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551 lines
24 KiB
551 lines
24 KiB
hlsl.intrinsics.negative.vert
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Shader version: 500
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0:? Sequence
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0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float)
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0:15 Function Parameters:
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0:15 'inF0' ( in float)
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0:15 'inF1' ( in float)
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0:15 'inF2' ( in float)
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0:15 'inI0' ( in int)
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0:? Sequence
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0:71 Branch: Return with expression
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0:71 Constant:
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0:71 0.000000
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0:75 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; ( temp 1-component vector of float)
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0:75 Function Parameters:
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0:75 'inF0' ( in 1-component vector of float)
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0:75 'inF1' ( in 1-component vector of float)
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0:75 'inF2' ( in 1-component vector of float)
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0:75 'inI0' ( in 1-component vector of int)
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0:? Sequence
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0:80 Branch: Return with expression
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0:80 Constant:
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0:80 0.000000
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0:84 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; ( temp 2-component vector of float)
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0:84 Function Parameters:
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0:84 'inF0' ( in 2-component vector of float)
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0:84 'inF1' ( in 2-component vector of float)
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0:84 'inF2' ( in 2-component vector of float)
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0:84 'inI0' ( in 2-component vector of int)
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0:? Sequence
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0:127 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
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0:131 Function Parameters:
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0:131 'inF0' ( in 3-component vector of float)
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0:131 'inF1' ( in 3-component vector of float)
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0:131 'inF2' ( in 3-component vector of float)
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0:131 'inI0' ( in 3-component vector of int)
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0:? Sequence
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0:172 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:176 Function Definition: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
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0:176 Function Parameters:
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0:176 'inF0' ( in 4-component vector of float)
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0:176 'inF1' ( in 4-component vector of float)
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0:176 'inF2' ( in 4-component vector of float)
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0:176 'inI0' ( in 4-component vector of int)
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0:? Sequence
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0:217 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:176 Function Definition: VertexShaderFunction( ( temp void)
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0:176 Function Parameters:
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0:? Sequence
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0:176 move second child to first child ( temp 4-component vector of float)
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0:? 'inF0' ( temp 4-component vector of float)
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0:? 'inF0' (layout( location=0) in 4-component vector of float)
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0:176 move second child to first child ( temp 4-component vector of float)
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0:? 'inF1' ( temp 4-component vector of float)
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0:? 'inF1' (layout( location=1) in 4-component vector of float)
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0:176 move second child to first child ( temp 4-component vector of float)
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0:? 'inF2' ( temp 4-component vector of float)
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0:? 'inF2' (layout( location=2) in 4-component vector of float)
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0:176 move second child to first child ( temp 4-component vector of int)
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0:? 'inI0' ( temp 4-component vector of int)
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0:? 'inI0' (layout( location=3) in 4-component vector of int)
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0:176 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:176 Function Call: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
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0:? 'inF0' ( temp 4-component vector of float)
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0:? 'inF1' ( temp 4-component vector of float)
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0:? 'inF2' ( temp 4-component vector of float)
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0:? 'inI0' ( temp 4-component vector of int)
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0:226 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
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0:226 Function Parameters:
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0:226 'inF0' ( in 2X2 matrix of float)
