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340 lines
15 KiB
340 lines
15 KiB
hlsl.int.dot.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 Function Definition: @main( ( temp 4-component vector of float)
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0:1 Function Parameters:
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0:? Sequence
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0:2 Sequence
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0:2 move second child to first child ( temp int)
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0:2 'i' ( temp int)
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0:2 Constant:
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0:2 1 (const int)
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0:3 Sequence
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0:3 move second child to first child ( temp 1-component vector of int)
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0:3 'i2' ( temp 1-component vector of int)
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0:3 Constant:
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0:3 2 (const int)
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0:4 Sequence
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0:4 move second child to first child ( temp 2-component vector of int)
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0:4 'i3' ( temp 2-component vector of int)
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0:4 Constant:
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0:4 3 (const int)
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0:4 3 (const int)
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0:5 Sequence
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0:5 move second child to first child ( temp 3-component vector of int)
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0:5 'i4' ( temp 3-component vector of int)
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0:5 Constant:
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0:5 4 (const int)
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0:5 4 (const int)
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0:5 4 (const int)
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0:6 Sequence
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0:6 move second child to first child ( temp 4-component vector of int)
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0:6 'i5' ( temp 4-component vector of int)
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0:6 Constant:
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0:6 5 (const int)
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0:6 5 (const int)
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0:6 5 (const int)
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0:6 5 (const int)
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0:8 move second child to first child ( temp int)
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0:8 'i' ( temp int)
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0:8 dot-product ( temp int)
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0:8 'i' ( temp int)
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0:8 'i' ( temp int)
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0:9 move second child to first child ( temp 1-component vector of int)
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0:9 'i2' ( temp 1-component vector of int)
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0:9 Construct int ( temp 1-component vector of int)
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0:9 dot-product ( temp int)
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0:9 Construct int ( in int)
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0:9 'i2' ( temp 1-component vector of int)
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0:9 Construct int ( in int)
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0:9 'i2' ( temp 1-component vector of int)
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0:10 move second child to first child ( temp 2-component vector of int)
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0:10 'i3' ( temp 2-component vector of int)
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0:10 Construct ivec2 ( temp 2-component vector of int)
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0:10 dot-product ( temp int)
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0:10 'i3' ( temp 2-component vector of int)
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0:10 'i3' ( temp 2-component vector of int)
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0:11 move second child to first child ( temp 3-component vector of int)
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0:11 'i4' ( temp 3-component vector of int)
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0:11 Construct ivec3 ( temp 3-component vector of int)
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0:11 dot-product ( temp int)
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0:11 'i4' ( temp 3-component vector of int)
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0:11 'i4' ( temp 3-component vector of int)
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0:12 move second child to first child ( temp 4-component vector of int)
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0:12 'i5' ( temp 4-component vector of int)
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0:12 Construct ivec4 ( temp 4-component vector of int)
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0:12 dot-product ( temp int)
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0:12 'i5' ( temp 4-component vector of int)
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0:12 'i5' ( temp 4-component vector of int)
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0:13 Branch: Return with expression
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0:13 Convert int to float ( temp 4-component vector of float)
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0:13 add ( temp 4-component vector of int)
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0:13 add ( temp 4-component vector of int)
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0:13 add ( temp 4-component vector of int)
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0:13 add ( temp 4-component vector of int)
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0:13 'i' ( temp int)
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0:13 Construct ivec4 ( temp 4-component vector of int)
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0:13 Construct int ( temp int)
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0:13 'i2' ( temp 1-component vector of int)
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0:13 vector swizzle ( temp 4-component vector of int)
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0:13 'i3' ( temp 2-component vector of int)
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0:13 Sequence
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 1 (const int)
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0:13 vector swizzle ( temp 4-component vector of int)
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0:13 'i4' ( temp 3-component vector of int)
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0:13 Sequence
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 2 (const int)
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0:13 Constant:
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0:13 0 (const int)
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0:13 'i5' ( temp 4-component vector of int)
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0:1 Function Definition: main( ( temp void)
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0:1 Function Parameters:
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0:? Sequence
