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hlsl.intrinsics.lit.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void)
0:2 Function Parameters:
0:2 'n_dot_l' ( in float)
0:2 'n_dot_h' ( in float)
0:2 'm' ( in float)
0:? Sequence
0:3 Sequence
0:3 move second child to first child ( temp 4-component vector of float)
0:3 'r0' ( temp 4-component vector of float)
0:3 Construct vec4 ( temp 4-component vector of float)
0:3 Constant:
0:3 1.000000
0:3 max ( temp float)
0:3 'n_dot_l' ( in float)
0:3 Constant:
0:3 0.000000
0:3 Test condition and select ( temp float): no shortcircuit
0:3 Condition
0:3 Compare Less Than ( temp bool)
0:3 min ( temp float)
0:3 'n_dot_l' ( in float)
0:3 'n_dot_h' ( in float)
0:3 Constant:
0:3 0.000000
0:3 true case
0:3 Constant:
0:3 0.000000
0:3 false case
0:3 component-wise multiply ( temp float)
0:3 'n_dot_h' ( in float)
0:3 'm' ( in float)
0:3 Constant:
0:3 1.000000
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp float)
0:? 'n_dot_l' ( temp float)
0:? 'n_dot_l' (layout( location=0) in float)
0:2 move second child to first child ( temp float)
0:? 'n_dot_h' ( temp float)
0:? 'n_dot_h' (layout( location=1) in float)
0:2 move second child to first child ( temp float)
0:? 'm' ( temp float)
0:? 'm' (layout( location=2) in float)
0:2 Function Call: @PixelShaderFunction(f1;f1;f1; ( temp void)
0:? 'n_dot_l' ( temp float)
0:? 'n_dot_h' ( temp float)
0:? 'm' ( temp float)
0:? Linker Objects
0:? 'n_dot_l' (layout( location=0) in float)
0:? 'n_dot_h' (layout( location=1) in float)
0:? 'm' (layout( location=2) in float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void)
0:2 Function Parameters:
0:2 'n_dot_l' ( in float)
0:2 'n_dot_h' ( in float)
0:2 'm' ( in float)
0:? Sequence
0:3 Sequence
0:3 move second child to first child ( temp 4-component vector of float)
0:3 'r0' ( temp 4-component vector of float)
0:3 Construct vec4 ( temp 4-component vector of float)
0:3 Constant:
0:3 1.000000
0:3 max ( temp float)
0:3 'n_dot_l' ( in float)
0:3 Constant:
0:3 0.000000
0:3 Test condition and select ( temp float): no shortcircuit
0:3 Condition
0:3 Compare Less Than ( temp bool)
0:3 min ( temp float)
0:3 'n_dot_l' ( in float)
0:3 'n_dot_h' ( in float)
0:3 Constant:
0:3 0.000000
0:3 true case
0:3 Constant:
0:3 0.000000
0:3 false case
0:3 component-wise multiply ( temp float)
0:3 'n_dot_h' ( in float)
0:3 'm' ( in float)
0:3 Constant:
0:3 1.000000
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp float)
0:? 'n_dot_l' ( temp float)
0:? 'n_dot_l' (layout( location=0) in float)
0:2 move second child to first child ( temp float)
0:? 'n_dot_h' ( temp float)
0:? 'n_dot_h' (layout( location=1) in float)
0:2 move second child to first child ( temp float)
0:? 'm' ( temp float)
0:? 'm' (layout( location=2) in float)
0:2 Function Call: @PixelShaderFunction(f1;f1;f1; ( temp void)
0:? 'n_dot_l' ( temp float)
0:? 'n_dot_h' ( temp float)
0:? 'm' ( temp float)
0:? Linker Objects
0:? 'n_dot_l' (layout( location=0) in float)
0:? 'n_dot_h' (layout( location=1) in float)
0:? 'm' (layout( location=2) in float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 48
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 33 36 39
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 12 "@PixelShaderFunction(f1;f1;f1;"
Name 9 "n_dot_l"
Name 10 "n_dot_h"
Name 11 "m"
Name 16 "r0"
Name 31 "n_dot_l"
Name 33 "n_dot_l"
Name 35 "n_dot_h"
Name 36 "n_dot_h"
Name 38 "m"
Name 39 "m"
Name 41 "param"
Name 43 "param"
Name 45 "param"
Decorate 33(n_dot_l) Location 0
Decorate 36(n_dot_h) Location 1
Decorate 39(m) Location 2
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeFunction 2 7(ptr) 7(ptr) 7(ptr)
14: TypeVector 6(float) 4
15: TypePointer Function 14(fvec4)
17: 6(float) Constant 1065353216
19: 6(float) Constant 0
24: TypeBool
32: TypePointer Input 6(float)
33(n_dot_l): 32(ptr) Variable Input
36(n_dot_h): 32(ptr) Variable Input
39(m): 32(ptr) Variable Input
4(PixelShaderFunction): 2 Function None 3
5: Label
31(n_dot_l): 7(ptr) Variable Function
35(n_dot_h): 7(ptr) Variable Function
38(m): 7(ptr) Variable Function
41(param): 7(ptr) Variable Function
43(param): 7(ptr) Variable Function
45(param): 7(ptr) Variable Function
34: 6(float) Load 33(n_dot_l)
Store 31(n_dot_l) 34
37: 6(float) Load 36(n_dot_h)
Store 35(n_dot_h) 37
40: 6(float) Load 39(m)
Store 38(m) 40
42: 6(float) Load 31(n_dot_l)
Store 41(param) 42
44: 6(float) Load 35(n_dot_h)
Store 43(param) 44
46: 6(float) Load 38(m)
Store 45(param) 46
47: 2 FunctionCall 12(@PixelShaderFunction(f1;f1;f1;) 41(param) 43(param) 45(param)
Return
FunctionEnd
12(@PixelShaderFunction(f1;f1;f1;): 2 Function None 8
9(n_dot_l): 7(ptr) FunctionParameter
10(n_dot_h): 7(ptr) FunctionParameter
11(m): 7(ptr) FunctionParameter
13: Label
16(r0): 15(ptr) Variable Function
18: 6(float) Load 9(n_dot_l)
20: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 18 19
21: 6(float) Load 9(n_dot_l)
22: 6(float) Load 10(n_dot_h)
23: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 21 22
25: 24(bool) FOrdLessThan 23 19
26: 6(float) Load 10(n_dot_h)
27: 6(float) Load 11(m)
28: 6(float) FMul 26 27
29: 6(float) Select 25 19 28
30: 14(fvec4) CompositeConstruct 17 20 29 17
Store 16(r0) 30
Return
FunctionEnd