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0:226 'inF1' ( in 2X2 matrix of float)
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0:226 'inF2' ( in 2X2 matrix of float)
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0:? Sequence
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0:230 Branch: Return with expression
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0:? Constant:
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0:? 2.000000
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0:? 2.000000
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0:? 2.000000
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0:? 2.000000
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0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
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0:234 Function Parameters:
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0:234 'inF0' ( in 3X3 matrix of float)
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0:234 'inF1' ( in 3X3 matrix of float)
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0:234 'inF2' ( in 3X3 matrix of float)
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0:? Sequence
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0:238 Branch: Return with expression
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0:? Constant:
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
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0:242 Function Parameters:
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0:242 'inF0' ( in 4X4 matrix of float)
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0:242 'inF1' ( in 4X4 matrix of float)
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0:242 'inF2' ( in 4X4 matrix of float)
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0:? Sequence
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0:246 Branch: Return with expression
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0:? Constant:
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? Linker Objects
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0:? 'gs_ua' ( global uint)
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0:? 'gs_ub' ( global uint)
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0:? 'gs_uc' ( global uint)
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0:? 'gs_ua2' ( global 2-component vector of uint)
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0:? 'gs_ub2' ( global 2-component vector of uint)
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0:? 'gs_uc2' ( global 2-component vector of uint)
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0:? 'gs_ua3' ( global 3-component vector of uint)
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0:? 'gs_ub3' ( global 3-component vector of uint)
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0:? 'gs_uc3' ( global 3-component vector of uint)
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0:? 'gs_ua4' ( global 4-component vector of uint)
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0:? 'gs_ub4' ( global 4-component vector of uint)
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0:? 'gs_uc4' ( global 4-component vector of uint)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'inF0' (layout( location=0) in 4-component vector of float)
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0:? 'inF1' (layout( location=1) in 4-component vector of float)
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0:? 'inF2' (layout( location=2) in 4-component vector of float)
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0:? 'inI0' (layout( location=3) in 4-component vector of int)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float)
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0:15 Function Parameters:
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0:15 'inF0' ( in float)
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0:15 'inF1' ( in float)
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0:15 'inF2' ( in float)
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0:15 'inI0' ( in int)
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0:? Sequence
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0:71 Branch: Return with expression
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0:71 Constant:
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0:71 0.000000
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0:75 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; ( temp 1-component vector of float)
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0:75 Function Parameters:
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0:75 'inF0' ( in 1-component vector of float)
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0:75 'inF1' ( in 1-component vector of float)
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0:75 'inF2' ( in 1-component vector of float)
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0:75 'inI0' ( in 1-component vector of int)
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0:? Sequence
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0:80 Branch: Return with expression
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0:80 Constant:
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0:80 0.000000
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0:84 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; ( temp 2-component vector of float)
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0:84 Function Parameters:
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0:84 'inF0' ( in 2-component vector of float)
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0:84 'inF1' ( in 2-component vector of float)
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0:84 'inF2' ( in 2-component vector of float)
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0:84 'inI0' ( in 2-component vector of int)
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0:? Sequence
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0:127 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
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0:131 Function Parameters:
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0:131 'inF0' ( in 3-component vector of float)
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0:131 'inF1' ( in 3-component vector of float)
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0:131 'inF2' ( in 3-component vector of float)
