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hlsl.int.dot.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:1 Function Definition: @main( ( temp 4-component vector of float)
0:1 Function Parameters:
0:? Sequence
0:2 Sequence
0:2 move second child to first child ( temp int)
0:2 'i' ( temp int)
0:2 Constant:
0:2 1 (const int)
0:3 Sequence
0:3 move second child to first child ( temp 1-component vector of int)
0:3 'i2' ( temp 1-component vector of int)
0:3 Constant:
0:3 2 (const int)
0:4 Sequence
0:4 move second child to first child ( temp 2-component vector of int)
0:4 'i3' ( temp 2-component vector of int)
0:4 Constant:
0:4 3 (const int)
0:4 3 (const int)
0:5 Sequence
0:5 move second child to first child ( temp 3-component vector of int)
0:5 'i4' ( temp 3-component vector of int)
0:5 Constant:
0:5 4 (const int)
0:5 4 (const int)
0:5 4 (const int)
0:6 Sequence
0:6 move second child to first child ( temp 4-component vector of int)
0:6 'i5' ( temp 4-component vector of int)
0:6 Constant:
0:6 5 (const int)
0:6 5 (const int)
0:6 5 (const int)
0:6 5 (const int)
0:8 move second child to first child ( temp int)
0:8 'i' ( temp int)
0:8 dot-product ( temp int)
0:8 'i' ( temp int)
0:8 'i' ( temp int)
0:9 move second child to first child ( temp 1-component vector of int)
0:9 'i2' ( temp 1-component vector of int)
0:9 Construct int ( temp 1-component vector of int)
0:9 dot-product ( temp int)
0:9 Construct int ( in int)
0:9 'i2' ( temp 1-component vector of int)
0:9 Construct int ( in int)
0:9 'i2' ( temp 1-component vector of int)
0:10 move second child to first child ( temp 2-component vector of int)
0:10 'i3' ( temp 2-component vector of int)
0:10 Construct ivec2 ( temp 2-component vector of int)
0:10 dot-product ( temp int)
0:10 'i3' ( temp 2-component vector of int)
0:10 'i3' ( temp 2-component vector of int)
0:11 move second child to first child ( temp 3-component vector of int)
0:11 'i4' ( temp 3-component vector of int)
0:11 Construct ivec3 ( temp 3-component vector of int)
0:11 dot-product ( temp int)
0:11 'i4' ( temp 3-component vector of int)
0:11 'i4' ( temp 3-component vector of int)
0:12 move second child to first child ( temp 4-component vector of int)
0:12 'i5' ( temp 4-component vector of int)
0:12 Construct ivec4 ( temp 4-component vector of int)
0:12 dot-product ( temp int)
0:12 'i5' ( temp 4-component vector of int)
0:12 'i5' ( temp 4-component vector of int)
0:13 Branch: Return with expression
0:13 Convert int to float ( temp 4-component vector of float)
0:13 add ( temp 4-component vector of int)
0:13 add ( temp 4-component vector of int)
0:13 add ( temp 4-component vector of int)
0:13 add ( temp 4-component vector of int)
0:13 'i' ( temp int)
0:13 Construct ivec4 ( temp 4-component vector of int)
0:13 Construct int ( temp int)
0:13 'i2' ( temp 1-component vector of int)
0:13 vector swizzle ( temp 4-component vector of int)
0:13 'i3' ( temp 2-component vector of int)
0:13 Sequence
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 vector swizzle ( temp 4-component vector of int)
0:13 'i4' ( temp 3-component vector of int)
0:13 Sequence
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 2 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 'i5' ( temp 4-component vector of int)
0:1 Function Definition: main( ( temp void)
0:1 Function Parameters:
0:? Sequence
0:1 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:1 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:1 Function Definition: @main( ( temp 4-component vector of float)
0:1 Function Parameters:
0:? Sequence
0:2 Sequence
0:2 move second child to first child ( temp int)
0:2 'i' ( temp int)
0:2 Constant:
0:2 1 (const int)
0:3 Sequence
0:3 move second child to first child ( temp 1-component vector of int)
0:3 'i2' ( temp 1-component vector of int)
0:3 Constant:
0:3 2 (const int)
0:4 Sequence
0:4 move second child to first child ( temp 2-component vector of int)
0:4 'i3' ( temp 2-component vector of int)
0:4 Constant:
0:4 3 (const int)
0:4 3 (const int)
0:5 Sequence
0:5 move second child to first child ( temp 3-component vector of int)
0:5 'i4' ( temp 3-component vector of int)
0:5 Constant:
0:5 4 (const int)
0:5 4 (const int)
0:5 4 (const int)
0:6 Sequence
0:6 move second child to first child ( temp 4-component vector of int)
0:6 'i5' ( temp 4-component vector of int)
0:6 Constant:
0:6 5 (const int)
0:6 5 (const int)
0:6 5 (const int)
0:6 5 (const int)
0:8 move second child to first child ( temp int)
0:8 'i' ( temp int)
0:8 dot-product ( temp int)
0:8 'i' ( temp int)
0:8 'i' ( temp int)
0:9 move second child to first child ( temp 1-component vector of int)
0:9 'i2' ( temp 1-component vector of int)
0:9 Construct int ( temp 1-component vector of int)
0:9 dot-product ( temp int)
0:9 Construct int ( in int)
