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hlsl.intrinsics.f1632.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: PixelShaderFunctionS(u1; ( temp float)
0:2 Function Parameters:
0:2 'inF0' ( in uint)
0:? Sequence
0:3 Branch: Return with expression
0:3 direct index ( temp float)
0:3 unpackHalf2x16 ( temp 2-component vector of float)
0:3 'inF0' ( in uint)
0:3 Constant:
0:3 0 (const int)
0:7 Function Definition: PixelShaderFunction1(vu1; ( temp 1-component vector of float)
0:7 Function Parameters:
0:7 'inF0' ( in 1-component vector of uint)
0:? Sequence
0:8 Branch: Return with expression
0:8 Construct float ( temp 1-component vector of float)
0:8 direct index ( temp float)
0:8 unpackHalf2x16 ( temp 2-component vector of float)
0:8 Construct uint ( in uint)
0:8 'inF0' ( in 1-component vector of uint)
0:8 Constant:
0:8 0 (const int)
0:12 Function Definition: PixelShaderFunction2(vu2; ( temp 2-component vector of float)
0:12 Function Parameters:
0:12 'inF0' ( in 2-component vector of uint)
0:? Sequence
0:13 Branch: Return with expression
0:13 Construct vec2 ( temp 2-component vector of float)
0:13 direct index ( temp float)
0:13 unpackHalf2x16 ( temp 2-component vector of float)
0:13 direct index ( temp uint)
0:13 'inF0' ( in 2-component vector of uint)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 direct index ( temp float)
0:13 unpackHalf2x16 ( temp 2-component vector of float)
0:13 direct index ( temp uint)
0:13 'inF0' ( in 2-component vector of uint)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:17 Function Definition: PixelShaderFunction3(vu3; ( temp 3-component vector of float)
0:17 Function Parameters:
0:17 'inF0' ( in 3-component vector of uint)
0:? Sequence
0:18 Branch: Return with expression
0:18 Construct vec3 ( temp 3-component vector of float)
0:18 direct index ( temp float)
0:18 unpackHalf2x16 ( temp 2-component vector of float)
0:18 direct index ( temp uint)
0:18 'inF0' ( in 3-component vector of uint)
0:18 Constant:
0:18 0 (const int)
0:18 Constant:
0:18 0 (const int)
0:18 direct index ( temp float)
0:18 unpackHalf2x16 ( temp 2-component vector of float)
0:18 direct index ( temp uint)
0:18 'inF0' ( in 3-component vector of uint)
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 0 (const int)
0:18 direct index ( temp float)
0:18 unpackHalf2x16 ( temp 2-component vector of float)
0:18 direct index ( temp uint)
0:18 'inF0' ( in 3-component vector of uint)
0:18 Constant:
0:18 2 (const int)
0:18 Constant:
0:18 0 (const int)
0:22 Function Definition: PixelShaderFunction(vu4; ( temp 4-component vector of float)
0:22 Function Parameters:
0:22 'inF0' ( in 4-component vector of uint)
0:? Sequence
0:23 Branch: Return with expression
0:23 Construct vec4 ( temp 4-component vector of float)
0:23 direct index ( temp float)
0:23 unpackHalf2x16 ( temp 2-component vector of float)
0:23 direct index ( temp uint)
0:23 'inF0' ( in 4-component vector of uint)
0:23 Constant:
0:23 0 (const int)
0:23 Constant:
0:23 0 (const int)
0:23 direct index ( temp float)
0:23 unpackHalf2x16 ( temp 2-component vector of float)
0:23 direct index ( temp uint)
0:23 'inF0' ( in 4-component vector of uint)
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
0:23 0 (const int)
0:23 direct index ( temp float)
0:23 unpackHalf2x16 ( temp 2-component vector of float)
0:23 direct index ( temp uint)
0:23 'inF0' ( in 4-component vector of uint)
0:23 Constant:
0:23 2 (const int)
0:23 Constant:
0:23 0 (const int)
0:23 direct index ( temp float)
0:23 unpackHalf2x16 ( temp 2-component vector of float)
0:23 direct index ( temp uint)
0:23 'inF0' ( in 4-component vector of uint)
0:23 Constant:
0:23 3 (const int)
0:23 Constant:
0:23 0 (const int)
0:27 Function Definition: @main( ( temp 4-component vector of float)
0:27 Function Parameters:
0:? Sequence
0:28 Branch: Return with expression
0:28 Constant:
0:28 0.000000
0:28 0.000000
0:28 0.000000
0:28 0.000000