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0:131 'inI0' ( in 3-component vector of int)
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0:? Sequence
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0:172 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:176 Function Definition: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
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0:176 Function Parameters:
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0:176 'inF0' ( in 4-component vector of float)
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0:176 'inF1' ( in 4-component vector of float)
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0:176 'inF2' ( in 4-component vector of float)
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0:176 'inI0' ( in 4-component vector of int)
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0:? Sequence
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0:217 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:176 Function Definition: VertexShaderFunction( ( temp void)
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0:176 Function Parameters:
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0:? Sequence
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0:176 move second child to first child ( temp 4-component vector of float)
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0:? 'inF0' ( temp 4-component vector of float)
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0:? 'inF0' (layout( location=0) in 4-component vector of float)
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0:176 move second child to first child ( temp 4-component vector of float)
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0:? 'inF1' ( temp 4-component vector of float)
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0:? 'inF1' (layout( location=1) in 4-component vector of float)
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0:176 move second child to first child ( temp 4-component vector of float)
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0:? 'inF2' ( temp 4-component vector of float)
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0:? 'inF2' (layout( location=2) in 4-component vector of float)
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0:176 move second child to first child ( temp 4-component vector of int)
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0:? 'inI0' ( temp 4-component vector of int)
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0:? 'inI0' (layout( location=3) in 4-component vector of int)
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0:176 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:176 Function Call: @VertexShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
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0:? 'inF0' ( temp 4-component vector of float)
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0:? 'inF1' ( temp 4-component vector of float)
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0:? 'inF2' ( temp 4-component vector of float)
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0:? 'inI0' ( temp 4-component vector of int)
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0:226 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
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0:226 Function Parameters:
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0:226 'inF0' ( in 2X2 matrix of float)
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0:226 'inF1' ( in 2X2 matrix of float)
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0:226 'inF2' ( in 2X2 matrix of float)
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0:? Sequence
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0:230 Branch: Return with expression
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0:? Constant:
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0:? 2.000000
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0:? 2.000000
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0:? 2.000000
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0:? 2.000000
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0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
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0:234 Function Parameters:
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0:234 'inF0' ( in 3X3 matrix of float)
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0:234 'inF1' ( in 3X3 matrix of float)
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0:234 'inF2' ( in 3X3 matrix of float)
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0:? Sequence
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0:238 Branch: Return with expression
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0:? Constant:
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
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0:242 Function Parameters:
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0:242 'inF0' ( in 4X4 matrix of float)
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0:242 'inF1' ( in 4X4 matrix of float)
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0:242 'inF2' ( in 4X4 matrix of float)
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0:? Sequence
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0:246 Branch: Return with expression
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0:? Constant:
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? Linker Objects
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0:? 'gs_ua' ( global uint)
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0:? 'gs_ub' ( global uint)
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0:? 'gs_uc' ( global uint)
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0:? 'gs_ua2' ( global 2-component vector of uint)
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0:? 'gs_ub2' ( global 2-component vector of uint)
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0:? 'gs_uc2' ( global 2-component vector of uint)
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0:? 'gs_ua3' ( global 3-component vector of uint)
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0:? 'gs_ub3' ( global 3-component vector of uint)
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0:? 'gs_uc3' ( global 3-component vector of uint)
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0:? 'gs_ua4' ( global 4-component vector of uint)
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0:? 'gs_ub4' ( global 4-component vector of uint)
