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hlsl.intrinsics.f3216.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: PixelShaderFunctionS(f1; ( temp uint)
0:2 Function Parameters:
0:2 'inF0' ( in float)
0:? Sequence
0:3 Branch: Return with expression
0:3 packHalf2x16 ( temp uint)
0:3 Construct vec2 ( temp 2-component vector of float)
0:3 'inF0' ( in float)
0:3 Constant:
0:3 0.000000
0:7 Function Definition: PixelShaderFunction1(vf1; ( temp 1-component vector of uint)
0:7 Function Parameters:
0:7 'inF0' ( in 1-component vector of float)
0:? Sequence
0:8 Branch: Return with expression
0:8 Construct uint ( temp 1-component vector of uint)
0:8 packHalf2x16 ( temp uint)
0:8 Construct vec2 ( temp 2-component vector of float)
0:8 Construct float ( in float)
0:8 'inF0' ( in 1-component vector of float)
0:8 Constant:
0:8 0.000000
0:12 Function Definition: PixelShaderFunction2(vf2; ( temp 2-component vector of uint)
0:12 Function Parameters:
0:12 'inF0' ( in 2-component vector of float)
0:? Sequence
0:13 Branch: Return with expression
0:13 Construct uvec2 ( temp 2-component vector of uint)
0:13 packHalf2x16 ( temp uint)
0:13 Construct vec2 ( temp 2-component vector of float)
0:13 direct index ( temp float)
0:13 'inF0' ( in 2-component vector of float)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0.000000
0:13 packHalf2x16 ( temp uint)
0:13 Construct vec2 ( temp 2-component vector of float)
0:13 direct index ( temp float)
0:13 'inF0' ( in 2-component vector of float)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0.000000
0:17 Function Definition: PixelShaderFunction3(vf3; ( temp 3-component vector of uint)
0:17 Function Parameters:
0:17 'inF0' ( in 3-component vector of float)
0:? Sequence
0:18 Branch: Return with expression
0:18 Construct uvec3 ( temp 3-component vector of uint)
0:18 packHalf2x16 ( temp uint)
0:18 Construct vec2 ( temp 2-component vector of float)
0:18 direct index ( temp float)
0:18 'inF0' ( in 3-component vector of float)
0:18 Constant:
0:18 0 (const int)
0:18 Constant:
0:18 0.000000
0:18 packHalf2x16 ( temp uint)
0:18 Construct vec2 ( temp 2-component vector of float)
0:18 direct index ( temp float)
0:18 'inF0' ( in 3-component vector of float)
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 0.000000
0:18 packHalf2x16 ( temp uint)
0:18 Construct vec2 ( temp 2-component vector of float)
0:18 direct index ( temp float)
0:18 'inF0' ( in 3-component vector of float)
0:18 Constant:
0:18 2 (const int)
0:18 Constant:
0:18 0.000000
0:22 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of uint)
0:22 Function Parameters:
0:22 'inF0' ( in 4-component vector of float)
0:? Sequence
0:23 Branch: Return with expression
0:23 Construct uvec4 ( temp 4-component vector of uint)
0:23 packHalf2x16 ( temp uint)
0:23 Construct vec2 ( temp 2-component vector of float)
0:23 direct index ( temp float)
0:23 'inF0' ( in 4-component vector of float)
0:23 Constant:
0:23 0 (const int)
0:23 Constant:
0:23 0.000000
0:23 packHalf2x16 ( temp uint)
0:23 Construct vec2 ( temp 2-component vector of float)
0:23 direct index ( temp float)
0:23 'inF0' ( in 4-component vector of float)
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
0:23 0.000000
0:23 packHalf2x16 ( temp uint)
0:23 Construct vec2 ( temp 2-component vector of float)
0:23 direct index ( temp float)
0:23 'inF0' ( in 4-component vector of float)
0:23 Constant:
0:23 2 (const int)
0:23 Constant:
0:23 0.000000
0:23 packHalf2x16 ( temp uint)
0:23 Construct vec2 ( temp 2-component vector of float)
0:23 direct index ( temp float)
0:23 'inF0' ( in 4-component vector of float)
0:23 Constant:
0:23 3 (const int)
0:23 Constant:
0:23 0.000000
0:27 Function Definition: @main( ( temp 4-component vector of float)
0:27 Function Parameters:
0:? Sequence
0:28 Branch: Return with expression
0:28 Constant:
0:28 0.000000
0:28 0.000000
0:28 0.000000
0:28 0.000000
0:27 Function Definition: main( ( temp void)