0:27 Function Definition: main( ( temp void)
0:27 Function Parameters:
0:? Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:27 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: PixelShaderFunctionS(u1; ( temp float)
0:2 Function Parameters:
0:2 'inF0' ( in uint)
0:? Sequence
0:3 Branch: Return with expression
0:3 direct index ( temp float)
0:3 unpackHalf2x16 ( temp 2-component vector of float)
0:3 'inF0' ( in uint)
0:3 Constant:
0:3 0 (const int)
0:7 Function Definition: PixelShaderFunction1(vu1; ( temp 1-component vector of float)
0:7 Function Parameters:
0:7 'inF0' ( in 1-component vector of uint)
0:? Sequence
0:8 Branch: Return with expression
0:8 Construct float ( temp 1-component vector of float)
0:8 direct index ( temp float)
0:8 unpackHalf2x16 ( temp 2-component vector of float)
0:8 Construct uint ( in uint)
0:8 'inF0' ( in 1-component vector of uint)
0:8 Constant:
0:8 0 (const int)
0:12 Function Definition: PixelShaderFunction2(vu2; ( temp 2-component vector of float)
0:12 Function Parameters:
0:12 'inF0' ( in 2-component vector of uint)
0:? Sequence
0:13 Branch: Return with expression
0:13 Construct vec2 ( temp 2-component vector of float)
0:13 direct index ( temp float)
0:13 unpackHalf2x16 ( temp 2-component vector of float)
0:13 direct index ( temp uint)
0:13 'inF0' ( in 2-component vector of uint)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 direct index ( temp float)
0:13 unpackHalf2x16 ( temp 2-component vector of float)
0:13 direct index ( temp uint)
0:13 'inF0' ( in 2-component vector of uint)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:17 Function Definition: PixelShaderFunction3(vu3; ( temp 3-component vector of float)
0:17 Function Parameters:
0:17 'inF0' ( in 3-component vector of uint)
0:? Sequence
0:18 Branch: Return with expression
0:18 Construct vec3 ( temp 3-component vector of float)
0:18 direct index ( temp float)
0:18 unpackHalf2x16 ( temp 2-component vector of float)
0:18 direct index ( temp uint)
0:18 'inF0' ( in 3-component vector of uint)
0:18 Constant:
0:18 0 (const int)
0:18 Constant:
0:18 0 (const int)
0:18 direct index ( temp float)
0:18 unpackHalf2x16 ( temp 2-component vector of float)
0:18 direct index ( temp uint)
0:18 'inF0' ( in 3-component vector of uint)
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 0 (const int)
0:18 direct index ( temp float)
0:18 unpackHalf2x16 ( temp 2-component vector of float)
0:18 direct index ( temp uint)
0:18 'inF0' ( in 3-component vector of uint)
0:18 Constant:
0:18 2 (const int)
0:18 Constant:
0:18 0 (const int)
0:22 Function Definition: PixelShaderFunction(vu4; ( temp 4-component vector of float)
0:22 Function Parameters:
0:22 'inF0' ( in 4-component vector of uint)
0:? Sequence
0:23 Branch: Return with expression
0:23 Construct vec4 ( temp 4-component vector of float)
0:23 direct index ( temp float)
0:23 unpackHalf2x16 ( temp 2-component vector of float)
0:23 direct index ( temp uint)
0:23 'inF0' ( in 4-component vector of uint)
0:23 Constant:
0:23 0 (const int)
0:23 Constant:
0:23 0 (const int)
0:23 direct index ( temp float)
0:23 unpackHalf2x16 ( temp 2-component vector of float)
0:23 direct index ( temp uint)
0:23 'inF0' ( in 4-component vector of uint)
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
0:23 0 (const int)
0:23 direct index ( temp float)
0:23 unpackHalf2x16 ( temp 2-component vector of float)
0:23 direct index ( temp uint)
0:23 'inF0' ( in 4-component vector of uint)
0:23 Constant:
0:23 2 (const int)
0:23 Constant:
0:23 0 (const int)
0:23 direct index ( temp float)
0:23 unpackHalf2x16 ( temp 2-component vector of float)
0:23 direct index ( temp uint)
0:23 'inF0' ( in 4-component vector of uint)
0:23 Constant:
0:23 3 (const int)
0:23 Constant:
0:23 0 (const int)
0:27 Function Definition: @main( ( temp 4-component vector of float)
0:27 Function Parameters:
0:? Sequence
0:28 Branch: Return with expression
0:28 Constant:
0:28 0.000000
0:28 0.000000
0:28 0.000000
