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hlsl.intrinsics.promote.outputs.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:20 Function Parameters:
0:? Sequence
0:37 clamp ( temp float)
0:37 fpos: direct index for structure ( uniform float)
0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:37 Constant:
0:37 9 (const uint)
0:37 Constant:
0:37 0.000000
0:37 Constant:
0:37 1.000000
0:40 Sequence
0:40 move second child to first child ( temp uint)
0:40 'sizeQueryTemp' ( temp uint)
0:40 textureSize ( temp uint)
0:40 'g_tTex1df4' ( uniform texture1D)
0:40 Constant:
0:40 0 (const int)
0:40 move second child to first child ( temp int)
0:40 'WidthI' ( temp int)
0:40 Convert uint to int ( temp int)
0:40 'sizeQueryTemp' ( temp uint)
0:41 Sequence
0:41 move second child to first child ( temp uint)
0:41 'sizeQueryTemp' ( temp uint)
0:41 textureSize ( temp uint)
0:41 'g_tTex1df4' ( uniform texture1D)
0:41 Constant:
0:41 6 (const uint)
0:41 move second child to first child ( temp int)
0:41 'WidthI' ( temp int)
0:41 Convert uint to int ( temp int)
0:41 'sizeQueryTemp' ( temp uint)
0:41 move second child to first child ( temp uint)
0:41 'NumberOfLevelsU' ( temp uint)
0:41 textureQueryLevels ( temp uint)
0:41 'g_tTex1df4' ( uniform texture1D)
0:42 Sequence
0:42 move second child to first child ( temp uint)
0:42 'sizeQueryTemp' ( temp uint)
0:42 textureSize ( temp uint)
0:42 'g_tTex1df4' ( uniform texture1D)
0:42 Constant:
0:42 6 (const uint)
0:42 move second child to first child ( temp uint)
0:42 'WidthU' ( temp uint)
0:42 'sizeQueryTemp' ( temp uint)
0:42 move second child to first child ( temp int)
0:42 'NumberOfLevelsI' ( temp int)
0:42 Convert uint to int ( temp int)
0:42 textureQueryLevels ( temp uint)
0:42 'g_tTex1df4' ( uniform texture1D)
0:43 Sequence
0:43 move second child to first child ( temp uint)
0:43 'sizeQueryTemp' ( temp uint)
0:43 textureSize ( temp uint)
0:43 'g_tTex1df4' ( uniform texture1D)
0:43 Constant:
0:43 6 (const uint)
0:43 move second child to first child ( temp int)
0:43 'WidthI' ( temp int)
0:43 Convert uint to int ( temp int)
0:43 'sizeQueryTemp' ( temp uint)
0:43 move second child to first child ( temp int)
0:43 'NumberOfLevelsI' ( temp int)
0:43 Convert uint to int ( temp int)
0:43 textureQueryLevels ( temp uint)
0:43 'g_tTex1df4' ( uniform texture1D)
0:47 move second child to first child ( temp 4-component vector of float)
0:47 color: direct index for structure ( temp 4-component vector of float)
0:47 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:47 Constant:
0:47 0 (const int)
0:47 Constant:
0:47 0.000000
0:47 0.000000
0:47 0.000000
0:47 0.000000
0:48 Branch: Return with expression
0:48 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:20 Function Definition: main( ( temp void)
0:20 Function Parameters:
0:? Sequence
0:20 Sequence
0:20 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
0:20 color: direct index for structure ( temp 4-component vector of float)
0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:20 Constant:
0:20 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:? 'g_tTex1df4' ( uniform texture1D)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:20 Function Parameters:
0:? Sequence
0:37 clamp ( temp float)
0:37 fpos: direct index for structure ( uniform float)
0:37 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:37 Constant:
0:37 9 (const uint)
0:37 Constant:
0:37 0.000000
0:37 Constant:
0:37 1.000000
0:40 Sequence
0:40 move second child to first child ( temp uint)
