "flattenTemp"
|
|
Name 91 "param"
|
|
Name 93 "param"
|
|
Name 97 "@entryPointOutput.Position"
|
|
Name 104 "@entryPointOutput.Color"
|
|
Name 116 "@patchConstantResult"
|
|
Name 117 "BlockID"
|
|
Name 119 "Inside"
|
|
Name 120 "param"
|
|
Name 122 "param"
|
|
Name 124 "param"
|
|
Name 128 "@patchConstantOutput.Edges"
|
|
Decorate 74(inputPatch.f4Position) BuiltIn Position
|
|
Decorate 81(inputPatch.f3Color) Location 0
|
|
Decorate 88(uCPID) BuiltIn InvocationId
|
|
Decorate 97(@entryPointOutput.Position) Location 0
|
|
Decorate 104(@entryPointOutput.Color) Location 1
|
|
Decorate 117(BlockID) BuiltIn PrimitiveId
|
|
Decorate 119(Inside) Patch
|
|
Decorate 119(Inside) BuiltIn TessLevelInner
|
|
Decorate 128(@patchConstantOutput.Edges) Patch
|
|
Decorate 128(@patchConstantOutput.Edges) BuiltIn TessLevelOuter
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypeVector 6(float) 3
|
|
9(VSOutput): TypeStruct 7(fvec4) 8(fvec3)
|
|
10: TypeInt 32 0
|
|
11: 10(int) Constant 1
|
|
12: TypeArray 9(VSOutput) 11
|
|
13: TypePointer Function 12
|
|
14: TypePointer Function 10(int)
|
|
15: 10(int) Constant 2
|
|
16: TypeArray 6(float) 15
|
|
17: TypePointer Function 16
|
|
18: 10(int) Constant 4
|
|
19: TypeArray 6(float) 18
|
|
20(HS_CONSTANT_DATA_OUTPUT): TypeStruct 19
|
|
21: TypeFunction 20(HS_CONSTANT_DATA_OUTPUT) 13(ptr) 14(ptr) 17(ptr)
|
|
27(HSOutput): TypeStruct 7(fvec4) 8(fvec3)
|
|
28: TypeFunction 27(HSOutput) 13(ptr) 14(ptr)
|
|
33: TypePointer Function 20(HS_CONSTANT_DATA_OUTPUT)
|
|
35: TypeInt 32 1
|
|
36: 35(int) Constant 0
|
|
37: 6(float) Constant 1075838976
|
|
38: TypePointer Function 6(float)
|
|
40: 35(int) Constant 1
|
|
41: 6(float) Constant 1082654720
|
|
43: 35(int) Constant 2
|
|
44: 6(float) Constant 1085800448
|
|
46: 35(int) Constant 3
|
|
47: 6(float) Constant 1089470464
|
|
49: 6(float) Constant 1087897600
|
|
51: 6(float) Constant 1088946176
|
|
56: TypePointer Function 27(HSOutput)
|
|
59: TypePointer Function 7(fvec4)
|
|
64: TypePointer Function 8(fvec3)
|
|
72: TypeArray 7(fvec4) 11
|
|
73: TypePointer Input 72
|
|
74(inputPatch.f4Position): 73(ptr) Variable Input
|
|
75: TypePointer Input 7(fvec4)
|
|
79: TypeArray 8(fvec3) 11
|
|
80: TypePointer Input 79
|
|
81(inputPatch.f3Color): 80(ptr) Variable Input
|
|
82: TypePointer Input 8(fvec3)
|
|
87: TypePointer Input 10(int)
|
|
88(uCPID): 87(ptr) Variable Input
|
|
96: TypePointer Output 72
|
|
97(@entryPointOutput.Position): 96(ptr) Variable Output
|
|
101: TypePointer Output 7(fvec4)
|
|
103: TypePointer Output 79
|
|
104(@entryPointOutput.Color): 103(ptr) Variable Output
|
|
108: TypePointer Output 8(fvec3)
|
|
110: 10(int) Constant 0
|
|
112: TypeBool
|
|
117(BlockID): 87(ptr) Variable Input
|
|
118: TypePointer Output 16
|
|
119(Inside): 118(ptr) Variable Output
|
|
127: TypePointer Output 19
|
|
128(@patchConstantOutput.Edges): 127(ptr) Variable Output
|
|
131: TypePointer Output 6(float)
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
71(inputPatch): 13(ptr) Variable Function
|
|
86(uCPID): 14(ptr) Variable Function
|
|
90(flattenTemp): 56(ptr) Variable Function
|
|
91(param): 13(ptr) Variable Function
|
|
93(param): 14(ptr) Variable Function
|
|
116(@patchConstantResult): 33(ptr) Variable Function
|
|
120(param): 13(ptr) Variable Function
|
|
122(param): 14(ptr) Variable Function
|
|
124(param): 17(ptr) Variable Function
|
|
76: 75(ptr) AccessChain 74(inputPatch.f4Position) 36
|
|
77: 7(fvec4) Load 76
|
|
