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337 lines
15 KiB
337 lines
15 KiB
hlsl.intrinsic.frexp.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Function Definition: PixelShaderFunctionS(f1;f1; ( temp float)
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0:3 Function Parameters:
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0:3 'inF0' ( in float)
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0:3 'inF1' ( in float)
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0:? Sequence
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0:4 Sequence
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0:4 move second child to first child ( temp float)
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0:4 'r000' ( temp float)
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0:4 frexp ( temp float)
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0:4 'inF0' ( in float)
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0:4 'inF1' ( in float)
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0:5 Branch: Return with expression
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0:5 Constant:
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0:5 0.000000
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0:9 Function Definition: PixelShaderFunction2(vf2;vf2; ( temp 2-component vector of float)
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0:9 Function Parameters:
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0:9 'inF0' ( in 2-component vector of float)
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0:9 'inF1' ( in 2-component vector of float)
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0:? Sequence
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0:10 Sequence
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0:10 move second child to first child ( temp 2-component vector of float)
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0:10 'r000' ( temp 2-component vector of float)
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0:10 frexp ( temp 2-component vector of float)
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0:10 'inF0' ( in 2-component vector of float)
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0:10 'inF1' ( in 2-component vector of float)
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0:11 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:15 Function Definition: PixelShaderFunction3(vf3;vf3; ( temp 3-component vector of float)
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0:15 Function Parameters:
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0:15 'inF0' ( in 3-component vector of float)
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0:15 'inF1' ( in 3-component vector of float)
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0:? Sequence
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0:16 Sequence
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0:16 move second child to first child ( temp 3-component vector of float)
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0:16 'r000' ( temp 3-component vector of float)
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0:16 frexp ( temp 3-component vector of float)
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0:16 'inF0' ( in 3-component vector of float)
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0:16 'inF1' ( in 3-component vector of float)
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0:17 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:21 Function Definition: PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
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0:21 Function Parameters:
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0:21 'inF0' ( in 4-component vector of float)
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0:21 'inF1' ( in 4-component vector of float)
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0:? Sequence
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0:22 Sequence
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0:22 move second child to first child ( temp 4-component vector of float)
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0:22 'r000' ( temp 4-component vector of float)
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0:22 frexp ( temp 4-component vector of float)
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0:22 'inF0' ( in 4-component vector of float)
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0:22 'inF1' ( in 4-component vector of float)
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0:23 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
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0:33 Function Parameters:
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0:? Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 color: direct index for structure ( temp 4-component vector of float)
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0:35 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:35 Constant:
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0:35 0 (const int)
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0:35 Constant:
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0:35 1.000000
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0:35 1.000000
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0:35 1.000000
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0:35 1.000000
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0:36 Branch: Return with expression
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0:36 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:33 Function Definition: main( ( temp void)
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0:33 Function Parameters:
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0:? Sequence
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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0:33 color: direct index for structure ( temp 4-component vector of float)
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0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
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0:33 Constant:
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0:33 0 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Function Definition: PixelShaderFunctionS(f1;f1; ( temp float)
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0:3 Function Parameters:
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0:3 'inF0' ( in float)
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0:3 'inF1' ( in float)
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0:? Sequence
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0:4 Sequence
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0:4 move second child to first child ( temp float)
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0:4 'r000' ( temp float)
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0:4 frexp ( temp float)
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0:4 'inF0' ( in float)
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0:4 'inF1' ( in float)
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0:5 Branch: Return with expression
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0:5 Constant:
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0:5 0.000000
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0:9 Function Definition: PixelShaderFunction2(vf2;vf2; ( temp 2-component vector of float)
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0:9 Function Parameters:
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0:9 'inF0' ( in 2-component vector of float)
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0:9 'inF1' ( in 2-component vector of float)