0:40 'sizeQueryTemp' ( temp uint)
0:40 textureSize ( temp uint)
0:40 'g_tTex1df4' ( uniform texture1D)
0:40 Constant:
0:40 0 (const int)
0:40 move second child to first child ( temp int)
0:40 'WidthI' ( temp int)
0:40 Convert uint to int ( temp int)
0:40 'sizeQueryTemp' ( temp uint)
0:41 Sequence
0:41 move second child to first child ( temp uint)
0:41 'sizeQueryTemp' ( temp uint)
0:41 textureSize ( temp uint)
0:41 'g_tTex1df4' ( uniform texture1D)
0:41 Constant:
0:41 6 (const uint)
0:41 move second child to first child ( temp int)
0:41 'WidthI' ( temp int)
0:41 Convert uint to int ( temp int)
0:41 'sizeQueryTemp' ( temp uint)
0:41 move second child to first child ( temp uint)
0:41 'NumberOfLevelsU' ( temp uint)
0:41 textureQueryLevels ( temp uint)
0:41 'g_tTex1df4' ( uniform texture1D)
0:42 Sequence
0:42 move second child to first child ( temp uint)
0:42 'sizeQueryTemp' ( temp uint)
0:42 textureSize ( temp uint)
0:42 'g_tTex1df4' ( uniform texture1D)
0:42 Constant:
0:42 6 (const uint)
0:42 move second child to first child ( temp uint)
0:42 'WidthU' ( temp uint)
0:42 'sizeQueryTemp' ( temp uint)
0:42 move second child to first child ( temp int)
0:42 'NumberOfLevelsI' ( temp int)
0:42 Convert uint to int ( temp int)
0:42 textureQueryLevels ( temp uint)
0:42 'g_tTex1df4' ( uniform texture1D)
0:43 Sequence
0:43 move second child to first child ( temp uint)
0:43 'sizeQueryTemp' ( temp uint)
0:43 textureSize ( temp uint)
0:43 'g_tTex1df4' ( uniform texture1D)
0:43 Constant:
0:43 6 (const uint)
0:43 move second child to first child ( temp int)
0:43 'WidthI' ( temp int)
0:43 Convert uint to int ( temp int)
0:43 'sizeQueryTemp' ( temp uint)
0:43 move second child to first child ( temp int)
0:43 'NumberOfLevelsI' ( temp int)
0:43 Convert uint to int ( temp int)
0:43 textureQueryLevels ( temp uint)
0:43 'g_tTex1df4' ( uniform texture1D)
0:47 move second child to first child ( temp 4-component vector of float)
0:47 color: direct index for structure ( temp 4-component vector of float)
0:47 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:47 Constant:
0:47 0 (const int)
0:47 Constant:
0:47 0.000000
0:47 0.000000
0:47 0.000000
0:47 0.000000
0:48 Branch: Return with expression
0:48 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:20 Function Definition: main( ( temp void)
0:20 Function Parameters:
0:? Sequence
0:20 Sequence
0:20 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
0:20 color: direct index for structure ( temp 4-component vector of float)
0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:20 Constant:
0:20 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:? 'g_tTex1df4' ( uniform texture1D)
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 80
Capability Shader
Capability Sampled1D
Capability SampledBuffer
Capability ImageQuery
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 74
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "color"
Name 10 "@main("
Name 17 "$Global"
MemberName 17($Global) 0 "i"
MemberName 17($Global) 1 "u"
MemberName 17($Global) 2 "f"
MemberName 17($Global) 3 "b"
MemberName 17($Global) 4 "i2"
MemberName 17($Global) 5 "u2"
MemberName 17($Global) 6 "f2"
MemberName 17($Global) 7 "b2"
MemberName 17($Global) 8 "upos"
MemberName 17($Global) 9 "fpos"
Name 19 ""
Name 28 "sizeQueryTemp"
Name 31 "g_tTex1df4"
Name 36 "WidthI"
Name 39 "sizeQueryTemp"
Name 45 "NumberOfLevelsU"
Name 48 "sizeQueryTemp"
Name 51 "WidthU"
Name 53 "NumberOfLevelsI"
Name 57 "sizeQueryTemp"
Name 66 "ps_output"
Name 74 "@entryPointOutput.color"