0:9 'i2' ( temp 1-component vector of int)
0:9 Construct int ( in int)
0:9 'i2' ( temp 1-component vector of int)
0:10 move second child to first child ( temp 2-component vector of int)
0:10 'i3' ( temp 2-component vector of int)
0:10 Construct ivec2 ( temp 2-component vector of int)
0:10 dot-product ( temp int)
0:10 'i3' ( temp 2-component vector of int)
0:10 'i3' ( temp 2-component vector of int)
0:11 move second child to first child ( temp 3-component vector of int)
0:11 'i4' ( temp 3-component vector of int)
0:11 Construct ivec3 ( temp 3-component vector of int)
0:11 dot-product ( temp int)
0:11 'i4' ( temp 3-component vector of int)
0:11 'i4' ( temp 3-component vector of int)
0:12 move second child to first child ( temp 4-component vector of int)
0:12 'i5' ( temp 4-component vector of int)
0:12 Construct ivec4 ( temp 4-component vector of int)
0:12 dot-product ( temp int)
0:12 'i5' ( temp 4-component vector of int)
0:12 'i5' ( temp 4-component vector of int)
0:13 Branch: Return with expression
0:13 Convert int to float ( temp 4-component vector of float)
0:13 add ( temp 4-component vector of int)
0:13 add ( temp 4-component vector of int)
0:13 add ( temp 4-component vector of int)
0:13 add ( temp 4-component vector of int)
0:13 'i' ( temp int)
0:13 Construct ivec4 ( temp 4-component vector of int)
0:13 Construct int ( temp int)
0:13 'i2' ( temp 1-component vector of int)
0:13 vector swizzle ( temp 4-component vector of int)
0:13 'i3' ( temp 2-component vector of int)
0:13 Sequence
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 vector swizzle ( temp 4-component vector of int)
0:13 'i4' ( temp 3-component vector of int)
0:13 Sequence
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 2 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 'i5' ( temp 4-component vector of int)
0:1 Function Definition: main( ( temp void)
0:1 Function Parameters:
0:? Sequence
0:1 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:1 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10300
// Generated by (magic number): 8000a
// Id's are bound by 84
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 82
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 13 "i"
Name 15 "i2"
Name 19 "i3"
Name 24 "i4"
Name 29 "i5"
Name 82 "@entryPointOutput"
Decorate 82(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypeInt 32 1
12: TypePointer Function 11(int)
14: 11(int) Constant 1
16: 11(int) Constant 2
17: TypeVector 11(int) 2
18: TypePointer Function 17(ivec2)
20: 11(int) Constant 3
21: 17(ivec2) ConstantComposite 20 20
22: TypeVector 11(int) 3
23: TypePointer Function 22(ivec3)
25: 11(int) Constant 4
26: 22(ivec3) ConstantComposite 25 25 25
27: TypeVector 11(int) 4
28: TypePointer Function 27(ivec4)
30: 11(int) Constant 5
31: 27(ivec4) ConstantComposite 30 30 30 30
81: TypePointer Output 7(fvec4)
82(@entryPointOutput): 81(ptr) Variable Output
4(main): 2 Function None 3
5: Label
83: 7(fvec4) FunctionCall 9(@main()
Store 82(@entryPointOutput) 83
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
13(i): 12(ptr) Variable Function
15(i2): 12(ptr) Variable Function
19(i3): 18(ptr) Variable Function
24(i4): 23(ptr) Variable Function
29(i5): 28(ptr) Variable Function
Store 13(i) 14
Store 15(i2) 16
Store 19(i3) 21
Store 24(i4) 26
Store 29(i5) 31
32: 11(int) Load 13(i)
33: 11(int) Load 13(i)
34: 11(int) IMul 32 33
Store 13(i) 34
35: 11(int) Load 15(i2)
36: 11(int) Load 15(i2)
37: 11(int) IMul 35 36
Store 15(i2) 37
38: 17(ivec2) Load 19(i3)
39: 17(ivec2) Load 19(i3)
40: 17(ivec2) IMul 38 39
41: 11(int) CompositeExtract 40 0
42: 11(int) CompositeExtract 40 1
43: 11(int) IAdd 41 42
44: 17(ivec2) CompositeConstruct 43 43
Store 19(i3) 44
45: 22(ivec3) Load 24(i4)
46: 22(ivec3) Load 24(i4)
47: 22(ivec3) IMul 45 46
48: 11(int) CompositeExtract 47 0
49: 11(int) CompositeExtract 47 1
50: 11(int) IAdd 48 49
51: 11(int) CompositeExtract 47 2
52: 11(int) IAdd 50 51
53: 22(ivec3) CompositeConstruct 52 52 52
Store 24(i4) 53
54: 27(ivec4) Load 29(i5)
55: 27(ivec4) Load 29(i5)
56: 27(ivec4) IMul 54 55
57: 11(int) CompositeExtract 56 0
58: 11(int) CompositeExtract 56 1
59: 11(int) IAdd 57 58
60: 11(int) CompositeExtract 56 2
61: 11(int) IAdd 59 60
62: 11(int) CompositeExtract 56 3
63: 11(int) IAdd 61 62
64: 27(ivec4) CompositeConstruct 63 63 63 63
Store 29(i5) 64
65: 11(int) Load 13(i)
66: 11(int) Load 15(i2)
67: 27(ivec4) CompositeConstruct 66 66 66 66
68: 27(ivec4) CompositeConstruct 65 65 65 65
69: 27(ivec4) IAdd 68 67
70: 17(ivec2) Load 19(i3)
71: 27(ivec4) VectorShuffle 70 70 0 1 0 1
72: 27(ivec4) IAdd 69 71
73: 22(ivec3) Load 24(i4)
74: 27(ivec4) VectorShuffle 73 73 0 1 2 0
75: 27(ivec4) IAdd 72 74
76: 27(ivec4) Load 29(i5)
77: 27(ivec4) IAdd 75 76
78: 7(fvec4) ConvertSToF 77
ReturnValue 78
FunctionEnd