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hlsl.identifier.sample.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:9 Function Definition: sample(i1; ( temp int)
0:9 Function Parameters:
0:9 'x' ( in int)
0:? Sequence
0:9 Branch: Return with expression
0:9 'x' ( in int)
0:12 Function Definition: @main( ( temp 4-component vector of float)
0:12 Function Parameters:
0:? Sequence
0:15 Sequence
0:15 move second child to first child ( temp 4-component vector of float)
0:15 'sample' ( temp 4-component vector of float)
0:? Constant:
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:17 Branch: Return with expression
0:17 vector swizzle ( temp 4-component vector of float)
0:17 'sample' ( temp 4-component vector of float)
0:17 Sequence
0:17 Constant:
0:17 0 (const int)
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
0:17 2 (const int)
0:17 Constant:
0:17 3 (const int)
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:12 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:9 Function Definition: sample(i1; ( temp int)
0:9 Function Parameters:
0:9 'x' ( in int)
0:? Sequence
0:9 Branch: Return with expression
0:9 'x' ( in int)
0:12 Function Definition: @main( ( temp 4-component vector of float)
0:12 Function Parameters:
0:? Sequence
0:15 Sequence
0:15 move second child to first child ( temp 4-component vector of float)
0:15 'sample' ( temp 4-component vector of float)
0:? Constant:
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:17 Branch: Return with expression
0:17 vector swizzle ( temp 4-component vector of float)
0:17 'sample' ( temp 4-component vector of float)
0:17 Sequence
0:17 Constant:
0:17 0 (const int)
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
0:17 2 (const int)
0:17 Constant:
0:17 3 (const int)
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:12 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 33
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 31
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 10 "sample(i1;"
Name 9 "x"
Name 15 "@main("
Name 21 "sample"
Name 31 "@entryPointOutput"
Decorate 31(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypePointer Function 6(int)
8: TypeFunction 6(int) 7(ptr)
12: TypeFloat 32
13: TypeVector 12(float) 4
14: TypeFunction 13(fvec4)
20: TypePointer Function 13(fvec4)
22: 12(float) Constant 1077936128
23: 12(float) Constant 1082130432
24: 12(float) Constant 1084227584
25: 12(float) Constant 1086324736
26: 13(fvec4) ConstantComposite 22 23 24 25
30: TypePointer Output 13(fvec4)
31(@entryPointOutput): 30(ptr) Variable Output
4(main): 2 Function None 3
5: Label
32: 13(fvec4) FunctionCall 15(@main()
Store 31(@entryPointOutput) 32
Return
FunctionEnd
10(sample(i1;): 6(int) Function None 8
9(x): 7(ptr) FunctionParameter
11: Label
17: 6(int) Load 9(x)
ReturnValue 17
FunctionEnd
15(@main(): 13(fvec4) Function None 14
16: Label
21(sample): 20(ptr) Variable Function
Store 21(sample) 26
27: 13(fvec4) Load 21(sample)
ReturnValue 27
FunctionEnd