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0:1 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:1 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 Function Definition: @main( ( temp 4-component vector of float)
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0:1 Function Parameters:
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0:? Sequence
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0:2 Sequence
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0:2 move second child to first child ( temp int)
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0:2 'i' ( temp int)
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0:2 Constant:
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0:2 1 (const int)
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0:3 Sequence
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0:3 move second child to first child ( temp 1-component vector of int)
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0:3 'i2' ( temp 1-component vector of int)
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0:3 Constant:
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0:3 2 (const int)
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0:4 Sequence
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0:4 move second child to first child ( temp 2-component vector of int)
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0:4 'i3' ( temp 2-component vector of int)
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0:4 Constant:
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0:4 3 (const int)
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0:4 3 (const int)
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0:5 Sequence
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0:5 move second child to first child ( temp 3-component vector of int)
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0:5 'i4' ( temp 3-component vector of int)
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0:5 Constant:
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0:5 4 (const int)
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0:5 4 (const int)
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0:5 4 (const int)
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0:6 Sequence
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0:6 move second child to first child ( temp 4-component vector of int)
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0:6 'i5' ( temp 4-component vector of int)
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0:6 Constant:
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0:6 5 (const int)
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0:6 5 (const int)
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0:6 5 (const int)
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0:6 5 (const int)
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0:8 move second child to first child ( temp int)
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0:8 'i' ( temp int)
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0:8 dot-product ( temp int)
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0:8 'i' ( temp int)
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0:8 'i' ( temp int)
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0:9 move second child to first child ( temp 1-component vector of int)
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0:9 'i2' ( temp 1-component vector of int)
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0:9 Construct int ( temp 1-component vector of int)
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0:9 dot-product ( temp int)
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0:9 Construct int ( in int)
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0:9 'i2' ( temp 1-component vector of int)
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0:9 Construct int ( in int)
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0:9 'i2' ( temp 1-component vector of int)
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0:10 move second child to first child ( temp 2-component vector of int)
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0:10 'i3' ( temp 2-component vector of int)
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0:10 Construct ivec2 ( temp 2-component vector of int)
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0:10 dot-product ( temp int)
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0:10 'i3' ( temp 2-component vector of int)
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0:10 'i3' ( temp 2-component vector of int)
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0:11 move second child to first child ( temp 3-component vector of int)
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0:11 'i4' ( temp 3-component vector of int)
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0:11 Construct ivec3 ( temp 3-component vector of int)
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0:11 dot-product ( temp int)
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0:11 'i4' ( temp 3-component vector of int)
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0:11 'i4' ( temp 3-component vector of int)
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0:12 move second child to first child ( temp 4-component vector of int)
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0:12 'i5' ( temp 4-component vector of int)
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0:12 Construct ivec4 ( temp 4-component vector of int)
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0:12 dot-product ( temp int)
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0:12 'i5' ( temp 4-component vector of int)
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0:12 'i5' ( temp 4-component vector of int)
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0:13 Branch: Return with expression
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0:13 Convert int to float ( temp 4-component vector of float)
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0:13 add ( temp 4-component vector of int)
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0:13 add ( temp 4-component vector of int)
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0:13 add ( temp 4-component vector of int)
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0:13 add ( temp 4-component vector of int)
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0:13 'i' ( temp int)
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0:13 Construct ivec4 ( temp 4-component vector of int)
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0:13 Construct int ( temp int)
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0:13 'i2' ( temp 1-component vector of int)
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0:13 vector swizzle ( temp 4-component vector of int)
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0:13 'i3' ( temp 2-component vector of int)
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0:13 Sequence
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 1 (const int)
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0:13 vector swizzle ( temp 4-component vector of int)
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0:13 'i4' ( temp 3-component vector of int)
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0:13 Sequence
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 2 (const int)
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0:13 Constant:
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0:13 0 (const int)
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0:13 'i5' ( temp 4-component vector of int)
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0:1 Function Definition: main( ( temp void)
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0:1 Function Parameters:
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0:? Sequence
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0:1 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:1 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10300
