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403 lines
18 KiB
403 lines
18 KiB
hlsl.intrinsics.f1632.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: PixelShaderFunctionS(u1; ( temp float)
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0:2 Function Parameters:
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0:2 'inF0' ( in uint)
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0:? Sequence
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0:3 Branch: Return with expression
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0:3 direct index ( temp float)
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0:3 unpackHalf2x16 ( temp 2-component vector of float)
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0:3 'inF0' ( in uint)
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0:3 Constant:
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0:3 0 (const int)
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0:7 Function Definition: PixelShaderFunction1(vu1; ( temp 1-component vector of float)
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0:7 Function Parameters:
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0:7 'inF0' ( in 1-component vector of uint)
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0:? Sequence
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0:8 Branch: Return with expression
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0:8 Construct float ( temp 1-component vector of float)
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0:8 direct index ( temp float)
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0:8 unpackHalf2x16 ( temp 2-component vector of float)
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0:8 Construct uint ( in uint)
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0:8 'inF0' ( in 1-component vector of uint)
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0:8 Constant:
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0:8 0 (const int)
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0:12 Function Definition: PixelShaderFunction2(vu2; ( temp 2-component vector of float)
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0:12 Function Parameters:
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0:12 'inF0' ( in 2-component vector of uint)
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0:? Sequence
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0:13 Branch: Return with expression
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0:13 Construct vec2 ( temp 2-component vector of float)
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0:13 direct index ( temp float)
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0:13 unpackHalf2x16 ( temp 2-component vector of float)
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0:13 direct index ( temp uint)
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0:13 'inF0' ( in 2-component vector of uint)
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 0 (const int)
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0:13 direct index ( temp float)
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0:13 unpackHalf2x16 ( temp 2-component vector of float)
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0:13 direct index ( temp uint)
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0:13 'inF0' ( in 2-component vector of uint)
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 0 (const int)
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0:17 Function Definition: PixelShaderFunction3(vu3; ( temp 3-component vector of float)
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0:17 Function Parameters:
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0:17 'inF0' ( in 3-component vector of uint)
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0:? Sequence
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0:18 Branch: Return with expression
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0:18 Construct vec3 ( temp 3-component vector of float)
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0:18 direct index ( temp float)
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0:18 unpackHalf2x16 ( temp 2-component vector of float)
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0:18 direct index ( temp uint)
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0:18 'inF0' ( in 3-component vector of uint)
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0:18 Constant:
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0:18 0 (const int)
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0:18 Constant:
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0:18 0 (const int)
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0:18 direct index ( temp float)
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0:18 unpackHalf2x16 ( temp 2-component vector of float)
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0:18 direct index ( temp uint)
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0:18 'inF0' ( in 3-component vector of uint)
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 0 (const int)
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0:18 direct index ( temp float)
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0:18 unpackHalf2x16 ( temp 2-component vector of float)
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0:18 direct index ( temp uint)
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0:18 'inF0' ( in 3-component vector of uint)
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0:18 Constant:
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0:18 2 (const int)
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0:18 Constant:
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0:18 0 (const int)
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0:22 Function Definition: PixelShaderFunction(vu4; ( temp 4-component vector of float)
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0:22 Function Parameters:
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0:22 'inF0' ( in 4-component vector of uint)
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0:? Sequence
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0:23 Branch: Return with expression
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0:23 Construct vec4 ( temp 4-component vector of float)
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0:23 direct index ( temp float)
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0:23 unpackHalf2x16 ( temp 2-component vector of float)
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0:23 direct index ( temp uint)
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0:23 'inF0' ( in 4-component vector of uint)
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0:23 Constant:
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0:23 0 (const int)
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0:23 Constant:
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0:23 0 (const int)
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0:23 direct index ( temp float)
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0:23 unpackHalf2x16 ( temp 2-component vector of float)
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0:23 direct index ( temp uint)
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0:23 'inF0' ( in 4-component vector of uint)
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0:23 Constant:
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0:23 1 (const int)
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0:23 Constant:
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0:23 0 (const int)
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0:23 direct index ( temp float)
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0:23 unpackHalf2x16 ( temp 2-component vector of float)
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0:23 direct index ( temp uint)
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0:23 'inF0' ( in 4-component vector of uint)
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0:23 Constant:
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0:23 2 (const int)
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0:23 Constant:
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0:23 0 (const int)
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0:23 direct index ( temp float)
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0:23 unpackHalf2x16 ( temp 2-component vector of float)
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0:23 direct index ( temp uint)
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0:23 'inF0' ( in 4-component vector of uint)
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0:23 Constant:
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0:23 3 (const int)
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0:23 Constant:
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0:23 0 (const int)
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0:27 Function Definition: @main( ( temp 4-component vector of float)
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0:27 Function Parameters:
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0:? Sequence
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0:28 Branch: Return with expression
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0:28 Constant:
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:27 Function Definition: main( ( temp void)
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0:27 Function Parameters:
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0:? Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:27 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: PixelShaderFunctionS(u1; ( temp float)