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0:? Sequence
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0:10 Sequence
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0:10 move second child to first child ( temp 2-component vector of float)
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0:10 'r000' ( temp 2-component vector of float)
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0:10 frexp ( temp 2-component vector of float)
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0:10 'inF0' ( in 2-component vector of float)
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0:10 'inF1' ( in 2-component vector of float)
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0:11 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:15 Function Definition: PixelShaderFunction3(vf3;vf3; ( temp 3-component vector of float)
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0:15 Function Parameters:
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0:15 'inF0' ( in 3-component vector of float)
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0:15 'inF1' ( in 3-component vector of float)
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0:? Sequence
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0:16 Sequence
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0:16 move second child to first child ( temp 3-component vector of float)
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0:16 'r000' ( temp 3-component vector of float)
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0:16 frexp ( temp 3-component vector of float)
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0:16 'inF0' ( in 3-component vector of float)
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0:16 'inF1' ( in 3-component vector of float)
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0:17 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:21 Function Definition: PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float)
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0:21 Function Parameters:
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0:21 'inF0' ( in 4-component vector of float)
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0:21 'inF1' ( in 4-component vector of float)
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0:? Sequence
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0:22 Sequence
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0:22 move second child to first child ( temp 4-component vector of float)
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0:22 'r000' ( temp 4-component vector of float)
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0:22 frexp ( temp 4-component vector of float)
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0:22 'inF0' ( in 4-component vector of float)
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0:22 'inF1' ( in 4-component vector of float)
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0:23 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
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0:33 Function Parameters:
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0:? Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 color: direct index for structure ( temp 4-component vector of float)
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0:35 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:35 Constant:
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0:35 0 (const int)
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0:35 Constant:
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0:35 1.000000
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0:35 1.000000
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0:35 1.000000
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0:35 1.000000
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0:36 Branch: Return with expression
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0:36 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:33 Function Definition: main( ( temp void)
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0:33 Function Parameters:
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0:? Sequence
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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0:33 color: direct index for structure ( temp 4-component vector of float)
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0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
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0:33 Constant:
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0:33 0 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 98
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 95
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 11 "PixelShaderFunctionS(f1;f1;"
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Name 9 "inF0"
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Name 10 "inF1"
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Name 18 "PixelShaderFunction2(vf2;vf2;"
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Name 16 "inF0"
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Name 17 "inF1"
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Name 25 "PixelShaderFunction3(vf3;vf3;"
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Name 23 "inF0"
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Name 24 "inF1"
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Name 32 "PixelShaderFunction(vf4;vf4;"
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Name 30 "inF0"
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Name 31 "inF1"
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Name 34 "PS_OUTPUT"
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MemberName 34(PS_OUTPUT) 0 "color"
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Name 36 "@main("
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Name 38 "r000"
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Name 41 "ResType"
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Name 49 "r000"
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Name 52 "ResType"
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Name 62 "r000"
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Name 65 "ResType"
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Name 74 "r000"
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Name 77 "ResType"
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Name 87 "ps_output"
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Name 95 "@entryPointOutput.color"
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Decorate 95(@entryPointOutput.color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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8: TypeFunction 6(float) 7(ptr) 7(ptr)
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13: TypeVector 6(float) 2
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14: TypePointer Function 13(fvec2)
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15: TypeFunction 13(fvec2) 14(ptr) 14(ptr)
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20: TypeVector 6(float) 3
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21: TypePointer Function 20(fvec3)
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22: TypeFunction 20(fvec3) 21(ptr) 21(ptr)
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27: TypeVector 6(float) 4
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28: TypePointer Function 27(fvec4)
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29: TypeFunction 27(fvec4) 28(ptr) 28(ptr)
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34(PS_OUTPUT): TypeStruct 27(fvec4)