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0:? 'gs_uc4' ( global 4-component vector of uint)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'inF0' (layout( location=0) in 4-component vector of float)
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0:? 'inF1' (layout( location=1) in 4-component vector of float)
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0:? 'inF2' (layout( location=2) in 4-component vector of float)
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0:? 'inI0' (layout( location=3) in 4-component vector of int)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 155
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "VertexShaderFunction" 100 103 106 110 113
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Source HLSL 500
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Name 4 "VertexShaderFunction"
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Name 15 "VertexShaderFunctionS(f1;f1;f1;i1;"
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Name 11 "inF0"
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Name 12 "inF1"
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Name 13 "inF2"
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Name 14 "inI0"
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Name 21 "VertexShaderFunction1(vf1;vf1;vf1;vi1;"
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Name 17 "inF0"
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Name 18 "inF1"
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Name 19 "inF2"
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Name 20 "inI0"
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Name 32 "VertexShaderFunction2(vf2;vf2;vf2;vi2;"
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Name 28 "inF0"
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Name 29 "inF1"
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Name 30 "inF2"
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Name 31 "inI0"
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Name 43 "VertexShaderFunction3(vf3;vf3;vf3;vi3;"
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Name 39 "inF0"
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Name 40 "inF1"
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Name 41 "inF2"
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Name 42 "inI0"
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Name 54 "@VertexShaderFunction(vf4;vf4;vf4;vi4;"
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Name 50 "inF0"
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Name 51 "inF1"
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Name 52 "inF2"
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Name 53 "inI0"
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Name 62 "VertexShaderFunction2x2(mf22;mf22;mf22;"
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Name 59 "inF0"
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Name 60 "inF1"
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Name 61 "inF2"
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Name 70 "VertexShaderFunction3x3(mf33;mf33;mf33;"
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Name 67 "inF0"
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Name 68 "inF1"
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Name 69 "inF2"
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Name 78 "VertexShaderFunction4x4(mf44;mf44;mf44;"
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Name 75 "inF0"
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Name 76 "inF1"
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Name 77 "inF2"
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Name 98 "inF0"
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Name 100 "inF0"
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Name 102 "inF1"
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Name 103 "inF1"
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Name 105 "inF2"
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Name 106 "inF2"
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Name 108 "inI0"
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Name 110 "inI0"
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Name 113 "@entryPointOutput"
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Name 114 "param"
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Name 116 "param"
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Name 118 "param"
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Name 120 "param"
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Name 137 "gs_ua"
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Name 138 "gs_ub"
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Name 139 "gs_uc"
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Name 142 "gs_ua2"
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Name 143 "gs_ub2"
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Name 144 "gs_uc2"
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Name 147 "gs_ua3"
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Name 148 "gs_ub3"
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Name 149 "gs_uc3"
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Name 152 "gs_ua4"
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Name 153 "gs_ub4"
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Name 154 "gs_uc4"
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Decorate 100(inF0) Location 0
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Decorate 103(inF1) Location 1
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Decorate 106(inF2) Location 2
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Decorate 110(inI0) Location 3
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Decorate 113(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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8: TypeInt 32 1
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9: TypePointer Function 8(int)
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10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr)
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23: TypeVector 6(float) 2
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24: TypePointer Function 23(fvec2)
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25: TypeVector 8(int) 2
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26: TypePointer Function 25(ivec2)
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27: TypeFunction 23(fvec2) 24(ptr) 24(ptr) 24(ptr) 26(ptr)