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0:2 Function Parameters:
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0:2 'inF0' ( in uint)
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0:? Sequence
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0:3 Branch: Return with expression
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0:3 direct index ( temp float)
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0:3 unpackHalf2x16 ( temp 2-component vector of float)
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0:3 'inF0' ( in uint)
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0:3 Constant:
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0:3 0 (const int)
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0:7 Function Definition: PixelShaderFunction1(vu1; ( temp 1-component vector of float)
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0:7 Function Parameters:
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0:7 'inF0' ( in 1-component vector of uint)
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0:? Sequence
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0:8 Branch: Return with expression
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0:8 Construct float ( temp 1-component vector of float)
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0:8 direct index ( temp float)
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0:8 unpackHalf2x16 ( temp 2-component vector of float)
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0:8 Construct uint ( in uint)
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0:8 'inF0' ( in 1-component vector of uint)
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0:8 Constant:
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0:8 0 (const int)
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0:12 Function Definition: PixelShaderFunction2(vu2; ( temp 2-component vector of float)
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0:12 Function Parameters:
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0:12 'inF0' ( in 2-component vector of uint)
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0:? Sequence
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0:13 Branch: Return with expression
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0:13 Construct vec2 ( temp 2-component vector of float)
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0:13 direct index ( temp float)
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0:13 unpackHalf2x16 ( temp 2-component vector of float)
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0:13 direct index ( temp uint)
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0:13 'inF0' ( in 2-component vector of uint)
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 0 (const int)
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0:13 direct index ( temp float)
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0:13 unpackHalf2x16 ( temp 2-component vector of float)
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0:13 direct index ( temp uint)
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0:13 'inF0' ( in 2-component vector of uint)
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 0 (const int)
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0:17 Function Definition: PixelShaderFunction3(vu3; ( temp 3-component vector of float)
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0:17 Function Parameters:
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0:17 'inF0' ( in 3-component vector of uint)
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0:? Sequence
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0:18 Branch: Return with expression
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0:18 Construct vec3 ( temp 3-component vector of float)
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0:18 direct index ( temp float)
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0:18 unpackHalf2x16 ( temp 2-component vector of float)
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0:18 direct index ( temp uint)
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0:18 'inF0' ( in 3-component vector of uint)
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0:18 Constant:
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0:18 0 (const int)
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0:18 Constant:
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0:18 0 (const int)
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0:18 direct index ( temp float)
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0:18 unpackHalf2x16 ( temp 2-component vector of float)
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0:18 direct index ( temp uint)
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0:18 'inF0' ( in 3-component vector of uint)
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 0 (const int)
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0:18 direct index ( temp float)
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0:18 unpackHalf2x16 ( temp 2-component vector of float)
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0:18 direct index ( temp uint)
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0:18 'inF0' ( in 3-component vector of uint)
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0:18 Constant:
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0:18 2 (const int)
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0:18 Constant:
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0:18 0 (const int)
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0:22 Function Definition: PixelShaderFunction(vu4; ( temp 4-component vector of float)
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0:22 Function Parameters:
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0:22 'inF0' ( in 4-component vector of uint)
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0:? Sequence
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0:23 Branch: Return with expression
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0:23 Construct vec4 ( temp 4-component vector of float)
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0:23 direct index ( temp float)
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0:23 unpackHalf2x16 ( temp 2-component vector of float)
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0:23 direct index ( temp uint)
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0:23 'inF0' ( in 4-component vector of uint)
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0:23 Constant:
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0:23 0 (const int)
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0:23 Constant:
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0:23 0 (const int)
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0:23 direct index ( temp float)
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0:23 unpackHalf2x16 ( temp 2-component vector of float)
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0:23 direct index ( temp uint)
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0:23 'inF0' ( in 4-component vector of uint)
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0:23 Constant:
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0:23 1 (const int)
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0:23 Constant:
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0:23 0 (const int)
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0:23 direct index ( temp float)
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0:23 unpackHalf2x16 ( temp 2-component vector of float)
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0:23 direct index ( temp uint)
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0:23 'inF0' ( in 4-component vector of uint)
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0:23 Constant:
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0:23 2 (const int)
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0:23 Constant:
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0:23 0 (const int)
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0:23 direct index ( temp float)
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0:23 unpackHalf2x16 ( temp 2-component vector of float)
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0:23 direct index ( temp uint)
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0:23 'inF0' ( in 4-component vector of uint)
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0:23 Constant:
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0:23 3 (const int)
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0:23 Constant:
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0:23 0 (const int)
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0:27 Function Definition: @main( ( temp 4-component vector of float)
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0:27 Function Parameters:
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0:? Sequence
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0:28 Branch: Return with expression
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0:28 Constant:
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:27 Function Definition: main( ( temp void)
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0:27 Function Parameters:
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0:? Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:27 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 106
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 104