0:27 Function Parameters:
0:? Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:27 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: PixelShaderFunctionS(f1; ( temp uint)
0:2 Function Parameters:
0:2 'inF0' ( in float)
0:? Sequence
0:3 Branch: Return with expression
0:3 packHalf2x16 ( temp uint)
0:3 Construct vec2 ( temp 2-component vector of float)
0:3 'inF0' ( in float)
0:3 Constant:
0:3 0.000000
0:7 Function Definition: PixelShaderFunction1(vf1; ( temp 1-component vector of uint)
0:7 Function Parameters:
0:7 'inF0' ( in 1-component vector of float)
0:? Sequence
0:8 Branch: Return with expression
0:8 Construct uint ( temp 1-component vector of uint)
0:8 packHalf2x16 ( temp uint)
0:8 Construct vec2 ( temp 2-component vector of float)
0:8 Construct float ( in float)
0:8 'inF0' ( in 1-component vector of float)
0:8 Constant:
0:8 0.000000
0:12 Function Definition: PixelShaderFunction2(vf2; ( temp 2-component vector of uint)
0:12 Function Parameters:
0:12 'inF0' ( in 2-component vector of float)
0:? Sequence
0:13 Branch: Return with expression
0:13 Construct uvec2 ( temp 2-component vector of uint)
0:13 packHalf2x16 ( temp uint)
0:13 Construct vec2 ( temp 2-component vector of float)
0:13 direct index ( temp float)
0:13 'inF0' ( in 2-component vector of float)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0.000000
0:13 packHalf2x16 ( temp uint)
0:13 Construct vec2 ( temp 2-component vector of float)
0:13 direct index ( temp float)
0:13 'inF0' ( in 2-component vector of float)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0.000000
0:17 Function Definition: PixelShaderFunction3(vf3; ( temp 3-component vector of uint)
0:17 Function Parameters:
0:17 'inF0' ( in 3-component vector of float)
0:? Sequence
0:18 Branch: Return with expression
0:18 Construct uvec3 ( temp 3-component vector of uint)
0:18 packHalf2x16 ( temp uint)
0:18 Construct vec2 ( temp 2-component vector of float)
0:18 direct index ( temp float)
0:18 'inF0' ( in 3-component vector of float)
0:18 Constant:
0:18 0 (const int)
0:18 Constant:
0:18 0.000000
0:18 packHalf2x16 ( temp uint)
0:18 Construct vec2 ( temp 2-component vector of float)
0:18 direct index ( temp float)
0:18 'inF0' ( in 3-component vector of float)
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 0.000000
0:18 packHalf2x16 ( temp uint)
0:18 Construct vec2 ( temp 2-component vector of float)
0:18 direct index ( temp float)
0:18 'inF0' ( in 3-component vector of float)
0:18 Constant:
0:18 2 (const int)
0:18 Constant:
0:18 0.000000
0:22 Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of uint)
0:22 Function Parameters:
0:22 'inF0' ( in 4-component vector of float)
0:? Sequence
0:23 Branch: Return with expression
0:23 Construct uvec4 ( temp 4-component vector of uint)
0:23 packHalf2x16 ( temp uint)
0:23 Construct vec2 ( temp 2-component vector of float)
0:23 direct index ( temp float)
0:23 'inF0' ( in 4-component vector of float)
0:23 Constant:
0:23 0 (const int)
0:23 Constant:
0:23 0.000000
0:23 packHalf2x16 ( temp uint)
0:23 Construct vec2 ( temp 2-component vector of float)
0:23 direct index ( temp float)
0:23 'inF0' ( in 4-component vector of float)
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
0:23 0.000000
0:23 packHalf2x16 ( temp uint)
0:23 Construct vec2 ( temp 2-component vector of float)
0:23 direct index ( temp float)
0:23 'inF0' ( in 4-component vector of float)
0:23 Constant:
0:23 2 (const int)
0:23 Constant:
0:23 0.000000
0:23 packHalf2x16 ( temp uint)
0:23 Construct vec2 ( temp 2-component vector of float)
0:23 direct index ( temp float)
0:23 'inF0' ( in 4-component vector of float)
0:23 Constant:
0:23 3 (const int)
0:23 Constant:
0:23 0.000000
0:27 Function Definition: @main( ( temp 4-component vector of float)
0:27 Function Parameters:
0:? Sequence
0:28 Branch: Return with expression
0:28 Constant:
0:28 0.000000
0:28 0.000000
0:28 0.000000
0:28 0.000000
0:27 Function Definition: main( ( temp void)