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34: TypeVector 6(float) 3
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35: TypePointer Function 34(fvec3)
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36: TypeVector 8(int) 3
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37: TypePointer Function 36(ivec3)
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|
38: TypeFunction 34(fvec3) 35(ptr) 35(ptr) 35(ptr) 37(ptr)
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45: TypeVector 6(float) 4
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|
46: TypePointer Function 45(fvec4)
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|
47: TypeVector 8(int) 4
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|
48: TypePointer Function 47(ivec4)
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|
49: TypeFunction 45(fvec4) 46(ptr) 46(ptr) 46(ptr) 48(ptr)
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56: TypeMatrix 23(fvec2) 2
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57: TypePointer Function 56
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58: TypeFunction 56 57(ptr) 57(ptr) 57(ptr)
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64: TypeMatrix 34(fvec3) 3
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65: TypePointer Function 64
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66: TypeFunction 64 65(ptr) 65(ptr) 65(ptr)
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72: TypeMatrix 45(fvec4) 4
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73: TypePointer Function 72
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74: TypeFunction 72 73(ptr) 73(ptr) 73(ptr)
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80: 6(float) Constant 0
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|
85: 6(float) Constant 1065353216
|
|
86: 6(float) Constant 1073741824
|
|
87: 23(fvec2) ConstantComposite 85 86
|
|
90: 6(float) Constant 1077936128
|
|
91: 34(fvec3) ConstantComposite 85 86 90
|
|
94: 6(float) Constant 1082130432
|
|
95: 45(fvec4) ConstantComposite 85 86 90 94
|
|
99: TypePointer Input 45(fvec4)
|
|
100(inF0): 99(ptr) Variable Input
|
|
103(inF1): 99(ptr) Variable Input
|
|
106(inF2): 99(ptr) Variable Input
|
|
109: TypePointer Input 47(ivec4)
|
|
110(inI0): 109(ptr) Variable Input
|
|
112: TypePointer Output 45(fvec4)
|
|
113(@entryPointOutput): 112(ptr) Variable Output
|
|
123: 23(fvec2) ConstantComposite 86 86
|
|
124: 56 ConstantComposite 123 123
|
|
127: 34(fvec3) ConstantComposite 90 90 90
|
|
128: 64 ConstantComposite 127 127 127
|
|
131: 45(fvec4) ConstantComposite 94 94 94 94
|
|
132: 72 ConstantComposite 131 131 131 131
|
|
135: TypeInt 32 0
|
|
136: TypePointer Private 135(int)
|
|
137(gs_ua): 136(ptr) Variable Private
|
|
138(gs_ub): 136(ptr) Variable Private
|
|
139(gs_uc): 136(ptr) Variable Private
|
|
140: TypeVector 135(int) 2
|
|
141: TypePointer Private 140(ivec2)
|
|
142(gs_ua2): 141(ptr) Variable Private
|
|
143(gs_ub2): 141(ptr) Variable Private
|
|
144(gs_uc2): 141(ptr) Variable Private
|
|
145: TypeVector 135(int) 3
|
|
146: TypePointer Private 145(ivec3)
|
|
147(gs_ua3): 146(ptr) Variable Private
|
|
148(gs_ub3): 146(ptr) Variable Private
|
|
149(gs_uc3): 146(ptr) Variable Private
|
|
150: TypeVector 135(int) 4
|
|
151: TypePointer Private 150(ivec4)
|
|
152(gs_ua4): 151(ptr) Variable Private
|
|
153(gs_ub4): 151(ptr) Variable Private
|
|
154(gs_uc4): 151(ptr) Variable Private
|
|
4(VertexShaderFunction): 2 Function None 3
|
|
5: Label
|
|
98(inF0): 46(ptr) Variable Function
|
|
102(inF1): 46(ptr) Variable Function
|
|
105(inF2): 46(ptr) Variable Function
|
|
108(inI0): 48(ptr) Variable Function
|
|
114(param): 46(ptr) Variable Function
|
|
116(param): 46(ptr) Variable Function
|
|
118(param): 46(ptr) Variable Function
|
|
120(param): 48(ptr) Variable Function
|
|
101: 45(fvec4) Load 100(inF0)
|
|
Store 98(inF0) 101
|
|
104: 45(fvec4) Load 103(inF1)
|
|
Store 102(inF1) 104
|
|
107: 45(fvec4) Load 106(inF2)
|
|
Store 105(inF2) 107
|
|
111: 47(ivec4) Load 110(inI0)
|
|
Store 108(inI0) 111
|
|
115: 45(fvec4) Load 98(inF0)
|
|
Store 114(param) 115
|
|
117: 45(fvec4) Load 102(inF1)
|
|
Store 116(param) 117
|
|
119: 45(fvec4) Load 105(inF2)
|
|
Store 118(param) 119
|
|
121: 47(ivec4) Load 108(inI0)
|
|
Store 120(param) 121
|
|
122: 45(fvec4) FunctionCall 54(@VertexShaderFunction(vf4;vf4;vf4;vi4;) 114(param) 116(param) 118(param) 120(param)
|
|
Store 113(@entryPointOutput) 122
|
|
Return
|
|
FunctionEnd
|
|
15(VertexShaderFunctionS(f1;f1;f1;i1;): 6(float) Function None 10
|
|
11(inF0): 7(ptr) FunctionParameter
|
|
12(inF1): 7(ptr) FunctionParameter
|
|
13(inF2): 7(ptr) FunctionParameter
|
|
14(inI0): 9(ptr) FunctionParameter
|
|
16: Label
|
|
ReturnValue 80
|
|
FunctionEnd
|
|
21(VertexShaderFunction1(vf1;vf1;vf1;vi1;): 6(float) Function None 10
|
|
17(inF0): 7(ptr) FunctionParameter
|
|
18(inF1): 7(ptr) FunctionParameter
|
|
19(inF2): 7(ptr) FunctionParameter
|
|
20(inI0): 9(ptr) FunctionParameter
|
|
22: Label
|
|
ReturnValue 80
|
|
FunctionEnd
|
|
32(VertexShaderFunction2(vf2;vf2;vf2;vi2;): 23(fvec2) Function None 27
|
|
28(inF0): 24(ptr) FunctionParameter
|
|
29(inF1): 24(ptr) FunctionParameter
|
|
30(inF2): 24(ptr) FunctionParameter
|
|
31(inI0): 26(ptr) FunctionParameter
|
|
33: Label
|
|
ReturnValue 87
|
|
FunctionEnd
|
|
43(VertexShaderFunction3(vf3;vf3;vf3;vi3;): 34(fvec3) Function None 38
|
|
39(inF0): 35(ptr) FunctionParameter
|
|
40(inF1): 35(ptr) FunctionParameter
|
|
41(inF2): 35(ptr) FunctionParameter
|
|
42(inI0): 37(ptr) FunctionParameter
|
|
44: Label
|
|
ReturnValue 91
|
|
FunctionEnd
|
|
54(@VertexShaderFunction(vf4;vf4;vf4;vi4;): 45(fvec4) Function None 49
|
|
50(inF0): 46(ptr) FunctionParameter
|
|
51(inF1): 46(ptr) FunctionParameter
|
|
52(inF2): 46(ptr) FunctionParameter
|
|
53(inI0): 48(ptr) FunctionParameter
|
|
55: Label
|
|
ReturnValue 95
|
|
FunctionEnd
|
|
62(VertexShaderFunction2x2(mf22;mf22;mf22;): 56 Function None 58
|
|
59(inF0): 57(ptr) FunctionParameter
|
|
60(inF1): 57(ptr) FunctionParameter
|
|
61(inF2): 57(ptr) FunctionParameter
|
|
63: Label
|
|
ReturnValue 124
|
|
FunctionEnd
|
|
70(VertexShaderFunction3x3(mf33;mf33;mf33;): 64 Function None 66
|
|
67(inF0): 65(ptr) FunctionParameter
|
|
68(inF1): 65(ptr) FunctionParameter
|
|
69(inF2): 65(ptr) FunctionParameter
|
|
71: Label
|
|
ReturnValue 128
|
|
FunctionEnd
|
|
78(VertexShaderFunction4x4(mf44;mf44;mf44;): 72 Function None 74
|
|
75(inF0): 73(ptr) FunctionParameter
|
|
76(inF1): 73(ptr) FunctionParameter
|
|
77(inF2): 73(ptr) FunctionParameter
|
|
79: Label
|
|
ReturnValue 132
|
|
FunctionEnd
|