Name 79 "g_tTexbfs"
MemberDecorate 17($Global) 0 Offset 0
MemberDecorate 17($Global) 1 Offset 4
MemberDecorate 17($Global) 2 Offset 8
MemberDecorate 17($Global) 3 Offset 12
MemberDecorate 17($Global) 4 Offset 16
MemberDecorate 17($Global) 5 Offset 24
MemberDecorate 17($Global) 6 Offset 32
MemberDecorate 17($Global) 7 Offset 40
MemberDecorate 17($Global) 8 Offset 48
MemberDecorate 17($Global) 9 Offset 52
Decorate 17($Global) Block
Decorate 19 DescriptorSet 0
Decorate 19 Binding 0
Decorate 31(g_tTex1df4) DescriptorSet 0
Decorate 31(g_tTex1df4) Binding 1
Decorate 74(@entryPointOutput.color) Location 0
Decorate 79(g_tTexbfs) DescriptorSet 0
Decorate 79(g_tTexbfs) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4)
9: TypeFunction 8(PS_OUTPUT)
12: TypeInt 32 1
13: TypeInt 32 0
14: TypeVector 12(int) 2
15: TypeVector 13(int) 2
16: TypeVector 6(float) 2
17($Global): TypeStruct 12(int) 13(int) 6(float) 13(int) 14(ivec2) 15(ivec2) 16(fvec2) 15(ivec2) 13(int) 6(float)
18: TypePointer Uniform 17($Global)
19: 18(ptr) Variable Uniform
20: 12(int) Constant 9
21: TypePointer Uniform 6(float)
24: 6(float) Constant 0
25: 6(float) Constant 1065353216
27: TypePointer Function 13(int)
29: TypeImage 6(float) 1D sampled format:Unknown
30: TypePointer UniformConstant 29
31(g_tTex1df4): 30(ptr) Variable UniformConstant
33: 12(int) Constant 0
35: TypePointer Function 12(int)
41: 13(int) Constant 6
65: TypePointer Function 8(PS_OUTPUT)
67: 7(fvec4) ConstantComposite 24 24 24 24
68: TypePointer Function 7(fvec4)
73: TypePointer Output 7(fvec4)
74(@entryPointOutput.color): 73(ptr) Variable Output
77: TypeImage 6(float) Buffer sampled format:R32f
78: TypePointer UniformConstant 77
79(g_tTexbfs): 78(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
75:8(PS_OUTPUT) FunctionCall 10(@main()
76: 7(fvec4) CompositeExtract 75 0
Store 74(@entryPointOutput.color) 76
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
28(sizeQueryTemp): 27(ptr) Variable Function
36(WidthI): 35(ptr) Variable Function
39(sizeQueryTemp): 27(ptr) Variable Function
45(NumberOfLevelsU): 27(ptr) Variable Function
48(sizeQueryTemp): 27(ptr) Variable Function
51(WidthU): 27(ptr) Variable Function
53(NumberOfLevelsI): 35(ptr) Variable Function
57(sizeQueryTemp): 27(ptr) Variable Function
66(ps_output): 65(ptr) Variable Function
22: 21(ptr) AccessChain 19 20
23: 6(float) Load 22
26: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 23 24 25
32: 29 Load 31(g_tTex1df4)
34: 13(int) ImageQuerySizeLod 32 33
Store 28(sizeQueryTemp) 34
37: 13(int) Load 28(sizeQueryTemp)
38: 12(int) Bitcast 37
Store 36(WidthI) 38
40: 29 Load 31(g_tTex1df4)
42: 13(int) ImageQuerySizeLod 40 41
Store 39(sizeQueryTemp) 42
43: 13(int) Load 39(sizeQueryTemp)
44: 12(int) Bitcast 43
Store 36(WidthI) 44
46: 29 Load 31(g_tTex1df4)
47: 13(int) ImageQueryLevels 46
Store 45(NumberOfLevelsU) 47
49: 29 Load 31(g_tTex1df4)
50: 13(int) ImageQuerySizeLod 49 41
Store 48(sizeQueryTemp) 50
52: 13(int) Load 48(sizeQueryTemp)
Store 51(WidthU) 52
54: 29 Load 31(g_tTex1df4)
55: 13(int) ImageQueryLevels 54
56: 12(int) Bitcast 55
Store 53(NumberOfLevelsI) 56
58: 29 Load 31(g_tTex1df4)
59: 13(int) ImageQuerySizeLod 58 41
Store 57(sizeQueryTemp) 59
60: 13(int) Load 57(sizeQueryTemp)
61: 12(int) Bitcast 60
Store 36(WidthI) 61
62: 29 Load 31(g_tTex1df4)
63: 13(int) ImageQueryLevels 62
64: 12(int) Bitcast 63
Store 53(NumberOfLevelsI) 64
69: 68(ptr) AccessChain 66(ps_output) 33
Store 69 67
70:8(PS_OUTPUT) Load 66(ps_output)
ReturnValue 70
FunctionEnd