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35: TypeFunction 34(PS_OUTPUT)
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40: TypeInt 32 1
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41(ResType): TypeStruct 6(float) 40(int)
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46: 6(float) Constant 0
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51: TypeVector 40(int) 2
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52(ResType): TypeStruct 13(fvec2) 51(ivec2)
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57: 6(float) Constant 1065353216
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58: 6(float) Constant 1073741824
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59: 13(fvec2) ConstantComposite 57 58
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64: TypeVector 40(int) 3
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65(ResType): TypeStruct 20(fvec3) 64(ivec3)
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70: 6(float) Constant 1077936128
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71: 20(fvec3) ConstantComposite 57 58 70
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76: TypeVector 40(int) 4
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77(ResType): TypeStruct 27(fvec4) 76(ivec4)
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82: 6(float) Constant 1082130432
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83: 27(fvec4) ConstantComposite 57 58 70 82
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86: TypePointer Function 34(PS_OUTPUT)
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88: 40(int) Constant 0
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89: 27(fvec4) ConstantComposite 57 57 57 57
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94: TypePointer Output 27(fvec4)
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95(@entryPointOutput.color): 94(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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96:34(PS_OUTPUT) FunctionCall 36(@main()
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97: 27(fvec4) CompositeExtract 96 0
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Store 95(@entryPointOutput.color) 97
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Return
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FunctionEnd
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11(PixelShaderFunctionS(f1;f1;): 6(float) Function None 8
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9(inF0): 7(ptr) FunctionParameter
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10(inF1): 7(ptr) FunctionParameter
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12: Label
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38(r000): 7(ptr) Variable Function
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39: 6(float) Load 9(inF0)
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42: 41(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 39
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43: 40(int) CompositeExtract 42 1
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44: 6(float) ConvertSToF 43
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Store 10(inF1) 44
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45: 6(float) CompositeExtract 42 0
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Store 38(r000) 45
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ReturnValue 46
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FunctionEnd
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18(PixelShaderFunction2(vf2;vf2;): 13(fvec2) Function None 15
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16(inF0): 14(ptr) FunctionParameter
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17(inF1): 14(ptr) FunctionParameter
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19: Label
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49(r000): 14(ptr) Variable Function
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50: 13(fvec2) Load 16(inF0)
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53: 52(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 50
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54: 51(ivec2) CompositeExtract 53 1
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55: 13(fvec2) ConvertSToF 54
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Store 17(inF1) 55
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56: 13(fvec2) CompositeExtract 53 0
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Store 49(r000) 56
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ReturnValue 59
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FunctionEnd
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25(PixelShaderFunction3(vf3;vf3;): 20(fvec3) Function None 22
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23(inF0): 21(ptr) FunctionParameter
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24(inF1): 21(ptr) FunctionParameter
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26: Label
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62(r000): 21(ptr) Variable Function
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63: 20(fvec3) Load 23(inF0)
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66: 65(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 63
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67: 64(ivec3) CompositeExtract 66 1
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68: 20(fvec3) ConvertSToF 67
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Store 24(inF1) 68
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69: 20(fvec3) CompositeExtract 66 0
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Store 62(r000) 69
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ReturnValue 71
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FunctionEnd
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32(PixelShaderFunction(vf4;vf4;): 27(fvec4) Function None 29
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30(inF0): 28(ptr) FunctionParameter
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31(inF1): 28(ptr) FunctionParameter
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33: Label
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74(r000): 28(ptr) Variable Function
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75: 27(fvec4) Load 30(inF0)
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78: 77(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 75
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79: 76(ivec4) CompositeExtract 78 1
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80: 27(fvec4) ConvertSToF 79
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Store 31(inF1) 80
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81: 27(fvec4) CompositeExtract 78 0
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Store 74(r000) 81
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ReturnValue 83
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FunctionEnd
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36(@main():34(PS_OUTPUT) Function None 35
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37: Label
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87(ps_output): 86(ptr) Variable Function
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90: 28(ptr) AccessChain 87(ps_output) 88
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Store 90 89
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91:34(PS_OUTPUT) Load 87(ps_output)
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ReturnValue 91
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FunctionEnd
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