0:27 Function Parameters:
0:? Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:27 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 106
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 104
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 11 "PixelShaderFunctionS(f1;"
Name 10 "inF0"
Name 14 "PixelShaderFunction1(vf1;"
Name 13 "inF0"
Name 21 "PixelShaderFunction2(vf2;"
Name 20 "inF0"
Name 28 "PixelShaderFunction3(vf3;"
Name 27 "inF0"
Name 35 "PixelShaderFunction(vf4;"
Name 34 "inF0"
Name 38 "@main("
Name 104 "@entryPointOutput"
Decorate 104(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeInt 32 0
9: TypeFunction 8(int) 7(ptr)
16: TypeVector 6(float) 2
17: TypePointer Function 16(fvec2)
18: TypeVector 8(int) 2
19: TypeFunction 18(ivec2) 17(ptr)
23: TypeVector 6(float) 3
24: TypePointer Function 23(fvec3)
25: TypeVector 8(int) 3
26: TypeFunction 25(ivec3) 24(ptr)
30: TypeVector 6(float) 4
31: TypePointer Function 30(fvec4)
32: TypeVector 8(int) 4
33: TypeFunction 32(ivec4) 31(ptr)
37: TypeFunction 30(fvec4)
41: 6(float) Constant 0
51: 8(int) Constant 0
56: 8(int) Constant 1
72: 8(int) Constant 2
92: 8(int) Constant 3
100: 30(fvec4) ConstantComposite 41 41 41 41
103: TypePointer Output 30(fvec4)
104(@entryPointOutput): 103(ptr) Variable Output
4(main): 2 Function None 3
5: Label
105: 30(fvec4) FunctionCall 38(@main()
Store 104(@entryPointOutput) 105
Return
FunctionEnd
11(PixelShaderFunctionS(f1;): 8(int) Function None 9
10(inF0): 7(ptr) FunctionParameter
12: Label
40: 6(float) Load 10(inF0)
42: 16(fvec2) CompositeConstruct 40 41
43: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 42
ReturnValue 43
FunctionEnd
14(PixelShaderFunction1(vf1;): 8(int) Function None 9
13(inF0): 7(ptr) FunctionParameter
15: Label
46: 6(float) Load 13(inF0)
47: 16(fvec2) CompositeConstruct 46 41
48: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 47
ReturnValue 48
FunctionEnd
21(PixelShaderFunction2(vf2;): 18(ivec2) Function None 19
20(inF0): 17(ptr) FunctionParameter
22: Label
52: 7(ptr) AccessChain 20(inF0) 51
53: 6(float) Load 52
54: 16(fvec2) CompositeConstruct 53 41
55: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 54
57: 7(ptr) AccessChain 20(inF0) 56
58: 6(float) Load 57
59: 16(fvec2) CompositeConstruct 58 41
60: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 59
61: 18(ivec2) CompositeConstruct 55 60
ReturnValue 61
FunctionEnd
28(PixelShaderFunction3(vf3;): 25(ivec3) Function None 26
27(inF0): 24(ptr) FunctionParameter
29: Label
64: 7(ptr) AccessChain 27(inF0) 51
65: 6(float) Load 64
66: 16(fvec2) CompositeConstruct 65 41
67: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 66
68: 7(ptr) AccessChain 27(inF0) 56
69: 6(float) Load 68
70: 16(fvec2) CompositeConstruct 69 41
71: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 70
73: 7(ptr) AccessChain 27(inF0) 72
74: 6(float) Load 73
75: 16(fvec2) CompositeConstruct 74 41
76: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 75
77: 25(ivec3) CompositeConstruct 67 71 76
ReturnValue 77
FunctionEnd
35(PixelShaderFunction(vf4;): 32(ivec4) Function None 33
34(inF0): 31(ptr) FunctionParameter
36: Label
80: 7(ptr) AccessChain 34(inF0) 51
81: 6(float) Load 80
82: 16(fvec2) CompositeConstruct 81 41
83: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 82
84: 7(ptr) AccessChain 34(inF0) 56
85: 6(float) Load 84
86: 16(fvec2) CompositeConstruct 85 41
87: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 86
88: 7(ptr) AccessChain 34(inF0) 72
89: 6(float) Load 88
90: 16(fvec2) CompositeConstruct 89 41
91: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 90
93: 7(ptr) AccessChain 34(inF0) 92
94: 6(float) Load 93
95: 16(fvec2) CompositeConstruct 94 41
96: 8(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 95
97: 32(ivec4) CompositeConstruct 83 87 91 96
ReturnValue 97
FunctionEnd
38(@main(): 30(fvec4) Function None 37
39: Label
ReturnValue 100
FunctionEnd