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 11 "PixelShaderFunctionS(u1;"
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Name 10 "inF0"
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Name 14 "PixelShaderFunction1(vu1;"
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Name 13 "inF0"
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Name 21 "PixelShaderFunction2(vu2;"
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Name 20 "inF0"
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Name 28 "PixelShaderFunction3(vu3;"
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Name 27 "inF0"
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Name 35 "PixelShaderFunction(vu4;"
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Name 34 "inF0"
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Name 38 "@main("
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Name 104 "@entryPointOutput"
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Decorate 104(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: TypePointer Function 6(int)
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8: TypeFloat 32
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9: TypeFunction 8(float) 7(ptr)
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16: TypeVector 6(int) 2
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17: TypePointer Function 16(ivec2)
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18: TypeVector 8(float) 2
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19: TypeFunction 18(fvec2) 17(ptr)
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23: TypeVector 6(int) 3
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24: TypePointer Function 23(ivec3)
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25: TypeVector 8(float) 3
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26: TypeFunction 25(fvec3) 24(ptr)
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30: TypeVector 6(int) 4
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31: TypePointer Function 30(ivec4)
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32: TypeVector 8(float) 4
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33: TypeFunction 32(fvec4) 31(ptr)
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37: TypeFunction 32(fvec4)
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42: 6(int) Constant 0
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55: 6(int) Constant 1
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71: 6(int) Constant 2
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91: 6(int) Constant 3
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99: 8(float) Constant 0
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100: 32(fvec4) ConstantComposite 99 99 99 99
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103: TypePointer Output 32(fvec4)
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104(@entryPointOutput): 103(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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105: 32(fvec4) FunctionCall 38(@main()
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Store 104(@entryPointOutput) 105
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Return
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FunctionEnd
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11(PixelShaderFunctionS(u1;): 8(float) Function None 9
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10(inF0): 7(ptr) FunctionParameter
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12: Label
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40: 6(int) Load 10(inF0)
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41: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 40
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43: 8(float) CompositeExtract 41 0
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ReturnValue 43
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FunctionEnd
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14(PixelShaderFunction1(vu1;): 8(float) Function None 9
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13(inF0): 7(ptr) FunctionParameter
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15: Label
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46: 6(int) Load 13(inF0)
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47: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 46
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48: 8(float) CompositeExtract 47 0
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ReturnValue 48
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FunctionEnd
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21(PixelShaderFunction2(vu2;): 18(fvec2) Function None 19
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20(inF0): 17(ptr) FunctionParameter
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22: Label
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51: 7(ptr) AccessChain 20(inF0) 42
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52: 6(int) Load 51
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53: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 52
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54: 8(float) CompositeExtract 53 0
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56: 7(ptr) AccessChain 20(inF0) 55
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57: 6(int) Load 56
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58: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 57
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59: 8(float) CompositeExtract 58 0
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60: 18(fvec2) CompositeConstruct 54 59
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ReturnValue 60
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FunctionEnd
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28(PixelShaderFunction3(vu3;): 25(fvec3) Function None 26
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27(inF0): 24(ptr) FunctionParameter
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29: Label
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63: 7(ptr) AccessChain 27(inF0) 42
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64: 6(int) Load 63
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65: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 64
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66: 8(float) CompositeExtract 65 0
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67: 7(ptr) AccessChain 27(inF0) 55
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68: 6(int) Load 67
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69: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 68
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70: 8(float) CompositeExtract 69 0
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72: 7(ptr) AccessChain 27(inF0) 71
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73: 6(int) Load 72
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74: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 73
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75: 8(float) CompositeExtract 74 0
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76: 25(fvec3) CompositeConstruct 66 70 75
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ReturnValue 76
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FunctionEnd
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35(PixelShaderFunction(vu4;): 32(fvec4) Function None 33
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34(inF0): 31(ptr) FunctionParameter
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36: Label
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79: 7(ptr) AccessChain 34(inF0) 42
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80: 6(int) Load 79
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81: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 80
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82: 8(float) CompositeExtract 81 0
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83: 7(ptr) AccessChain 34(inF0) 55
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|
84: 6(int) Load 83
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85: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 84
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86: 8(float) CompositeExtract 85 0
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87: 7(ptr) AccessChain 34(inF0) 71
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88: 6(int) Load 87
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89: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 88
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90: 8(float) CompositeExtract 89 0
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92: 7(ptr) AccessChain 34(inF0) 91
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93: 6(int) Load 92
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94: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 93
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95: 8(float) CompositeExtract 94 0
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96: 32(fvec4) CompositeConstruct 82 86 90 95
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ReturnValue 96
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FunctionEnd
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38(@main(): 32(fvec4) Function None 37
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39: Label
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ReturnValue 100
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FunctionEnd
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