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// Generated by (magic number): 8000a
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// Id's are bound by 84
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 82
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 9 "@main("
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Name 13 "i"
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Name 15 "i2"
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Name 19 "i3"
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Name 24 "i4"
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Name 29 "i5"
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Name 82 "@entryPointOutput"
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Decorate 82(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeFunction 7(fvec4)
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11: TypeInt 32 1
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12: TypePointer Function 11(int)
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14: 11(int) Constant 1
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16: 11(int) Constant 2
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17: TypeVector 11(int) 2
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18: TypePointer Function 17(ivec2)
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20: 11(int) Constant 3
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21: 17(ivec2) ConstantComposite 20 20
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22: TypeVector 11(int) 3
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23: TypePointer Function 22(ivec3)
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25: 11(int) Constant 4
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26: 22(ivec3) ConstantComposite 25 25 25
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27: TypeVector 11(int) 4
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28: TypePointer Function 27(ivec4)
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30: 11(int) Constant 5
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31: 27(ivec4) ConstantComposite 30 30 30 30
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81: TypePointer Output 7(fvec4)
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82(@entryPointOutput): 81(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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83: 7(fvec4) FunctionCall 9(@main()
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Store 82(@entryPointOutput) 83
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Return
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FunctionEnd
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9(@main(): 7(fvec4) Function None 8
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10: Label
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13(i): 12(ptr) Variable Function
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15(i2): 12(ptr) Variable Function
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19(i3): 18(ptr) Variable Function
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24(i4): 23(ptr) Variable Function
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29(i5): 28(ptr) Variable Function
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Store 13(i) 14
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Store 15(i2) 16
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Store 19(i3) 21
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Store 24(i4) 26
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Store 29(i5) 31
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32: 11(int) Load 13(i)
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33: 11(int) Load 13(i)
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34: 11(int) IMul 32 33
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Store 13(i) 34
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35: 11(int) Load 15(i2)
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36: 11(int) Load 15(i2)
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37: 11(int) IMul 35 36
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Store 15(i2) 37
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38: 17(ivec2) Load 19(i3)
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39: 17(ivec2) Load 19(i3)
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40: 17(ivec2) IMul 38 39
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41: 11(int) CompositeExtract 40 0
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42: 11(int) CompositeExtract 40 1
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43: 11(int) IAdd 41 42
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44: 17(ivec2) CompositeConstruct 43 43
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Store 19(i3) 44
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45: 22(ivec3) Load 24(i4)
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46: 22(ivec3) Load 24(i4)
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47: 22(ivec3) IMul 45 46
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48: 11(int) CompositeExtract 47 0
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49: 11(int) CompositeExtract 47 1
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50: 11(int) IAdd 48 49
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51: 11(int) CompositeExtract 47 2
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52: 11(int) IAdd 50 51
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53: 22(ivec3) CompositeConstruct 52 52 52
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Store 24(i4) 53
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54: 27(ivec4) Load 29(i5)
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55: 27(ivec4) Load 29(i5)
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56: 27(ivec4) IMul 54 55
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57: 11(int) CompositeExtract 56 0
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58: 11(int) CompositeExtract 56 1
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59: 11(int) IAdd 57 58
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60: 11(int) CompositeExtract 56 2
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61: 11(int) IAdd 59 60
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62: 11(int) CompositeExtract 56 3
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63: 11(int) IAdd 61 62
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64: 27(ivec4) CompositeConstruct 63 63 63 63
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Store 29(i5) 64
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65: 11(int) Load 13(i)
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66: 11(int) Load 15(i2)
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67: 27(ivec4) CompositeConstruct 66 66 66 66
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68: 27(ivec4) CompositeConstruct 65 65 65 65
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69: 27(ivec4) IAdd 68 67
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70: 17(ivec2) Load 19(i3)
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71: 27(ivec4) VectorShuffle 70 70 0 1 0 1
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72: 27(ivec4) IAdd 69 71
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73: 22(ivec3) Load 24(i4)
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74: 27(ivec4) VectorShuffle 73 73 0 1 2 0
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75: 27(ivec4) IAdd 72 74
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76: 27(ivec4) Load 29(i5)
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77: 27(ivec4) IAdd 75 76
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78: 7(fvec4) ConvertSToF 77
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ReturnValue 78
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FunctionEnd
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