0:28 0.000000
0:27 Function Definition: main( ( temp void)
0:27 Function Parameters:
0:? Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:27 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 106
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 104
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 11 "PixelShaderFunctionS(u1;"
Name 10 "inF0"
Name 14 "PixelShaderFunction1(vu1;"
Name 13 "inF0"
Name 21 "PixelShaderFunction2(vu2;"
Name 20 "inF0"
Name 28 "PixelShaderFunction3(vu3;"
Name 27 "inF0"
Name 35 "PixelShaderFunction(vu4;"
Name 34 "inF0"
Name 38 "@main("
Name 104 "@entryPointOutput"
Decorate 104(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypePointer Function 6(int)
8: TypeFloat 32
9: TypeFunction 8(float) 7(ptr)
16: TypeVector 6(int) 2
17: TypePointer Function 16(ivec2)
18: TypeVector 8(float) 2
19: TypeFunction 18(fvec2) 17(ptr)
23: TypeVector 6(int) 3
24: TypePointer Function 23(ivec3)
25: TypeVector 8(float) 3
26: TypeFunction 25(fvec3) 24(ptr)
30: TypeVector 6(int) 4
31: TypePointer Function 30(ivec4)
32: TypeVector 8(float) 4
33: TypeFunction 32(fvec4) 31(ptr)
37: TypeFunction 32(fvec4)
42: 6(int) Constant 0
55: 6(int) Constant 1
71: 6(int) Constant 2
91: 6(int) Constant 3
99: 8(float) Constant 0
100: 32(fvec4) ConstantComposite 99 99 99 99
103: TypePointer Output 32(fvec4)
104(@entryPointOutput): 103(ptr) Variable Output
4(main): 2 Function None 3
5: Label
105: 32(fvec4) FunctionCall 38(@main()
Store 104(@entryPointOutput) 105
Return
FunctionEnd
11(PixelShaderFunctionS(u1;): 8(float) Function None 9
10(inF0): 7(ptr) FunctionParameter
12: Label
40: 6(int) Load 10(inF0)
41: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 40
43: 8(float) CompositeExtract 41 0
ReturnValue 43
FunctionEnd
14(PixelShaderFunction1(vu1;): 8(float) Function None 9
13(inF0): 7(ptr) FunctionParameter
15: Label
46: 6(int) Load 13(inF0)
47: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 46
48: 8(float) CompositeExtract 47 0
ReturnValue 48
FunctionEnd
21(PixelShaderFunction2(vu2;): 18(fvec2) Function None 19
20(inF0): 17(ptr) FunctionParameter
22: Label
51: 7(ptr) AccessChain 20(inF0) 42
52: 6(int) Load 51
53: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 52
54: 8(float) CompositeExtract 53 0
56: 7(ptr) AccessChain 20(inF0) 55
57: 6(int) Load 56
58: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 57
59: 8(float) CompositeExtract 58 0
60: 18(fvec2) CompositeConstruct 54 59
ReturnValue 60
FunctionEnd
28(PixelShaderFunction3(vu3;): 25(fvec3) Function None 26
27(inF0): 24(ptr) FunctionParameter
29: Label
63: 7(ptr) AccessChain 27(inF0) 42
64: 6(int) Load 63
65: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 64
66: 8(float) CompositeExtract 65 0
67: 7(ptr) AccessChain 27(inF0) 55
68: 6(int) Load 67
69: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 68
70: 8(float) CompositeExtract 69 0
72: 7(ptr) AccessChain 27(inF0) 71
73: 6(int) Load 72
74: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 73
75: 8(float) CompositeExtract 74 0
76: 25(fvec3) CompositeConstruct 66 70 75
ReturnValue 76
FunctionEnd
35(PixelShaderFunction(vu4;): 32(fvec4) Function None 33
34(inF0): 31(ptr) FunctionParameter
36: Label
79: 7(ptr) AccessChain 34(inF0) 42
80: 6(int) Load 79
81: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 80
82: 8(float) CompositeExtract 81 0
83: 7(ptr) AccessChain 34(inF0) 55
84: 6(int) Load 83
85: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 84
86: 8(float) CompositeExtract 85 0
87: 7(ptr) AccessChain 34(inF0) 71
88: 6(int) Load 87
89: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 88
90: 8(float) CompositeExtract 89 0
92: 7(ptr) AccessChain 34(inF0) 91
93: 6(int) Load 92
94: 18(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 93
95: 8(float) CompositeExtract 94 0
96: 32(fvec4) CompositeConstruct 82 86 90 95
ReturnValue 96
FunctionEnd
38(@main(): 32(fvec4) Function None 37
39: Label
ReturnValue 100
FunctionEnd