78: 59(ptr) AccessChain 71(inputPatch) 36 36
|
|
Store 78 77
|
|
83: 82(ptr) AccessChain 81(inputPatch.f3Color) 36
|
|
84: 8(fvec3) Load 83
|
|
85: 64(ptr) AccessChain 71(inputPatch) 36 40
|
|
Store 85 84
|
|
89: 10(int) Load 88(uCPID)
|
|
Store 86(uCPID) 89
|
|
92: 12 Load 71(inputPatch)
|
|
Store 91(param) 92
|
|
94: 10(int) Load 86(uCPID)
|
|
Store 93(param) 94
|
|
95:27(HSOutput) FunctionCall 31(@main(struct-VSOutput-vf4-vf31[1];u1;) 91(param) 93(param)
|
|
Store 90(flattenTemp) 95
|
|
98: 10(int) Load 88(uCPID)
|
|
99: 59(ptr) AccessChain 90(flattenTemp) 36
|
|
100: 7(fvec4) Load 99
|
|
102: 101(ptr) AccessChain 97(@entryPointOutput.Position) 98
|
|
Store 102 100
|
|
105: 10(int) Load 88(uCPID)
|
|
106: 64(ptr) AccessChain 90(flattenTemp) 40
|
|
107: 8(fvec3) Load 106
|
|
109: 108(ptr) AccessChain 104(@entryPointOutput.Color) 105
|
|
Store 109 107
|
|
ControlBarrier 15 18 110
|
|
111: 10(int) Load 88(uCPID)
|
|
113: 112(bool) IEqual 111 36
|
|
SelectionMerge 115 None
|
|
BranchConditional 113 114 115
|
|
114: Label
|
|
121: 12 Load 71(inputPatch)
|
|
Store 120(param) 121
|
|
123: 10(int) Load 117(BlockID)
|
|
Store 122(param) 123
|
|
125:20(HS_CONSTANT_DATA_OUTPUT) FunctionCall 25(ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2];) 120(param) 122(param) 124(param)
|
|
126: 16 Load 124(param)
|
|
Store 119(Inside) 126
|
|
Store 116(@patchConstantResult) 125
|
|
129: 38(ptr) AccessChain 116(@patchConstantResult) 36 36
|
|
130: 6(float) Load 129
|
|
132: 131(ptr) AccessChain 128(@patchConstantOutput.Edges) 36
|
|
Store 132 130
|
|
133: 38(ptr) AccessChain 116(@patchConstantResult) 36 40
|
|
134: 6(float) Load 133
|
|
135: 131(ptr) AccessChain 128(@patchConstantOutput.Edges) 40
|
|
Store 135 134
|
|
136: 38(ptr) AccessChain 116(@patchConstantResult) 36 43
|
|
137: 6(float) Load 136
|
|
138: 131(ptr) AccessChain 128(@patchConstantOutput.Edges) 43
|
|
Store 138 137
|
|
139: 38(ptr) AccessChain 116(@patchConstantResult) 36 46
|
|
140: 6(float) Load 139
|
|
141: 131(ptr) AccessChain 128(@patchConstantOutput.Edges) 46
|
|
Store 141 140
|
|
Branch 115
|
|
115: Label
|
|
Return
|
|
FunctionEnd
|
|
25(ConstantHS(struct-VSOutput-vf4-vf31[1];u1;f1[2];):20(HS_CONSTANT_DATA_OUTPUT) Function None 21
|
|
22(p): 13(ptr) FunctionParameter
|
|
23(BlockID): 14(ptr) FunctionParameter
|
|
24(Inside): 17(ptr) FunctionParameter
|
|
26: Label
|
|
34(Factors): 33(ptr) Variable Function
|
|
39: 38(ptr) AccessChain 34(Factors) 36 36
|
|
Store 39 37
|
|
42: 38(ptr) AccessChain 34(Factors) 36 40
|
|
Store 42 41
|
|
45: 38(ptr) AccessChain 34(Factors) 36 43
|
|
Store 45 44
|
|
48: 38(ptr) AccessChain 34(Factors) 36 46
|
|
Store 48 47
|
|
50: 38(ptr) AccessChain 24(Inside) 36
|
|
Store 50 49
|
|
52: 38(ptr) AccessChain 24(Inside) 40
|
|
Store 52 51
|
|
53:20(HS_CONSTANT_DATA_OUTPUT) Load 34(Factors)
|
|
ReturnValue 53
|
|
FunctionEnd
|
|
31(@main(struct-VSOutput-vf4-vf31[1];u1;):27(HSOutput) Function None 28
|
|
29(inputPatch): 13(ptr) FunctionParameter
|
|
30(uCPID): 14(ptr) FunctionParameter
|
|
32: Label
|
|
57(Out): 56(ptr) Variable Function
|
|
58: 10(int) Load 30(uCPID)
|
|
60: 59(ptr) AccessChain 29(inputPatch) 58 36
|
|
61: 7(fvec4) Load 60
|
|
62: 59(ptr) AccessChain 57(Out) 36
|
|
Store 62 61
|
|
63: 10(int) Load 30(uCPID)
|
|
65: 64(ptr) AccessChain 29(inputPatch) 63 40
|
|
66: 8(fvec3) Load 65
|
|
67: 64(ptr) AccessChain 57(Out) 40
|
|
Store 67 66
|
|
68:27(HSOutput) Load 57(Out)
|
|
ReturnValue 68
|
|
FunctionEnd
|