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173 lines
6.4 KiB
173 lines
6.4 KiB
hlsl.inf.vert
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Shader version: 500
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0:? Sequence
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0:2 Function Definition: @main( ( temp 4-component vector of float)
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0:2 Function Parameters:
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child ( temp float)
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0:3 'f1' ( temp float)
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0:3 Constant:
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0:3 -1.#INF
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0:4 Sequence
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0:4 move second child to first child ( temp float)
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0:4 'f2' ( temp float)
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0:4 Constant:
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0:4 +1.#INF
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0:5 Sequence
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0:5 move second child to first child ( temp float)
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0:5 'f3' ( temp float)
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0:5 Constant:
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0:5 +1.#INF
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0:6 Sequence
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0:6 move second child to first child ( temp float)
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0:6 'f4' ( temp float)
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0:6 add ( temp float)
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0:6 component-wise multiply ( temp float)
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0:6 'f2' ( temp float)
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0:6 Constant:
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0:6 +1.#INF
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0:6 Constant:
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0:6 +1.#INF
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0:10 Branch: Return with expression
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0:10 Construct vec4 ( temp 4-component vector of float)
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0:10 add ( temp float)
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0:10 add ( temp float)
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0:10 add ( temp float)
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0:10 add ( temp float)
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0:10 add ( temp float)
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0:10 'f1' ( temp float)
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0:10 'f2' ( temp float)
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0:10 'f3' ( temp float)
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0:10 'f4' ( temp float)
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0:10 Constant:
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0:10 -1.#INF
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0:10 Constant:
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0:10 1.#IND
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0:2 Function Definition: main( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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0:2 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:2 Function Definition: @main( ( temp 4-component vector of float)
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0:2 Function Parameters:
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child ( temp float)
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0:3 'f1' ( temp float)
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0:3 Constant:
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0:3 -1.#INF
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0:4 Sequence
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0:4 move second child to first child ( temp float)
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0:4 'f2' ( temp float)
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0:4 Constant:
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0:4 +1.#INF
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0:5 Sequence
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0:5 move second child to first child ( temp float)
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0:5 'f3' ( temp float)
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0:5 Constant:
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0:5 +1.#INF
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0:6 Sequence
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0:6 move second child to first child ( temp float)
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0:6 'f4' ( temp float)
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0:6 add ( temp float)
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0:6 component-wise multiply ( temp float)
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0:6 'f2' ( temp float)
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0:6 Constant:
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0:6 +1.#INF
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0:6 Constant:
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0:6 +1.#INF
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0:10 Branch: Return with expression
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0:10 Construct vec4 ( temp 4-component vector of float)
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0:10 add ( temp float)
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0:10 add ( temp float)
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0:10 add ( temp float)
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0:10 add ( temp float)
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0:10 add ( temp float)
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0:10 'f1' ( temp float)
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0:10 'f2' ( temp float)
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0:10 'f3' ( temp float)
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0:10 'f4' ( temp float)
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0:10 Constant:
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0:10 -1.#INF
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0:10 Constant:
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0:10 1.#IND
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0:2 Function Definition: main( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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0:2 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 37
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 35
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Source HLSL 500
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Name 4 "main"
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Name 9 "@main("
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Name 12 "f1"
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Name 14 "f2"
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Name 16 "f3"
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Name 17 "f4"
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Name 35 "@entryPointOutput"
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Decorate 35(@entryPointOutput) BuiltIn Position
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeFunction 7(fvec4)
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11: TypePointer Function 6(float)
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13: 6(float) Constant 4286578688
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15: 6(float) Constant 2139095040
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29: 6(float) Constant 4290772992
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34: TypePointer Output 7(fvec4)
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35(@entryPointOutput): 34(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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36: 7(fvec4) FunctionCall 9(@main()
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Store 35(@entryPointOutput) 36
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Return
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FunctionEnd
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9(@main(): 7(fvec4) Function None 8
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10: Label
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12(f1): 11(ptr) Variable Function
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14(f2): 11(ptr) Variable Function
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16(f3): 11(ptr) Variable Function
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17(f4): 11(ptr) Variable Function
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Store 12(f1) 13
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Store 14(f2) 15
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Store 16(f3) 15
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18: 6(float) Load 14(f2)
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19: 6(float) FMul 18 15
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20: 6(float) FAdd 19 15
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Store 17(f4) 20
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21: 6(float) Load 12(f1)
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22: 6(float) Load 14(f2)
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23: 6(float) FAdd 21 22
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24: 6(float) Load 16(f3)
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25: 6(float) FAdd 23 24
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26: 6(float) Load 17(f4)
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27: 6(float) FAdd 25 26
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28: 6(float) FAdd 27 13
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30: 6(float) FAdd 28 29
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31: 7(fvec4) CompositeConstruct 30 30 30 30
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ReturnValue 31
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FunctionEnd
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